i just want to say make it so you can carry them or they teleport to you. im trying to get my bulbasaur up a hill but he keeps on going back down. great mod though
I think someone needs to make a mod that extends the Range of possible Mob ID's, as well as allowing the client to have more than the current amount of mobs in it. Just so we can get all 151 in without having to break it all apart.
I think someone needs to make a mod that extends the Range of possible Mob ID's, as well as allowing the client to have more than the current amount of mobs in it. Just so we can get all 151 in without having to break it all apart.
They don't all have to be present at one time though, so you could have like 20 mobs here, you walk a bit, they despawn and 20 new mobs appear
Just a quick update, this mod is compatible with the aether mod. not tried to take a pokemon into the aether or nether yet but I'll try it now and let you all know.
Pokemobs just stay where they were when you enter the nether/aether
Last night i was thinking of some ideas and i got a few.
Achievements:
I choose you!:Catch your first pokemob.
Time for a Upgrade:Have a pokemob level up.
IT'S OVER 9000!!!:Level a pokemon up to lv.100.
Brute Strength isnt always needed:Defeat Bruno.
Like a Champ:Defeat Gary at the Indigo Plateau
Suggestions:
If you have 6 pokemobs and you catch a 7th it goes in to your inventory and you cant switch it out with your current party. But if you go to a pokechest you can store all of your pokemobs and or switch between them and stuff.
When you enter a battle the selected pokemob you are using has moves and they pop up over your inventory or your pokemob holder thing (seperate hot bar for the pokemobs.) and when you enter a battle your reg. inventory is not avaible. But you are able to click a bag button and you can use your potions or berries.
And you dont get moves by just leveling up. Say i have a lv32 Charmeleon then i want to get him flamethrower because he just got to the level he needed. But you should have to spend say 12 exp points.
Looks great from the front, but maybe a pic at a different angle would help.
I think it's really good!
Click the banner to check out the pokemobs mod!
Still good!
Thats better, nice texture too!
They don't all have to be present at one time though, so you could have like 20 mobs here, you walk a bit, they despawn and 20 new mobs appear
Caves
Sky (100+)
Snow
Mountain (75-99)
Grassy
Water (Same sort of spawn as Squid)
Certain Requirements (Like a totem or token or structure)
Etc...
It could divide the spawn rate enough for the client to handle?
I spent the last hour looking through comments and come up with a list of models:
Already in the mod: (Obvious)
Bulbasaur
Squirtle
Charmander
Community Created models (textures included)
Caterpie
Dugtrio
Mewtwo
Charmeleon
Magnemite
Magnetron
Pikachu
Shellder
Slowbro
Poliwag
Geodude
Mew
Oddish
Voltorb
Diglett
Butterfree
Thats 16 made by the community, 19 total assuming all are accepted. A good start, but still a journey to 151.
Pokemobs just stay where they were when you enter the nether/aether
That's what I had in mind. Comments?
It already is released
Achievements:
I choose you!:Catch your first pokemob.
Time for a Upgrade:Have a pokemob level up.
IT'S OVER 9000!!!:Level a pokemon up to lv.100.
Brute Strength isnt always needed:Defeat Bruno.
Like a Champ:Defeat Gary at the Indigo Plateau
Suggestions:
If you have 6 pokemobs and you catch a 7th it goes in to your inventory and you cant switch it out with your current party. But if you go to a pokechest you can store all of your pokemobs and or switch between them and stuff.
When you enter a battle the selected pokemob you are using has moves and they pop up over your inventory or your pokemob holder thing (seperate hot bar for the pokemobs.) and when you enter a battle your reg. inventory is not avaible. But you are able to click a bag button and you can use your potions or berries.
And you dont get moves by just leveling up. Say i have a lv32 Charmeleon then i want to get him flamethrower because he just got to the level he needed. But you should have to spend say 12 exp points.
Tell me what you think
Do you like it enough to get in the next update?
hey have you thought of implementing this mod http://www.minecraftforum.net/topic/473140-v173-pokeball-mod/ and using this mod in conglomeration with this map? http://www.minecraftforum.net/topic/297775-adv-pokemon-original-version-wip18000-downloads-need-builders/