Mods loaded: 14
ModLoader 1.2.3
mod_ModLoaderMp 1.2.3v3
mod_MinecraftForge 1.4.1.59
mod_GuiApiTWLExamples 1.0
mod_GuiApiBasicExample 1.1
mod_GuiApiIntermediateExample 1.0
mod_GuiApiItemTickExample 1.0
mod_4096IDs version 1.0.1 for MC 1.2.3
mod_Somnia v21 [1.2.3]
mod_ReiMinimap v3.0_03 [1.2.3]
mod_cars 1.0.0
mod_ingameInfo 1.2.3.c modified by bspkrs
mod_NotEnoughItems 1.1.3
mod_noBiomesX 1.2.3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 422dda33 --------
Generated 3/21/12 9:38 PM
Minecraft: Minecraft 1.2.3
OS: Windows XP (x86) version 5.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.8.3
OpenGL: Mirage Graphics3 version 1.5.0, SiS
java.lang.NoSuchMethodError: akv.getSaveFolder()Ljava/lang/String;
at ahu.a(AnvilSaveHandler.java:21)
at wz.d(World.java:499)
at wz.<init>(World.java:333)
at wz.<init>(World.java:266)
at net.minecraft.client.Minecraft.a(Minecraft.java:1947)
at nbxlite.GuiCreateWorld2.a(GuiCreateWorld2.java:274)
at vl.a(SourceFile:68)
at nbxlite.GuiCreateWorld2.a(GuiCreateWorld2.java:390)
at vl.f(SourceFile:116)
at vl.i(SourceFile:104)
at net.minecraft.client.Minecraft.k(Minecraft.java:1584)
at net.minecraft.client.Minecraft.x(Minecraft.java:842)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d4fb1ac8 ----------
Mods loaded: 14
ModLoader 1.2.3
mod_ModLoaderMp 1.2.3v3
mod_MinecraftForge 1.4.1.59
mod_GuiApiTWLExamples 1.0
mod_GuiApiBasicExample 1.1
mod_GuiApiIntermediateExample 1.0
mod_GuiApiItemTickExample 1.0
mod_4096IDs version 1.0.1 for MC 1.2.3
mod_Somnia v21 [1.2.3]
mod_ReiMinimap v3.0_03 [1.2.3]
mod_cars 1.0.0
mod_ingameInfo 1.2.3.c modified by bspkrs
mod_NotEnoughItems 1.1.3
mod_noBiomesX 1.2.3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 422dda33 --------
Generated 3/21/12 9:38 PM
Minecraft: Minecraft 1.2.3
OS: Windows XP (x86) version 5.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.8.3
OpenGL: Mirage Graphics3 version 1.5.0, SiS
java.lang.NoSuchMethodError: akv.getSaveFolder()Ljava/lang/String;
at ahu.a(AnvilSaveHandler.java:21)
at wz.d(World.java:499)
at wz.<init>(World.java:333)
at wz.<init>(World.java:266)
at net.minecraft.client.Minecraft.a(Minecraft.java:1947)
at nbxlite.GuiCreateWorld2.a(GuiCreateWorld2.java:274)
at vl.a(SourceFile:68)
at nbxlite.GuiCreateWorld2.a(GuiCreateWorld2.java:390)
at vl.f(SourceFile:116)
at vl.i(SourceFile:104)
at net.minecraft.client.Minecraft.k(Minecraft.java:1584)
at net.minecraft.client.Minecraft.x(Minecraft.java:842)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d4fb1ac8 ----------
I didn't modify AnvilSaveHandler class, and I don't have any getSaveFolder calls. So it doesn't seem to be my bug.
Just tried 1.2.3 Forge and Nbxlite. Minecraft is starting but when i load/create a wrold the game gives a blaack screen error.
Hmm, found error and fixed it. However, log doesn't say ANYTHING about WorldProvider class, so I had to search for method in Forge sources.
Edit: Damn, it's abstract! Made it normal. I don't know how well it will work, but I'll not modify every world provider for this.
Edit2: I'll add to GUI button for already implemented "New ores" option and release it.
can you also add an option for old animal spawning
I added it about 15 versions ago. Did you look into config file?
However, I didn't enable it in finite worlds... But I don't think it's necessary, as you can't go outside of finite world to get new animals, and they just respawn very rarely.
I know that but I mean to be able to configure it in the GUI, like creating a world with 1.2.3 generation and 1.7.3 and earlier mob spawning, I think that´s not configurable yet, is it ?
There is just no place for new button.
And I don't think that it's worth it.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
So I can use it for the new version?
Also, I'm waiting for my old fire and tool durability *rageface*
Just kidding But again would be awesome!
BTW you should change the title too 1.2.4 then ^^
No, you can't.
I meant that 1.2.4 doesn't contain any major improvements to update. Personally I now comfortably play my 256x256 Indev Woods island hardcore map and see no reason to update client.
I will update it, but only when ModLoaderMp will be released.
And even ModLoader is not updated for 1.2.4 yet.
//btw there is HUGE cave system. I already explored very large cave, and I still hear mob sounds and cave ambience absolutely everywhere.
First: It's just different textures. They all act same, but don't stack with each other.
Second: Again: They are probably same as normal sandstone, but don't stack with it.
Birch planks are ugly because of low contrast.
Others are not very different from regular planks.
Sandstone: The one with creeper face is nice, but it's purely decorative.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
No Ö_Ö
These are normal textures =P
But nice little housie
They are normal, but are very nicely darkened because of less skylight.
And house is default, just with small modifications. (door, torches near door and on top, crafting table, 2 furnaces, bed, large chest, 2 wolves and 2 paintings inside):)
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
Exactly, now my tree farm makes semen colored wooden planks instead of normal ones.
Everything else really doesn't suprise me. So what we can make different wooden planks now? So what we can makes more sandstone blocks now. The only thing I really liked were the new multiplayer chat options. In my opinion, they should've just released it as a snapshot, not a full release.
Sigh, need to get to work on my texture pack again and make the new textures.
the old survival is so stupid, BUT I DONT GIVE A SH*T DOWNLOADING RIGHT NOW! just for this:
(A quote that shows OldSurvival removes bow charging, bow durability, and make animals not flee when damaged.)
Can we have Forge compatibility? Please?
Updates at twitter: https://twitter.com/luacs1998
However, there are some crashes.
Updates at twitter: https://twitter.com/luacs1998
Edit: Damn, it's abstract! Made it normal. I don't know how well it will work, but I'll not modify every world provider for this.
Edit2: I'll add to GUI button for already implemented "New ores" option and release it.
https://github.com/Exalm/Minecraft-mods/raw/master/bin/NBXlite-1.2.3-r39.zip
Added option to generate new ores in old worlds (Button in GUI for client, property for server)
Fixed one Forge crash
Some code cleanups
I added it about 15 versions ago. Did you look into config file?
However, I didn't enable it in finite worlds... But I don't think it's necessary, as you can't go outside of finite world to get new animals, and they just respawn very rarely.
And I don't think that it's worth it.
There goes my mods.
I meant that 1.2.4 doesn't contain any major improvements to update. Personally I now comfortably play my 256x256 Indev Woods island hardcore map and see no reason to update client.
I will update it, but only when ModLoaderMp will be released.
And even ModLoader is not updated for 1.2.4 yet.
//btw there is HUGE cave system. I already explored very large cave, and I still hear mob sounds and cave ambience absolutely everywhere.
Second: Again: They are probably same as normal sandstone, but don't stack with it.
Others are not very different from regular planks.
Sandstone: The one with creeper face is nice, but it's purely decorative.
And house is default, just with small modifications. (door, torches near door and on top, crafting table, 2 furnaces, bed, large chest, 2 wolves and 2 paintings inside):)
http://www.minecraftforum.net/topic/927912-block-transmuter/
Nice mods, btw! (I love the piston dupe, its the best bug ever!)
thanks to LucasAntunes998 for making this banner!
Exactly, now my tree farm makes semen colored wooden planks instead of normal ones.
Everything else really doesn't suprise me. So what we can make different wooden planks now? So what we can makes more sandstone blocks now. The only thing I really liked were the new multiplayer chat options. In my opinion, they should've just released it as a snapshot, not a full release.
Sigh, need to get to work on my texture pack again and make the new textures.
Um, there is a configuration you know