I don't know why you wouldn't just download the extended.zip and use the entitymoa.class fix in that.
Your fault for being a derp
I'm not being a derp, changes may have been made to it to only work with the extended mod thank you very much seeing as there are also other edits to moas with in the extended version. Ie the rod to make them follow.
Try not to be a derp yourself.
So for the 3rd time. Is the despawning moa's fixed in the normal 'fix's' OR do you have to install the extended mod to get that fix?
I'm not being a derp, changes may have been made to it to only work with the extended mod thank you very much seeing as there are also other edits to moas with in the extended version. Ie the rod to make them follow.
Try not to be a derp yourself.
So for the 3rd time. Is the despawning moa's fixed in the normal 'fix's' OR do you have to install the extended mod to get that fix?
You can use the EntityMoa.class from the Aether Extended bundle without problem actually, but it will include the other fixes (like the Nature staff working, healing with Aechor petals, etc). It's packaged with Aether Extended because the jump meter relies on it. I could include it with the fixes bundle too if that'd make things easier, since it works fine standalone.
Can we still ride swets?
I like this better than the other "aether fix" because this one DOESNT remove aerwhales and zephyrs, just makes them rarer :smile.gif:
Also, what about aechor plants? Are they common(er) than before?
Wow, very impressed, "Out of Water" Level and his very first mod, very, Very, Impressive. 5 's for you! :biggrin.gif:
Rollback Post to RevisionRollBack
You guys see that little Green Circle with a white Plus sign? Yeahhh.. Looks cool right? Mind clicking that for me? It would really make my day, EVERYDAY!
I'm not being a derp, changes may have been made to it to only work with the extended mod thank you very much seeing as there are also other edits to moas with in the extended version. Ie the rod to make them follow.
Try not to be a derp yourself.
So for the 3rd time. Is the despawning moa's fixed in the normal 'fix's' OR do you have to install the extended mod to get that fix?
Because it is such a big deal to download less then a Mb for the mod you want. Jesus dude..
If you are that stupid to think the other fixes to moas in extended is going to break your game go download doug's fix
Can we still ride swets?
I like this better than the other "aether fix" because this one DOESNT remove aerwhales and zephyrs, just makes them rarer :smile.gif:
Also, what about aechor plants? Are they common(er) than before?
The swets were messing up the spawn rates, Just get the fix installed and you will see :wink.gif:.
Because it is such a big deal to download less then a Mb for the mod you want. Jesus dude..
If you are that stupid to think the other fixes to moas in extended is going to break your game go download doug's fix
Because I didn't want the other stuff that comes with extended? Read above, the file's been edited to include extra things. I just want them to not despawn WITH OUT anything extra. I'm not 'stupid' you are for not reading that it add's extra things, stuff I don't want, I just want them to not despawn so I can hatch my black egg at last and not worry about losing it.
That is not hard to understand, so quit acting like a big shot and name calling because you don't want to grasp that some people -do not want extra stuff, just the fix- .
I found a glitch. You can craft a terraformer by putting 1 skyroot plank block in the crafting grid. weird
Wow that was bad, that shouldn't have been in there. That's fixed, thanks!
About the Moa file without any of the added stuff: I'll see about making a stripped version that only prevents despawning, but doesn't Dougbenham's EntityMoa.class fix already do exactly that?
Because I didn't want the other stuff that comes with extended? Read above, the file's been edited to include extra things. I just want them to not despawn WITH OUT anything extra. I'm not 'stupid' you are for not reading that it add's extra things, stuff I don't want, I just want them to not despawn so I can hatch my black egg at last and not worry about losing it.
That is not hard to understand, so quit acting like a big shot and name calling because you don't want to grasp that some people -do not want extra stuff, just the fix- .
Well I did tell you why not just go get dougs patch if you don't want the rest?
Geez You make no sense
And you actually didn't state that you didn't want the other stuff.. in the entity moa
Because I didn't want the other stuff that comes with extended? Read above, the file's been edited to include extra things. I just want them to not despawn WITH OUT anything extra. I'm not 'stupid' you are for not reading that it add's extra things, stuff I don't want, I just want them to not despawn so I can hatch my black egg at last and not worry about losing it.
That is not hard to understand, so quit acting like a big shot and name calling because you don't want to grasp that some people -do not want extra stuff, just the fix- .
For one, you ARE being stupid. Download the file, extract ONLY the moa.class file, ONLY add that to your jar. Problem resolved. Just because you download the entire file doesn't mean you hve to use it all.
Penumber: the entityMoa.class in Doug's fix is supposed to fix it, but I've noticed a few moas despawning on me anyways.
Quote from JakeZ1995 »
Awesome! Trying it now :biggrin.gif: oh and it's Artifacts, not Artefacts. Unless you meant to spell it wrong then that's cool.
Actually, it's properly, originally, spelt artefacts. It's from the latin "arte factum" from "ars" (skill) and facere (to make). Artifact is a more recent, American spelling of the word, but both are correct.
<Pluecherry777>: I still think its funny that in 5 months, a group of modders made a mod thats actually better than a game thats been around for 2 years...
Amazing job man! It's pretty incredible that the devs for the Aether haven't even released a bug fix like this one yet, but kudos to you for doing it for them :wink.gif:
One question. I'm finding it impossible to get off my tamed moas after putting saddles on them. Phygs work fine, but I installed Aether Extended, and the 1.01 fixes and this keeps happening. It's no big deal, because logging out and back in gets me off easily, but it's still a potential bug. Also you should know that I have zombe's mod pack(fly mod only) installed and enabled, this could be the problem because I see no one else has had a similar issue.
Anyways, love the fixes and the addons. I now actually know the health of bosses I'm fighting, brilliant :wink.gif: Please keep it up!
Amazing job man! It's pretty incredible that the devs for the Aether haven't even released a bug fix like this one yet, but kudos to you for doing it for them :wink.gif:
One question. I'm finding it impossible to get off my tamed moas after putting saddles on them. Phygs work fine, but I installed Aether Extended, and the 1.01 fixes and this keeps happening. It's no big deal, because logging out and back in gets me off easily, but it's still a potential bug. Also you should know that I have zombe's mod pack(fly mod only) installed and enabled, this could be the problem because I see no one else has had a similar issue.
Anyways, love the fixes and the addons. I now actually know the health of bosses I'm fighting, brilliant :wink.gif: Please keep it up!
Actually, it notes you need to specifically use the SNEAK key to dismount from moas now. It was done I believe so you don't accidentally dismount in mid air.
Rollback Post to RevisionRollBack
<Pluecherry777>: I still think its funny that in 5 months, a group of modders made a mod thats actually better than a game thats been around for 2 years...
Actually, it notes you need to specifically use the SNEAK key to dismount from moas now. It was done I believe so you don't accidentally dismount in mid air.
Wow that is actually quite smart, thanks. Another question. Was the dungeon chest loot changed regardless of whether or not artifacts is installed? I just finished a long silver boss fight to find in the chest a golden feather, and 34 angelic stone... Somewhat of a disappointment xD
For one, you ARE being stupid. Download the file, extract ONLY the moa.class file, ONLY add that to your jar. Problem resolved. Just because you download the entire file doesn't mean you hve to use it all.
No one reads huh? That class ADDS EXTRA STUFF, not just the no despawn fix. I don't want extra stuff, I just want my moas to not despawn so I can finally hatch my black egg! Geez is it THAT HARD to understand? I KNOW you can extract and just use it. But I do not want the extra stuff that is also in the moa.class file!
I really don't see how that is such a hard concept to grasp.
No one reads huh? That class ADDS EXTRA STUFF, not just the no despawn fix. I don't want extra stuff, I just want my moas to not despawn so I can finally hatch my black egg! Geez is it THAT HARD to understand? I KNOW you can extract and just use it. But I do not want the extra stuff that is also in the moa.class file!
I really don't see how that is such a hard concept to grasp.
lol, use dougs you hippo
Stop getting mad at everyone else for your own derpiness
I don't know why you wouldn't want that other stuff.
You are probably using that as an excuse for being wrong every time.
And everyone is understanding you just wondering why you haven't got lost and went and downloaded dougs aether modifications
I'm not being a derp, changes may have been made to it to only work with the extended mod thank you very much seeing as there are also other edits to moas with in the extended version. Ie the rod to make them follow.
Try not to be a derp yourself.
So for the 3rd time. Is the despawning moa's fixed in the normal 'fix's' OR do you have to install the extended mod to get that fix?
You can use the EntityMoa.class from the Aether Extended bundle without problem actually, but it will include the other fixes (like the Nature staff working, healing with Aechor petals, etc). It's packaged with Aether Extended because the jump meter relies on it. I could include it with the fixes bundle too if that'd make things easier, since it works fine standalone.
Search for my name for inventory mods (visible compass, auto refill, and an inventory API for modders)!
I like this better than the other "aether fix" because this one DOESNT remove aerwhales and zephyrs, just makes them rarer :smile.gif:
Also, what about aechor plants? Are they common(er) than before?
My youtube
Because it is such a big deal to download less then a Mb for the mod you want. Jesus dude..
If you are that stupid to think the other fixes to moas in extended is going to break your game go download doug's fix
The swets were messing up the spawn rates, Just get the fix installed and you will see :wink.gif:.
Because I didn't want the other stuff that comes with extended? Read above, the file's been edited to include extra things. I just want them to not despawn WITH OUT anything extra. I'm not 'stupid' you are for not reading that it add's extra things, stuff I don't want, I just want them to not despawn so I can hatch my black egg at last and not worry about losing it.
That is not hard to understand, so quit acting like a big shot and name calling because you don't want to grasp that some people -do not want extra stuff, just the fix- .
Thnx whebzy
Wow that was bad, that shouldn't have been in there. That's fixed, thanks!
About the Moa file without any of the added stuff: I'll see about making a stripped version that only prevents despawning, but doesn't Dougbenham's EntityMoa.class fix already do exactly that?
Search for my name for inventory mods (visible compass, auto refill, and an inventory API for modders)!
Well I did tell you why not just go get dougs patch if you don't want the rest?
Geez You make no sense
And you actually didn't state that you didn't want the other stuff.. in the entity moa
For one, you ARE being stupid. Download the file, extract ONLY the moa.class file, ONLY add that to your jar. Problem resolved. Just because you download the entire file doesn't mean you hve to use it all.
Penumber: the entityMoa.class in Doug's fix is supposed to fix it, but I've noticed a few moas despawning on me anyways.
Actually, it's properly, originally, spelt artefacts. It's from the latin "arte factum" from "ars" (skill) and facere (to make). Artifact is a more recent, American spelling of the word, but both are correct.
One question. I'm finding it impossible to get off my tamed moas after putting saddles on them. Phygs work fine, but I installed Aether Extended, and the 1.01 fixes and this keeps happening. It's no big deal, because logging out and back in gets me off easily, but it's still a potential bug. Also you should know that I have zombe's mod pack(fly mod only) installed and enabled, this could be the problem because I see no one else has had a similar issue.
Anyways, love the fixes and the addons. I now actually know the health of bosses I'm fighting, brilliant :wink.gif: Please keep it up!
Actually, it notes you need to specifically use the SNEAK key to dismount from moas now. It was done I believe so you don't accidentally dismount in mid air.
Couple Questions:
1. Does the Phoenix give light?
2. Do the new pendants mean I can have two suit effects at the same time?
Wow that is actually quite smart, thanks. Another question. Was the dungeon chest loot changed regardless of whether or not artifacts is installed? I just finished a long silver boss fight to find in the chest a golden feather, and 34 angelic stone... Somewhat of a disappointment xD
No one reads huh? That class ADDS EXTRA STUFF, not just the no despawn fix. I don't want extra stuff, I just want my moas to not despawn so I can finally hatch my black egg! Geez is it THAT HARD to understand? I KNOW you can extract and just use it. But I do not want the extra stuff that is also in the moa.class file!
I really don't see how that is such a hard concept to grasp.
lol, use dougs you hippo
Stop getting mad at everyone else for your own derpiness
I don't know why you wouldn't want that other stuff.
You are probably using that as an excuse for being wrong every time.
And everyone is understanding you just wondering why you haven't got lost and went and downloaded dougs aether modifications