Barley has the same problem as I saw with crops in millenaire, the seeds (which seem to have no sprite) when used to plant, will reappear in the same slot you used them from when you try to put something else in that same slot, and the planted crops don't grow and disappear when you leave minecraft.
The infinipack doesn't have the world tweaks in it.
It is a real pain to use treecapitator (or timber) with this mod. I mean I figured out the pattern so I know how to put the ID numbers in for it, but it is still 833 numbers to put in and that's if I didn't miss anything. So I gave up and just decided not to use them with this mod. If only you could the numbers in these config files using ranges (like 15183-15250), then it would be worth it
GamingNerddotCom: that sounds like an issue with Forestry, honestly. If you have to remove every one of my worldgen mods for it to work properly then it's definitely not something I'm doing. Possible solutions include updating Forge, updating OptiFine (That version is buggy), or updating Forestry.
Forestry bothers me on quite a few levels. It seems to be coded somewhat poorly, in that any random mod can break minecraft with it installed, and the magic tree gathering is weird. I wouldn't mind playing with just the bees, but you need the whole mod for those.
Looks like optifine was the issue. Didn't notice I missed an update. Hard to keep track with 100+ mods installed! Installed D4 and loads up fine.
Really look forward to playing more with this mod.
The Meaning of Life, the Universe, and Everything.
Hey mDiyo, great to see you back in the modding world!
I noticed you were talking about wanting to make a background music mod... This got me wondering.
Back in 1.2.5, (and several versions before that too) I had a mod, More Music Discs, which allowed the user to create sets of custom music discs, recipes and all, via configuration files and music folders I called 'albums', as well as a Portable Disc Player, which could play music discs in the inventory at random, either looping after finishing or when right-clicked. The 1.3.2. update forced me to abandon it, due to me never working with advanced SMP or GUIs before and having everything come out buggy.
I have given up on trying to update it for now, but seeing that you're back to making anything and everything, I was wondering if you would like to give it a shot. If you're interested I can give you what little code I have (I ruined my 1.2.5. code by trying to mess around with NBT data and GUIs, but I have half-working 1.3.2 code), and you have full permission to do whatever you feel like doing with it.
If you're not interested, then I still wish you the best of luck working with InfiCraft again. I loved Orizon's stone layering and marble back in 1.2.5, and InfiBlocks, too. It was a sad day for me when you stopped modding. I can't wait for everything to be fully functional again.
Another question. Spawn rarity and spawn density. If I want less, do I increase the numbers or decrease them? It's not made too clear and while logic states higher numbers mean more spawns, some of the default numbers throw me off.
Hi there, if anyone doesn't like this post, ask me to remove it, but I Have decided to help some people out from wasting there precious time trying to make InfiCraft and TehKrush's Timber mod compatible so I decided to do it for you. Just take the text file and put into your config folder, and you are ready to go.
using an infi-tool in adventure mode causes this client crash
Minecraft has crashed!
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to E:\multimc\instances\Pixelmon 1.4.5\minecraft\crash-reports\crash-2012-12-05_03.43.35-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 6c4a87bd --------
Full report at:
Please show that file to Mojang, NOT just this screen!
Generated 12/5/12 3:43 AM
-- Head --
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4b8784fe ----------
The 2x2 mod has given me all kinds of problems. Hopefully that's the last of them besides the weird dagger rendering problems. Today I'm investigating Hunger Tweaks, again trying to freeze mobs, and a few other things.
yannymishchuk: Your config file is missing all of the axes in between. There should be around 900 if you include mattocks and hatchets.
danky: I'd forgotten all about adventure mode. I'll have to do some testing with it later.
Charly_Dj: It's the mod's fault. Still slogging through updates so I've been ignoring server testing for the most part.
Ugh with the corruptor bug. I thought I fixed that; do you have the latest version?
i found a missing texture i think x3. when i throw the daggers i see a flying fliping white square :3p
Rollback Post to RevisionRollBack
I can see what you see not, vision milky then eyes rot.When you turn they will be gone, whispering there hidden song.Then you see what can not be, shadows move where a light should be.Out of darkness, out of mind, cast down into the halls of the blind.
Today I'm going to look at a bunch of details across all the mods. Things like recipes, block placement, inventory morphing, and trees in general. I'll be leaving over the weekend, so today will be the last update for a few days.
Updates do get boring, so I've started on some specialized display blocks. A little mod with tool racks, armor stands, and pedestals will be released when it's done.
nachtmahr66: I hear thrown daggers in general are broken. That's probably going to take a whole day on its own.
I downloaded all of the InfiTools and InfiBlocks mods (And it is AWESOME ), but when I use a different texture pack that changes the looks of the tools, they stay 16x. Help please? And wheres the download for Hunger Tweaks?