i just keep getting this retarded error every time i try to download it...
java.lang.NumberFormatException: For input string: "0-2"
at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48)
at java.lang.Integer.parseInt(Integer.java:458)
at java.lang.Integer.parseInt(Integer.java:499)
at mod_customStuff.getCBP(mod_customStuff.java:1353)
at mod_customStuff.LoadCustomBlocks(mod_customStuff.java:877)
at mod_customStuff.<init>(mod_customStuff.java:39)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1129)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Thread.java:680)
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Go In That Cave As A N00b Come Out A Pro....
0% of teens would scream if Justin Beiber was about to jump of the top of the Empire State Building. If you are in the 100% that would grab a seat and some popcorn and yell JUMP! JUMP! JUMP! post this into your sig.
The extended item sprite indexes/pages in TEST4 worked for me, first try. SQUEE! :biggrin.gif: Now I can reinstall Millenaire, and still use CustomStuff!
I've updated MysticArmor to comply with 1.7.3 TEST4.
Man, your to-do list for CustomStuff must be getting long... Can you stick a "Proposed/Planned(/Rejected) Additions" list into the OP so your fans can see what's on the table? Might make for fewer repeat requests, and maybe a sense of "Xis eventually planned, but first D through W need to be looked at..."
Can someone please tell me if there is a way to genereate something only on something else as in for taller grass i want to generate my own 2 block high tall grass
And is there a way to make them slowly grow like mushrooms?
i just keep getting this retarded error every time i try to download it...
java.lang.NumberFormatException: For input string: "0-2"
at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48)
at java.lang.Integer.parseInt(Integer.java:458)
at java.lang.Integer.parseInt(Integer.java:499)
at mod_customStuff.getCBP(mod_customStuff.java:1353)
at mod_customStuff.LoadCustomBlocks(mod_customStuff.java:877)
at mod_customStuff.<init>(mod_customStuff.java:39)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1129)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Thread.java:680)
The extended item sprite indexes/pages in TEST4 worked for me, first try. SQUEE! :biggrin.gif: Now I can reinstall Millenaire, and still use CustomStuff!
I've updated MysticArmor to comply with 1.7.3 TEST4.
Man, your to-do list for CustomStuff must be getting long... Can you stick a "Proposed/Planned(/Rejected) Additions" list into the OP so your fans can see what's on the table? Might make for fewer repeat requests, and maybe a sense of "Xis eventually planned, but first D through W need to be looked at..."
1.Can someone please tell me if there is a way to genereate something only on something else as in for taller grass i want to generate my own 2 block high tall grass
2.And is there a way to make them slowly grow like mushrooms?
Please someone respond
thanks
Greyjusticar
1. set type=flower and generationblocks=[id of your block] in your oregen file.
1. set type=flower and generationblocks=[id of your block] in your oregen file.
this works for the generation of blocks correct?
or does this allow the generation of growth like mushrooms
and then how do i make a 2 block high grass? generation?
Is your texture a 256 x 256 texture or only a 16 x 16? The new system load texture sheets (like the terrain.png) not single textures.
Uh ok but sadly I have no clue how to make a texture sheet. All I know how to do is take an image I want and save it in 16x16. So I would have to combine my all my different textures into one texture sheet or what?
Uh ok but sadly I have no clue how to make a texture sheet. All I know how to do is take an image I want and save it in 16x16. So I would have to combine my all my different textures into one texture sheet or what?
all you have to do is take the terrain.png from the jar file rename it to what you want and put your textures in each square and us textureindex 1-255 after you put texturefile >name of the .png here<
example say i changed the name of the copy i made of the terrain.png to uber.png now i changed the 4th i think it is to whatever texture i want then ill use that uber.png by dropping into jar and type the following
set type=flower and generationblocks=[id of your block] in your oregen file.
1.this works for the generation of blocks correct?
2.then how do i make a 2 block high grass?
1.correct
2. You would need a block for the bottom one and one for the top one, but when i will add structures to the generation you will only need one.
Uh ok but sadly I have no clue how to make a texture sheet. All I know how to do is take an image I want and save it in 16x16. So I would have to combine my all my different textures into one texture sheet or what?
Correct. Look at the terrain.png in the minecraft.jar and you will see how it has to look like.
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I'm on twitter: @CubeX2_. Follow me for upcoming features and other stuff ;).
all you have to do is take the terrain.png from the jar file rename it to what you want and put your textures in each square and us textureindex 1-255 after you put texturefile >name of the .png here<
example say i changed the name of the copy i made of the terrain.png to uber.png now i changed the 4th i think it is to whatever texture i want then ill use that uber.png by dropping into jar and type the following
texturefile=uber.png
textureindex3
Ok thank you I think I understand. How exactly does the IDs work? Do they just go from left to right? Also do I dropped the texture sheet into minecraft.jar or into the custommod zip?
Ok thank you I think I understand. How exactly does the IDs work? Do they just go from left to right? Also do I dropped the texture sheet into minecraft.jar or into the custommod zip?
I'm not to sure what you mean from left to right, Id's 0-255 for Blocks and above that is just your items and what not. Hope that helps you out on that part. You can drop your texture in either the minecraft.jar folder or the custom items.zip folder its entirely up to you. Good luck and Happy Mining
What do I do with textures bigger than 16x16? Do I just use 4 block slots instead of one?
Also are stairs or slabs able to be used with the damage values?
Trying to use Oregeneration but it only generates flowers and black crosstexture images after i break them and place them back they are the normal texture
It is Mcpatcher compatible. I can't load textures from a folder outside minecraft.jar or a archiv in the mod folder.
Is your texture a 256 x 256 texture or only a 16 x 16? The new system load texture sheets (like the terrain.png) not single textures.
Can you post your item / block files.
Could you upload your config folder.
A good idea. I will add that to the OP.
1. set type=flower and generationblocks=[id of your block] in your oregen file.
I don't think this is possible.
heres my config folder..its a mediafire link for all of my files http://www.mediafire.com/?27ab7c9fv1zpxqz
cause i really want to update to test version 4 cause it looks like it has many more features
also i have MANY items/blocks..so if you cant figure it out quickly. then. dont bother yourself with me its not THAT important.
Go In That Cave As A N00b Come Out A Pro....
0% of teens would scream if Justin Beiber was about to jump of the top of the Empire State Building. If you are in the 100% that would grab a seat and some popcorn and yell JUMP! JUMP! JUMP! post this into your sig.
What it looked like before
What it looks like now
java.lang.NumberFormatException: For input string: "0-2"
at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48)
at java.lang.Integer.parseInt(Integer.java:458)
at java.lang.Integer.parseInt(Integer.java:499)
at mod_customStuff.getCBP(mod_customStuff.java:1353)
at mod_customStuff.LoadCustomBlocks(mod_customStuff.java:877)
at mod_customStuff.<init>(mod_customStuff.java:39)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1129)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Thread.java:680)
0% of teens would scream if Justin Beiber was about to jump of the top of the Empire State Building. If you are in the 100% that would grab a seat and some popcorn and yell JUMP! JUMP! JUMP! post this into your sig.
If anyone knows or knows how to can you PM me dont know if ill be able to find this post again
I've updated MysticArmor to comply with 1.7.3 TEST4.
Man, your to-do list for CustomStuff must be getting long... Can you stick a "Proposed/Planned(/Rejected) Additions" list into the OP so your fans can see what's on the table? Might make for fewer repeat requests, and maybe a sense of "X is eventually planned, but first D through W need to be looked at..."
K.I.S.S. Hearts - Simple lightweight RPG-ish addon. Try it!
And is there a way to make them slowly grow like mushrooms?
Please someone respond
thanks
Greyjusticar
It is Mcpatcher compatible. I can't load textures from a folder outside minecraft.jar or a archiv in the mod folder.
Is your texture a 256 x 256 texture or only a 16 x 16? The new system load texture sheets (like the terrain.png) not single textures.
Can you post your item / block files.
Could you upload your config folder.
A good idea. I will add that to the OP.
1. set type=flower and generationblocks=[id of your block] in your oregen file.
I don't think this is possible.
this works for the generation of blocks correct?
or does this allow the generation of growth like mushrooms
and then how do i make a 2 block high grass? generation?
Uh ok but sadly I have no clue how to make a texture sheet. All I know how to do is take an image I want and save it in 16x16. So I would have to combine my all my different textures into one texture sheet or what?
all you have to do is take the terrain.png from the jar file rename it to what you want and put your textures in each square and us textureindex 1-255 after you put texturefile >name of the .png here<
example say i changed the name of the copy i made of the terrain.png to uber.png now i changed the 4th i think it is to whatever texture i want then ill use that uber.png by dropping into jar and type the following
texturefile=uber.png
textureindex3
1.correct
2. You would need a block for the bottom one and one for the top one, but when i will add structures to the generation you will only need one.
Correct. Look at the terrain.png in the minecraft.jar and you will see how it has to look like.
edit ok so i got one more question is there a way to generate blocks underneath stone
Im trying to make wild caves using this mod.
1.no there isn't one
2.no only the normal generation and the flower one.
Ok thank you I think I understand. How exactly does the IDs work? Do they just go from left to right? Also do I dropped the texture sheet into minecraft.jar or into the custommod zip?
EDIT: I figured it out. :smile.gif:
I'm not to sure what you mean from left to right, Id's 0-255 for Blocks and above that is just your items and what not. Hope that helps you out on that part. You can drop your texture in either the minecraft.jar folder or the custom items.zip folder its entirely up to you. Good luck and Happy Mining
Also are stairs or slabs able to be used with the damage values?
any ideas would be nice
heres my config folder..its a mediafire link for all of my files
http://www.mediafire.com/?27ab7c9fv1zpxqz
cause i really want to update to test version 4 cause it looks like it has many more features
also i have MANY items/blocks..so if you cant figure it out quickly. then. dont bother yourself with me its not THAT important.
0% of teens would scream if Justin Beiber was about to jump of the top of the Empire State Building. If you are in the 100% that would grab a seat and some popcorn and yell JUMP! JUMP! JUMP! post this into your sig.