[center][size="6"]Aether Extended, Artefacts and 1.02 Fixes[/size][/center]
I present to the Aether-loving community my recent work, adding to the already fantastic world that is the Aether. The Aether has really given me my first drive to mod, and here it is. My work has had three components:
[b]Aether Extended[/b], a mod which adds extra features to the Aether.
[b]Artefacts[/b], a mod which adds extra loot and loot crafting to the Aether.
[b]Aether Fix[/b], a mod which fixes some bugs in the Aether 1.02.
1. Install Aether ([u][url="http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v101-bug-fixes/"]http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v101-bug-fixes/[/url][/u]).
2. Install Inventory Watch v1.1([u][url="http://www.minecraftforum.net/topic/568003-173-inventory-mods/"]http://www.minecraftforum.net/topic/568003-173-inventory-mods/[/url][/u]).
3. Open your minecraft.jar and copy the contents of the downloaded zip you want into it (just like you did when installing the Aether).
Your install order should look like this: [b]Regular 1.02 Aether Install -> InventoryWatch -> Aether Fix -> Aether Extended -> Artefacts[/b]
[size="4"]Change Log:[/size]
[spoiler]
Aether Extended:
[list]
[*]1.4:[list][*]Fixed a problem I accidentally reintroduced with baby moas laying eggs.
[*]Reintroduced my old boss health meter due to popular request (since it looks and feels more like vanilla minecraft).
[*]Fixed boss health meters not properly displaying the boss's health. This was largely due to the new main menu screen.
[*]Fixed a tiny chance that you'd sometimes still get killed falling on an aercloud (if you were in just the wrong spot).
[*]Added a new feature: the Moa Whistle! Check out the features section for details.
[*]Slowed wild moas back down.[/list]
[*]1.3:[list][*]Blue Aerclouds restore moa jumps again.
[*]Fixed a bug where I was causing moa sounds to fail.
[*]Removed the compass, clock and auto-refill features These are now fully vanilla compatible, and their own separate mods! Check them out: [url="http://www.minecraftforum.net/topic/568003-173-inventory-mods/"]http://www.minecraftforum.net/topic/568003-173-inventory-mods/[/url]
[*]Falling onto an aercloud from any height will now completely negate all fall damage, always.[/list]
[*]1.2:[list][*]Added auto-refill. When you use an item up in your quickslot, your quickslot will now automatically be filled with the next stack of that item in your inventory. This works best with tools, food and blocks.
[*]Updated to work with Aether 1.02.[/list]
[*]1.1: Baby moas are slowed down significantly.
[*]1.0: Initial release[/list]
Artefacts:
[list]
[*]1.8: Protection rings now properly provide armour again.
[*]1.7: [list][*]Now requires Inventory Watch v1.1.[*]Solved a problem where some mods would cause the artefacts to not stay with you after a death.[/list]
[*]1.6: [list][*]Now requires Inventory Watch.
[*]Fixed a bug with the Terraformer that could sometimes cause a crash when trying to destroy a trap block. [b]If you experienced this crash, look at the bottom of this post. I have a fix specifically for this.[/b]
[*]Phoenixes now have their own texture.
[*]Fixed a bug that still caused phoenixes to desapwn occasionally.
[*]Artefacts will once again stay with you when you die.
[*]Fixed a bug where the red moa was forgetting what it wanted on a reload.
[*]Fixed a bug with the phoenix pendant not working (this requires you to update Aether Extended as well).[/list]
[*]1.5: Updated to work with Aether 1.02.
[*]1.4: [list][*]Phoenixes no longer despawn. Keep in mind you can still banish them by attacking them with a phoenix rod. This will also fully recharge your phoenix rod.
[*]Strange Ashes will now appear in your inventory instead of dropping to the ground. Less chance of losing it by surprise.
[*]Added messages to warn you about feeding red moas brazen amber.[/list]
[*]1.3: [list][*]Again took out the ability to make a cheap Terraformer. This time for reals.
[*]Inferno's Charge could damage the Gold Dungeon boss. That was just silly. It's fixed.
[*]Forgot to add the Cloud Staff to the list of loot that produces Captured Winds.[/list]
[*]1.2: Took out the ability to make a cheap Terraformer. Another oops.
[*]1.1: Added missing red moa textures (oops!).
[*]1.0: Initial Release
[/list]
Aether Fix:
[list]
[*]v1.2: Added a fix for Aerwhales. They once again don't age in 1.02, so if you play for a very long time without exploring very far, there's a chance of a swarm of them gathering on the horizon and never despawning. This will solve that.
[*]v1.1:[list][*]Now requires Inventory Watch 1.1.[*]Gloves now properly take damage whenever you take damage.
[*]Items in the new aether slots will now properly drop when you die (instead of just vanishing and costing you all that good loot).[/list]
[*]v1.0: Initial release.
[/spoiler]
[size="4"]Description:[/size]
[size="2"][b]Aether Extended:[/b][/size]
[spoiler]
This mod's primary goal is to extend and add to the features provided in the Aether v1.01. This includes adding a moa jump meter and boss health meter, adding the ability to have your moa (and yourself if you have a golden feather) drop quicker and other similar tweaks. Full list of changes follows:
[list]
[center][img]http://i.imgur.com/tbJE8.png[/img][/center]
[*]Added a jump meter just above the armor meter It displays remaining jumps with feather icons.
[center][img]http://i.imgur.com/0MN5n.png[/img][/center]
[*]Back by popular request: my version of the boss health meter which displays boss health as a heart meter.
[*]Made the Nature Staff function properly when right clicking a Moa. Saddled moas and wild moas will follow you if you're holding one and right click on them.
[*]Pressing SNEAK while flying a Moa causes you and your moa to drop at an accelerated rate. No fall damage is taken. No more waiting to land!
[*]Saddled Moas can now be fed aechor petals to heal them quite a bit. Saddled moas now have a higher max health, so feeding them a few times once they're grown is a good idea.
[*]Moas can no longer be dismounted unless you're holding the SNEAK key.
[*]Pressing SNEAK when falling with a Golden Feather equipped makes you fall at the normal rate.
[*]Fixed the multiple step sounds accumulating after a long flight with a moa, a paracute, etc. I'm told this also solves the multiple step sound bug present in other mods that have flying. If you want just this feature, [b]only[/b] copy sn.class.
[*]Falling onto an aercloud from any height will now completely negate all fall damage, always.
[*]Landing on a blue aercloud with a moa now fully restores that moa's jumps, in addition to launching you sky high!
[center][img]http://i.imgur.com/NLjQq.png[/img] [img]http://i.imgur.com/241PP.png[/img][/center]
[*]Added a new item: the Moa Whistle! This whistle is crafted by first creating a zanite whistle, and then enchanting it. Once enchanted, it will have three uses before it depletes and returns to a dormant zanite whistle. But what does it do? When you hold it and right click on any block, you will summon your last ridden moa from wherever it might be! Yes, finally a method of recovering your moa after an untimely demise at the hands of a sun god, or a rather embarrassing fall to the overworld.
[/list][/spoiler]
[size="2"][b]Artefacts:[/b][/size]
[spoiler]
Installing this mod [b]requires[/b] Aether Extended. It adds functionality that the extra loot depends on.
This mod adds more loot to the Aether, as well as the ability to break down some loot to craft new, very powerful artefacts if enough loot is acquired. Key additions are as follows:
[list]
[*]Crafting Materials:
[center][img]http://i.imgur.com/W1Iu2.png[/img][/center]
[list]
[*]Phoenix Feather, broken down from fire-based loot.
[*]Eternal Flame, crafted out of many Phoenix Feathers and a Regeneration Stone.
[*]Neptune's Tear, broken down from water-based loot.
[*]Heart of the Ocean, crafted out of many Neptune's Tears and an Iron Bubble.
[*]Lodestone, crafted from heavy loot (shields, hammers of notch, the new rings of protection added here).
[*]Hardened Lodestone, crafted from Lodestone and Diamond.
[*]Captured Wind, broken down from wind-based loot.
[*]Eye of the Gale, crafted from many Captured Winds and a Regeneration Stone.
[*]Binding Rod, crafted from golden amber and a life shard.
[b]Note:[/b] To break down loot into the relevant material, simply place the loot in the crafting window.
[/list]
[*]Consumables:
[center][img]http://i.imgur.com/JESue.png[/img][/center]
[center][img]http://i.imgur.com/iOrS9.png[/img][/center]
[list][*]Brazen Amber, crafted from many golden amber and a phoenix feather. Feeding this to a moa will temporarily give it unlimited jumps and increase its speed slightly. It will appear in the AetherExtended jump meter.
[/list]
[*]New Loot:
[list][center][img]http://i.imgur.com/VyvJc.png[/img][/center]
[*]Rings of Protection, which increase your armour by a small amount when worn.
[*]Swiftwind Feather, an accessory which increases your movement speed.
[/list]
[*]Artefacts:
[list]
[center][img]http://i.imgur.com/cJ0Gr.png[/img][/center]
[*]Phoenix Pendant, which gives the same effect as wearing a full Phoenix set, permanently. Crafted from Brazen Amber and Eternal Flames.
[*]Neptune Amulet, which gives the same effect as wearing a full Neptune set, permanently. Crafted from Neptune's Tears and Hearts of the Ocean.
[center][img]http://i.imgur.com/3L4x6.png[/img][/center]
[*]The Terraformer, a hammer of great mining power. It mines very effectively, but its strength lies in its special ability: with a right click, it will knock out a 4x4x4 area of blocks of the same type you clicked on. This ability drains some of the Terraformer's power, which will recover over time. Crafted from binding rods and hardened lodestone.
[*]Inferno's Charge, a staff that can create fire. Use it on the ground and set it ablaze. Use it on an enemy, and they will burn! Use it while pressing SNEAK and you will summon a wall of fire in front of you! Use it to throw fireballs at enemies! Each fire wall or fireball created will drain the Inferno's Charge's power a bit, which recovers over time. Crafted from a Binding Rod and Eternal Flames.
[*]The Tidecaller, a staff that can create water. Clicking anywhere with it creates a water source there. Clicking on a water source will destroy a 4x4x4 area of water. Clicking on a water source while pressing SNEAK will instead add another water source onto it (allowing you to, for example, create towers of water). Crafted from a Binding Rod and Hearts of the Ocean.
[*]Gale Feather, an accessory which acts as a Golden Feather and a Swiftwind Feather combined, with slightly faster movement speed. Crafted from Captured Winds, a Gale Eye, a Golden Feather and a Swiftwind Feather.
[/list]
Note: These artefacts are unique in nature. They will stay with you even if you die.
[*]New Mounts:
[list]
[center][img]http://i.imgur.com/xGyHP.png[/img][/center]
[*]Red Moa, a slightly faster Moa with 9 jumps. Hatched from a rare drop in a Gold Dungeon. It'll need some tender treatment before you can incubate it, and once incubated it'll need some more tender treatment to be ridable. It won't be easy, but it'll be worth it.
[center][img]http://i.imgur.com/kNLwK.png[/img][/center]
[*]Phoenix, the rarest of the birds. This bird is summoned with the Phoenix Rod, which is very, very difficult to craft. If you find yourself with one of these, the bird has two special functions: it is permanently under the effects of Brazen Amber, and it will slowly gain speed as you move with it, making it very valuable for long distance Aether travel.
[/list]
[/list]
More to come and improvements to be made! I especially need to work on the icons for some of the items, and welcome ideas for new additions to the extended loot I offer here.
[b][size="4"]Recipe Spoilers[/size][/b]
[spoiler]
[b]Note:[/b] Binding rods now look different since 1.01, since they changed life shards' look. I'll update these soon!
[IMG]http://i.imgur.com/dNPki.png[/IMG]
[IMG]http://i.imgur.com/CcNEP.png[/IMG]
[IMG]http://i.imgur.com/DUeT3.png[/IMG]
[IMG]http://i.imgur.com/ILmLp.png[/IMG]
[IMG]http://i.imgur.com/aBcJi.png[/IMG]
[IMG]http://i.imgur.com/KcqMk.png[/IMG]
[IMG]http://i.imgur.com/E8EHb.png[/IMG]
[IMG]http://i.imgur.com/SHqnq.png[/IMG]
[IMG]http://i.imgur.com/G5nkH.png[/IMG]
[IMG]http://i.imgur.com/UqJjj.png[/IMG]
[IMG]http://i.imgur.com/AyYlg.png[/IMG]
[IMG]http://i.imgur.com/QaIkO.png[/IMG]
[IMG]http://i.imgur.com/0dhz1.png[/IMG]
The process for reviving a red moa egg from a strange cracked egg is a lengthy one, but trust me: the end result will be worth it!
Once you have your red moa egg, incubate it as normal. Feeding him after incubation, however, is a little different!
Your moa will give you hints as to what he needs at any given time. You have to fulfill those needs a total of nine times to help him grow into a ridable red moa. Things he may need are: Aechor Petals, Neptune's Tear, Lodestone and Phoenix Feather. Pay attention to his feelings, and feed him accordingly!
[/spoiler]
[/spoiler]
[size="2"][b]Aether Fix:[/b][/size]
[spoiler]
[list]
[*]Fixes the aether slots no longer adding their armour values to the player's total armour (gloves in particular, but also including rings from the Artefacts mod).
[*]Zanite armour functions properly again (gaining armour as it degrades, not losing.)
[*]Gloves now properly take damage whenever you take damage.
[*]Items in the new aether slots will now properly drop when you die (instead of just vanishing and costing you all that good loot).
[/list]
[/spoiler]
[b]Copyright nonsense.[/b]
This clearly only applies to my own work. Aether is copyright its owners.
[spoiler]
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.
[/spoiler]
[b][size="4"]Note[/size][/b]
If any had a crash which previously broke a save, please try downloading this: [url="http://www.mediafire.com/?t2ffgtin2vopctx"]http://www.mediafire.com/?t2ffgtin2vopctx[/url] and placing it in your minecraft.jar. It should fix all bugs related to blocks which have no item associated with them (which was causing crashes if you broke a locked dungeon block or a trap block). This will also fix any other crash of this nature (not just mine), but it does add some checks to item stacks which may slow your game down. You can simply install this, open your world, save it, then close it again and switch to your original iz.class to clean up a broken world. Or leave it in, the checks won't hurt anything (they just might slow you down).
[size="4"][b]Credit: [/b][/size]
[spoiler]All of the programming work herein is done by me, with the exception of a few of the sprites (and hopefully more sprites soon!)
Icalasari is helping me slowly improve the overall quality of the sprites found in Aether Extended and Artefacts.
Also, obvious credit goes out to the entire Aether dev team for being easy to work with and for making mods that are well written and easy to interface with.
Credit to Crysyn for letting me throw Moa Whistle ideas at him to solve some of the bizarre use cases that produced horrible bugs.
[/spoiler]
[size="4"][b]Disclaimer: [/b][/size]
I've been in contact with the Aether team and have run this by them before releasing. They are agreeable with this. The fixes I provide here are only temporary until they release 1.02 so people can play this easier. It is not meant as a replacement (and won't even come close with the features they'll add). This mod is maintained independently by myself, and when 1.02 comes out I will update it accordingly. I plan only to add to the Aether's awesomeness. Feedback and criticism in this thread is welcomed.
Awesome. Was on the IRC when you were talking about this. Will comment on how well it worked when I've finished trying it out.
EDIT: So, i've been goofing around in the Aether for the past... three? hours now, too busy having fun with a world properly populated with spawns that I totally forgot to comment.
Does a ZOMGWTFBBQHAX do it justice? ...It does not. this mod fix to the Aether Mod fixes not only the spawning issues but actually makes the world feel alive, and fix/introduce things that just feel right, like they should have been there in the first place. Kingbdogz, Flan, Kodaichi, the rest of you; hire this (wo?)man for your team! Amazing quality mod to a mod. <3
<Pluecherry777>: I still think its funny that in 5 months, a group of modders made a mod thats actually better than a game thats been around for 2 years...
Can you now kill Aerwhales?
Didn't see anything about that
Nice mod otherwise.
My fix makes the Aerwhales naturally age and despawn like other normal mobs, so you actually don't have to kill them. They go away on their own! It'd be a pain to reach some of those large swarms of them without things like SPC to help you out anyway.
Question. There is another 'fix' mod out there but it some how prevents new portals from being made, the water just flows normally. Does this allow portals to work as they should?
Is the moa despawn fix in the...fix's? Or do you -have- to add the extended mod to keep them from poofing?
Didn't see anything in the log about it, so did you fix the tamed moas despawning? That's the main bug for me that makes me not even want to play it. Getting stuck a long way away from my base and having to noclip back just sucks...
EDIT: Just read through your list again, sorry, looks like that was fixed.
Was the spawning rate of aechor plants raised at all? Inventory editing them in is no fun at all...
Didn't see anything in the log about it, so did you fix the tamed moas despawning? That's the main bug for me that makes me not even want to play it. Getting stuck a long way away from my base and having to noclip back just sucks...
I did fix that, yes! I'll go reword it in the post to be more clear, but I did list "Saddled moas don't despawn." I'll change it to say "Saddled/Tamed" since that's more accurate anyway: babies and grown tamed moas won't despawn either.
There is nothing under the Aether v1.01 Fixes that state moa's are fixed so they don't despawn. Only under the Extended mod. So I'll ask for a 2nd time. Are moa's despawning fixed with the 'Fix's' or did you only fix them in the extended mod? If so can we please have a fix in the fix's?
There is nothing under the Aether v1.01 Fixes that state moa's are fixed so they don't despawn. Only under the Extended mod. So I'll ask for a 2nd time. Are moa's despawning fixed with the 'Fix's' or did you only fix them in the extended mod? If so can we please have a fix in the fix's?
... lolwut?
I don't know why you wouldn't just download the extended.zip and use the entitymoa.class fix in that.
Add-ons like these add new feels to Minecraft + Aether. Great job. :smile.gif: Diamond Spawner for you!
(Spawns a diamond every second or half second) LOL
Copy/pasted from part of my post in the main Aether thread...
You should change it so that you can put lava, netherrack, and soulsand in the Aether, because there isn't any reason not to be able to. Lava doesn't require oxygen since it's just liquid rock. And Soulsand would be a good Quicksoil brake. Also, Aether blocks should be usable in the Nether except for Icestones and Aerclouds. Aerogel would be a great Nether building material. (If you do this then I guess you should get rid of the self-erasing netherrack inside the dungeons.)
You should be able to enchant Icestones to make a block that doesn't freeze stuff, but, when put in the Nether, makes it cool enough so that you can use water, Icestones, and Aerclouds in a certain radius. That would make it possible to go from the Nether to the Aether.
Being able to go from Aether to Nether and Nether to Aether would be immensely convenient.
Also, the Cloud Staff should be able to be used to hurt the Sun God.
The Light Hellfire Stone should let you use fire in the Aether within a certain radius. Otherwise it doesn't make sense for the Sun God to be there and throw fireballs at you... It'd be useful to make Nether portals in the Aether.
I present to the Aether-loving community my recent work, adding to the already fantastic world that is the Aether. The Aether has really given me my first drive to mod, and here it is. My work has had three components:
[b]Aether Extended[/b], a mod which adds extra features to the Aether.
[b]Artefacts[/b], a mod which adds extra loot and loot crafting to the Aether.
[b]Aether Fix[/b], a mod which fixes some bugs in the Aether 1.02.
[size="6"]Download:[/size]
[size="3"][u][url="http://www.mediafire.com/?uu9kgynxh1hb1ui"]Aether Extended (v1.4)[/url][/u] [size="1"]([url="http://www.megaupload.com/?d=756EA63Z"]Megaupload Mirror[/url])[/size]
[u][url="http://www.mediafire.com/?d45405paib5d0j7"]Artefacts (v1.8)[/url][/u] [size="1"]([url="http://www.megaupload.com/?d=DJ76JX3Y"]Megaupload Mirror[/url])[/size] [size="2"][b]Requires [u][url="http://www.minecraftforum.net/topic/568003-173-inventory-mods/"]Inventory Watch v1.1[/url][/u][/b][/size]
[u][url="http://www.mediafire.com/?bor8i5wjyrbim57"]Aether Fix (v1.2)[/url][/u] [size="1"]([url="http://www.megaupload.com/?d=F9AVA62Z"]Megaupload Mirror[/url])[/size] [size="2"][b]Requires [u][url="http://www.minecraftforum.net/topic/568003-173-inventory-mods/"]Inventory Watch v1.1[/url][/u][/b][/size]
[/size]
[size="4"]Installation Instructions:[/size]
1. Install Aether ([u][url="http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v101-bug-fixes/"]http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v101-bug-fixes/[/url][/u]).
2. Install Inventory Watch v1.1([u][url="http://www.minecraftforum.net/topic/568003-173-inventory-mods/"]http://www.minecraftforum.net/topic/568003-173-inventory-mods/[/url][/u]).
3. Open your minecraft.jar and copy the contents of the downloaded zip you want into it (just like you did when installing the Aether).
Your install order should look like this: [b]Regular 1.02 Aether Install -> InventoryWatch -> Aether Fix -> Aether Extended -> Artefacts[/b]
[size="4"]Change Log:[/size]
[spoiler]
Aether Extended:
[list]
[*]1.4:[list][*]Fixed a problem I accidentally reintroduced with baby moas laying eggs.
[*]Reintroduced my old boss health meter due to popular request (since it looks and feels more like vanilla minecraft).
[*]Fixed boss health meters not properly displaying the boss's health. This was largely due to the new main menu screen.
[*]Fixed a tiny chance that you'd sometimes still get killed falling on an aercloud (if you were in just the wrong spot).
[*]Added a new feature: the Moa Whistle! Check out the features section for details.
[*]Slowed wild moas back down.[/list]
[*]1.3:[list][*]Blue Aerclouds restore moa jumps again.
[*]Fixed a bug where I was causing moa sounds to fail.
[*]Removed the compass, clock and auto-refill features These are now fully vanilla compatible, and their own separate mods! Check them out: [url="http://www.minecraftforum.net/topic/568003-173-inventory-mods/"]http://www.minecraftforum.net/topic/568003-173-inventory-mods/[/url]
[*]Falling onto an aercloud from any height will now completely negate all fall damage, always.[/list]
[*]1.2:[list][*]Added auto-refill. When you use an item up in your quickslot, your quickslot will now automatically be filled with the next stack of that item in your inventory. This works best with tools, food and blocks.
[*]Updated to work with Aether 1.02.[/list]
[*]1.1: Baby moas are slowed down significantly.
[*]1.0: Initial release[/list]
Artefacts:
[list]
[*]1.8: Protection rings now properly provide armour again.
[*]1.7: [list][*]Now requires Inventory Watch v1.1.[*]Solved a problem where some mods would cause the artefacts to not stay with you after a death.[/list]
[*]1.6: [list][*]Now requires Inventory Watch.
[*]Fixed a bug with the Terraformer that could sometimes cause a crash when trying to destroy a trap block. [b]If you experienced this crash, look at the bottom of this post. I have a fix specifically for this.[/b]
[*]Phoenixes now have their own texture.
[*]Fixed a bug that still caused phoenixes to desapwn occasionally.
[*]Artefacts will once again stay with you when you die.
[*]Fixed a bug where the red moa was forgetting what it wanted on a reload.
[*]Fixed a bug with the phoenix pendant not working (this requires you to update Aether Extended as well).[/list]
[*]1.5: Updated to work with Aether 1.02.
[*]1.4: [list][*]Phoenixes no longer despawn. Keep in mind you can still banish them by attacking them with a phoenix rod. This will also fully recharge your phoenix rod.
[*]Strange Ashes will now appear in your inventory instead of dropping to the ground. Less chance of losing it by surprise.
[*]Added messages to warn you about feeding red moas brazen amber.[/list]
[*]1.3: [list][*]Again took out the ability to make a cheap Terraformer. This time for reals.
[*]Inferno's Charge could damage the Gold Dungeon boss. That was just silly. It's fixed.
[*]Forgot to add the Cloud Staff to the list of loot that produces Captured Winds.[/list]
[*]1.2: Took out the ability to make a cheap Terraformer. Another oops.
[*]1.1: Added missing red moa textures (oops!).
[*]1.0: Initial Release
[/list]
Aether Fix:
[list]
[*]v1.2: Added a fix for Aerwhales. They once again don't age in 1.02, so if you play for a very long time without exploring very far, there's a chance of a swarm of them gathering on the horizon and never despawning. This will solve that.
[*]v1.1:[list][*]Now requires Inventory Watch 1.1.[*]Gloves now properly take damage whenever you take damage.
[*]Items in the new aether slots will now properly drop when you die (instead of just vanishing and costing you all that good loot).[/list]
[*]v1.0: Initial release.
[/spoiler]
[size="4"]Description:[/size]
[size="2"][b]Aether Extended:[/b][/size]
[spoiler]
This mod's primary goal is to extend and add to the features provided in the Aether v1.01. This includes adding a moa jump meter and boss health meter, adding the ability to have your moa (and yourself if you have a golden feather) drop quicker and other similar tweaks. Full list of changes follows:
[list]
[center][img]http://i.imgur.com/tbJE8.png[/img][/center]
[*]Added a jump meter just above the armor meter It displays remaining jumps with feather icons.
[center][img]http://i.imgur.com/0MN5n.png[/img][/center]
[*]Back by popular request: my version of the boss health meter which displays boss health as a heart meter.
[*]Made the Nature Staff function properly when right clicking a Moa. Saddled moas and wild moas will follow you if you're holding one and right click on them.
[*]Pressing SNEAK while flying a Moa causes you and your moa to drop at an accelerated rate. No fall damage is taken. No more waiting to land!
[*]Saddled Moas can now be fed aechor petals to heal them quite a bit. Saddled moas now have a higher max health, so feeding them a few times once they're grown is a good idea.
[*]Moas can no longer be dismounted unless you're holding the SNEAK key.
[*]Pressing SNEAK when falling with a Golden Feather equipped makes you fall at the normal rate.
[*]Fixed the multiple step sounds accumulating after a long flight with a moa, a paracute, etc. I'm told this also solves the multiple step sound bug present in other mods that have flying. If you want just this feature, [b]only[/b] copy sn.class.
[*]Falling onto an aercloud from any height will now completely negate all fall damage, always.
[*]Landing on a blue aercloud with a moa now fully restores that moa's jumps, in addition to launching you sky high!
[center][img]http://i.imgur.com/NLjQq.png[/img] [img]http://i.imgur.com/241PP.png[/img][/center]
[*]Added a new item: the Moa Whistle! This whistle is crafted by first creating a zanite whistle, and then enchanting it. Once enchanted, it will have three uses before it depletes and returns to a dormant zanite whistle. But what does it do? When you hold it and right click on any block, you will summon your last ridden moa from wherever it might be! Yes, finally a method of recovering your moa after an untimely demise at the hands of a sun god, or a rather embarrassing fall to the overworld.
[/list][/spoiler]
[size="2"][b]Artefacts:[/b][/size]
[spoiler]
Installing this mod [b]requires[/b] Aether Extended. It adds functionality that the extra loot depends on.
This mod adds more loot to the Aether, as well as the ability to break down some loot to craft new, very powerful artefacts if enough loot is acquired. Key additions are as follows:
[list]
[*]Crafting Materials:
[center][img]http://i.imgur.com/W1Iu2.png[/img][/center]
[list]
[*]Phoenix Feather, broken down from fire-based loot.
[*]Eternal Flame, crafted out of many Phoenix Feathers and a Regeneration Stone.
[*]Neptune's Tear, broken down from water-based loot.
[*]Heart of the Ocean, crafted out of many Neptune's Tears and an Iron Bubble.
[*]Lodestone, crafted from heavy loot (shields, hammers of notch, the new rings of protection added here).
[*]Hardened Lodestone, crafted from Lodestone and Diamond.
[*]Captured Wind, broken down from wind-based loot.
[*]Eye of the Gale, crafted from many Captured Winds and a Regeneration Stone.
[*]Binding Rod, crafted from golden amber and a life shard.
[b]Note:[/b] To break down loot into the relevant material, simply place the loot in the crafting window.
[/list]
[*]Consumables:
[center][img]http://i.imgur.com/JESue.png[/img][/center]
[center][img]http://i.imgur.com/iOrS9.png[/img][/center]
[list][*]Brazen Amber, crafted from many golden amber and a phoenix feather. Feeding this to a moa will temporarily give it unlimited jumps and increase its speed slightly. It will appear in the AetherExtended jump meter.
[/list]
[*]New Loot:
[list][center][img]http://i.imgur.com/VyvJc.png[/img][/center]
[*]Rings of Protection, which increase your armour by a small amount when worn.
[*]Swiftwind Feather, an accessory which increases your movement speed.
[/list]
[*]Artefacts:
[list]
[center][img]http://i.imgur.com/cJ0Gr.png[/img][/center]
[*]Phoenix Pendant, which gives the same effect as wearing a full Phoenix set, permanently. Crafted from Brazen Amber and Eternal Flames.
[*]Neptune Amulet, which gives the same effect as wearing a full Neptune set, permanently. Crafted from Neptune's Tears and Hearts of the Ocean.
[center][img]http://i.imgur.com/3L4x6.png[/img][/center]
[*]The Terraformer, a hammer of great mining power. It mines very effectively, but its strength lies in its special ability: with a right click, it will knock out a 4x4x4 area of blocks of the same type you clicked on. This ability drains some of the Terraformer's power, which will recover over time. Crafted from binding rods and hardened lodestone.
[*]Inferno's Charge, a staff that can create fire. Use it on the ground and set it ablaze. Use it on an enemy, and they will burn! Use it while pressing SNEAK and you will summon a wall of fire in front of you! Use it to throw fireballs at enemies! Each fire wall or fireball created will drain the Inferno's Charge's power a bit, which recovers over time. Crafted from a Binding Rod and Eternal Flames.
[*]The Tidecaller, a staff that can create water. Clicking anywhere with it creates a water source there. Clicking on a water source will destroy a 4x4x4 area of water. Clicking on a water source while pressing SNEAK will instead add another water source onto it (allowing you to, for example, create towers of water). Crafted from a Binding Rod and Hearts of the Ocean.
[*]Gale Feather, an accessory which acts as a Golden Feather and a Swiftwind Feather combined, with slightly faster movement speed. Crafted from Captured Winds, a Gale Eye, a Golden Feather and a Swiftwind Feather.
[/list]
Note: These artefacts are unique in nature. They will stay with you even if you die.
[*]New Mounts:
[list]
[center][img]http://i.imgur.com/xGyHP.png[/img][/center]
[*]Red Moa, a slightly faster Moa with 9 jumps. Hatched from a rare drop in a Gold Dungeon. It'll need some tender treatment before you can incubate it, and once incubated it'll need some more tender treatment to be ridable. It won't be easy, but it'll be worth it.
[center][img]http://i.imgur.com/kNLwK.png[/img][/center]
[*]Phoenix, the rarest of the birds. This bird is summoned with the Phoenix Rod, which is very, very difficult to craft. If you find yourself with one of these, the bird has two special functions: it is permanently under the effects of Brazen Amber, and it will slowly gain speed as you move with it, making it very valuable for long distance Aether travel.
[/list]
[/list]
More to come and improvements to be made! I especially need to work on the icons for some of the items, and welcome ideas for new additions to the extended loot I offer here.
[b][size="4"]Recipe Spoilers[/size][/b]
[spoiler]
[b]Note:[/b] Binding rods now look different since 1.01, since they changed life shards' look. I'll update these soon!
[IMG]http://i.imgur.com/dNPki.png[/IMG]
[IMG]http://i.imgur.com/CcNEP.png[/IMG]
[IMG]http://i.imgur.com/DUeT3.png[/IMG]
[IMG]http://i.imgur.com/ILmLp.png[/IMG]
[IMG]http://i.imgur.com/aBcJi.png[/IMG]
[IMG]http://i.imgur.com/KcqMk.png[/IMG]
[IMG]http://i.imgur.com/E8EHb.png[/IMG]
[IMG]http://i.imgur.com/SHqnq.png[/IMG]
[IMG]http://i.imgur.com/G5nkH.png[/IMG]
[IMG]http://i.imgur.com/UqJjj.png[/IMG]
[IMG]http://i.imgur.com/AyYlg.png[/IMG]
[IMG]http://i.imgur.com/QaIkO.png[/IMG]
[IMG]http://i.imgur.com/0dhz1.png[/IMG]
The process for reviving a red moa egg from a strange cracked egg is a lengthy one, but trust me: the end result will be worth it!
[IMG]http://i.imgur.com/OjiGW.png[/IMG]
[IMG]http://i.imgur.com/8r5KP.png[/IMG]
[IMG]http://i.imgur.com/sJ6qr.png[/IMG]
[IMG]http://i.imgur.com/OGQvo.png[/IMG]
Once you have your red moa egg, incubate it as normal. Feeding him after incubation, however, is a little different!
Your moa will give you hints as to what he needs at any given time. You have to fulfill those needs a total of nine times to help him grow into a ridable red moa. Things he may need are: Aechor Petals, Neptune's Tear, Lodestone and Phoenix Feather. Pay attention to his feelings, and feed him accordingly!
[/spoiler]
[/spoiler]
[size="2"][b]Aether Fix:[/b][/size]
[spoiler]
[list]
[*]Fixes the aether slots no longer adding their armour values to the player's total armour (gloves in particular, but also including rings from the Artefacts mod).
[*]Zanite armour functions properly again (gaining armour as it degrades, not losing.)
[*]Gloves now properly take damage whenever you take damage.
[*]Items in the new aether slots will now properly drop when you die (instead of just vanishing and costing you all that good loot).
[/list]
[/spoiler]
[size="3"][b]Reviews[/b][/size]
[b]GameChap[/b]
[spoiler][media]http://www.youtube.com/embed/HOe1iwGDtsI[/media][media]http://www.youtube.com/embed/EIYlZyij_pc[/media][/spoiler]
[b]Copyright nonsense.[/b]
This clearly only applies to my own work. Aether is copyright its owners.
[spoiler]
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.
[/spoiler]
[b][size="4"]Aether Extended / Artefacts friendly Texture Packs[/size][/b]
[spoiler][url="http://www.minecraftforum.net/topic/53125-16x172-harvest-mooncraft-aether-extended-support-finished/"]Icalasari's Harvest Mooncraft[/url][/spoiler]
[b][size="4"]Note[/size][/b]
If any had a crash which previously broke a save, please try downloading this: [url="http://www.mediafire.com/?t2ffgtin2vopctx"]http://www.mediafire.com/?t2ffgtin2vopctx[/url] and placing it in your minecraft.jar. It should fix all bugs related to blocks which have no item associated with them (which was causing crashes if you broke a locked dungeon block or a trap block). This will also fix any other crash of this nature (not just mine), but it does add some checks to item stacks which may slow your game down. You can simply install this, open your world, save it, then close it again and switch to your original iz.class to clean up a broken world. Or leave it in, the checks won't hurt anything (they just might slow you down).
[size="4"][b]Credit: [/b][/size]
[spoiler]All of the programming work herein is done by me, with the exception of a few of the sprites (and hopefully more sprites soon!)
Icalasari is helping me slowly improve the overall quality of the sprites found in Aether Extended and Artefacts.
Also, obvious credit goes out to the entire Aether dev team for being easy to work with and for making mods that are well written and easy to interface with.
Credit to Crysyn for letting me throw Moa Whistle ideas at him to solve some of the bizarre use cases that produced horrible bugs.
[/spoiler]
[size="4"][b]Disclaimer: [/b][/size]
I've been in contact with the Aether team and have run this by them before releasing. They are agreeable with this. The fixes I provide here are only temporary until they release 1.02 so people can play this easier. It is not meant as a replacement (and won't even come close with the features they'll add). This mod is maintained independently by myself, and when 1.02 comes out I will update it accordingly. I plan only to add to the Aether's awesomeness. Feedback and criticism in this thread is welcomed.
List tags are malformed.
Search for my name for inventory mods (visible compass, auto refill, and an inventory API for modders)!
EDIT: So, i've been goofing around in the Aether for the past... three? hours now, too busy having fun with a world properly populated with spawns that I totally forgot to comment.
Does a ZOMGWTFBBQHAX do it justice? ...It does not. this mod fix to the Aether Mod fixes not only the spawning issues but actually makes the world feel alive, and fix/introduce things that just feel right, like they should have been there in the first place. Kingbdogz, Flan, Kodaichi, the rest of you; hire this (wo?)man for your team! Amazing quality mod to a mod. <3
Didn't see anything about that
Nice mod otherwise.
My fix makes the Aerwhales naturally age and despawn like other normal mobs, so you actually don't have to kill them. They go away on their own! It'd be a pain to reach some of those large swarms of them without things like SPC to help you out anyway.
Search for my name for inventory mods (visible compass, auto refill, and an inventory API for modders)!
Is the moa despawn fix in the...fix's? Or do you -have- to add the extended mod to keep them from poofing?
Check out my Minecraft Modding Tutorials!
Hold my tnt for a sec.
EDIT: Just read through your list again, sorry, looks like that was fixed.
Was the spawning rate of aechor plants raised at all? Inventory editing them in is no fun at all...
I did fix that, yes! I'll go reword it in the post to be more clear, but I did list "Saddled moas don't despawn." I'll change it to say "Saddled/Tamed" since that's more accurate anyway: babies and grown tamed moas won't despawn either.
Search for my name for inventory mods (visible compass, auto refill, and an inventory API for modders)!
Your swet patch fixes ALL the spawning issues. It seems aerwhales weren't causing the problem.
... lolwut?
I don't know why you wouldn't just download the extended.zip and use the entitymoa.class fix in that.
Your fault for being a derp
(Spawns a diamond every second or half second) LOL
Everthing else works fine. This is so great!
You should change it so that you can put lava, netherrack, and soulsand in the Aether, because there isn't any reason not to be able to. Lava doesn't require oxygen since it's just liquid rock. And Soulsand would be a good Quicksoil brake. Also, Aether blocks should be usable in the Nether except for Icestones and Aerclouds. Aerogel would be a great Nether building material. (If you do this then I guess you should get rid of the self-erasing netherrack inside the dungeons.)
You should be able to enchant Icestones to make a block that doesn't freeze stuff, but, when put in the Nether, makes it cool enough so that you can use water, Icestones, and Aerclouds in a certain radius. That would make it possible to go from the Nether to the Aether.
Being able to go from Aether to Nether and Nether to Aether would be immensely convenient.
Also, the Cloud Staff should be able to be used to hurt the Sun God.
The Light Hellfire Stone should let you use fire in the Aether within a certain radius. Otherwise it doesn't make sense for the Sun God to be there and throw fireballs at you... It'd be useful to make Nether portals in the Aether.
Oops! Figures I'd miss something, the one thing I didn't look for. It's been added, sorry about that!
Search for my name for inventory mods (visible compass, auto refill, and an inventory API for modders)!