Read this entire post. All of it. Downloading the mods means you agree to the disclaimer.
If you have an issue answered in the post itself, we won't help you. At all. We reserve the right to ignore dumbasses who do not pay attention to the big bold text. Completely and utterly, ignore them. To all of you who are good boys and girls, I suggest you ignore them too, should they post.
Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed. Some of these mods add new content, do not load worlds with this new content if the respective mod is not installed. I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. That said, backup your worlds and bin folder!
1) Open up %appdata%, if you don't know how to do this, start>run, then type in %appdata%
2) Browse to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the necessary files into the jar.
5) Delete the META-INF folder in the jar.
6) Run Minecraft, enjoy!
1) Go to Applications>Utilities and open terminal.
2) Type in the following, line by line:
jar xf ~/Library/Application\ Support/minecraft/bin/minecraft.jar
3) Outside of terminal, copy all the files and folders into the mctmp directory.
4) Back inside terminal, type in the following:
jar uf ~/Library/Application\ Support/minecraft/bin/minecraft.jar ./
rm -rf mctmp
Just btw the better way for mac mod installation is just name to library to application support to minecraft to bin then right click on minecraft.jar, then open with archive utility which makes a folder called "minecraft" go in and DELETE THE META INF file, then copy and paste the files from the mod to the minecraft file then move your minecraft.jar somewhere (or delete it) and then rename the folder minecraft.jar and it should work
To Height mod users
If you are using an HD texture pack, use MC patcher for HD fonts.
I told codewarrior about your height mod a few days ago and asked him about support. Well, he has already added MCEdit support for these worlds up to 256 height in his latest test version! But he might not support higher than that due to height map problems.
Robinton just released a newer test version of the Save converter that I think does auto-copy the needed 3 files at the end of the conversion, so the converter should take care of everything now. Please test it.
Save Converter 1.5.2 [ 2011-10-27 ] - Should auto-copy the final 3 files at end of conversion. Also supports the new CC ExtendedIDs format.
Don't forget to copy the Height.txt file inside the old save folder into the new save folder and change the height value according to the table below!
height = 6
height = 8
height = 9
height = 10
Please test your Height mod's taller & smaller worlds with that test version of MCEdit and let both me & codewarrior know how it works.
5) Run Minecraft, enjoy!
Install video(Shows Village Biome Selector but installation is similar for most of my mods)
This mod takes advantage of notch's new height field to increase the height, this increases the generation, and water level relative to the height. In this first release the mod is very primitive an pretty much incompatible with most mods, I just wanted to get it out there.
The height is setable in the "More Options" part of the "Create World" menu. MidHeight is where the level is generated from, like on a normal world it'd be 64, on a 256 world, 128 and so on, you can pick numbers that arn't "Perfect" like those, stuff like 73 or 87 is perfectly accepted. Gen height is the height of world you want it to generate like, so 128 would be 128 and so on, again, you con pick non-"Perfect" numbers.
Do not use this mod with old worlds. Please note, on generation/loading of an odd sized world(not standard height), it take a bit of time and be very laggy. Minecraft plays higher worlds surprisingly well once loaded.
Also, I am making a generator that uses a pure heightmap so you won't get such odd generations on higher worlds. To use it with the worlds from the old version(different downloads for different heights), you will need to make a folder in .minecraft/config/ with the name of the world folder(The name you picked upon world creation) and make a file named Height.txt in that folder that has one of these lines depending on height.
height = 6
height = 8
height = 9
height = 10
Sorry about the inconvenience, it will make things simpler in the future though.
A few screenies:
Gen Height - the height of the level you want it to gen like
Mid Height - The "Middle" of the generate, take the number you want and times it by two, don't use anything above how big your world it.
[1.1.0]Caves and Ores Fix
This mini-mod makes caves and ores as common as they should be in higher worlds. This can make ores a bit more common, ommit uy.class and on installing if you just want caves, and vice versa. Download Download(Server)
This mod switches notch's sin and cos methods in MathHelper with Math's sin and cos, it seems to increase FPS by 33%, and doesn't decrease the quality of the game at all.
PLEASE NOTE: This will only increase FPS if CPU is what's limiting minecraft. It will also increase performance when there are many entities in the world.
Install is simple, delete META-INF and put this in the jar.
This version reinstates the lookup table, but downsizes it to make it stay in the l2 cache more consistently. In theory, this makes sin and cos less precise, but in practice, everything feels right, leave a post about your experience with it. If it's acting up, you can install the other one right over it.
Note:"This mod is not affiliated with "BiomeTerrainMod", this is a separate mod using 1.8's biome system, and keeps most of the old Biome/Phoenix Terrain Mod's functionality. Okay, on with the post. With 1.8 came two new variables in biomes, height, and wildness/roughness, and this mod allows you to modify then for each biome in a convinient text file! These can make some fun generations. For example, setting the height value high on rivers produces some nice mountain chains, and setting most other biomes high and rivers low makes some nice valleys. 0.0 on height is sea level and 0.0 on roughness is near flat. Then in the 1.0.0 version I went on to expand it to fill the gap left by Biome/Phoenix Terrain mod.
Run minecraft with the mod in once to generate the config file.
To install you put the files in PUT IN minecraft.jar in minecraft.jar, and the file in PUT IN .minecraft config, in .minecraft/config/, this does not require modloader. Note: If you put an invalid character on the number side of the config it WILL crash. This is anything that makes the value a non-number. Another Note: Changing the values and generating new chunks on a world generated with other values/vanilla will make a biome wall thing, the same applies to 1.7.3 worlds but that happens anyways with 1.8. Also, this mod WILL NOT increase world height, it increases the biomes' height relative to the normal world height.
This is a little mod that allows lava decay to be configured. You no longer have to wait for lava to decay! You can set the speed of decay in the config file, in /.minecraft/config/. WaterLikeDecay overrides Normal decay and decay speed, decay on/off overrides eveything. Run Minecraft once after installation to get the config file. If demand is enough, I could add flow length to it.
On the server edition, it allows you to use server-console commands to change the values in the config(Without the quotes or tags), "decay" for toggling lava decay, "decayspeed" <speed> for setting the speed, "waterlikedecay" for changing it to water-like decay, and "normaldecay" for decay that's normal speed.
This is a mod to make caves more interesting, as I have always found them a bit dull, it adds stalactites, vines, mud, bats, and cave salamanders! You can also make rubber boots to move faster in mud, made by making a sap bucket, tapping a rubber tree with a knife, collecting sap from a rubber tree, then smelting it into rubber. Stalactites generate in every biome but Icy biomes, Rain forest, swamp, and desert. Icicles generate in Icy biomes, Vines generate in Rain Forest and swamp biomes, and Mud in swamp biomes. Screenshots
This small mod adds the functionality of changing render distance/fog back to the f key. You can change the key in the controls menu. Mainly coded by medsouz, fixed, compiled, and released by me. Download
[1.1.0]Village Biome Selector
This small mod adds the ability to select which biomes villages spawn in, in a config file. A picture for all those who wat to say "Pic or no dl"
To use, simply type the names of the biomes you want the villages to spawn in (One per line) into the config file, it is by default Desert and Plains, all available biomes
This mod fixes stronghold generation and related things so caves, ravines, and mineshafts don't cut through it any more. Here's a picture for all you "Pics or no DL" guys
To install this mod, drop the file in that download into minecraft.jar, and delete META-INF, this does not require modloader, or modloadermp for the server version.
Please leave feedback, as every bit of it helps me to get these mods as good as possible.
To talk about or get help with these mods go to #fishtaco567, if you're using your own IRC client, it's on the esper network.
[center]If you are thinking about joining adf.ly, please click on this link to get referred by me, it gives me a bit without taking away from you.[/center]
Thanks to mike4560 for helping me learn generation.
Thanks to most of #Risucraft for helping me learn how to mod.
Thanks to ZeuX for reminding me of the concept behind FPS++
Copyright & License:
This mod (plugin, a patch to Minecraft source, henceforth "This Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author fishtaco567(hereafter referred to as "The Owner") and is the intellectual property of The Owner. It may not be placed on any web site The Owner doesn't permit or otherwise distributed publicly without advance written permission. (Electronic mail or Forum Messaging is acceptable as long as you wait for a response.) This mod may be added into "modpacks", with written permission from the owner. If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.
I am in the process of writing my own Copyright/License, but this one will do until then.
Yes, I did use Risugami's disclaimer, why write one when one already says what you want.
To support Better Caces, put this as your signature
Better Caves is really great! Exactly what I was looking for. :smile.gif: More stuff in caves and another type of tree? Perfect!
A couple of questions though:
1. Rubber tree saplings seem to be a bit rare. I cut down at least six or seven trees, and only got one single sapling out of it.
2. I understand how to get buckets full of sap from trees. But what do I do with the bucket?
3. I've seen plenty of stalactites and also the occasional icicle, but I have yet to see mud or vines. Under what conditions are they generated?
4. I also haven't seen any bats or salamanders. Do they spawn on peaceful?
1: They are just as rare as normal saplings, their droprate will be increased in the next update though.
2: Put them through a furnace, probably should of put that, sorry!
3:Vines are generated in Rain Forest or Swamp biomes, and Mud in Swamp only biomes, that said, it is a bit rare, and may be expanded in the future.
4:They are hostiles, and will not spawn on peaceful, that said, in the next update, I will add a peaceful mode.
I was afraid that would be it. Cooking them doesn't work for me. :sad.gif: This is most likely a conflict with some other mod, as I have the same problem with cooking mud bricks from the Millenaire mod.
Well, it's not that big of a problem, though. Rubber is a bit pointless at the moment, anyway. :wink.gif:
I really do enjoy this mod a lot, it makes for some really interesting caves. Works together well with the biome caves mod (ice caves with icicles, yeah!) and some other mod that generates webs inside caves. Looks awesome that way!
It shouldn't conflict with other mods, as the smelting recipe doesn't use vanilla items, you are putting in the the top slot, with fuel on the bottom?
Better Caves and More v1.5 is out, I was trying to get dungeons ready for this update, but they didn't make it.
-Cave feature generation has became more efficient
-Vines and mud have a small chance to generate outside of their normal biomes
-Fix for Balkons weapon mod
-Added Peaceful versions of the cave mobs
-Made the Rubber Tree Saplings more common
-Added small food drops to the cave mobs, Bat and Salamander meat, you can also get a bat fang to craft into a powerful mace-type weapon.
-Rubber Trees won't generate in desert biomes anymore
-Salamanders were slightly slowed down
Thank you, I have tried changing the config but Blockvine is still showing up at 170 I have tried changing it several times but it doesn't seem to be functioning. I have over 100 mods running perfectly together. This would make a nice addition.