Simple, yet amazing mods. I can't wait to see what you'll cook up next. I'm getting into the modding myself, having a little trouble getting started. :tongue.gif: Great job!
I got off my butt to test that HD thing, and I got a curious error
java.lang.ClassCastException: BlockCurtains cannot be cast to rw
at lm.d(Chunk.java:457)
at ew.b(SourceFile:54)
at dk.a(WorldRenderer.java:132)
at n.a(RenderGlobal.java:1056)
at px.a(EntityRenderer.java:557)
at px.b(EntityRenderer.java:434)
at EntityRendererProxy.b(EntityRendererProxy.java:14)
at net.minecraft.client.Minecraft.run(SourceFile:781)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d09fd0eb ----------
I'm messing around to see what I have to do to recreate it, will edit this post.
-edit-
So far the magic formula seems to be lining up 5 or more different coloured curtains in a row?
I got off my butt to test that HD thing, and I got a curious error
java.lang.ClassCastException: BlockCurtains cannot be cast to rw
at lm.d(Chunk.java:457)
at ew.b(SourceFile:54)
at dk.a(WorldRenderer.java:132)
at n.a(RenderGlobal.java:1056)
at px.a(EntityRenderer.java:557)
at px.b(EntityRenderer.java:434)
at EntityRendererProxy.b(EntityRendererProxy.java:14)
at net.minecraft.client.Minecraft.run(SourceFile:781)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d09fd0eb ----------
I'm messing around to see what I have to do to recreate it, will edit this post.
-edit-
So far the magic formula seems to be lining up 5 or more different coloured curtains in a row?
I'll have to test this later with just the curtains mod and the HD Patcher and see what's causing it. I don't see why it would try to cast an instance of my block class as (Block), though. Nowhere in the core Minecraft code does it do this (except in a couple recipe classes, completely unrelated).
Tried to recreate the error with a fresh jar, and no crashes. Must've been something to do with the mods I was using.
Also - experiment success! I shall shortly be making some kind of HD curtains.. maybe? xD
I installed the planks and bricks mod and I was wondering if it would be possible to have all the textures in the folder with the white ones..? Perhaps just as an option..?
Tried to recreate the error with a fresh jar, and no crashes. Must've been something to do with the mods I was using.
Also - experiment success! I shall shortly be making some kind of HD curtains.. maybe? xD
I installed the planks and bricks mod and I was wondering if it would be possible to have all the textures in the folder with the white ones..? Perhaps just as an option..?
First off, I'm glad to hear that the curtain texture resolution can easily be increased. I may add support for 32², 64², and 128² texture packs in the future.
Now, when you say "all of the textures in the same folder with the white ones", are you talking about the curtain textures and white plank/brick textures being in the same directory, the same .png, or are you asking for brick and plank textures of each colour? If it's the latter, you should know that I intentionally only made white textures and used colour overrides to more accurately match the wool colours. This also allowed me to save on sprite indices used.
First off, I'm glad to hear that the curtain texture resolution can easily be increased. I may add support for 32², 64², and 128² texture packs in the future.
Now, when you say "all of the textures in the same folder with the white ones", are you talking about the curtain textures and white plank/brick textures being in the same directory, the same .png, or are you asking for brick and plank textures of each colour? If it's the latter, you should know that I intentionally only made white textures and used colour overrides to more accurately match the wool colours. This also allowed me to save on sprite indices used.
I was talking about the white plank and brick textures, and I meant in the same directory, as I assumed the rest were hidden away somewhere out of easy editing range
However, I see you were too smart for me!
Yours is definitely the better way and thank you for explaining :smile.gif:
Hey, I've installed three of your mods. The gate, curtains and blocks. When I opened minecraft I got a black screen so I went back, cleared my minecraft and checked each mod I have on by one and the only mod that caused the black screen and close was the curtain mod.
Just thought I'd leave the comment to see if it is a known issue or if it's just me who is getting it. Everything else is working fine.
I'm unable to recreate this, I have no idea why you would be having this problem. Since you seem to be the only one with this problem, providing an error log for me is the only way I'll be able to help you.
I'm now much less appreciative of your mods :sad.gif:. The config file's logic is way beyond me, i tried to make this mod compatible with xie's farming mod by removing certain curtain blocks, and i set the color variation to 4, and removed 12 curtain blocks that i didn't like. However, when i got into the game i had 4 random curtain blocks, and not the ones i had chosen, i had 4 blocks that i had removed from the mod completely (atleast i thought i did).
Is there any way to fix this? Cuz i only use 4 curtain colors, and 12 extra block IDs for nothing is a HUGEEEE waste :L
Deciding which colour variants to be used was a little complicated, and I was planning on making this easier in future versions. As it stands, the ability to enable / disable certain curtains is really still in development. When you set the curtain variants to 4, it will only use the first 4 colour variants in AdvizeTextures.png. You'll need to modify the texture, replacing the first four colours (white, orange, magenta, light blue) with the colours of your choice. Unfortunately, the recipes for these curtains will still use white, orange, magenta, and light blue wool.
Luckily, I finally thought up a way to fix this while typing this up. I'm busy today and tomorrow, but you can expect an update before the end of the week.
Oh yeah, about the config being confusing... I used ModLoader's built in MLProp to create the config file and it likes to reorder everything in a confusing way.
You are... a genius.
.
Happy to help. Enjoy the mod(s) :smile.gif:
I'm messing around to see what I have to do to recreate it, will edit this post.
-edit-
So far the magic formula seems to be lining up 5 or more different coloured curtains in a row?
I'll have to test this later with just the curtains mod and the HD Patcher and see what's causing it. I don't see why it would try to cast an instance of my block class as (Block), though. Nowhere in the core Minecraft code does it do this (except in a couple recipe classes, completely unrelated).
Thanks, but what exactly do you mean when you say "hackish"?
Also - experiment success! I shall shortly be making some kind of HD curtains.. maybe? xD
I installed the planks and bricks mod and I was wondering if it would be possible to have all the textures in the folder with the white ones..? Perhaps just as an option..?
First off, I'm glad to hear that the curtain texture resolution can easily be increased. I may add support for 32², 64², and 128² texture packs in the future.
Now, when you say "all of the textures in the same folder with the white ones", are you talking about the curtain textures and white plank/brick textures being in the same directory, the same .png, or are you asking for brick and plank textures of each colour? If it's the latter, you should know that I intentionally only made white textures and used colour overrides to more accurately match the wool colours. This also allowed me to save on sprite indices used.
You mean like, something that covers doors and signs the way curtains cover glass? I'm not entirely clear on what you mean.
I was talking about the white plank and brick textures, and I meant in the same directory, as I assumed the rest were hidden away somewhere out of easy editing range
However, I see you were too smart for me!
Yours is definitely the better way and thank you for explaining :smile.gif:
I'm unable to recreate this, I have no idea why you would be having this problem. Since you seem to be the only one with this problem, providing an error log for me is the only way I'll be able to help you.
Deciding which colour variants to be used was a little complicated, and I was planning on making this easier in future versions. As it stands, the ability to enable / disable certain curtains is really still in development. When you set the curtain variants to 4, it will only use the first 4 colour variants in AdvizeTextures.png. You'll need to modify the texture, replacing the first four colours (white, orange, magenta, light blue) with the colours of your choice. Unfortunately, the recipes for these curtains will still use white, orange, magenta, and light blue wool.
Luckily, I finally thought up a way to fix this while typing this up. I'm busy today and tomorrow, but you can expect an update before the end of the week.
Oh yeah, about the config being confusing... I used ModLoader's built in MLProp to create the config file and it likes to reorder everything in a confusing way.