Exalm, i like that the entire world on the classic and indev generator loads the entire world, but it makes finite worlds lag because its too much for my laptop, so could you add an option to turn it off? (But I still want to use far render distance)
Also, in spc 3.2.2, you didn't need to use a slash to get a command working, but in your version (sspc) you need the slash, could you make it so you don't need the slash?
And this is just a personal preference, but could you add the /roll command to sspc?
The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
You need to add the slash because it'll interfere with the chat (even though you don't really need it in SSP).
I mean I wanted to resemble spc 3.2.2 EXACTLY
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The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
Can you bring back the feature to super punch mobs from millions of miles away in creative mode from 1.8.1?
Isn't it alredy added or in the to-do list? Also, Exalm did you looked at my question about the /atlantis command (don't quite have the time to look for the next 50 pages)
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If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
Hey, Exalm. The new snapshot rolled out today, and they nerfed BoneMeal. If they keep the nerf(dumbest nerf ever), will you implement it's old function into OldDays(where it grows plants instantly with only one)?
Exalm, i like that the entire world on the classic and indev generator loads the entire world, but it makes finite worlds lag because its too much for my laptop, so could you add an option to turn it off? (But I still want to use far render distance)
Also, in spc 3.2.2, you didn't need to use a slash to get a command working, but in your version (sspc) you need the slash, could you make it so you don't need the slash?
And this is just a personal preference, but could you add the /roll command to sspc?
1. Hmm, do you use 512x512 finite worlds? Otherwise it would lag less since the world is smaller than/equal to the usual render distance.
2. As Waylon8tor said, it would interfere with chat, and, much more importantly, it would interfere with the default commands.
Isn't it alredy added or in the to-do list? Also, Exalm did you looked at my question about the /atlantis command (don't quite have the time to look for the next 50 pages)
1. No, it's not in the todo list. But I think I will implement it.
2. I think Simo had a good reason to disable it, so I'm a bit afraid to enable it.
It is in the code though, so I can uncomment it.
Hey, Exalm. The new snapshot rolled out today, and they nerfed BoneMeal. If they keep the nerf(dumbest nerf ever), will you implement it's old function into OldDays(where it grows plants instantly with only one)?
1. Hmm, do you use 512x512 finite worlds? Otherwise it would lag less since the world is smaller than/equal to the usual render distance.
Well, I want the most out of every finite map
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The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
I didn't remove that class because it will be modified again soon.
1.Exalm kannst du das alte crying Obsidian wieder einfügen?
2.Früher wenn man eine Alpha welt in die beta geupdatet hat, wurden die bäume dunkeler, und teilweise mit birken und tannen blättern ersetzt, kannst du dies zu "bugs" hinzufügen?
1.Exalm kannst du das alte crying Obsidian wieder einfügen?
2.Früher wenn man eine Alpha welt in die beta geupdatet hat, wurden die bäume dunkeler, und teilweise mit birken und tannen blättern ersetzt, kannst du dies zu "bugs" hinzufügen?
1. It was never in game.
2. You mean the messed up leaves? It's nearly impossible to "toggle". It's conversion bug, and it happens because of different metadata usage since Beta 1.2.
1. It was never in game.
2. You mean the messed up leaves? It's nearly impossible to "toggle". It's conversion bug, and it happens because of different metadata usage since Beta 1.2.
1.Ich meine das der block in der beta 1.4 drin war, jedenfalls in der terrain.png
2.Ja, den bug meine ich.:D
1. It was just a texture Jeb left there as a secret.
2. They are caused by exactly the same thing, so if they will be fixed, they all will be fixed.
1.ok
2.:(
3.Die wolken sind nicht durchsichtig, ist das absicht?
4.Bei dem alten mobspawning (alpha - Unbekannte beta) konnten die tiere nicht in der nacht spawnen, in dem 1.7.3 lighting schon.
Deswegen sind immer so viele tiere in der nacht bei lavaseen oder bei fackeln gespawnt, kannst du das wieder einfügen?
1.ok
2.:(
3.Die wolken sind nicht durchsichtig, ist das absicht?
4.Bei dem alten mobspawning (alpha - Unbekannte beta) konnten die tiere nicht in der nacht spawnen, in dem 1.7.3 lighting schon.
Deswegen sind immer so viele tiere in der nacht bei lavaseen oder bei fackeln gespawnt, kannst du das wieder einfügen?
3. Yep. But I still fixed that in the dev version.
4. IDK why it's different. In theory it should be exactly same.
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My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
Forgive me if these have been mentioned before, but I have a few things I'm curious about. After playing for a while, I've noticed a few different things. First, fireworks don't make the crackling noise they normally would after exploding. I have tested this both in the preset I've made as well as the vanilla 1.4 preset. The other issue I've come across is that I've played fairly long sessions with this mod and have yet to hear it play an in-game song. I might just not be waiting long enough but it sure seems like it's just not playing them at all. I've looked through the in-game "h" menu as well as all the config files and haven't been able to find anything on these, so any help would be appreciated. :3 And of course great work with this mod.
I'm pretty sure
On my laptop and new PC
Hey everyone, I'm back!
Woah woah!
Also, in spc 3.2.2, you didn't need to use a slash to get a command working, but in your version (sspc) you need the slash, could you make it so you don't need the slash?
And this is just a personal preference, but could you add the /roll command to sspc?
The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
I mean I wanted to resemble spc 3.2.2 EXACTLY
The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
Isn't it alredy added or in the to-do list? Also, Exalm did you looked at my question about the /atlantis command (don't quite have the time to look for the next 50 pages)
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
2. As Waylon8tor said, it would interfere with chat, and, much more importantly, it would interfere with the default commands.
1. No, it's not in the todo list. But I think I will implement it.
2. I think Simo had a good reason to disable it, so I'm a bit afraid to enable it.
It is in the code though, so I can uncomment it.
OK.
So it's just another thing to fix in decompiled sources. (MCP applies the patch automatically, I just update the JAD patch for the newer versions.)
Unless JAD will crash (I doubt that it will, it will more probably output some invalid code), it can be easily solved.
Well, I want the most out of every finite map
The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
1.Exalm kannst du das alte crying Obsidian wieder einfügen?
2.Früher wenn man eine Alpha welt in die beta geupdatet hat, wurden die bäume dunkeler, und teilweise mit birken und tannen blättern ersetzt, kannst du dies zu "bugs" hinzufügen?
2. You mean the messed up leaves? It's nearly impossible to "toggle". It's conversion bug, and it happens because of different metadata usage since Beta 1.2.
1.Ich meine das der block in der beta 1.4 drin war, jedenfalls in der terrain.png
2.Ja, den bug meine ich.:D
2.Und wenn es möglich ist, bitte auch das keine Tropenblätter in den bäumen sind.
2. They are caused by exactly the same thing, so if they will be fixed, they all will be fixed.
1.ok
2.:(
3.Die wolken sind nicht durchsichtig, ist das absicht?
4.Bei dem alten mobspawning (alpha - Unbekannte beta) konnten die tiere nicht in der nacht spawnen, in dem 1.7.3 lighting schon.
Deswegen sind immer so viele tiere in der nacht bei lavaseen oder bei fackeln gespawnt, kannst du das wieder einfügen?
4. IDK why it's different. In theory it should be exactly same.