Looks very interesting! Good luck getting this updated, and I hope you eventually implement a way to get the companions to stay in a place upon command. Perhaps some sort of staff of power created with the souls?
Looks very interesting! Good luck getting this updated, and I hope you eventually implement a way to get the companions to stay in a place upon command. Perhaps some sort of staff of power created with the souls?
Why don't you have both ^^ (when titans is updated )
Hmm, just like wolf, is that okay?
I thought about that, but my only concern is I'll have Titan and Golem temples everywhere! If they're rare and well spread out, then maybe I shall, especially if you give some sort of perk to people who download both- maybe some items that can be obtained only by combining stuff from both mods?
I also suggest you perhaps make a third mod download option that simply includes both of the Golems and the Titans in it for people who would like both.
If it's like the wolf, that'd work. I think you already have something like that for the Golems with right clicking on them, don't you? It would be even cooler if you could have a "roam" command in addition to the "stay" command in which the Golems/Titans would simply walk about in a 5 block radius from the spot of the command. Gives them a little more life when you want them hanging out at your base instead of being stiff as a statue! Maybe something to implement later on for both mods, although you seem to be having more additional features in the works for the Golem mods that will take up a lot of time.
i already made the golems to walk around in a radius of 17x17x17 blocks some1 suggested patrolling and i made it, i'll release it soon, and for titans, i'll update this to 1.2.5 first before adding new features so people can enjoy this sooner ;D
i already made the golems to walk around in a radius of 17x17x17 blocks some1 suggested patrolling and i made it, i'll release it soon, and for titans, i'll update this to 1.2.5 first before adding new features so people can enjoy this sooner ;D
Cool, I'll check them both out together in my test world and see how it meshes. As long as I can adjust rarity in both mods I think I should be able to spread them out enough.
Oh yeah! I remember this mod! The best mod of its time. Anyway, I'm a lot more skilled at texturing now, so if you need anything, just PM me (specifically PM me on Reddit (CDi-Fails is the username)). Hope this gets updated soon I'd love to see an addition with actual Gods.
and i'd love to see both my golems and titans in action
Heh, should the be hostile to each other or no? The golem temples I found were mostly isolated so I didn't see how they would interact with other hostile mobs, as they're obviously passive to Steve until he whacks one.
So i'm sorry modders who are going to update this mod for me
Thanks for all your help anyway
So THATS why it didn't work for me.
Will be keeping my eyes on this for sure.
Why don't you have both ^^ (when titans is updated :P)
Hmm, just like wolf, is that okay?
I thought about that, but my only concern is I'll have Titan and Golem temples everywhere! If they're rare and well spread out, then maybe I shall, especially if you give some sort of perk to people who download both- maybe some items that can be obtained only by combining stuff from both mods?
I also suggest you perhaps make a third mod download option that simply includes both of the Golems and the Titans in it for people who would like both.
If it's like the wolf, that'd work. I think you already have something like that for the Golems with right clicking on them, don't you? It would be even cooler if you could have a "roam" command in addition to the "stay" command in which the Golems/Titans would simply walk about in a 5 block radius from the spot of the command. Gives them a little more life when you want them hanging out at your base instead of being stiff as a statue! Maybe something to implement later on for both mods, although you seem to be having more additional features in the works for the Golem mods that will take up a lot of time.
Cool, I'll check them both out together in my test world and see how it meshes. As long as I can adjust rarity in both mods I think I should be able to spread them out enough.
Heh, should the be hostile to each other or no? The golem temples I found were mostly isolated so I didn't see how they would interact with other hostile mobs, as they're obviously passive to Steve until he whacks one.
http://www.minecraftforum.net/topic/985375-125grims-mods-updates/