:biggrin.gif:! It works, thanks. I personally think you should do something 'bout that in the next update. But, whatever. 8D Is it suppose to take a training treat though, cause I still have 8 left.
:biggrin.gif:! It works, thanks. I personally think you should do something 'bout that in the next update. But, whatever. 8D Is it suppose to take a training treat though, cause I still have 8 left.
Hmm, now it's not taking any of the items used to make it like, blackpelt or any other ones. i:
Is little smoke or hearts popping up out of your wolf, or does it sit down and stand up? Or perhaps, did you reach the level cap for that certain power you're trying to upgrade?
Also, I've discovered a few bugs... Apparently Wander mode doesn't work anymore, and, yet again, you can't attack or right click while riding your wolf. If I were lazy, I'd chock up the latter to balancing, but no, I want people to be able to shoot things while riding. I'm gonna try and see if I can work this out. The problem is that's how I keep the player from suffocating in blocks when you jump up, so you don't move into the ceiling.
Alright, I'll get to working on the bugs tomorrow, when I'm feeling less out of it. I'm simply in no condition to do much of anything programming-related at the moment, I'm really tired.
Okay, I guess my loopy states have their advantages. I just came up with a killer idea.
What if I let people TOGGLE whether your dog has an anti-suffocation bounding box or a combat-suited bounding box?
Maybe if you hold down a button, it shrinks the bounding box temporarily to let you shoot stuff. That could work, I just need to think of a convenient button...
Any suggestions? Something that wouldn't be too awkward to hold down in order to use items while riding your wolf mount?
Okay, I guess my loopy states have their advantages. I just came up with a killer idea.
What if I let people TOGGLE whether your dog has an anti-suffocation bounding box or a combat-suited bounding box?
Maybe if you hold down a button, it shrinks the bounding box temporarily to let you shoot stuff. That could work, I just need to think of a convenient button...
Any suggestions? Something that wouldn't be too awkward to hold down in order to use items while riding your wolf mount?
Make it customize-able so it wont interfere with other mods bound keys. Either that or L-shift wouldn't be bad but that's just an idea idk if it can be bound to that since its already bound in game for sneak.
Make it customize-able so it wont interfere with other mods bound keys. Either that or L-shift wouldn't be bad but that's just an idea idk if it can be bound to that since its already bound in game for sneak.
Oh it could work fine with sneak. All it would do is check for that key being held, and if it is, the bounding box shrinks.
In fact, I think the shift key would work quite well...
Right, the Wandering mode issue is vastly more complicated than I thought. It looks like I'm going to have to rebuild the wandering AI from scratch and not call the super function. PAIN.
On the plus side, this means I can any changes I like to the wandering AI, and possibly make doggies actually play with eachother!
...This would probably be a fairly large project however. Should I save it for the next update and focus on bringing the current version to multiplayer, or do you guys want wander mode really badly?
Either way I'll be sure to implement the toggleable bounding box for wolf mounts tomorrow.
...This is one of those times where I despise java. Lemme phrase my situation in terms of a rage comic:
Me: Oops, looks like calling the super class entitywolf overrides the wandering function entirely! Maybe I should go up one more level.
Java: Sorry, that's not possible. If you want to use the time-saving super function, it's all or nothing.
Me: What, so I'm supposed to take the relevant code from ALL FOUR CLASS FILES BEFORE IT AND COMPILE IT TOGETHER?
Java: That, or just not extend entitywolf.
Me: but I HAVE to extend entitywolf, or dogs won't respond to you getting attacked!
Java: Why not just edit the base class then?
Me: FUUUUUUUUUUUUUUUU-
This is absolute ********. Looks like there's no way around it, I have to do the custom wandering mode AI. That'll take way longer than the window I have, and I know you guys want multiplayer, so Wandering mode looks like it's gone for a little while. Sorry.
I WILL be implementing the toggleable mount size, as I said, post-haste, but I don't have time to implement the wandering mode without delaying the SMP version, and that honestly sounds like a rather petty reason to do that.
Right, the Wandering mode issue is vastly more complicated than I thought. It looks like I'm going to have to rebuild the wandering AI from scratch and not call the super function. PAIN.
On the plus side, this means I can any changes I like to the wandering AI, and possibly make doggies actually play with eachother!
...This would probably be a fairly large project however. Should I save it for the next update and focus on bringing the current version to multiplayer, or do you guys want wander mode really badly?
Either way I'll be sure to implement the toggleable bounding box for wolf mounts tomorrow.
Can you also make it so they have to drink water or they will die. And make them well..... Take a crap...
Rollback Post to RevisionRollBack
When life gives you lemons, Throw them on the ground and go make apple juice instead.
Are you quite sure? There's no visual difference whatsoever between DTDoggies and Wolves. Right click on him with a stick, does the GUI come up?
Nope, not supposed to consume it.
Is little smoke or hearts popping up out of your wolf, or does it sit down and stand up? Or perhaps, did you reach the level cap for that certain power you're trying to upgrade?
I'm not too sure why that is. Raust?
Do you have training treats in your inventory?
no problem!
What if I let people TOGGLE whether your dog has an anti-suffocation bounding box or a combat-suited bounding box?
Maybe if you hold down a button, it shrinks the bounding box temporarily to let you shoot stuff. That could work, I just need to think of a convenient button...
Any suggestions? Something that wouldn't be too awkward to hold down in order to use items while riding your wolf mount?
Make it customize-able so it wont interfere with other mods bound keys. Either that or L-shift wouldn't be bad but that's just an idea idk if it can be bound to that since its already bound in game for sneak.
Oh it could work fine with sneak. All it would do is check for that key being held, and if it is, the bounding box shrinks.
In fact, I think the shift key would work quite well...
On the plus side, this means I can any changes I like to the wandering AI, and possibly make doggies actually play with eachother!
...This would probably be a fairly large project however. Should I save it for the next update and focus on bringing the current version to multiplayer, or do you guys want wander mode really badly?
Either way I'll be sure to implement the toggleable bounding box for wolf mounts tomorrow.
Me: Oops, looks like calling the super class entitywolf overrides the wandering function entirely! Maybe I should go up one more level.
Java: Sorry, that's not possible. If you want to use the time-saving super function, it's all or nothing.
Me: What, so I'm supposed to take the relevant code from ALL FOUR CLASS FILES BEFORE IT AND COMPILE IT TOGETHER?
Java: That, or just not extend entitywolf.
Me: but I HAVE to extend entitywolf, or dogs won't respond to you getting attacked!
Java: Why not just edit the base class then?
Me: FUUUUUUUUUUUUUUUU-
This is absolute ********. Looks like there's no way around it, I have to do the custom wandering mode AI. That'll take way longer than the window I have, and I know you guys want multiplayer, so Wandering mode looks like it's gone for a little while. Sorry.
I WILL be implementing the toggleable mount size, as I said, post-haste, but I don't have time to implement the wandering mode without delaying the SMP version, and that honestly sounds like a rather petty reason to do that.
Can you also make it so they have to drink water or they will die. And make them well..... Take a crap...
...Are you joking?