Can somebody help me with getting cave/entity mapping working on the server. I use bukkit and I opened the server properties file and changed the motd to &0&0&1&2&3&4&5&6&7&e&f like the op said, but it hasn't changed anything and it still doesn't work. Did I misundertand what you were ment to do because I have no idea what to do.
The server properties file is the wrong place. You have to have a Bukkit mod installed that displays a message to the user when the user logs in. Put the color codes inside that message. I use Essentials for this.
I don't know if it's the new v3.0_3 that's the problem or me using the development builds of Essentials in Bukkit but I also cannot get cave/entity mapping working anymore.
Tried installing it the normal way, delete the Meta and drag n drop. Nothing happened. Tried dragging it in the mod folder. Nothing happened. Tried installing it via MCPatcher and I get all these files that I have no idea what to do with.
Can someone who used MCPatcher tell me what to do? I'm really at a loss here.
Don't bother with MCPatcher.. I find that it causes more problems than its worth.
Start with a clean install of Minecraft 1.2.3.. delete your "/.minecraft/bin/" folder, run Minecraft so that it downloads new "bin" files, exit Minecraft when the download is complete.
Download and install 7-zip. Browse to your new "/.minecraft/bin/" installation folder. Right-click on "minecraft.jar", choose "Open with 7-zip". Delete the "META-INF" folder. Do not close 7-zip yet. Download ModLoader v1.2.3. Right-click on "ModLoader.zip", choose "Open with 7-zip". You now have two 7-zips running. Select all the files inside of ModLoader.zip then drag and drop them onto the "minecraft.jar" 7-zip window. Close both 7-zips. Create a new folder called "mods" in your "/.minecraft/" folder (if you haven't already). Download Rei's Minimap v3.0_03. Put that "[1.2.3]ReiMinimap_v3.0_03.zip" file into your "/.minecraft/mods/" folder. Done.
It should work after that. I install all my mods that way with no problems. MCPatcher gives me all the trouble. Don't use it, install all your mods like this. Also, I recommend adding some other mods (especially Optifine). Read my post here for even more information and an even bigger install.
Now the whole world stands on the brink, staring down into bloody hell. All those liberals and intellectuals and smooth talkers - and all of a sudden, nobody can think of anything to say.
nooooooooooooooooooooooo why do you removed Slime chunk om SMP ?
The slime chunk finder on SMP required the ability to get the seed from the server. Since jeb_ made it so that the server doesn't show it's seed (as asked by many server owners), the slime chunk finder on SMP no longer works. Not removed, just doesn't work
Having a bit of trouble here, Rei's Minimap and Improved Chat both seem to be using ais.class file, any idea how to get them to work together? If I install Rei's Minimap first and then Improved Chat then Cave/Entity mapping does not work and if I do it the other way around I can't get ingame. I can only get to the main menu and just get a black screen when trying to get ingame, both single player and multiplayer.
For now sticking to the older versions of both mods.
What does "Error: 16" mean? The minimap crashes during every session I've played since the 1.2.3 update and displays that error code where the map should be. What does it mean and how can I fix it?
it seems the minimap thinks that stone brick blocks are transparent, i went on a tnt spree (singleplayer commands /cannon command) to level a hilly place, and i put a floor of stone brick blocks and on the minimap i can see whats under the floor. is this supposed to happen? i have checked out all the options and even the ones regarding transparency won't fix it. also thanks for this mod, it should be included in minecraft
This is the error.txt found in the rei's minimap folder.
--- 2012-03-09 15:40:57 EST ---
Rei's Minimap v3.0_02 [1.2.3]
OS: Windows Vista (amd64) version 6.0
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4800 Series version 3.3.11079 Compatibility Profile Context, ATI Technologies Inc.
mainloop runtime exception
java.lang.ArrayIndexOutOfBoundsException: 16
at acf.a(SourceFile:452)
at ReiMinimap.surfaceCalc(ReiMinimap.java:1440)
at ReiMinimap.surfaceCalc(ReiMinimap.java:1154)
at ReiMinimap.surfaceCalc(ReiMinimap.java:1087)
at ReiMinimap.mapCalc(ReiMinimap.java:1060)
at ReiMinimap.onTickInGame(ReiMinimap.java:772)
at mod_ReiMinimap.onTickInGame(mod_ReiMinimap.java:28)
at mod_ReiMinimap.onTickInGame(mod_ReiMinimap.java:35)
at ModLoader.onTick(ModLoader.java:1109)
at EntityRendererProxy.b(EntityRendererProxy.java:22)
at net.minecraft.client.Minecraft.x(Minecraft.java:956)
at net.minecraft.client.Minecraft.run(Minecraft.java:805)
at java.lang.Thread.run(Unknown Source)
It was working fine, with no issues until this morning.
I'd like to enable entities on my SMP server. I've set &0&0&2&3&4&5&6&7&e&f to the MOTD through 3 different methods (in game) /motd &0&0&2&3&4&5&6&7&e&f (in server.properties) under the motd field (and in the bukkit gui ) under the motd field Even though all 3 are set to that, entities will still not show up for any of the players on my server. I realize I'm probably an idiot for not understanding what I'm doing wrong; please go easy. The guys on my server all seem to want this and I'd like to provide it for them. This is a great mod.
--- 2012-03-09 20:27:14 MST ---
Rei's Minimap v3.0_02 [1.2.3]
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4200 version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.
mainloop runtime exception
java.lang.ArrayIndexOutOfBoundsException: 16
at acf.a(SourceFile:452)
at ReiMinimap.surfaceCalc(ReiMinimap.java:1440)
at ReiMinimap.surfaceCalc(ReiMinimap.java:1154)
at ReiMinimap.surfaceCalcStrip(ReiMinimap.java:1101)
at ReiMinimap.mapCalc(ReiMinimap.java:1063)
at ReiMinimap.onTickInGame(ReiMinimap.java:772)
at ais.a(ais.java:261)
at lo.b(EntityRenderer.java:1044)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(SourceFile:757)
at net.minecraft.client.Minecraft.run(SourceFile:664)
at java.lang.Thread.run(Unknown Source)
--- 2012-03-09 20:36:08 MST ---
Rei's Minimap v3.0_02 [1.2.3]
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4200 version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.
mainloop runtime exception
java.lang.ArrayIndexOutOfBoundsException: 16
at acf.a(SourceFile:452)
at ReiMinimap.surfaceCalc(ReiMinimap.java:1440)
at ReiMinimap.surfaceCalc(ReiMinimap.java:1154)
at ReiMinimap.surfaceCalcStrip(ReiMinimap.java:1101)
at ReiMinimap.mapCalc(ReiMinimap.java:1063)
at ReiMinimap.onTickInGame(ReiMinimap.java:772)
at ais.a(ais.java:261)
at lo.b(EntityRenderer.java:1044)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(SourceFile:757)
at net.minecraft.client.Minecraft.run(SourceFile:664)
at java.lang.Thread.run(Unknown Source)
I'd like to enable entities on my SMP server. I've set &0&0&2&3&4&5&6&7&e&f to the MOTD through 3 different methods
(in game) /motd &0&0&2&3&4&5&6&7&e&f
(in server.properties) under the motd field
(and in the bukkit gui ) under the motd field
Even though all 3 are set to that, entities will still not show up for any of the players on my server. I realize I'm probably an idiot for not understanding what I'm doing wrong; please go easy. The guys on my server all seem to want this and I'd like to provide it for them. This is a great mod.
Multiverse and Essentials both overwrite MOTD as far as i can tell. (MV>Essentials>LoginMessage>Bukkit), if you are using either of those... check that priority order.
I think Error 16 has something to do with the automatic update check.
Hey thanks a lot, that worked. I do feel kind of dumb because I knew Essentials MOTD did override the standard one and for some reason I didn't make that connection. =P
I 'm using MC 1.2.3 with "Rei's Minimap v3.0_03". My Biome map is all messed up.
Mojang changed multi-player so the world seed is no longer sent to the client. Without the seed for the map, mods cannot create data that was based off it. This includes biome information, stronghold locations, etc. and is why the biomes work in single player but not multi-player. The new Anvil format stores the biome data though, so I'm guessing Rei will need to update his code to read the biome data from the chucks instead of calculating it from the seed.
No, you must have a modified server to get all of the minimap features in multiplayer. There's no way around this.
The server properties file is the wrong place. You have to have a Bukkit mod installed that displays a message to the user when the user logs in. Put the color codes inside that message. I use Essentials for this.
Don't bother with MCPatcher.. I find that it causes more problems than its worth.
Start with a clean install of Minecraft 1.2.3.. delete your "/.minecraft/bin/" folder, run Minecraft so that it downloads new "bin" files, exit Minecraft when the download is complete.
Download and install 7-zip. Browse to your new "/.minecraft/bin/" installation folder. Right-click on "minecraft.jar", choose "Open with 7-zip". Delete the "META-INF" folder. Do not close 7-zip yet. Download ModLoader v1.2.3. Right-click on "ModLoader.zip", choose "Open with 7-zip". You now have two 7-zips running. Select all the files inside of ModLoader.zip then drag and drop them onto the "minecraft.jar" 7-zip window. Close both 7-zips. Create a new folder called "mods" in your "/.minecraft/" folder (if you haven't already). Download Rei's Minimap v3.0_03. Put that "[1.2.3]ReiMinimap_v3.0_03.zip" file into your "/.minecraft/mods/" folder. Done.
It should work after that. I install all my mods that way with no problems. MCPatcher gives me all the trouble. Don't use it, install all your mods like this. Also, I recommend adding some other mods (especially Optifine). Read my post here for even more information and an even bigger install.
The slime chunk finder on SMP required the ability to get the seed from the server. Since jeb_ made it so that the server doesn't show it's seed (as asked by many server owners), the slime chunk finder on SMP no longer works. Not removed, just doesn't work
For now sticking to the older versions of both mods.
But maybe I'm using a very slow computer, it also does that in SMP... ^^;
This is the error.txt found in the rei's minimap folder.
It was working fine, with no issues until this morning.
(in game) /motd &0&0&2&3&4&5&6&7&e&f
(in server.properties) under the motd field
(and in the bukkit gui ) under the motd field
Even though all 3 are set to that, entities will still not show up for any of the players on my server. I realize I'm probably an idiot for not understanding what I'm doing wrong; please go easy. The guys on my server all seem to want this and I'd like to provide it for them. This is a great mod.
Rei's Minimap v3.0_02 [1.2.3]
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4200 version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.
mainloop runtime exception
java.lang.ArrayIndexOutOfBoundsException: 16
at acf.a(SourceFile:452)
at ReiMinimap.surfaceCalc(ReiMinimap.java:1440)
at ReiMinimap.surfaceCalc(ReiMinimap.java:1154)
at ReiMinimap.surfaceCalcStrip(ReiMinimap.java:1101)
at ReiMinimap.mapCalc(ReiMinimap.java:1063)
at ReiMinimap.onTickInGame(ReiMinimap.java:772)
at ais.a(ais.java:261)
at lo.b(EntityRenderer.java:1044)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(SourceFile:757)
at net.minecraft.client.Minecraft.run(SourceFile:664)
at java.lang.Thread.run(Unknown Source)
--- 2012-03-09 20:36:08 MST ---
Rei's Minimap v3.0_02 [1.2.3]
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4200 version 3.3.9836 Compatibility Profile Context, ATI Technologies Inc.
mainloop runtime exception
java.lang.ArrayIndexOutOfBoundsException: 16
at acf.a(SourceFile:452)
at ReiMinimap.surfaceCalc(ReiMinimap.java:1440)
at ReiMinimap.surfaceCalc(ReiMinimap.java:1154)
at ReiMinimap.surfaceCalcStrip(ReiMinimap.java:1101)
at ReiMinimap.mapCalc(ReiMinimap.java:1063)
at ReiMinimap.onTickInGame(ReiMinimap.java:772)
at ais.a(ais.java:261)
at lo.b(EntityRenderer.java:1044)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(SourceFile:757)
at net.minecraft.client.Minecraft.run(SourceFile:664)
at java.lang.Thread.run(Unknown Source)
Multiverse and Essentials both overwrite MOTD as far as i can tell. (MV>Essentials>LoginMessage>Bukkit), if you are using either of those... check that priority order.
I think Error 16 has something to do with the automatic update check.
Mojang changed multi-player so the world seed is no longer sent to the client. Without the seed for the map, mods cannot create data that was based off it. This includes biome information, stronghold locations, etc. and is why the biomes work in single player but not multi-player. The new Anvil format stores the biome data though, so I'm guessing Rei will need to update his code to read the biome data from the chucks instead of calculating it from the seed.
I believe no, since when I was a mod noob I had Rei's Minimap and TooManyItems without ModLoader, but I would suggest getting ModLoader a lot.