How do you get the biomes and structures to spawn in the overworld? I know this question has probably been asked before but I haven't been able to find a forum that describes how to do this. This is mostly just a problem that people have with Biomes O' Plenty.
I've tried doing this by changing the ID's of the biomes and using the ClimateControl mod to trick the game buuuuuut!-
-The size of the biomes are disproportionate with some not even spawning in.
-The height of one mountainous biome has been multiplied to an extreme extent making it unplayable.
-And none of the dungeons are there!
Please let me know if there is a quick link for my first world problem, if there's a quick fix with configs, or other mod support etc. Or if change of the mod itself is required. My personal preference for playing the game is I like this mod but don't want to go to a separate dimension to enjoy it, I want it interspersed in vanilla like a strange Adventure Time dungeon.
You do know that biomes from the TF spawning in the overworld isn't intended behavior right?
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Due to my snarky and sarcastic personality I can easily be seen as a jerk. If I've offended you in any way it was likely unintended.
How do you get the biomes and structures to spawn in the overworld? I know this question has probably been asked before but I haven't been able to find a forum that describes how to do this. This is mostly just a problem that people have with Biomes O' Plenty.
I've tried doing this by changing the ID's of the biomes and using the ClimateControl mod to trick the game buuuuuut!-
-The size of the biomes are disproportionate with some not even spawning in.
-The height of one mountainous biome has been multiplied to an extreme extent making it unplayable.
-And none of the dungeons are there!
Please let me know if there is a quick link for my first world problem, if there's a quick fix with configs, or other mod support etc. Or if change of the mod itself is required. My personal preference for playing the game is I like this mod but don't want to go to a separate dimension to enjoy it, I want it interspersed in vanilla like a strange Adventure Time dungeon.
Hello! I would like to report a bug! When I install Twilight Forest with my other mods, for some reason my world gets corrupted. I notice it causes an incompatibility with Et Futurum and Tinker's Construct. For example, it replaces the stones generated by EF with logs of the Twilight Forest. On the other hand, it replaces some chunks of air with molten ore [of Tinker's Construct]. I tried this mod alone and without Tinker's Construct and EF, and it works like a charm! May you take a look modder, please?
How do you get the biomes and structures to spawn in the overworld? I know this question has probably been asked before but I haven't been able to find a forum that describes how to do this. This is mostly just a problem that people have with Biomes O' Plenty.
I've tried doing this by changing the ID's of the biomes and using the ClimateControl mod to trick the game buuuuuut!-
-The size of the biomes are disproportionate with some not even spawning in.
-The height of one mountainous biome has been multiplied to an extreme extent making it unplayable.
-And none of the dungeons are there!
Please let me know if there is a quick link for my first world problem, if there's a quick fix with configs, or other mod support etc. Or if change of the mod itself is required. My personal preference for playing the game is I like this mod but don't want to go to a separate dimension to enjoy it, I want it interspersed in vanilla like a strange Adventure Time dungeon.
The various structures specifically only generate in the Twilight Forest. You want to explore them? Go to that dimension. No other way.
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
I just wanted to say that this is one of my two favorite Minecraft mods (the other would be AtomicStryker's Ruins), and my friends and I have used versions of it in several modpacks for our multiplayer games.
I recently received a handmade birthday present commemorating that: a knitted Twilight Forest Raven!
Thank you for this great mod. Its by far my favorite mod but in mod-packs it gets ruined when players use flight.
Please please add option to disable flight in twilight dimension ( or someone tell me how to do it if there is a way).
I run modded server and we change packs allot ( monthly ) but I hate this mod being ruined by flight and I can't do anything about it.
Line between survival and creative is so damn thin now because of op mods and I try to tweak my server to be more on survival side than lets say use digital miner or crap like that.
Anyhow thanks for this mod and I hope no one will hate me for asking this.
Line between survival and creative is so damn thin now because of op mods and I try to tweak my server to be more on survival side than lets say use digital miner or crap like that.
Anyhow thanks for this mod and I hope no one will hate me for asking this.
I have to concur: When I've been on multiplayer servers with Twilight Forest and any mod that allows for flight (so far, most ALL of them have involved flight in some form), as soon as I manage to achieve flight, the challenge factor takes a nose-dive. It becomes a routine to skip from tree to tree, listen for spiders, and hunt down tree dungeons in the hopes of getting magical saplings -- and once I get that Miner Tree Sapling, I'm rolling in resources.
I suppose the simple solution -- since Twilight Forest itself doesn't HAVE anything that grants player flight (that I know of) -- would be for care to be taken not to include flight mods in a Twilight Forest modpack.
However, if it were *possible*, I love the idea of having a config option to disable flight in a particular dimension (such as Twilight Forest). That would do nicely to keep the feel of Twilight Forest while still allowing such things to be useful elsewhere.
Another idea (humbly acknowledging that my "ideas" are much cheaper than the work it takes to actually program something): What if there were some sort of flying, ranged-attack monster that would spawn only in the general vicinity of flying players while in the Twilight Forest? Evil fairies, ghosts, air elementals (invisible!), or whatever. It wouldn't prohibit flying if someone's set on including the option in a modpack, but it would exact a certain "cost" to excessive flight if the mobs are particularly challenging (and if extended periods of flight spawn more monsters).
Azanor does have some code to prevent flight in certain dimensions.
Sorry but I don't know who Azanor is and how to find or use that code you speak of. I am no coder.
Or are you maybe passing info to OP so he might use that code?
So you're telling me it isn't code... but magic disabling my flight every time I enter the Outer Lands?
Did you actually read, what he wrote?… He explicitly said that Azanor DO have code to preven flight in Outer Lands. (Not so much prevent, than cancel, though. As it constantly dropping you down, when you are trying to fly.)
Avoiding Work Gaming's DinoDug and Turki dive into the twilight forest head first, and many brain injuries were had.
You do know that biomes from the TF spawning in the overworld isn't intended behavior right?
Biometweaker could help too.
Hello! I would like to report a bug! When I install Twilight Forest with my other mods, for some reason my world gets corrupted. I notice it causes an incompatibility with Et Futurum and Tinker's Construct. For example, it replaces the stones generated by EF with logs of the Twilight Forest. On the other hand, it replaces some chunks of air with molten ore [of Tinker's Construct]. I tried this mod alone and without Tinker's Construct and EF, and it works like a charm! May you take a look modder, please?
Minecraft Fan! And modder wanna be!
The various structures specifically only generate in the Twilight Forest. You want to explore them? Go to that dimension. No other way.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Twilight Forest has a Github?
Awesome to hear of activity again too!
Life has returned to the Forest!
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Is this mod dead?
I have yet to see any updates...
Really? It was just mentioned that activity has resumed on the mod repository...
And what is the significance of the basement in the castle at the final plateau?
I just wanted to say that this is one of my two favorite Minecraft mods (the other would be AtomicStryker's Ruins), and my friends and I have used versions of it in several modpacks for our multiplayer games.
I recently received a handmade birthday present commemorating that: a knitted Twilight Forest Raven!
Thanks for the inspiration!
--- Jordan's & Kujaku10's UNOFFICIAL Custom Templates:
Greywolf's Minecraft Ruins (MC versions 1.7.10-1.12.2; requires AtomicStryker's "Ruins" mod)
Latest Updates: v1.7 (May 2018) * v1.8 (Jun 2016) * v1.9 (Sep 2016) * v1.10 (Jan 2017) * v1.11 (Apr 2018) * v1.12.* (Dec 2018)
old save file :/
Oh, then what is the term for worlds where the blocks are replaced by others or liquids too?
Minecraft Fan! And modder wanna be!
To OP:
Thank you for this great mod. Its by far my favorite mod but in mod-packs it gets ruined when players use flight.
Please please add option to disable flight in twilight dimension ( or someone tell me how to do it if there is a way).
I run modded server and we change packs allot ( monthly ) but I hate this mod being ruined by flight and I can't do anything about it.
Line between survival and creative is so damn thin now because of op mods and I try to tweak my server to be more on survival side than lets say use digital miner or crap like that.
Anyhow thanks for this mod and I hope no one will hate me for asking this.
Can we get a 1.8.9 Update I love this mod.
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
I have to concur: When I've been on multiplayer servers with Twilight Forest and any mod that allows for flight (so far, most ALL of them have involved flight in some form), as soon as I manage to achieve flight, the challenge factor takes a nose-dive. It becomes a routine to skip from tree to tree, listen for spiders, and hunt down tree dungeons in the hopes of getting magical saplings -- and once I get that Miner Tree Sapling, I'm rolling in resources.
I suppose the simple solution -- since Twilight Forest itself doesn't HAVE anything that grants player flight (that I know of) -- would be for care to be taken not to include flight mods in a Twilight Forest modpack.
However, if it were *possible*, I love the idea of having a config option to disable flight in a particular dimension (such as Twilight Forest). That would do nicely to keep the feel of Twilight Forest while still allowing such things to be useful elsewhere.
Another idea (humbly acknowledging that my "ideas" are much cheaper than the work it takes to actually program something): What if there were some sort of flying, ranged-attack monster that would spawn only in the general vicinity of flying players while in the Twilight Forest? Evil fairies, ghosts, air elementals (invisible!), or whatever. It wouldn't prohibit flying if someone's set on including the option in a modpack, but it would exact a certain "cost" to excessive flight if the mobs are particularly challenging (and if extended periods of flight spawn more monsters).
--- Jordan's & Kujaku10's UNOFFICIAL Custom Templates:
Greywolf's Minecraft Ruins (MC versions 1.7.10-1.12.2; requires AtomicStryker's "Ruins" mod)
Latest Updates: v1.7 (May 2018) * v1.8 (Jun 2016) * v1.9 (Sep 2016) * v1.10 (Jan 2017) * v1.11 (Apr 2018) * v1.12.* (Dec 2018)
Sorry but I don't know who Azanor is and how to find or use that code you speak of. I am no coder.
Or are you maybe passing info to OP so he might use that code?
Thanks.
Hey, does the biomeID conflicts have been fixed with BiomesOPlenty?
Any plans for coming to 1.8?
That's something you have to fix yourself, if using a custom pack, or the pack maker has to fix.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Did you actually read, what he wrote?… He explicitly said that Azanor DO have code to preven flight in Outer Lands. (Not so much prevent, than cancel, though. As it constantly dropping you down, when you are trying to fly.)