I'm using the yogcraft ftb mod pack that has twilight forest and i have the fiery pickaxe. The problem is sometimes when i hit a block my game crashes. Here is the crash log
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 4/14/13 2:27 PM
Description: Exception in world tick
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at twilightforest.TFEventListener.entityJoinWorld(TFEventListener.java:173)
at net.minecraftforge.event.ASMEventHandler_146_TFEventListener_entityJoinWorld_EntityJoinWorldEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at yc.d(World.java:1535)
at ayp.d(WorldClient.java:177)
at ayp.a(WorldClient.java:245)
at ayh.a(NetClientHandler.java:445)
at cl.a(SourceFile:107)
at cf.b(MemoryConnection.java:80)
at ayh.d(NetClientHandler.java:240)
at ayp.b(WorldClient.java:92)
at net.minecraft.client.Minecraft.l(Minecraft.java:1874)
at net.minecraft.client.Minecraft.J(Minecraft.java:848)
at net.minecraft.client.Minecraft.run(Minecraft.java:773)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at twilightforest.TFEventListener.entityJoinWorld(TFEventListener.java:173)
at net.minecraftforge.event.ASMEventHandler_146_TFEventListener_entityJoinWorld_EntityJoinWorldEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at yc.d(World.java:1535)
at ayp.d(WorldClient.java:177)
at ayp.a(WorldClient.java:245)
at ayh.a(NetClientHandler.java:445)
at cl.a(SourceFile:107)
at cf.b(MemoryConnection.java:80)
at ayh.d(NetClientHandler.java:240)
Weird! The only way I think that could be happening is if there were two of the forge events being executed simultaneously, from different threads. I don't think that's supposed to happen. I'll look into it, I suppose.
]
So I found this interesting glitch that allows for permanent bridge blocks, thanks to the tower builder block. This can be done to make impenetrable fortresses, its just I don't show it in the video. As I showed in the video though, they are able to be "destroyed" whenever the decaying blocks come in contact with the isolated bridge blocks
The Process
TO CREATE
1 - Get tower builder block (Found within the naturally generated towers)
2 - Get lever (Easy enough)
3 - Activate the bridge builder, and build your bridge as you want it
4 - Before it starts to decay, destroy the tower builder
5 - This can be repeated infinitely, as they are allowed to touch.
TO REMOVE
1 - 1 and 2 from above (you should still have)
2 - Activate a bridge that TOUCHES the isolated bridge blocks.
3 - Deactivate the tower builder
4 - It shall now destroy all conjoined bridge blocks.
Thanks for the report. I suppose I should have the builder block start the bridge disintegrating when it's destroyed. I wonder if there's anything else I can do to prevent this.
Uhhhh... I just encountered a VERY strange chunk generation essentially turning one of the tree's leaves into...
http://puu.sh/2AuUo (Sinc eMinecraft forums doesn't recognize puush image links as an actual image.)
Yup... Those are real.
Weird! I wonder if something is stripping the extended block data out of chunks. That would have to be a pretty severe bug. Are any of the twilight forest blocks generating properly or is it just the leaves?
Quick question about the Tree of Transformation... Does it's biome change effect eventually wear off, or is it permanent that small patches of a biome are now considered an Enchanted Forest?
Has Dimension 7 staying loaded until it forcibly unloads (an out of memory precaution) been addressed yet?
Good question! I haven't really tested it lately. I think I have all the stray references to the world object gone in the most recent versions. Beyond that, it's Forge code that determines what stays loaded.
ive been trying to get fire jets to work.. sadly to no awesome jet to complete my thaumcraft tower....
places lava source directly under it and it worked just fine, but a moving lava block doesnt work... is there another way of keeping these powered without using the limited lava resource? i know i have bees that can make lava and also have the nether but idk.. it seems like redstone should work. would like to replace smoke with fire on the side.
In the most recent version, there is a recipe for a redstone-activated fire jet block that doesn't require constant lava feeding.
maybe a craftable lightning sand that could be used as a trap to drop mobs and players through. cover a pit with the stuff and have it drop mobs and players through for a really nasty surprise.
I'm still of the opinion, even after reading all the posts that maybe a diamond isn't the right material to activate the portal. If you're having access to diamonds, it kind of rules out ironwood IMO(could be argued, yes). I thought it would be neat if there was a small mob spawn rate for ravens in the overworld, so that you would have to get a raven feather and throw it into the pool or maybe have to lure a raven with seeds into a pool. This has been argued before, I just thought I'd join in.
I me wonder what's in store for next versions of this mod..I have read the changing log and wonder what materials the new metal like block(meaning the hardness) with some type of decoration like pillars or other new shapes. Only time will tell.
Also could you post a pic or 2 of your new finished mobs Binnie?
Song name:Queen of the Night
Music by: MachinimaSound.com
Is anyone else having problems attacking the Naga? My arrows bounce off unless I get a direct hit to its head, and if I get up on the platforms it heads over to a corner instead of trying to attack me. With a sword I get hammered so bad I thought I was Rhianna and the Naga was Chris Brown...
Also if you have an issue with the Magic Map losing the texture image, but still showing the icons for hollow hills, naga, lich kings, etc, quit the game and reload the map. Found that by accident.
An idea for a new recipe, a borer treatment product so that the Ghast tower can be rebuilt by treating the infected wood. I want to turn one in to a home, if I can ever get rid of that rascally ghast. need to knock down a few walls and put in a new kitchen....
Oh and how about something like a travel chest, like the ender chest, but twice the size and can be broken as a block and reused. Could be something like gold and emerald blocks and an ender eye in the middle, expensive but it is reusable. Your mod encourages exploring but always having to run to a base with chests or an ender chest is annoying. slightly...
Naga is WAI. That is what it is supposed to be like
go pickup enderstorage from code chicken core. They have a pouch you can tie into any enderchest and always have access to those items. The size of both can be adjusted by the config file. They both max at double chest size. If you also pick up something like RedPower2 you can put an enderchest on a setup that will keep it stocked from other chests. I have a massive resource processing rig that I have an enderchest tied into so that I have access to the resources stored in there.
Is there 32x Texture support for this mod anywhere out there?
There is one for 1.15.1, so it lacks a few things. Like the tower keys and the temp bridge blocks....(i found this out the hard way after I got frustrated at not finding any thinking it was a bug)
It is a TP patch for Sphax
the list is here, it is in the WIP section at the bottom.
Hello! I love using this mod on my server with my friends, but now when I go to enter the Twilight, an internal server error occurs. It kicks the player trying to travel to the Twilight from the server, yet it continues to run. I cannot join the game until the portal on the overworld is distroyed. Anyone help?
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Will there ever be a way to disable ore spawning or customize ore spawning frequency within the areas in the Twilight Forest? I absolutely LOVE this mod and its scenery, but I dislike the frequency of rarer ores in hollow hills. A friend of my literally found 90 diamonds in one of the larger hollow hills. That sort of starts offsetting the balance of the game, and I'm aiming to make the game a little more difficult for my friends and me.
I'm actually having a problem with this mod. Once I installed this Mod whenever I go on my main survival world it gets stuck on "Building Terrain". I've tried this with versions for 1.5 but it doesnt seem to work. I'm able to load up all of my other worlds just fine and even create the portal. Everything works just fine, It just wont allow my other Save to load.
I'm up to date on Minecraft and Forge and I have the most recent versions of
Buildcraft, Extrabiomes XL, Factorization, Forestry, Mystcraft, and Thermal Expansion.
Time: 4/20/13 7:24 PM
Description: Failed to start game
java.lang.NullPointerException
at net.minecraft.client.renderer.texture.TextureStitched.deleteTextures(TextureStitched.java:277)
at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:64)
at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:609)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:442)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:731)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
First thing, I need to thank you for putting your error long in a spoiler tag. Second thing, the error that is being reported makes no mention of this mod. It also appears to have not errored (Unloaded->Constructed->Pre-initialized [would be errored])
As Minecraft Forge is used, please include that log as well for further help (by me or someone else... unless your problem has been solved elsewhere)
Is there a way planned, to deactivate the hollow hills? That's the only thing what is a little bit overpowered :X
I highly doubt it. The previous page (I think) was almost devoted to the developer stating that they don't believe in adding options to intellectual property. (i.e. options to disable things). It's certainly their right, but makes it more difficult for others.
My suggestion, find an external mod that allows the disabling of things from other mods. There are server mods that do this.
Is there a way planned, to deactivate the hollow hills? That's the only thing what is a little bit overpowered :X
The small hills are not hard to take out, and do not have excessive rewards. They are intended to be entry level targets.
I've actually not gone into a medium yet.
The larges ... The worst complaint I've heard about these is that they make a lot of diamond easy to find. And ... that's true. A large hill has a lot of exposed, visible resources -- less than what you would mine in that many chunks, but easier to find.
Should they have no resources? No.
How much should they have? I'd say the answer is "ores per hour". How much time does it take to conquer a large hill? 1 hour? 2 hours? How much ore should you expect to find in 1-2 hours of mining?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
So, i downloaded and installed Twilight Forest 1.5.1 and I built the portal, however when I jump into it, the game goes into the map generating screen that you are supposed to get. BUT it gets stuck at "Downloading Terrain" and i have to close Minecraft to get out of it. What can I do to fix this?
If it's stuck forever, there's probably some sort of error. You'll have to check the error log and see. I can't do much without an error report.
I got a crash when i tried to enter the forest
Server:
2013-04-17 00:40:35 [INFO] [STDOUT] Transmuting water to portal
2013-04-17 00:41:09 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?
2013-04-17 00:41:12 [INFO] [STDERR] java.net.SocketTimeoutException: Read timed out
2013-04-17 00:41:12 [INFO] [STDERR] at java.net.SocketInputStream.socketRead0(Native Method)
2013-04-17 00:41:12 [INFO] [STDERR] at java.net.SocketInputStream.read(Unknown Source)
2013-04-17 00:41:12 [INFO] [STDERR] at java.net.SocketInputStream.read(Unknown Source)
2013-04-17 00:41:12 [INFO] [STDERR] at java.io.FilterInputStream.read(Unknown Source)
2013-04-17 00:41:12 [INFO] [STDERR] at org.bouncycastle.crypto.io.CipherInputStream.nextChunk(Unknown Source)
2013-04-17 00:41:12 [INFO] [STDERR] at org.bouncycastle.crypto.io.CipherInputStream.read(Unknown Source)
2013-04-17 00:41:12 [INFO] [STDERR] at java.io.FilterInputStream.read(Unknown Source)
2013-04-17 00:41:12 [INFO] [STDERR] at net.minecraft.network.packet.Packet.func_73272_a(Packet.java:144)
2013-04-17 00:41:12 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74447_i(TcpConnection.java:327)
2013-04-17 00:41:12 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74450_c(TcpConnection.java:547)
2013-04-17 00:41:12 [INFO] [STDERR] at net.minecraft.network.TcpReaderThread.run(SourceFile:94)
java.lang.NoSuchFieldError: field_73843_a
at twilightforest.client.TFClientTicker.tickStart(TFClientTicker.java:55)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:361)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1440)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at twilightforest.client.TFClientTicker.tickStart(TFClientTicker.java:55)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:122)
at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:361)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['MNubbi'/6550, l='MpServer', x=8,50, y=66,62, z=8,50]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['MNubbi'/6550, l='MpServer', x=8,50, y=66,62, z=8,50]]
Retry entities: 0 total; []
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2405)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
I'll have that fixed in the next version. No real idea what's causing it though. It's in a section of code that sort of crudely removes the nighttime vignette when in the Twilight Forest.
I love this mod, but I have one request....Can you make the fire bugs tamable some way like killing one and getting an egg? That would be so epic!!!!!!!!!!!!!!!!!!!!
What's the current state of play in 1.5.1 between Twilight Forest and Mo Creatures? I've seen conflicting reports on various threads so wanting to be sure.
Are there particular settings I need to use or things I need to do to get them to work properly together? Or are they totally incompatible right now?
It looks like there's a new version of Mo Creatures that fixes this bug, for which I am quite grateful.
Got a sort of technical question. I'm trying to understand how dimensions work.
I've noticed that the save files for my test games have MCA files generated in the DIM7 folder, which belongs to Twilight Forest. Which, after checking, looks like that some of Twilight Forest's map generates when I create a new game even though I'm not in that dimension.
Most other dimension-adding mods (or the Nether or The End) don't seem to do this, and I was wondering if it is a deliberate design choice on your part, and if so, what benefits it brings?
I'm not sure why it does that. I don't have much to do with what files the server internally keeps loaded, most of my code is on a different level. The mod registers a dimension with Forge when it loads, and then sends players there when they touch the portal. There's a few more details, but not many more.
I'm still of the opinion, even after reading all the posts that maybe a diamond isn't the right material to activate the portal. If you're having access to diamonds, it kind of rules out ironwood IMO(could be argued, yes). I thought it would be neat if there was a small mob spawn rate for ravens in the overworld, so that you would have to get a raven feather and throw it into the pool or maybe have to lure a raven with seeds into a pool. This has been argued before, I just thought I'd join in.
I don't disagree exactly. Diamonds don't have much to do with the dimension specifically. But I don't really want to alter the overworld in any way.
Weird! The only way I think that could be happening is if there were two of the forge events being executed simultaneously, from different threads. I don't think that's supposed to happen. I'll look into it, I suppose.
Thanks for the report. I suppose I should have the builder block start the bridge disintegrating when it's destroyed. I wonder if there's anything else I can do to prevent this.
Darkwood leaves do not. The other leaves should, unless they're player-placed.
Weird! I wonder if something is stripping the extended block data out of chunks. That would have to be a pretty severe bug. Are any of the twilight forest blocks generating properly or is it just the leaves?
It's a permanent change for now.
Good question! I haven't really tested it lately. I think I have all the stray references to the world object gone in the most recent versions. Beyond that, it's Forge code that determines what stays loaded.
Destroying blocks and moving faster than it can rebuild them is one way...
Not really, that's partly how it was designed. I should put some checks on what types of blocks it can destroy eventually.
In the most recent version, there is a recipe for a redstone-activated fire jet block that doesn't require constant lava feeding.
Also could you post a pic or 2 of your new finished mobs Binnie?
Naga is WAI. That is what it is supposed to be like
go pickup enderstorage from code chicken core. They have a pouch you can tie into any enderchest and always have access to those items. The size of both can be adjusted by the config file. They both max at double chest size. If you also pick up something like RedPower2 you can put an enderchest on a setup that will keep it stocked from other chests. I have a massive resource processing rig that I have an enderchest tied into so that I have access to the resources stored in there.
Song name: Queen of the Night
Music by: MachinimaSound.com
There is one for 1.15.1, so it lacks a few things. Like the tower keys and the temp bridge blocks....(i found this out the hard way after I got frustrated at not finding any thinking it was a bug)
It is a TP patch for Sphax
the list is here, it is in the WIP section at the bottom.
Thanks!
I'm up to date on Minecraft and Forge and I have the most recent versions of
Buildcraft, Extrabiomes XL, Factorization, Forestry, Mystcraft, and Thermal Expansion.
First thing, I need to thank you for putting your error long in a spoiler tag. Second thing, the error that is being reported makes no mention of this mod. It also appears to have not errored (Unloaded->Constructed->Pre-initialized [would be errored])
As Minecraft Forge is used, please include that log as well for further help (by me or someone else... unless your problem has been solved elsewhere)
I highly doubt it. The previous page (I think) was almost devoted to the developer stating that they don't believe in adding options to intellectual property. (i.e. options to disable things). It's certainly their right, but makes it more difficult for others.
My suggestion, find an external mod that allows the disabling of things from other mods. There are server mods that do this.
The small hills are not hard to take out, and do not have excessive rewards. They are intended to be entry level targets.
I've actually not gone into a medium yet.
The larges ... The worst complaint I've heard about these is that they make a lot of diamond easy to find. And ... that's true. A large hill has a lot of exposed, visible resources -- less than what you would mine in that many chunks, but easier to find.
Should they have no resources? No.
How much should they have? I'd say the answer is "ores per hour". How much time does it take to conquer a large hill? 1 hour? 2 hours? How much ore should you expect to find in 1-2 hours of mining?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Minecraft 1.12.2 / Forge 14.23.4.2705
Awesome, that's a very good idea.. How would I go about doing that? And if there is a clashing ID, how do I fix it?
Thanks! I will update it for the next version.
If it's stuck forever, there's probably some sort of error. You'll have to check the error log and see. I can't do much without an error report.
I'll have that fixed in the next version. No real idea what's causing it though. It's in a section of code that sort of crudely removes the nighttime vignette when in the Twilight Forest.
Probably not.
It looks like there's a new version of Mo Creatures that fixes this bug, for which I am quite grateful.
I'm not sure why it does that. I don't have much to do with what files the server internally keeps loaded, most of my code is on a different level. The mod registers a dimension with Forge when it loads, and then sends players there when they touch the portal. There's a few more details, but not many more.
I don't disagree exactly. Diamonds don't have much to do with the dimension specifically. But I don't really want to alter the overworld in any way.