My game would crash every time I enter a portal to the forest, and this only happens in 2.3.7. It was fine in 2.3.5.
Here's my most recent crash report:
Minecraft Crash Report ----
// You're mean.
Time: 5/27/15 9:31 PM
Description: Exception getting block type in world
java.lang.NullPointerException: Exception getting block type in world
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_150818_a(SourceFile:57)
at net.minecraft.world.chunk.Chunk.func_150807_a(Chunk.java:595)
at net.minecraft.world.World.func_147465_d(World.java:451)
at net.minecraft.world.gen.feature.WorldGenMinable.func_76484_a(WorldGenMinable.java:78)
at de.knoxz.oregenanything.OreGenAnythingGenerator.addOreSpawn(OreGenAnythingGenerator.java:58)
at de.knoxz.oregenanything.OreGenAnythingGenerator.generateOres(OreGenAnythingGenerator.java:26)
at de.knoxz.oregenanything.OreGenAnythingGenerator.generate(OreGenAnythingGenerator.java:19)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:106)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.World.func_147439_a(World.java:345)
at net.minecraft.world.World.func_147437_c(World.java:365)
at mods.natura.worldgen.BaseCropWorldgen.generateBarley(BaseCropWorldgen.java:147)
at mods.natura.worldgen.BaseCropWorldgen.generate(BaseCropWorldgen.java:46)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:106)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1055)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.World.func_147439_a(World.java:345)
at twilightforest.TFTeleporter.isBlockPortal(TFTeleporter.java:200)
at twilightforest.TFTeleporter.func_77184_b(TFTeleporter.java:135)
at twilightforest.TFTeleporter.func_77185_a(TFTeleporter.java:42)
at net.minecraft.server.management.ServerConfigurationManager.transferEntityToWorld(ServerConfigurationManager.java:597)
at net.minecraft.server.management.ServerConfigurationManager.transferPlayerToDimension(ServerConfigurationManager.java:504)
at twilightforest.block.BlockTFPortal.func_149670_a(BlockTFPortal.java:327)
at net.minecraft.entity.Entity.func_145775_I(Entity.java:870)
at net.minecraft.entity.Entity.func_70091_d(Entity.java:803)
at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1490)
at net.minecraft.entity.player.EntityPlayer.func_70612_e(EntityPlayer.java:1656)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1814)
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:540)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_150818_a(SourceFile:57)
at net.minecraft.world.chunk.Chunk.func_150807_a(Chunk.java:595)
at net.minecraft.world.World.func_147465_d(World.java:451)
at net.minecraft.world.gen.feature.WorldGenMinable.func_76484_a(WorldGenMinable.java:78)
at de.knoxz.oregenanything.OreGenAnythingGenerator.addOreSpawn(OreGenAnythingGenerator.java:58)
at de.knoxz.oregenanything.OreGenAnythingGenerator.generateOres(OreGenAnythingGenerator.java:26)
at de.knoxz.oregenanything.OreGenAnythingGenerator.generate(OreGenAnythingGenerator.java:19)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:106)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (1024,65,-657), Chunk: (at 0,4,15 in 64,-42; contains blocks 1024,0,-672 to 1039,255,-657), Region: (2,-2; contains chunks 64,-64 to 95,-33, blocks 1024,0,-1024 to 1535,255,-513)
Stacktrace:
at net.minecraft.world.World.func_147439_a(World.java:345)
at net.minecraft.world.World.func_147437_c(World.java:365)
at mods.natura.worldgen.BaseCropWorldgen.generateBarley(BaseCropWorldgen.java:147)
at mods.natura.worldgen.BaseCropWorldgen.generate(BaseCropWorldgen.java:46)
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:106)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1055)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (1024,255,-640), Chunk: (at 0,15,0 in 64,-40; contains blocks 1024,0,-640 to 1039,255,-625), Region: (2,-2; contains chunks 64,-64 to 95,-33, blocks 1024,0,-1024 to 1535,255,-513)
Stacktrace:
at net.minecraft.world.World.func_147439_a(World.java:345)
at twilightforest.TFTeleporter.isBlockPortal(TFTeleporter.java:200)
at twilightforest.TFTeleporter.func_77184_b(TFTeleporter.java:135)
at twilightforest.TFTeleporter.func_77185_a(TFTeleporter.java:42)
at net.minecraft.server.management.ServerConfigurationManager.transferEntityToWorld(ServerConfigurationManager.java:597)
at net.minecraft.server.management.ServerConfigurationManager.transferPlayerToDimension(ServerConfigurationManager.java:504)
at twilightforest.block.BlockTFPortal.func_149670_a(BlockTFPortal.java:327)
-- Block being collided with --
Details:
Block type: ID #1145 (tile.TFPortal // twilightforest.block.BlockTFPortal)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (1216,3,-443), Chunk: (at 0,0,5 in 76,-28; contains blocks 1216,0,-448 to 1231,255,-433), Region: (2,-1; contains chunks 64,-32 to 95,-1, blocks 1024,0,-512 to 1535,255,-1)
Stacktrace:
at net.minecraft.entity.Entity.func_145775_I(Entity.java:870)
-- Entity being checked for collision --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 7393041
Entity Name: blastmasterism
Entity's Exact location: 1216.00, 3.54, -441.00
Entity's Block location: World: (1216,3,-441), Chunk: (at 0,0,7 in 76,-28; contains blocks 1216,0,-448 to 1231,255,-433), Region: (2,-1; contains chunks 64,-32 to 95,-1, blocks 1024,0,-512 to 1535,255,-1)
Entity's Momentum: 0.00, -1.08, 0.00
Stacktrace:
at net.minecraft.entity.Entity.func_70091_d(Entity.java:803)
at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1490)
at net.minecraft.entity.player.EntityPlayer.func_70612_e(EntityPlayer.java:1656)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1814)
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:540)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 7393041
Entity Name: blastmasterism
Entity's Exact location: 1216.00, 3.54, -441.00
Entity's Block location: World: (1216,3,-441), Chunk: (at 0,0,7 in 76,-28; contains blocks 1216,0,-448 to 1231,255,-433), Region: (2,-1; contains chunks 64,-32 to 95,-1, blocks 1024,0,-512 to 1535,255,-1)
Entity's Momentum: 0.00, -1.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@17e13888
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
I've had this issue before, you didn't assign enough RAM to your mod(pack), (or enough permgen space, though that's probably not your issue) . If it's a RAM issue, adding -Xmx 2048M to the launch arguments should fix it, you might need to add more.
So it's been several Minecraft days, continuously being harassed by Skeletons, Creepers, and Trolls in the troll caves, trying to find the central chamber with the large obsidian block. And I have yet to find it.
I found one small treasure room, but it clearly wasn't what I need to find. I just like to know... where is it? I'm tired of aimlessly looking in these caves and either finding more large caves with many.. many branching paths, or dead ends.
I tried to look for videos to give examples of where to look and what to look for to give you a good area of where to go. Alas, it's more about "lucking out" than anything else.
Is there anything I can do to help myself? I tried several Cave Maps, but the way they align to the player, they... they just feel worthless to me unless I'm in a Labyrinth.
I just want to know, how far do I have to go down, what do I look for.. those kind of things. Instead of being nothing but a wild goose chase. I'm pretty sure I'm in the right area, when I'm seeing lots of Troll-related blocks and things hanging from the ceiling.
EDIT: Finally found the thing. It's completely inaccessible without using a pickaxe, and it was a ways away from where I had originally found the small treasure room. Plus it's not the "center of the Troll Cave". It was off to the side, in the Southeast area of the main chamber of the Troll Caves.
If you all need screenshots as proof, I can definitely give them upon request. Maybe I just had bad luck with the World Generation. Inside the "main" treasure room, I didn't see any mushrooms or anything like that. Only the small one had those, and they were in the wall.
Alright. So, what yer lookin' fer is a Giant Obsidian Block, whichya found, right? To get to it, you must climb up to the giant's sky fortress---you must be well-equipped to fight those dudes. Kill a Giant Miner, steal his pickaxe, and MAKE A RUN FOR IT!
Rollback Post to RevisionRollBack
Sometimes, The Erebus really BUGS me...
In video games, you get rekt. In Jurassic Park, you get Tyrannosaurus Rekt.
Alright. So, what yer lookin' fer is a Giant Obsidian Block, whichya found, right? To get to it, you must climb up to the giant's sky fortress---you must be well-equipped to fight those dudes. Kill a Giant Miner, steal his pickaxe, and MAKE A RUN FOR IT!
I already know about the Giant Pickaxe and all of that. I was having trouble trying to pinpoint the location of the Giant Obsidian Block.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Hey, just finished writing an examination of The Twilight Forest on version 2.3.7. Here's the link if you're interested.
Rollback Post to RevisionRollBack
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery,Enviromine,andLycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
I absolutely love this mod! A few people and I have chosen to explore a world filled with alchemy, magic, and much much more! We totally intend to include this mod in our ever-growing list!
Hmm...there must be one, because I am having the Dark Forest spawn in the overworld in my games. Started (that I know of anyway) when I installed the latest Biomes O' Plenty, but I am unable to find the id conflict anywhere in the config files. Dark Forest is spawning in the overworld even when I do not load a Biomes O' Plenty world. Any ideas?
Hmm...there must be one, because I am having the Dark Forest spawn in the overworld in my games. Started (that I know of anyway) when I installed the latest Biomes O' Plenty, but I am unable to find the id conflict anywhere in the config files. Dark Forest is spawning in the overworld even when I do not load a Biomes O' Plenty world. Any ideas?
This isn't always the result of a conflict; vanilla Minecraft sees any biome ID above 127 as a sub-biome of the biome 128 IDs lower than it, so make sure that they're all in a space that doesn't have biomes from other mods or vanilla 128 IDs below any of them. If in doubt and you don't have too many biome-adding mods, just put them all in a free area below 128, or do what I do, which is put half the TF biomes in a gap below 128, and half of them in the corresponding IDs 128 above, so that Minecraft interprets TF biomes as sub-biomes of TF biomes. This shouldn't cause any problems for the Twilight Forest either, as it naturally has its own generation, so won't interpret them in this way.
I do the same thing with Biomes o' Plenty (and other mods) as well too personally, to maximise the free pairs of IDs.
Recent Biomes o' Plenty versions are meant to fix this issue though; just check that one of the newer biomes (Xeric Shrubland and Dense Forest that I can remember) hasn't ended up inserting itself over a TF biome without you noticing. That happened to me!
conflict between TF and ore gen anything....whatever that is.
I've had this issue before, you didn't assign enough RAM to your mod(pack), (or enough permgen space, though that's probably not your issue) . If it's a RAM issue, adding -Xmx 2048M to the launch arguments should fix it, you might need to add more.
So it's been several Minecraft days, continuously being harassed by Skeletons, Creepers, and Trolls in the troll caves, trying to find the central chamber with the large obsidian block. And I have yet to find it.
I found one small treasure room, but it clearly wasn't what I need to find. I just like to know... where is it?
I'm tired of aimlessly looking in these caves and either finding more large caves with many.. many branching paths, or dead ends.
I tried to look for videos to give examples of where to look and what to look for to give you a good area of where to go. Alas, it's more about "lucking out" than anything else.
Is there anything I can do to help myself? I tried several Cave Maps, but the way they align to the player, they... they just feel worthless to me unless I'm in a Labyrinth.
I just want to know, how far do I have to go down, what do I look for.. those kind of things. Instead of being nothing but a wild goose chase. I'm pretty sure I'm in the right area, when I'm seeing lots of Troll-related blocks and things hanging from the ceiling.
EDIT: Finally found the thing. It's completely inaccessible without using a pickaxe, and it was a ways away from where I had originally found the small treasure room. Plus it's not the "center of the Troll Cave". It was off to the side, in the Southeast area of the main chamber of the Troll Caves.
If you all need screenshots as proof, I can definitely give them upon request. Maybe I just had bad luck with the World Generation. Inside the "main" treasure room, I didn't see any mushrooms or anything like that. Only the small one had those, and they were in the wall.
Alright. So, what yer lookin' fer is a Giant Obsidian Block, whichya found, right? To get to it, you must climb up to the giant's sky fortress---you must be well-equipped to fight those dudes. Kill a Giant Miner, steal his pickaxe, and MAKE A RUN FOR IT!
Sometimes, The Erebus really BUGS me...
In video games, you get rekt. In Jurassic Park, you get Tyrannosaurus Rekt.
this mod has alot of ID conflicts with other mods could we get this issue fixed
What type of ID conflicts? Most are easily fixed by perusing the config files, rather than forcing the mod author to put himself out there for us.
I already know about the Giant Pickaxe and all of that. I was having trouble trying to pinpoint the location of the Giant Obsidian Block.
Oh. Mien apologies. I just wandered until I found it.
Sometimes, The Erebus really BUGS me...
In video games, you get rekt. In Jurassic Park, you get Tyrannosaurus Rekt.
As of 1.7.10, there should be NO ID conflicts.
Can you please clarify what you mean?
For 164, editing configs to remove ID conflicts is part of modpack assembly, that's your job.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Is it possible for you to make your trophies thaumcraft infusion stabilizers? I think they could look pretty good when used for it.
The aporkalypse has come!
You know who lived in a castle, surrounded by a forest of thorns?
Sleeping Beauty.
(though I get the suspicion she's gonna seem pretty damn ugly when we wake her)
But yeah, wouldn't surprise me if we had some kind of Maleficent-style Lich-that-turns-into-a-dragon in there
Hey, just finished writing an examination of The Twilight Forest on version 2.3.7. Here's the link if you're interested.
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery, Enviromine, and Lycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
In addition, fans of the old Myth games may want to check out my map of Myth's world.
I absolutely love this mod! A few people and I have chosen to explore a world filled with alchemy, magic, and much much more! We totally intend to include this mod in our ever-growing list!
-Stratos
Yea, this mod is great and look forward to its development, but one request for Benimatic is that the end boss would be named guardian of twilight
ur problem, not the mod creators problem
Learn how to change ids via youtube 1.7.10 forge tutorials.
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
Hmm...there must be one, because I am having the Dark Forest spawn in the overworld in my games. Started (that I know of anyway) when I installed the latest Biomes O' Plenty, but I am unable to find the id conflict anywhere in the config files. Dark Forest is spawning in the overworld even when I do not load a Biomes O' Plenty world. Any ideas?
This isn't always the result of a conflict; vanilla Minecraft sees any biome ID above 127 as a sub-biome of the biome 128 IDs lower than it, so make sure that they're all in a space that doesn't have biomes from other mods or vanilla 128 IDs below any of them. If in doubt and you don't have too many biome-adding mods, just put them all in a free area below 128, or do what I do, which is put half the TF biomes in a gap below 128, and half of them in the corresponding IDs 128 above, so that Minecraft interprets TF biomes as sub-biomes of TF biomes. This shouldn't cause any problems for the Twilight Forest either, as it naturally has its own generation, so won't interpret them in this way.
I do the same thing with Biomes o' Plenty (and other mods) as well too personally, to maximise the free pairs of IDs.
Recent Biomes o' Plenty versions are meant to fix this issue though; just check that one of the newer biomes (Xeric Shrubland and Dense Forest that I can remember) hasn't ended up inserting itself over a TF biome without you noticing. That happened to me!
Russian translation update to 2.3.7.
http://yadi.sk/d/FVm3AveX2n_N3
And i found bug(I have optifine):