can you give us the option of having the minimap show (players and mobs) on the server and instead add a disable code for smp servers.. pleasee :smile.gif:
otherwise great mod :smile.gif: well done :smile.gif:
I too would like to see mobs and players on by default in SMP
The Meaning of Life, the Universe, and Everything.
Join Date:
10/7/2010
Posts:
335
Minecraft:
Nuinethir
Member Details
@ReiFNSK
Absolutely love it! The entities radar and the waypoint coloring is above and beyond what Lahwran put into Zan's Minimap, which in my opinion was severely lacking. Coloring waypoints is important to me, as I can mark similar locations with the same color so they are easier to view at a glance. Keep up the good work!
Cavemap and EntitiesRadar(player,animal,slime) enable.
&0&0&1&2&3&5&e&f
("&" marks color codes. If your server uses a wrapper with different codes then use this for reference).
It is not possible to use it with the vanilla server that cannot set motd.
I have tried repeatedly to get this to work on my SMP private server, but it will not work. I am using sk89q's CommandBook, which uses the ` to denote color codes in the welcome message (MOTD). However, I don't understand how color plays into the enabling of cave mapping. I would appreciate an explanation as to how to use this. If anyone else could chime in here, I would be grateful.
2. Can you offer an option in the menu to remove the "Menu: M key" from below the minimap's coordinates? Most games use the 'M' key for maps, so it is almost unnecessary. Thanks!
2. Can you offer an option in the menu to remove the "Menu: M key" from below the minimap's coordinates? Most games use the 'M' key for maps, so it is almost unnecessary. Thanks!
there is already an option for this :smile.gif: I dont have the game up right now so I cant tell you where exactly but press M and look for it.
I do have the entity and cave radar enabled on my server and if i join everything runs fine, but as soon as i die and respawn it seem to be resetting all the serverside enabled radar's and i just do have the minimap without entity etc.
Is it version 1.6_01?
I had thought it was fixed in version 1.6...
Absolutely love it! The entities radar and the waypoint coloring is above and beyond what Lahwran put into Zan's Minimap, which in my opinion was severely lacking. Coloring waypoints is important to me, as I can mark similar locations with the same color so they are easier to view at a glance. Keep up the good work!
A few questions...
1.
I have tried repeatedly to get this to work on my SMP private server, but it will not work. I am using sk89q's CommandBook, which uses the ` to denote color codes in the welcome message (MOTD). However, I don't understand how color plays into the enabling of cave mapping. I would appreciate an explanation as to how to use this. If anyone else could chime in here, I would be grateful.
2. Can you offer an option in the menu to remove the "Menu: M key" from below the minimap's coordinates? Most games use the 'M' key for maps, so it is almost unnecessary. Thanks!
Quick question: is it possible to modify the entity radar to have it also highlight certain blocks? I'm thinking something like showing mob spawners on the map, to find dungeons, for example.
I too would like to see mobs and players on by default in SMP
I also want to cavemap/entities radar enabled by default in SMP.
My native language is different from English. Sorry for the bad writing.
Very much looking forward to testing out ver1.6.01 of this superb minimap mod. 'Keep on koding'
-LK
Absolutely love it! The entities radar and the waypoint coloring is above and beyond what Lahwran put into Zan's Minimap, which in my opinion was severely lacking. Coloring waypoints is important to me, as I can mark similar locations with the same color so they are easier to view at a glance. Keep up the good work!
A few questions...
1.
I have tried repeatedly to get this to work on my SMP private server, but it will not work. I am using sk89q's CommandBook, which uses the ` to denote color codes in the welcome message (MOTD). However, I don't understand how color plays into the enabling of cave mapping. I would appreciate an explanation as to how to use this. If anyone else could chime in here, I would be grateful.
2. Can you offer an option in the menu to remove the "Menu: M key" from below the minimap's coordinates? Most games use the 'M' key for maps, so it is almost unnecessary. Thanks!
there is already an option for this :smile.gif: I dont have the game up right now so I cant tell you where exactly but press M and look for it.
Is it version 1.6_01?
I had thought it was fixed in version 1.6...
Because there is little information, I do not understand it.
1.
I tried CommandBook.
This could enable it. refer to this and this.
2. Menu, Minimap Options, Show MenuKey
Please don't expect answer of PM.
I don't know the cause. Please teach the mods that you use. and please teach whether it reappears when introduce only a minimap.
Please don't expect answer of PM.
Hold my tnt for a sec.
Is there any mods that interfere with this one?
could you please enable entity and player detection on the minimap
it is not against the rules to do this and im sure me and many others would appreciate this
thanks :smile.gif:
Keep em coming ;p
These worked and helped so much! Thank you for your assistance. Keep up the great work! :smile.gif:
Intel Core i3 550 @ 3.2 GHz, 6GB RAM, NVIDIA GeForce GT430 1GB, 700GB Hard drive, Windows 7 ( Yeah my computer isn't the best XD)
-Added: Show slime spawning chunks
-Added: Death point
-Fixed: Scrollbar of waypoint list
Download
Please don't expect answer of PM.
Quick question: is it possible to modify the entity radar to have it also highlight certain blocks? I'm thinking something like showing mob spawners on the map, to find dungeons, for example.