Does this mod have compatibility issues with optifine 1.4.6?
cause it doesn't seem to be working.... i can open mc fine and optifine works just that the mini-map the entire thing doesn't work. it says error: null
the crash report is as such:
MagicLauncher 1.0.0
java.home: C:\Program Files (x86)\Java\jre7
java.runtime.name: Java(TM) SE Runtime Environment
java.runtime.version: 1.7.0_13-b20
os.name: Windows 7
os.version: 6.1
os.arch: x86
sun.arch.data.model: 32
*** Starting Minecraft ***
Minecraft version: 1.4.7
Minecraft.jar: minecraft.jar
Mods:
ModLoader.zip
OptiFine_1.4.6_HD_U_C3.zip
[1.4.7]ReiMinimap_v3.2_06.zip
Java path: C:\Program Files (x86)\Java\jre7\bin\java
Memory: 512 MB
LauncherPath: /C:/Users/Suteja/Desktop/MagicLauncher_1.0.0.exe
*** MagicMinecraftLauncher 1.0.0 ***
Disable inactive mods
27 achievements
210 recipes
Setting user: [email protected], 415064811
Client asked for parameter: server
LWJGL Version: 2.4.2
OptiFine_1.4.6_HD_U_C3
Thu Feb 21 13:00:35 SGT 2013
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_13, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 7450M version 4.2.11399 Compatibility Profile Context, ATI Technologies Inc.
OpenGL Version: 4.0
OpenGL Fancy fog: Not available (GL_NV_fog_distance)
Checking for new version
(Reflector) Class not present: LightCache
(Reflector) Class not present: BlockCoord
(Reflector) Class not present: net.minecraftforge.common.MinecraftForge
(Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
(Reflector) Class not present: net.minecraftforge.common.ForgeHooks
(Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
(Reflector) Class not present: cpw.mods.fml.common.FMLCommonHandler
(Reflector) Class not present: cpw.mods.fml.client.FMLClientHandler
(Reflector) Class not present: FMLRenderAccessLibrary
(Reflector) Class not present: net.minecraftforge.client.IItemRenderer$ItemRenderType
(Reflector) Method not pesent: azr.addEffect
(Reflector) Method not pesent: aaq.getSkyRenderer
(Reflector) Method not pesent: aaq.getCloudRenderer
(Reflector) Class not present: net.minecraftforge.client.IRenderHandler
(Reflector) Class not present: net.minecraftforge.common.DimensionManager
(Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
(Reflector) Class not present: net.minecraftforge.event.EventBus
(Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
(Reflector) Class not present: net.minecraftforge.client.IItemRenderer
(Reflector) Method not pesent: amq.isLadder
(Reflector) Method not pesent: amq.isBed
(Reflector) Method not pesent: amq.getBedDirection
(Reflector) Method not pesent: amq.isBedFoot
(Reflector) Method not pesent: amq.canRenderInPass
(Reflector) Method not pesent: amq.getTextureFile
(Reflector) Field not present: lq.captureDrops
(Reflector) Field not present: lq.capturedDrops
(Reflector) Method not pesent: up.getTextureFile
(Reflector) Method not pesent: up.getRenderPasses
(Reflector) Method not pesent: up.getIconIndex
(Reflector) Method not pesent: lm.isCurativeItem
setupTexture: "/title/mojang.png", id: 1
Version found: C3
ModLoader 1.4.7 Initializing...
Register ModLoader mods
Mod Initialized: mod_ReiMinimap v3.2_06 [1.4.7]
Mod Loaded: mod_ReiMinimap v3.2_06 [1.4.7]
Done.
setupTexture: "/terrain.png", id: 9
TextureFX registered: bdj@f590c6, texId: 9, index: 237
TextureFX registered: bdm@188b2da, texId: 9, index: 205
TextureFX registered: bdk@1961976, texId: 9, index: 14
setupTexture: "/gui/items.png", id: 10
TextureFX registered: bdf@6d47ff, texId: 10, index: 54
TextureFX registered: bde@1f85f8c, texId: 10, index: 70
TextureFX registered: bdl@1491ddc, texId: 9, index: 206
TextureFX registered: bdi@147813b, texId: 9, index: 238
TextureFX registered: bdh@1757c6f, texId: 9, index: 31
TextureFX registered: bdh@3c78e1, texId: 9, index: 47
TextureFX removed: bdj@f590c6, texId: 9, index: 237
TextureFX registered: TextureHDLavaFX@12193ae, texId: 9, index: 237
TextureFX removed: bdm@188b2da, texId: 9, index: 205
TextureFX registered: TextureHDWaterFX@166c4b0, texId: 9, index: 205
TextureFX removed: bdk@1961976, texId: 9, index: 14
TextureFX registered: TextureHDPortalFX@1fb1305, texId: 9, index: 14
TextureFX removed: bdl@1491ddc, texId: 9, index: 206
TextureFX registered: TextureHDWaterFlowFX@9dd43b, texId: 9, index: 206
TextureFX removed: bdi@147813b, texId: 9, index: 238
TextureFX registered: TextureHDLavaFlowFX@1d896d6, texId: 9, index: 238
TextureFX removed: bdh@1757c6f, texId: 9, index: 31
TextureFX registered: TextureHDFlamesFX@96d110, texId: 9, index: 31
TextureFX removed: bdh@3c78e1, texId: 9, index: 47
TextureFX registered: TextureHDFlamesFX@17797b1, texId: 9, index: 47
TextureFX removed: bdf@6d47ff, texId: 10, index: 54
TextureFX registered: TextureHDCompassFX@8ff0ca, texId: 10, index: 54
TextureFX removed: bde@1f85f8c, texId: 10, index: 70
TextureFX registered: TextureHDWatchFX@208678, texId: 10, index: 70
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
setupTexture: "/ctm.png", id: 11
MatchingCtmPng: false
setupTexture: "/title/bg/panorama0.png", id: 13
setupTexture: "/title/bg/panorama1.png", id: 14
setupTexture: "/title/bg/panorama2.png", id: 15
setupTexture: "/title/bg/panorama3.png", id: 16
setupTexture: "/title/bg/panorama4.png", id: 17
setupTexture: "/title/bg/panorama5.png", id: 18
setupTexture: "/title/mclogo.png", id: 19
setupTexture: "/gui/gui.png", id: 20
setupTexture: "/gui/particles.png", id: 21
setupTexture: "/gui/background.png", id: 22
Feb 21, 2013 1:00:42 PM bdz c
INFO: Starting integrated minecraft server version 1.4.6
Feb 21, 2013 1:00:42 PM bdz c
INFO: Generating keypair
ViewRadius: 10, for: ik@960b61 (constructor)
ViewRadius: 10, for: ik@1aceb3c (constructor)
ViewRadius: 10, for: ik@12f1eff (constructor)
Feb 21, 2013 1:00:43 PM net.minecraft.server.MinecraftServer e
INFO: Preparing start region for level 0
Feb 21, 2013 1:00:44 PM net.minecraft.server.MinecraftServer a_
INFO: Preparing spawn area: 86%
Feb 21, 2013 1:00:44 PM gm a
INFO: [email protected][/127.0.0.1:0] logged in with entity id 319 at (85.0425482096064, 65.0, -165.9204955757136)
setupTexture: "/terrain/sun.png", id: 25
setupTexture: "/terrain/moon_phases.png", id: 26
setupTexture: "/environment/clouds.png", id: 27
setupTexture: "/mob/bat.png", id: 28
setupTexture: "/mob/cavespider.png", id: 29
setupTexture: "/mob/chicken.png", id: 30
setupTexture: "/mob/cow.png", id: 31
setupTexture: "/mob/creeper.png", id: 32
setupTexture: "/mob/enderman.png", id: 33
setupTexture: "/mob/ghast.png", id: 34
setupTexture: "/mob/ghast_fire.png", id: 35
setupTexture: "/mob/lava.png", id: 36
setupTexture: "/mob/ozelot.png", id: 37
setupTexture: "/mob/pig.png", id: 38
setupTexture: "/mob/pigzombie.png", id: 39
setupTexture: "/mob/sheep.png", id: 40
setupTexture: "/mob/sheep_fur.png", id: 41
setupTexture: "/mob/skeleton.png", id: 42
setupTexture: "/mob/skeleton_wither.png", id: 43
setupTexture: "/mob/slime.png", id: 44
setupTexture: "/mob/spider.png", id: 45
setupTexture: "/mob/squid.png", id: 46
setupTexture: "/mob/wolf.png", id: 47
setupTexture: "/mob/zombie.png", id: 48
setupTexture: "/mob/char.png", id: 49
setupTexture: "%blur%/misc/vignette.png", id: 50
setupTexture: "/gui/icons.png", id: 51
java.lang.NullPointerException
at reifnsk.minimap.GLTexture.getData(GLTexture.java:71)
at reifnsk.minimap.ReiMinimap.onTickInGame(ReiMinimap.java:527)
at mod_ReiMinimap.onTickInGame(mod_ReiMinimap.java:29)
at ModLoader.onTick(ModLoader.java:1162)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:605)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
setupTexture: "/particles.png", id: 52
setupTexture: "/item/book.png", id: 53
setupTexture: "/mob/enderman_eyes.png", id: 54
setupTexture: "/mob/saddle.png", id: 55
setupTexture: "/armor/gold_1.png", id: 56
setupTexture: "/armor/gold_2.png", id: 57
setupTexture: "/gui/allitems.png", id: 58
setupTexture: "/gui/creative_inv/list_items.png", id: 59
setupTexture: "/item/chest.png", id: 60
setupTexture: "%blur%/misc/glint.png", id: 61
setupTexture: "/gui/alchemy.png", id: 62
setupTexture: "%clamp%/misc/shadow.png", id: 63
im using magic launcher to download my mods
one more thing i m using minecraft 1.4.7
Cause you know everyone wanted it, here it is through Google translate. "By the way mods! Great, one does not know the Japanese translation a little. I figured it would be easier for you! Keep up the good work!"
For the author:
あなたは不思議に思っていた場合、私たちのために英語に翻訳された日本語を話せない人
Im runing a Voltz home server and i want to enable most of the features on here but i cant find the way to do it, can i get some help. thanks in advance
I'm having a problem enabling Cave Mapping/Entity Radar on my server. I have put &0&0&1&2&3&4&5&6&7&e&f in the motd.txt file for Servermod(https://github.com/r...dg867/ServerMod). Servermod works fine, as it displays other text on login.
Adding &0&0&1&2&3&4&5&6&7&e&f to it only shows that exact code on login. It does not actually enable Cave Mapping / Entity Radar.
Hey REI, I sent you a PM requesting permission to use this in my modpack but it doesn't look like you've seen it. Just asking again here instead. Thanks!
Rollback Post to RevisionRollBack
Check out my Mod Spotlights and Let's Play series! - https://www.youtube....?feature=vmdshb
Taking requests - PM me if you want me to spotlight your mod.
I've had a bug for a while and I've seen a few others here mention it too. I can create waypoints just fine, but when I reload the game, they do not reload for other dimensions (i.e. Mystcraft). They work and load just fine in the "Overworld", but just not anywhere else. Does anyone know a fix for this? I'm really missing the waypoint ability in my other worlds.
I'll reply again....I cannot turn off the damn cave mapper! Any ideas? I don't even use it, but it randomly turned on and I don't know how to turn it off.
seriously, it has mob entity and cave mapping when enabled but NO where can I see how to enable them and turn them off when enabled on the server.
If you're OP, it automatically enables it for you. So, uh.. deop yourself or something. But don't worry about other people being able to use it, they can't.
I apologize if some of these suggestions are already in the mod but I couldn't find them.
- Entity dots not changing transparency when moving away.
- Player names above player radar dots.
- Making the mini map larger than the current largest size.
- Showing way point type markers for nearby players with names.
All these would make moderating my server a lot more easier.
I use markers A LOT, and therefore, wind up with many many markers on my screen, marking everything from mob spawners, to hidden caches of items, to enemy bases, to just plain interesting locations.
Depending on the current task at hand, many of those markers are not needed. I would like a way to limit or filter the markers that are being shown.
MAX RADIUS? That would be one way... Simply don't show any markers past a given range. That way, at least I could limit the markers to only those in the current vacinity.
COLOR? I could color-code my markers for different purposes (which I do, for the most part anyway), and just show markers in a certain color range (or set of ranges)
ALPHABETICAL? I could prefix all markers with text, categorizing them, and only choose to show markers that begin with a specific set of characters.
REGEX? I could simply supply a regex pattern identifying a set of matching markers to show.
GROUPS? Others have requested this earlier, although it would require a significant amount of additional interface work.
-Peas
I would absolutely love to see something like this put into the mod, especially the max radius.
Markers are very helpful with navigation, but it gets pretty distracting to still see them even when you're half way around the world. Especially if you have many waypoints like you pointed out.
Another option would be to have an "active waypoint" system, where you would select one specific waypoint to be set as "active". This would make only that waypoint show a marker in the world, but all the others would be invisible until you unflagged that one as "active". That way when you wanted to go somewhere specific then you could activate the waypoint and follow the marker without having the distraction of a dozen others in the way.
I have a probelm and i hope you are willing to help me ,-)
First of all sry for my poor english, but i am no native speaker.
My Problem is:
Is it possible to enable the entities option in my LAN?
I am playing in a LAN-World, both vanilla and Feed the Beast, and i am not able to activate the entities radar option on the 2nd pc.
The PC which is opening the LAN World is able to activate it, the "Client" not.
So i have to 2 question:
1.Is it possible to activate it in vanille MC, with the LAN option?
2.If not, which plugin or mod do i need to activate it in LAN?
3. Or is it not possible after all?
I would absolutely love to see something like this put into the mod, especially the max radius.
Markers are very helpful with navigation, but it gets pretty distracting to still see them even when you're half way around the world. Especially if you have many waypoints like you pointed out.
Another option would be to have an "active waypoint" system, where you would select one specific waypoint to be set as "active". This would make only that waypoint show a marker in the world, but all the others would be invisible until you unflagged that one as "active". That way when you wanted to go somewhere specific then you could activate the waypoint and follow the marker without having the distraction of a dozen others in the way.
You can already deactivate any waypoints you want without deleting them...
I'm having a problem enabling Cave Mapping/Entity Radar on my server. I have put &0&0&1&2&3&4&5&6&7&e&f in the motd.txt file for Servermod(https://github.com/r...dg867/ServerMod). Servermod works fine, as it displays other text on login.
Adding &0&0&1&2&3&4&5&6&7&e&f to it only shows that exact code on login. It does not actually enable Cave Mapping / Entity Radar.
Correct: it doesn't. Either get a real motd plugin for your server (then it will work), or use ReiMonkey.
It's possible to add support for Towny/Factions?? i would like to see in the minimap the terrain delimiters for Towns/Factions, something like when in chunk grid mode, the borders of chunks shows in different colors
It's possible to implement?? would be a very nice feature
cause it doesn't seem to be working.... i can open mc fine and optifine works just that the mini-map the entire thing doesn't work. it says error: null
the crash report is as such:
im using magic launcher to download my mods
one more thing i m using minecraft 1.4.7
No just because of how popular Rei's Minimap is... He can't follow every single post.
Cause you know everyone wanted it, here it is through Google translate. "By the way mods! Great, one does not know the Japanese translation a little. I figured it would be easier for you! Keep up the good work!"
For the author:
あなたは不思議に思っていた場合、私たちのために英語に翻訳された日本語を話せない人
Adding &0&0&1&2&3&4&5&6&7&e&f to it only shows that exact code on login. It does not actually enable Cave Mapping / Entity Radar.
Taking requests - PM me if you want me to spotlight your mod.
thanks,
M.
If you're OP, it automatically enables it for you. So, uh.. deop yourself or something. But don't worry about other people being able to use it, they can't.
Seems legit.
- Entity dots not changing transparency when moving away.
- Player names above player radar dots.
- Making the mini map larger than the current largest size.
- Showing way point type markers for nearby players with names.
All these would make moderating my server a lot more easier.
I would absolutely love to see something like this put into the mod, especially the max radius.
Markers are very helpful with navigation, but it gets pretty distracting to still see them even when you're half way around the world. Especially if you have many waypoints like you pointed out.
Another option would be to have an "active waypoint" system, where you would select one specific waypoint to be set as "active". This would make only that waypoint show a marker in the world, but all the others would be invisible until you unflagged that one as "active". That way when you wanted to go somewhere specific then you could activate the waypoint and follow the marker without having the distraction of a dozen others in the way.
Yes, just install ReiMonkey with it: http://www.minecraft...7908-reimonkey/
You can already deactivate any waypoints you want without deleting them...
Correct: it doesn't. Either get a real motd plugin for your server (then it will work), or use ReiMonkey.
It's possible to implement?? would be a very nice feature