The mod isn't dead, and saying so will only start arguments. There is another changelog that shows Benimatic is still working on the mod, he just doesn't post here very often.
Rollback Post to RevisionRollBack
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Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
The mod isn't dead, and saying so will only start arguments. There is another changelog that shows Benimatic is still working on the mod, he just doesn't post here very often.
I really hope so, It'll be crushing if it is abandoned.
Whenever I enter the goblin stronghold, It's the usual with goblins roaming about and all. However, I think that once I kill the knight phantoms, the entire stronghold becomes dead. Nothing lives in it after the phantoms are killed or below the first floor. It makes it kinda dull.
wondering if anyone can help me: I'm currently playing with a lot of different mods including the twilight forest. I've been playing in my world for some time now and just created a twilight forest portal. When I tried to jump through it though my game crashed.
I'm playing minecraft 1.7.10 with forge: 10.13.4.1566
wondering if anyone can help me: I'm currently playing with a lot of different mods including the twilight forest. I've been playing in my world for some time now and just created a twilight forest portal. When I tried to jump through it though my game crashed.
I'm playing minecraft 1.7.10 with forge: 10.13.4.1566
You could always try using the version of the mod that matches the version of minecraft you're using.
Thank you so much for taking the time to read my crashlog. I always freak out when that happens because it could just as well be written in arabic for all the sense it makes to me (I'm Norwegian). I downloaded the latest Twilight forest 1.7.10 .jar and updatet my game and it worked wonders. Haden't noticed I got the wrong one when I downloaded it the first time. I litterally foresaw the end of my world there for awhile. Thank you so much
When I start my game I get the "[TwilightForest] Biome ID conflict detected. Fix by editing the config file."
Fair enough. I have many mods, this happens. But, how do I go about finding out EXACTLY what two biomes are conflicting? The in-game message is too vague to be of any help beyond just telling me it's there.
When I start my game I get the "[TwilightForest] Biome ID conflict detected. Fix by editing the config file."
Fair enough. I have many mods, this happens. But, how do I go about finding out EXACTLY what two biomes are conflicting? The in-game message is too vague to be of any help beyond just telling me it's there.
If you have NEI you can go into "Options" in your inventory screen, then "tools", then set "biome IDs" to "all" and "dump" that; then you can move that file to a different place (in the "dumps" folder in your Minecraft directory after doing the dump), remove Twilight Forest from your mods folder, and start the game up and do the same again and then compare the lists.
my guess is world border doesn't like TF.
anyone knows what is the mark on the map the looks like snow but is in the lakes
thanks and maybe that where the giants island should spawn?
The mod isn't dead, and saying so will only start arguments. There is another changelog that shows Benimatic is still working on the mod, he just doesn't post here very often.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
the build site.
The changelog on the wiki has a link at the top, but here it is also: https://docs.google.com/document/pub?id=1oV1A3DI9ktzMc779NxebxVQX3GVglcbb6QDlxefYVB4
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Note that the project was put on github, so you could (maybe -- check license) fork it if you wanted to.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
The what? What you need minecraft jar for, tell me please?
what does your FML log file say? you'll need the server one.
Hey I'm back and I see it hasn't been updated in a long time.
I like castles and the Twilight Forest.
I really hope so, It'll be crushing if it is abandoned.
I like castles and the Twilight Forest.
And? What is your problem?
1. you seem to be running a dev kit environment of java 7 on your server.
2. I don't see anything wrong in your log file.
I have a potiential bug to report.
Whenever I enter the goblin stronghold, It's the usual with goblins roaming about and all. However, I think that once I kill the knight phantoms, the entire stronghold becomes dead. Nothing lives in it after the phantoms are killed or below the first floor. It makes it kinda dull.
I like castles and the Twilight Forest.
wondering if anyone can help me: I'm currently playing with a lot of different mods including the twilight forest. I've been playing in my world for some time now and just created a twilight forest portal. When I tried to jump through it though my game crashed.
I'm playing minecraft 1.7.10 with forge: 10.13.4.1566
Crashlog is here: http://pastebin.com/n3WjmPuU
thankfull for any help
"TwilightForest{2.0.3} [The Twilight Forest] (twilightforest-1.7.2-2.0.3.jar) "
You could always try using the version of the mod that matches the version of minecraft you're using.
Is there going to be a way to disable block griefing from trees, the knightmetal blockn'chain, and the annihilation cube?
Thank you so much for taking the time to read my crashlog. I always freak out when that happens because it could just as well be written in arabic for all the sense it makes to me (I'm Norwegian). I downloaded the latest Twilight forest 1.7.10 .jar and updatet my game and it worked wonders. Haden't noticed I got the wrong one when I downloaded it the first time. I litterally foresaw the end of my world there for awhile. Thank you so much
Ulv77
When I start my game I get the "[TwilightForest] Biome ID conflict detected. Fix by editing the config file."
Fair enough. I have many mods, this happens. But, how do I go about finding out EXACTLY what two biomes are conflicting? The in-game message is too vague to be of any help beyond just telling me it's there.
If you have NEI you can go into "Options" in your inventory screen, then "tools", then set "biome IDs" to "all" and "dump" that; then you can move that file to a different place (in the "dumps" folder in your Minecraft directory after doing the dump), remove Twilight Forest from your mods folder, and start the game up and do the same again and then compare the lists.