thanks! but er how do i install it? XD is it just like any other pluggin? sorry if im missing something obviouse.
the site itself has instructions how on one of the threads I think. Its a little weird. You install it as you would an normal MC mod. in the mods folder.
Dont know if I had mentioned this to you or not, AbrarSyed, but my mod idea or request is for a hidden chest or camo chest and an invisible chest. For what I want it to be sounds like it would be a great addition to your mod here. I think it would be very useful for pvp servers to quickly hide your valuable loot, I am just having trouble convincing others of the same. I am not a coder, nor do i have the understanding it takes for java (or I would try to code it myself).... Props and all credit will go to you if you can, as all i want is the camo chest to hide my stuff. Im not lazy, I can do redstone very well, its just bulky, takes more time, and isnt as easily hidden as an invisible chest right under their nose.....
Dont know if I had mentioned this to you or not, AbrarSyed, but my mod idea or request is for a hidden chest or camo chest and an invisible chest. For what I want it to be sounds like it would be a great addition to your mod here. I think it would be very useful for pvp servers to quickly hide your valuable loot, I am just having trouble convincing others of the same. I am not a coder, nor do i have the understanding it takes for java (or I would try to code it myself).... Props and all credit will go to you if you can, as all i want is the camo chest to hide my stuff. Im not lazy, I can do redstone very well, its just bulky, takes more time, and isnt as easily hidden as an invisible chest right under their nose.....
only issue I see with that is the porential losing of said stuf
and also, if they know the secretRoomsMod is arround, they might just go arround right-clicking random stuff...
ill look into it.
so the link to the bukkit port brings us to another forum, but what I don't get is that it says that is the forge version
does that mean bukkit has some type of forge capabilities, or is it just some typo and its just the bukkit equivalent of your secret rooms mod?
it is as tahgt says. I suggest you ask on that thread if you have any more Bukkit related questions. Asking here is mostly for issues with the mod itself. the bukit build is handled by only the guy who made that thread.
regarding Connecting textures, PMed the optifine dude, and the guy who makes CTM to see what they look for in a block when the decide to connect textures. There is no connected textures in vanilla, so I can't promise anything. I will let you know when i/if I can get this working.
Time: 8/9/12 6:49 PM
Description: ModLoader has failed to initialize.
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_SecretRooms.doPropsStuff(mod_SecretRooms.java:737)
at mod_SecretRooms.load(mod_SecretRooms.java:31)
at ModLoader.init(ModLoader.java:922)
at ModLoader.addAllRenderers(ModLoader.java:169)
at avx.<init>(RenderManager.java:86)
at avx.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Mine crashed try to log into Minecraft, I'm also trying to use Optifine.
--- BEGIN ERROR REPORT 907877ba -------- Generated 8/10/12 4:36 PM
- Minecraft Version: 1.3.1 - Operating System: Mac OS X (x86_64) version 10.8 - Java Version: 1.6.0_33, Apple Inc. - Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc. - Memory: 502255304 bytes (478 MB) / 534708224 bytes (509 MB) up to 1060372480 bytes (1011 MB) - JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M - ModLoader: Mods loaded: 2 ModLoader 1.3.1 mod_SecretRooms SecretRoomsMod v4.2
java.lang.NumberFormatException: null at java.lang.Integer.parseInt(Integer.java:417) at java.lang.Integer.parseInt(Integer.java:499) at mod_SecretRooms.doPropsStuff(mod_SecretRooms.java:737) at mod_SecretRooms.load(mod_SecretRooms.java:31) at ModLoader.init(ModLoader.java:922) at ModLoader.addAllRenderers(ModLoader.java:169) at avx.<init>(RenderManager.java:86) at avx.<clinit>(RenderManager.java:12) at net.minecraft.client.Minecraft.a(SourceFile:260) at net.minecraft.client.Minecraft.run(SourceFile:516) at java.lang.Thread.run(Thread.java:680) --- END ERROR REPORT 4ef517b ----------
hey, big fan of the mod. i just wanted to ask if this mod works on 1.3.1 multiplayer? and if it does how do i install it? thanks in advance, and im looking forward to playing this with my friends
Got this after re-downloading, and deleting .prop file in Config folder.
(Btw, I also have optifine, FPS++, and Xray mod, along with the mods listed below)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
--- BEGIN ERROR REPORT a516c3fc --------
Generated 8/10/12 6:03 PM
java.lang.IllegalArgumentException: Slot 200 is already occupied by RedstoneBlock@430440 when adding BlockTorchLever@1cc1024
at aif.<init>(SourceFile:354)
at aif.<init>(SourceFile:374)
at ail.<init>(SourceFile:12)
at BlockTorchLever.<init>(BlockTorchLever.java:19)
at mod_SecretRooms.load(mod_SecretRooms.java:39)
at ModLoader.init(ModLoader.java:922)
at ModLoader.addAllRenderers(ModLoader.java:169)
at avx.<init>(RenderManager.java:86)
at avx.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6ae5f060 ----------
Got this after re-downloading, and deleting .prop file in Config folder.
(Btw, I also have optifine, FPS++, and Xray mod, along with the mods listed below)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
--- BEGIN ERROR REPORT a516c3fc --------
Generated 8/10/12 6:03 PM
java.lang.IllegalArgumentException: Slot 200 is already occupied by RedstoneBlock@430440 when adding BlockTorchLever@1cc1024
at aif.<init>(SourceFile:354)
at aif.<init>(SourceFile:374)
at ail.<init>(SourceFile:12)
at BlockTorchLever.<init>(BlockTorchLever.java:19)
at mod_SecretRooms.load(mod_SecretRooms.java:39)
at ModLoader.init(ModLoader.java:922)
at ModLoader.addAllRenderers(ModLoader.java:169)
at avx.<init>(RenderManager.java:86)
at avx.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6ae5f060 ----------
now you edit your property file so that it doesn't conflict with the ID of anything else. right now.. you are getting a conflict.
now you edit your property file so that it doesn't conflict with the ID of anything else. right now.. you are getting a conflict.
Yep, it's a conflict with something else. Tried Modloader and just this mod and worked fine. Going to see which mod it conflicts with.
EDIT: It conflicts with ToolsMod. about 3-4 of the blocks in ToolsMod conflicts with camo gate, camo door, and others. To resolve this, do I just change the IDs in the .prop file?
*EDIT: I changed the ID's of all the items in the 200 IDs to a range from 187-199. Worked perfectly. Thanks!
Minecraft crashed with secretrooms...No crash report, it just froze went black and crashed out. I have PK's boombox installed, timber, toomanyitems and secretroom, also ofcoarse modloader, and forge. All went well for about an hour, i logged out to play with my 3 yr old son, and when I returned severl hours later after activating a lever, a non hidden lever, the game just froze for about 2 min went black and crashed. Using minecraft 1.2.5, i could try 1.3.1 and see if that fixes things but i dont the boombox mod is updated yet....thanks for any help....
edit\\ so far tests in 1.3.1 seem okay with boombox, timber, tmi, ( i run many different versions, many of my favorite mods are not compatible with each other, and some of them have not been updated yet to 1.3.1)
2012-08-11 20:19:31 [SEVERE] A critical error has occurred.
java.lang.NullPointerException
at com.github.AbrarSyed.SecretRooms.TileEntityCamoFullRenderer.renderTileEntityCamoAt(TileEntityCamoFullRenderer.java:25)
at com.github.AbrarSyed.SecretRooms.TileEntityCamoFullRenderer.a(TileEntityCamoFullRenderer.java:131)
at ach.a(TileEntityRenderer.java:147)
at ach.a(TileEntityRenderer.java:134)
at l.a(RenderGlobal.java:461)
at lr.a(EntityRenderer.java:1351)
at lr.b(EntityRenderer.java:1052)
at net.minecraft.client.Minecraft.x(Minecraft.java:873)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
I copy this form forge modloader log.
My Minecraft always crash after I login to my bukkit for a while. Please help me, thank you!
bukkit port 4.02 / client 4.03 forge
MCPC176
the site itself has instructions how on one of the threads I think. Its a little weird. You install it as you would an normal MC mod. in the mods folder.
does that mean bukkit has some type of forge capabilities, or is it just some typo and its just the bukkit equivalent of your secret rooms mod?
Find out how I generate....coolAlias...world structure generation and rotation tool...
im gonna try. well see how it works out.
only issue I see with that is the porential losing of said stuf
and also, if they know the secretRoomsMod is arround, they might just go arround right-clicking random stuff...
ill look into it.
it is as tahgt says. I suggest you ask on that thread if you have any more Bukkit related questions. Asking here is mostly for issues with the mod itself. the bukit build is handled by only the guy who made that thread.
---- Minecraft Crash Report ----
// Sorry
Time: 8/9/12 6:49 PM
Description: ModLoader has failed to initialize.
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_SecretRooms.doPropsStuff(mod_SecretRooms.java:737)
at mod_SecretRooms.load(mod_SecretRooms.java:31)
at ModLoader.init(ModLoader.java:922)
at ModLoader.addAllRenderers(ModLoader.java:169)
at avx.<init>(RenderManager.java:86)
at avx.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.1
- Operating System: Windows Vista (x86) version 6.0
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
- Memory: 18544120 bytes (17 MB) / 54890496 bytes (52 MB) up to 259522560 bytes (247 MB)
- JVM Flags: 0 total;
- ModLoader: Mods loaded: 4
ModLoader 1.3.1
mod_ReiMinimap v3.2_05 [1.3.1]
mod_TooManyItems 1.3.1 2012-08-01
mod_SecretRooms SecretRoomsMod v4.2
--- BEGIN ERROR REPORT 907877ba --------
Generated 8/10/12 4:36 PM
- Minecraft Version: 1.3.1
- Operating System: Mac OS X (x86_64) version 10.8
- Java Version: 1.6.0_33, Apple Inc.
- Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 502255304 bytes (478 MB) / 534708224 bytes (509 MB) up to 1060372480 bytes (1011 MB)
- JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
- ModLoader: Mods loaded: 2
ModLoader 1.3.1
mod_SecretRooms SecretRoomsMod v4.2
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Integer.java:417)
at java.lang.Integer.parseInt(Integer.java:499)
at mod_SecretRooms.doPropsStuff(mod_SecretRooms.java:737)
at mod_SecretRooms.load(mod_SecretRooms.java:31)
at ModLoader.init(ModLoader.java:922)
at ModLoader.addAllRenderers(ModLoader.java:169)
at avx.<init>(RenderManager.java:86)
at avx.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 4ef517b ----------
Used a fresh jar, redownloaded ModLoader, deleted the prop file, redownloaded the mod, didn't work. It crashed with the exact same error report.
(Btw, I also have optifine, FPS++, and Xray mod, along with the mods listed below)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
--- BEGIN ERROR REPORT a516c3fc --------
Generated 8/10/12 6:03 PM
- Minecraft Version: 1.3.1
- Operating System: Windows Vista (x86) version 6.0
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode, sharing), Oracle Corporation
- Memory: 24210112 bytes (23 MB) / 54669312 bytes (52 MB) up to 259522560 bytes (247 MB)
- JVM Flags: 0 total;
- ModLoader: Mods loaded: 8
ModLoader 1.3.1
mod_ReiMinimap v3.2_05 [1.3.1]
mod_TooManyItems 1.3.1 2012-08-01
mod_Toolmod 1.3.1
mod_Arrows 1.3.1
mod_Armor 1.3.1
mod_RecipeBook 1.3.1
mod_SecretRooms SecretRoomsMod v4.2
java.lang.IllegalArgumentException: Slot 200 is already occupied by RedstoneBlock@430440 when adding BlockTorchLever@1cc1024
at aif.<init>(SourceFile:354)
at aif.<init>(SourceFile:374)
at ail.<init>(SourceFile:12)
at BlockTorchLever.<init>(BlockTorchLever.java:19)
at mod_SecretRooms.load(mod_SecretRooms.java:39)
at ModLoader.init(ModLoader.java:922)
at ModLoader.addAllRenderers(ModLoader.java:169)
at avx.<init>(RenderManager.java:86)
at avx.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6ae5f060 ----------
now you edit your property file so that it doesn't conflict with the ID of anything else. right now.. you are getting a conflict.
Yep, it's a conflict with something else. Tried Modloader and just this mod and worked fine. Going to see which mod it conflicts with.
EDIT: It conflicts with ToolsMod. about 3-4 of the blocks in ToolsMod conflicts with camo gate, camo door, and others. To resolve this, do I just change the IDs in the .prop file?
*EDIT: I changed the ID's of all the items in the 200 IDs to a range from 187-199. Worked perfectly. Thanks!
Did that and now it doesn't crash, but the mod isn't there. Like, no blocks and such.
EDIT: I got it to work, instead of using a zip I used the file and I didn't have to get rid of the property file.
edit\\ so far tests in 1.3.1 seem okay with boombox, timber, tmi, ( i run many different versions, many of my favorite mods are not compatible with each other, and some of them have not been updated yet to 1.3.1)
Find out how I generate....coolAlias...world structure generation and rotation tool...
java.lang.NullPointerException
at com.github.AbrarSyed.SecretRooms.TileEntityCamoFullRenderer.renderTileEntityCamoAt(TileEntityCamoFullRenderer.java:25)
at com.github.AbrarSyed.SecretRooms.TileEntityCamoFullRenderer.a(TileEntityCamoFullRenderer.java:131)
at ach.a(TileEntityRenderer.java:147)
at ach.a(TileEntityRenderer.java:134)
at l.a(RenderGlobal.java:461)
at lr.a(EntityRenderer.java:1351)
at lr.b(EntityRenderer.java:1052)
at net.minecraft.client.Minecraft.x(Minecraft.java:873)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
I copy this form forge modloader log.
My Minecraft always crash after I login to my bukkit for a while. Please help me, thank you!
bukkit port 4.02 / client 4.03 forge
MCPC176