Exalm, does nbxlite come with a built in ClassicLight mod?
Edit: The big fences are a lot glitchy. Their collision boxes wobble side to side and dissapear when you are destroying it. Can you please fix the glitchy fences? Also, can you add an option whether fences could connect to other blocks or not? Thanks.
Currently using MagicLauncher, NBXLite, Old Days and Optifine all together without issues, loving it
When I just put Optifine, Modloader, ModloaderMP, and OldDays into the minecraft.jar it works fine but when I try and do it with the MagicLauncher it gives me errors. x.x
PLEASE PUT the old cobblestone texture
u may be thinking what are u talking about but examine the new cobblestone
and the old cobblestone nottice that the lines are much darker and i liked it better that way
i have tried eeverything i could think of to make it darker changing the light to moody
fancy to fast and smooth lighting toggleing and i still cant make the lines darker
could u please add that
PROOF THAT THIS IS NOT A NOOB COMMENT
i found this on the minecraft wiki
History: cobblestone started out with this texture (cant paste a pic) which looks very similar
to the pre-beta 1.7 one but with less detail. In minecraft 1.7 the texture was chaned from this
(again cant post a pic) to the current one that is lighter and a little smoother
Exalm, does nbxlite come with a built in ClassicLight mod?
Edit: The big fences are a lot glitchy. Their collision boxes wobble side to side and dissapear when you are destroying it. Can you please fix the glitchy fences? Also, can you add an option whether fences could connect to other blocks or not? Thanks.
ClassicLight. Yes, but old version (From NBX) with fixed The End light level. I included it because it was required for themes. Now normal light supports themes too, but I can't just remove it because of incompatibility with normal CL.
Fences: Hmm, weird. It worked when I tested it.
Connection: Ok, then I'll rename big fences to old fences and also disable connection for them.
PLEASE PUT the old cobblestone texture
u may be thinking what are u talking about but examine the new cobblestone
and the old cobblestone nottice that the lines are much darker and i liked it better that way
i have tried eeverything i could think of to make it darker changing the light to moody
fancy to fast and smooth lighting toggleing and i still cant make the lines darker
could u please add that
PROOF THAT THIS IS NOT A NOOB COMMENT
i found this on the minecraft wiki
History: cobblestone started out with this texture (cant paste a pic) which looks very similar
to the pre-beta 1.7 one but with less detail. In minecraft 1.7 the texture was chaned from this
(again cant post a pic) to the current one that is lighter and a little smoother
OMG. It. Can. Be. Changed. With. Every. Texture. Pack.
And every single nostalgia texture pack contains it.
If I want to set up a server with NBXlite and OldDays, do the clients need NBXlite and OldDays or just OldDays?
I ask this because the NBXlite seems to have to do with the map so I just wasn't sure if the client needs it too for servers.
If I want to set up a server with NBXlite and OldDays, do the clients need NBXlite and OldDays or just OldDays?
I ask this because the NBXlite seems to have to do with the map so I just wasn't sure if the client needs it too for servers.
Client is not needed, but highly recommended.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
Very wrong grass/foliage colors, sky color, weather in wrong place etc.
But NBXlite would be on the server. Wouldn't that just be ok? xD
(I have a texture pack to fix all those colors and stuff) I just don't see why the weather would be all wrong if NBXlite is on the server but not on the clients.
But NBXlite would be on the server. Wouldn't that just be ok? xD
(I have a texture pack to fix all those colors and stuff) I just don't see why the weather would be all wrong if NBXlite is on the server but not on the clients.
Texture pack is not enough, as grass/foliagecolor.png is absolutely same.
Weather — clients will see falling snow/rain, but actual snow will be in other place. It's very bad. Vanilla client know nothing about oldbiomes, isn't it? It will show weather based on biomes, which are just ignored by old generators.
Also beta biomes need seed, but server doesn't send its seed anymore. With NBXlite it sends, but vanilla client will not read it.
Texture pack is not enough, as grass/foliagecolor.png is absolutely same.
Weather — clients will see falling snow/rain, but actual snow will be in other place. It's very bad. Vanilla client know nothing about oldbiomes, isn't it? It will show weather based on biomes, which are just ignored by old generators.
Also beta biomes need seed, but server doesn't send its seed anymore. With NBXlite it sends, but vanilla client will not read it.
Oh I see. Well then get this fully compatible with Optifine then. D=
I can't play Minecraft without Optifine and when I play with both NBXlite and Optifine, some chuncks are just invisible. ._.
Oh I see. Well then get this fully compatible with Optifine then. D=
I can't play Minecraft without Optifine and when I play with both NBXlite and Optifine, some chuncks are just invisible. ._.
It's impossible currently.
And I did some testing on some previous page and got no invisible chunks when installed Optifine after NBXlite,
It's impossible currently.
And I did some testing on some previous page and got no invisible chunks when installed Optifine after NBXlite,
Ok, I'll try it again right now and see if I get invisible chunks again.
Edit: Ok, tried it with MagicLauncher with mods...
Modloader
ModloaderMP
NBXlite
OldDays
Optifine
In that order. It loaded up just fine and I generated an Alpha Normal world. Everything looked ok. Then after about 5 seconds it went back to the "Saving chunks" screen and then gave me an error.
Mods loaded: 10
ModLoader 1.2.5
mod_ModLoaderMp 1.2.5v1
mod_noBiomesX 1.2.5
mod_OldDays 1.2.5
mod_OldDaysActions 1.2.5
mod_OldDaysBugs 1.2.5
mod_OldDaysEyecandy 1.2.5
mod_OldDaysGameplay 1.2.5
mod_OldDaysMobs 1.2.5
mod_InvTweaks 1.41b (1.2.4)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 6621501 --------
Generated 4/22/12 11:54 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics Family version 3.0.0 - Build 8.15.10.2353, Intel
java.lang.NoSuchFieldError: newai
at aaa.at(EntityCreature.java:303)
at acq.e(EntityLiving.java:1418)
at ajr.e(SourceFile:39)
at bc.e(EntityAnimal.java:42)
at acq.J_(EntityLiving.java:673)
at xd.a(World.java:2581)
at xd.f(World.java:2549)
at xd.n(World.java:2423)
at net.minecraft.client.Minecraft.k(SourceFile:1610)
at net.minecraft.client.Minecraft.x(SourceFile:719)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 9d39736e ----------
So I tried it the old fashion way of putting it into the minecraft.jar file. I put them in there in the same exact order and tried to load up the AlphaWorld. I got stuck on the "Saving chunks" screen and then it went black.
I don't know what's wrong. =(
Ok, I'll try it again right now and see if I get invisible chunks again.
Edit: Ok, tried it with MagicLauncher with mods...
Modloader
ModloaderMP
NBXlite
OldDays
Optifine
In that order. It loaded up just fine and I generated an Alpha Normal world. Everything looked ok. Then after about 5 seconds it went back to the "Saving chunks" screen and then gave me an error.
Mods loaded: 10
ModLoader 1.2.5
mod_ModLoaderMp 1.2.5v1
mod_noBiomesX 1.2.5
mod_OldDays 1.2.5
mod_OldDaysActions 1.2.5
mod_OldDaysBugs 1.2.5
mod_OldDaysEyecandy 1.2.5
mod_OldDaysGameplay 1.2.5
mod_OldDaysMobs 1.2.5
mod_InvTweaks 1.41b (1.2.4)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 6621501 --------
Generated 4/22/12 11:54 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics Family version 3.0.0 - Build 8.15.10.2353, Intel
java.lang.NoSuchFieldError: newai
at aaa.at(EntityCreature.java:303)
at acq.e(EntityLiving.java:1418)
at ajr.e(SourceFile:39)
at bc.e(EntityAnimal.java:42)
at acq.J_(EntityLiving.java:673)
at xd.a(World.java:2581)
at xd.f(World.java:2549)
at xd.n(World.java:2423)
at net.minecraft.client.Minecraft.k(SourceFile:1610)
at net.minecraft.client.Minecraft.x(SourceFile:719)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 9d39736e ----------
So I tried it the old fashion way of putting it into the minecraft.jar file. I put them in there in the same exact order and tried to load up the AlphaWorld. I got stuck on the "Saving chunks" screen and then it went black.
I don't know what's wrong. =(
Use the class I posted yesterday, and install it before OldDays, but after NBXlite.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
Edit: The big fences are a lot glitchy. Their collision boxes wobble side to side and dissapear when you are destroying it. Can you please fix the glitchy fences? Also, can you add an option whether fences could connect to other blocks or not? Thanks.
When I just put Optifine, Modloader, ModloaderMP, and OldDays into the minecraft.jar it works fine but when I try and do it with the MagicLauncher it gives me errors. x.x
I'm pretty sure it does come with the old spawning.
u may be thinking what are u talking about but examine the new cobblestone
and the old cobblestone nottice that the lines are much darker and i liked it better that way
i have tried eeverything i could think of to make it darker changing the light to moody
fancy to fast and smooth lighting toggleing and i still cant make the lines darker
could u please add that
PROOF THAT THIS IS NOT A NOOB COMMENT
i found this on the minecraft wiki
History: cobblestone started out with this texture (cant paste a pic) which looks very similar
to the pre-beta 1.7 one but with less detail. In minecraft 1.7 the texture was chaned from this
(again cant post a pic) to the current one that is lighter and a little smoother
It's not just you, but it _was_in_old_versions_.
I use them with MCPatcher.
Fences: Hmm, weird. It worked when I tested it.
Connection: Ok, then I'll rename big fences to old fences and also disable connection for them.
1.7.3 for all Beta (and Alpha 1.2.0) worlds, 1.1.2_01 for all older worlds.
OMG. It. Can. Be. Changed. With. Every. Texture. Pack.
And every single nostalgia texture pack contains it.
I ask this because the NBXlite seems to have to do with the map so I just wasn't sure if the client needs it too for servers.
What would happen if I didn't put NBXlite into the client? (I'm going to have OldDays in the client though)
But NBXlite would be on the server. Wouldn't that just be ok? xD
(I have a texture pack to fix all those colors and stuff) I just don't see why the weather would be all wrong if NBXlite is on the server but not on the clients.
Weather — clients will see falling snow/rain, but actual snow will be in other place. It's very bad. Vanilla client know nothing about oldbiomes, isn't it? It will show weather based on biomes, which are just ignored by old generators.
Also beta biomes need seed, but server doesn't send its seed anymore. With NBXlite it sends, but vanilla client will not read it.
Oh I see. Well then get this fully compatible with Optifine then. D=
I can't play Minecraft without Optifine and when I play with both NBXlite and Optifine, some chuncks are just invisible. ._.
And I did some testing on some previous page and got no invisible chunks when installed Optifine after NBXlite,
Ok, I'll try it again right now and see if I get invisible chunks again.
Edit: Ok, tried it with MagicLauncher with mods...
Modloader
ModloaderMP
NBXlite
OldDays
Optifine
In that order. It loaded up just fine and I generated an Alpha Normal world. Everything looked ok. Then after about 5 seconds it went back to the "Saving chunks" screen and then gave me an error.
So I tried it the old fashion way of putting it into the minecraft.jar file. I put them in there in the same exact order and tried to load up the AlphaWorld. I got stuck on the "Saving chunks" screen and then it went black.
I don't know what's wrong. =(
That didn't work. Same thing happens. Does it matter what kind of Optifine I'm using? I'm using "OptiFine HD A2 Smooth" (OptiFine 1.2.5_HD_S_A2)
So you installed NBXlite, Optifine, OldDays and class I posted and it didn't work?
It worked for me, weird.