WARNING: I AM STILL OBSESSED WITH SKYRIM. UNTIL THIS NOTICE IS REMOVED MODS UPLOADED WERE RUSH UPDATED AT SOMEONES REQUEST AND ARE NOT TESTED LOCALLY. BEST GUESS THAT THEY SHOULD WORK AS STATED BUT I HAVENT YET FAMILIARIZED MYSELF WITH ALL THE CHANGES SINCE BETA 1.8.1 SO THERE MIGHT BE ISSUES. PLEASE JUST REPORT THEM IN THE THREAD.
NOTE: assume any mods of mine require Risugamis' ModLoader, ModloaderMP and MinecraftForge installed first. They probably dont require all that but I personally USE those API mods and will not make an effort to avoid any dependancies that might creep in.
Lisence information is located in the README inside the archives.
Mods updated for Minecraft 1.0.0:
Craft Repair . . . . DOWNLOAD: 1.0.0
This mod unlocks the chainmail armor that is already in the game by supplying recipes that use a combination of leather and iron to craft all the pieces (effectively making it Brigandine Armor in cost). The mod also allows the player to use the 3x3 crafting grid to repair damaged armor, swords, shovels, pickaxes, axes, and hoes. All objects that are repairable let you cannabilize two damaged objects to make one new one by placing one damaged item in each of the bottom corners of the crafting grid. Armor can also be repaired by placing the damaged armor in the bottom center with an appropriate material on each side of it. For brigandine armor you need a leather on one side and iron on the other side. You can also create brigandine by attempting to repair leather armor using 2 irons, or repairing iron armors with two leathers.
For all tools you need to place your nearly broken tool in the bottom of the crafting grid in the center column. Shovels and Hoes only need their handles replaced so place two sticks, one above the other on either side of the tool. Swords require one ingot of the appropriate material on either side. Other items require both the handle AND a single ore. Wooden tools are not worthy of repair and are thus not repairable.
To craft brigandine armor from scratch (instead of altering broken leather/iron armors) use the standard leather recipes with these adjustments: For boots replace the toes with iron, for leggings replace the knees with iron, for helmet replace top corners, for vest replace the top corners and the sides. No I will not take screen shots. If you have problems with the recipes just experiment or read the code. This mod includes source and class files for both SSP and SMP in the single download.
Teleport Compass . . . . DOWNLOAD: 1.0.0
This mod updates the compass in the game so that it is capable of teleporting you to a saved location. By default this location is the official spawn coordinates for the world (sometimes these are underground even though you spawn above, beware). Right clicking with the compass selected will use up 2 of the 64 charges in the compass to teleport you to the current saved location. Sneaking while you right click will use 8 charges to assign the new teleport location. If you are within 4 blocks of the currently saved destination right clicking will use a mere 1 charge to take you back where you came from making return trips easy. Trying to use the compass when you are standing in a location that is NOT in the same dimension as the saved destination will silently fail without expending any charges (not tested as i dont go to the nether). Compasses are NOT destroyed when their charges are used up, merely no longer useful for teleporting. Only an SSP version of this mod is included in the download at this time.
Mods updated for minecraft Beta 1.8.1:
Lava Furnace . . . . DOWNLOAD: 1.8.1
This mod enhances the default furnace so that it is able to benifit from the passive heat of nearby flowing lava or lava source blocks. A lava source on any side, or any lava below the furnace, is able to provide this passive heat. When using fuel the passive heat will make the fuel burn 25% longer. When no fuel is burning the passive heat alone is able to smelt items but 4x slower than when using fuel. Download contains both SSP and SMP files.
Mining TNT . . . . DOWNLOAD: 1.8.1
This mod adds a configuration file (created after first launch) that allows you to customize whether explosions will harm players, decrease the particle spam for huge explosions, and assign the percent chance that items on the ground during an explosion, and the items dropped by an explosion, will be completely destroyed. It also bundles up surviving items into stacks to reduce the total number of entities in order to increase CPU performance. Config file can assign the max size of these stacks (can be any number up to 64) or even disable this feature by setting the stack size to 1. Items that use a tileentity (like signs, chests, etc) are never bundled into stacks. Download includes both SSP and SMP files. SMP is completely UNTESTED though theorheticaly it should work. Feedback would be appreciated.
Soul Cages . . . . DOWNLOAD: 1.8.1
This mod edits the mob spawner blocks found in dungeons so that they are not destroyed when you harvest them. A cage placed by the player will be empty (no mob visible) since its link to the plane of souls was disrupted when the block was moved. In order to reestablish the link and get the spawner working again the player must craft Soul Gems and deliver the killing blow with one of these gems in order to capture the soul of a mob. The hover text name of the soulgem will show the name of the mob contained inside. Striking a cage with a charged gem will transfer that soul to the cage, making the cage display the mob inside. A single soul is not enough to get the cage to start spawning creatures though. The number of souls required is variable (2 for chickens, up to 10 for creepers/endermen). Once activated a mob spawner will only be able to spawn a max of one creature at a time. Adding even more souls will alternate between increasing this limit, and increasing the distance the player is allowed to be and the spawner still function. Range starts at 16meters (the default for dungeon spawners) and will double to 32, then 64 meters before finally disabling the range limit and not checking if a player is nearby or not. Adding souls to a dungeon spawner just increases its limit. To craft a soulgem place a diamond in the center of the 3x3 grid and fill the outside with an alternating pattern of redstone dust and glowstone dust (4 each). In this version soulgems are not destroyed when used but the final version will have the soulgems be used up (adjustable in config file). This mod is for SSP only and edits the mobspawner block, the spawners tileentity, and adds 2 new class files.
Pumpkin Rebreather . . . . DOWNLOAD: 1.8.1
This mod makes it so wearing the pumpkin helmet acts as a diving helmet. By default when you run out of air while wearing the diving helmet you will only take one damage and the air meter will refill up to your current health level. Alternately you can keep charcoal in your inventory bar to use as an air filter. When that is available you will not take any damage and your air bar will refill completely with one charcoal being consumed in the process. A configuration file is created after first launch. In there you can reassign the ID to be used as a helmet and even designate a 2nd ID to also be considered a diving helmet (useful if you have other mods adding additional helmets). There is a flag you can toggle so that using a helmet without a filter still results in the air meter being completely refilled (damage can not be disabled for non filter use). There is a flag that allows whatever helmet is assigned to the 2nd ID to not CONSUME the filter (but still require its presense). You can even change the id/damage value of the itemstack to be used as a filter. Currently this mod does not contain an SMP version.
Tweaks/Fixes updated for minecraft 1.8.1:
WorldSaveTime . . . . DOWNLOAD: 1.8.1
After installing this mod and running minecraft a configuration file will be created in .minecraft/mods to allow you to set how many ticks you wish to pass between world autosave points. Notchs default is 40 ticks (2 seconds) and this mod changes that default to 6000 ticks (5 minutes) to reduce lag and reduce the number of writes your hard drive suffers. There is also an option in the config file to completely disable autosave.
EntityItem Config . . . . DOWNLOAD: 1.8.1
Creates a config file after first run allowing the user to adjust the length of time an object can remain in the world without being purged. Minecraft default is 5 minutes. Mod default is 10 minutes. Can be set to any arbitrary time ammount measured in ticks (1/20th seconds). Also allows user to adjust the volume level for the 'plop' and 'fizz' sounds played when an item is picked up or in lava respectively.
Discontinued and out dated downloads are located at: Google/Code
Already updated mine. Link is unchanged. Doesnt require minecraft forge and doesnt edit any base classes (fd.class that you link is World.class which is EXTREMELY important file and should only be changed by API mods. Too many mods edit that file are are incompatible because of it.)
These are great... But say I was to have a wall of furnaces in a work shop... what if behind all the furnaces I placed lava to flow down behind them will that still create the infinite burning?
These are great... But say I was to have a wall of furnaces in a work shop... what if behind all the furnaces I placed lava to flow down behind them will that still create the infinite burning?
I only put the check for underneath in this one. If at least one other person wants checked on any side i'll update it. just a half dozen extra lines of code (more effort to repackage than to write)
-edit-
It will be limited to lava sources behind though. Not flowing. Dont want one carefully placed source block fueling infinite wall of furnaces.
Have you considered making the lava disappear after smelting 100 items, a la lava buckets? Or after a configurable amount of smelting.
I'm personally going to use the pumpkin rebreather. Finally a use for wearing a pumpkin on your head!
Well if there was a 'still' lava block that didnt act as a source, and didnt require a source to remain in existance, id be willing to delete those. But i absolutely want to use 'flowing' lava blocks as heat and considering its theoretically not supposed to be the same lava (its flowing past continuously) no point in deleting that and seeing a new one instantly respawn.
Also follow the link in my sig. My modlist on MMC and here are slighly out of sync with each other. I'll get around to updating both sometime.
Added another tweak for adjusting the length of time that items on the ground will stay alive without being purged. (everyone hates it when they get deleted just because you walked slowly)
i can't use the tnt without my mc crashing with the mining tnt now, even after i uninstalled it
Of course it will crash if you didnt follow the instructions. Minecraft Forge is a REQUIREMENT because I edit the mcforge version of the explosion class file. It requires BOTH modloader and modloadermp to be installed before it is installed. The first post says that these 3 API mods have to be (properly) installed before you install any of my mods.
NOTE: assume any mods of mine require Risugamis' ModLoader, ModloaderMP and MinecraftForge installed first. They probably dont require all that but I personally USE those API mods and will not make an effort to avoid any dependancies that might creep in.
Lisence information is located in the README inside the archives.
Mods updated for Minecraft 1.0.0:
Craft Repair . . . . DOWNLOAD: 1.0.0
This mod unlocks the chainmail armor that is already in the game by supplying recipes that use a combination of leather and iron to craft all the pieces (effectively making it Brigandine Armor in cost). The mod also allows the player to use the 3x3 crafting grid to repair damaged armor, swords, shovels, pickaxes, axes, and hoes. All objects that are repairable let you cannabilize two damaged objects to make one new one by placing one damaged item in each of the bottom corners of the crafting grid. Armor can also be repaired by placing the damaged armor in the bottom center with an appropriate material on each side of it. For brigandine armor you need a leather on one side and iron on the other side. You can also create brigandine by attempting to repair leather armor using 2 irons, or repairing iron armors with two leathers.
For all tools you need to place your nearly broken tool in the bottom of the crafting grid in the center column. Shovels and Hoes only need their handles replaced so place two sticks, one above the other on either side of the tool. Swords require one ingot of the appropriate material on either side. Other items require both the handle AND a single ore. Wooden tools are not worthy of repair and are thus not repairable.
To craft brigandine armor from scratch (instead of altering broken leather/iron armors) use the standard leather recipes with these adjustments: For boots replace the toes with iron, for leggings replace the knees with iron, for helmet replace top corners, for vest replace the top corners and the sides. No I will not take screen shots. If you have problems with the recipes just experiment or read the code. This mod includes source and class files for both SSP and SMP in the single download.
Teleport Compass . . . . DOWNLOAD: 1.0.0
This mod updates the compass in the game so that it is capable of teleporting you to a saved location. By default this location is the official spawn coordinates for the world (sometimes these are underground even though you spawn above, beware). Right clicking with the compass selected will use up 2 of the 64 charges in the compass to teleport you to the current saved location. Sneaking while you right click will use 8 charges to assign the new teleport location. If you are within 4 blocks of the currently saved destination right clicking will use a mere 1 charge to take you back where you came from making return trips easy. Trying to use the compass when you are standing in a location that is NOT in the same dimension as the saved destination will silently fail without expending any charges (not tested as i dont go to the nether). Compasses are NOT destroyed when their charges are used up, merely no longer useful for teleporting. Only an SSP version of this mod is included in the download at this time.
Mods updated for minecraft Beta 1.8.1:
Lava Furnace . . . . DOWNLOAD: 1.8.1
This mod enhances the default furnace so that it is able to benifit from the passive heat of nearby flowing lava or lava source blocks. A lava source on any side, or any lava below the furnace, is able to provide this passive heat. When using fuel the passive heat will make the fuel burn 25% longer. When no fuel is burning the passive heat alone is able to smelt items but 4x slower than when using fuel. Download contains both SSP and SMP files.
Mining TNT . . . . DOWNLOAD: 1.8.1
This mod adds a configuration file (created after first launch) that allows you to customize whether explosions will harm players, decrease the particle spam for huge explosions, and assign the percent chance that items on the ground during an explosion, and the items dropped by an explosion, will be completely destroyed. It also bundles up surviving items into stacks to reduce the total number of entities in order to increase CPU performance. Config file can assign the max size of these stacks (can be any number up to 64) or even disable this feature by setting the stack size to 1. Items that use a tileentity (like signs, chests, etc) are never bundled into stacks. Download includes both SSP and SMP files. SMP is completely UNTESTED though theorheticaly it should work. Feedback would be appreciated.
Soul Cages . . . . DOWNLOAD: 1.8.1
This mod edits the mob spawner blocks found in dungeons so that they are not destroyed when you harvest them. A cage placed by the player will be empty (no mob visible) since its link to the plane of souls was disrupted when the block was moved. In order to reestablish the link and get the spawner working again the player must craft Soul Gems and deliver the killing blow with one of these gems in order to capture the soul of a mob. The hover text name of the soulgem will show the name of the mob contained inside. Striking a cage with a charged gem will transfer that soul to the cage, making the cage display the mob inside. A single soul is not enough to get the cage to start spawning creatures though. The number of souls required is variable (2 for chickens, up to 10 for creepers/endermen). Once activated a mob spawner will only be able to spawn a max of one creature at a time. Adding even more souls will alternate between increasing this limit, and increasing the distance the player is allowed to be and the spawner still function. Range starts at 16meters (the default for dungeon spawners) and will double to 32, then 64 meters before finally disabling the range limit and not checking if a player is nearby or not. Adding souls to a dungeon spawner just increases its limit. To craft a soulgem place a diamond in the center of the 3x3 grid and fill the outside with an alternating pattern of redstone dust and glowstone dust (4 each). In this version soulgems are not destroyed when used but the final version will have the soulgems be used up (adjustable in config file). This mod is for SSP only and edits the mobspawner block, the spawners tileentity, and adds 2 new class files.
Pumpkin Rebreather . . . . DOWNLOAD: 1.8.1
This mod makes it so wearing the pumpkin helmet acts as a diving helmet. By default when you run out of air while wearing the diving helmet you will only take one damage and the air meter will refill up to your current health level. Alternately you can keep charcoal in your inventory bar to use as an air filter. When that is available you will not take any damage and your air bar will refill completely with one charcoal being consumed in the process. A configuration file is created after first launch. In there you can reassign the ID to be used as a helmet and even designate a 2nd ID to also be considered a diving helmet (useful if you have other mods adding additional helmets). There is a flag you can toggle so that using a helmet without a filter still results in the air meter being completely refilled (damage can not be disabled for non filter use). There is a flag that allows whatever helmet is assigned to the 2nd ID to not CONSUME the filter (but still require its presense). You can even change the id/damage value of the itemstack to be used as a filter. Currently this mod does not contain an SMP version.
Tweaks/Fixes updated for minecraft 1.8.1:
WorldSaveTime . . . . DOWNLOAD: 1.8.1
After installing this mod and running minecraft a configuration file will be created in .minecraft/mods to allow you to set how many ticks you wish to pass between world autosave points. Notchs default is 40 ticks (2 seconds) and this mod changes that default to 6000 ticks (5 minutes) to reduce lag and reduce the number of writes your hard drive suffers. There is also an option in the config file to completely disable autosave.
EntityItem Config . . . . DOWNLOAD: 1.8.1
Creates a config file after first run allowing the user to adjust the length of time an object can remain in the world without being purged. Minecraft default is 5 minutes. Mod default is 10 minutes. Can be set to any arbitrary time ammount measured in ticks (1/20th seconds). Also allows user to adjust the volume level for the 'plop' and 'fizz' sounds played when an item is picked up or in lava respectively.
Discontinued and out dated downloads are located at: Google/Code
Not a bad idea. I'll go see if i can do that without baseclass edits
Well, here is one for MinecraftForge 1.0.4
Link
You just need to decompile the mods that use the world class, remove the autosave, recompile and patch the game, fixed. :smile.gif:
So go post it in the Forge thread. You're off-topic here so go away.
I am not off-topic. Cool mods, btw. Gonna use lava furnace for sure. :biggrin.gif:
I only put the check for underneath in this one. If at least one other person wants checked on any side i'll update it. just a half dozen extra lines of code (more effort to repackage than to write)
-edit-
It will be limited to lava sources behind though. Not flowing. Dont want one carefully placed source block fueling infinite wall of furnaces.
Well if there was a 'still' lava block that didnt act as a source, and didnt require a source to remain in existance, id be willing to delete those. But i absolutely want to use 'flowing' lava blocks as heat and considering its theoretically not supposed to be the same lava (its flowing past continuously) no point in deleting that and seeing a new one instantly respawn.
Also follow the link in my sig. My modlist on MMC and here are slighly out of sync with each other. I'll get around to updating both sometime.
(\(|
('_')
O_(")(")
Of course it will crash if you didnt follow the instructions. Minecraft Forge is a REQUIREMENT because I edit the mcforge version of the explosion class file. It requires BOTH modloader and modloadermp to be installed before it is installed. The first post says that these 3 API mods have to be (properly) installed before you install any of my mods.