-Damage display system
-Critical hits
-Diverse damage, no more always doing the same damage twice!
-Critical hits display red
-Resizes the damage display to your screen size
Todo:
-Add fire hit type
-Move damage display to monster you are fighting
-Add skills such as strength and accuracy
Known bugs:
-Text doesn't fade
-There is no limit to where hits are displayed so on daybreak, your UI is spammed
Does it work with modded-in mobs and weapons, etc.?
A suggestion: make the damage display be color coded, and do green for healing, red for damage to yourself, and white for damage to others. Color ONLY the number in yellow when there's a critical, and you can still see what sort of event it was then.
I also recommend rewording your damage indication sentences.. "Hit X on Y" sounds kinda.. unnatural. Perhaps "Dealt X damage to Y" or "Received X damage from Y" would make more sense?
Anywho I'll keep an eye on this, it's a cool idea. :3
Does it work with modded-in mobs and weapons, etc.?
A suggestion: make the damage display be color coded, and do green for healing, red for damage to yourself, and white for damage to others. Color ONLY the number in yellow when there's a critical, and you can still see what sort of event it was then.
I also recommend rewording your damage indication sentences.. "Hit X on Y" sounds kinda.. unnatural. Perhaps "Dealt X damage to Y" or "Received X damage from Y" would make more sense?
Anywho I'll keep an eye on this, it's a cool idea. :3
Yea thanks for the ideas. I actually have this somewhat color coded, red is a critical, and orange is fire (not implemented yet). The hits to you are on the left side of the screen and any other damage goes on the right side. And yes this works with modded in MOBs and Weapons.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/25/2011
Posts:
594
Member Details
i gotta suggestion dude.. can you make it so that the only damage it display is the one you inflicted?? its spammed my screen with sharks and bears killing other animals and npc attacking some mobs. :/
or atleast have a range limit of 5 to display the damage. thanks :smile.gif: pretty good btw. just a bit annoying.
Features:
Todo:
Known bugs:
Change log:
Media:
Download 1.0
A banner would be nice if anyone wants to make one for me.
Need any help just contact me.
Thought I'd have more interest in this
I'll make you a banner tomorrow. I'll book mark this :biggrin.gif:
A suggestion: make the damage display be color coded, and do green for healing, red for damage to yourself, and white for damage to others. Color ONLY the number in yellow when there's a critical, and you can still see what sort of event it was then.
I also recommend rewording your damage indication sentences.. "Hit X on Y" sounds kinda.. unnatural. Perhaps "Dealt X damage to Y" or "Received X damage from Y" would make more sense?
Anywho I'll keep an eye on this, it's a cool idea. :3
Yea thanks for the ideas. I actually have this somewhat color coded, red is a critical, and orange is fire (not implemented yet). The hits to you are on the left side of the screen and any other damage goes on the right side. And yes this works with modded in MOBs and Weapons.
I doubt it.
EDIT: Ops. Nice mod, btw. Bookmarked. :smile.gif:
It should work fine with smp.
hera a for you keep it up
edit: ....and the download link is broken.. >>.it works now :smile.gif:
or atleast have a range limit of 5 to display the damage. thanks :smile.gif: pretty good btw. just a bit annoying.
yeps.. and millenear! :tongue.gif: