I use the LoginMessage mod on my server to enable the entities radar. Unfortunately, the current version that's up is compiled against server 1.2.4 and modifies the same base class file that Forge/FML does, so I can't use it.
So, I grabbed the source, removed modloaderMP and changed the LoginMessage over to a Forge compatible version. I've tested this on my own server and it works. I've included the modified source and original readme file (slightly edited at the top to indicate the changes made to the source).
If this isn't kosher, please let me know and I'll remove the link. My modifications are released under whatever license the original source was released under, just to keep things easy.
WTF Before the update to 1.2.5 I had this installed and on any server i went on i could you entity radar, cave mapping and slime chunk why did u take this out REIFNSK????
WTF Before the update to 1.2.5 I had this installed and on any server i went on i could you entity radar, cave mapping and slime chunk why did u take this out REIFNSK????
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He didn't. You must have been using a hacked version that allowed that to be enabled. The official version has always had those abilities enabled or not by the server operator.
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He didn't. You must have been using a hacked version that allowed that to be enabled. The official version has always had those abilities enabled or not by the server operator.
Pardon me but I do not use hacked anyrthing. the closest thing I have to hacked on my minecraft.jar is to many items, single player commands, and zombe's flymod but not the minimap. I haven't checked if those features work in singleplayer though. meybe its just the server i play on doesn't allow it.
I'm confused on where to enter in the code to enable the cave mapping/entities radar. I have tried putting it in the motd in the pail interface for bukkit, but it doesn't work. Any help on where to put it?
The guy who responded to you is partially wrong. Optifine's Far Render option still can't get past what the server sends in multiplayer. Unless the server is specifically configured to send more chunks than normal (which there's no reason to as not only does that cause more lag on the server but it's useless for the majority of people), you cannot see past the borders.
If you want to test it for yourself, make your own server and set the number of sent chunks to a lower number (say, 5 or so), and then notice when you zoom out that the map can't see everything even at it's normal zoom because you can't see data the server hasn't given you.
meybe its just the server i play on doesn't allow it.
It's an option that has to be specifically enabled by the person running the server.
As in, the person running the server has to come to this thread, see the instructions on making it work on their server, and then do them. This involves copy-pasting or typing in a very specific string of characters to the MOTD message (which itself requires server mods like a bukkit plugin).
If it worked beforehand, then the server you played on specifically enabled it on purpose. It's not working now because the server isn't specifically set up to tell the minimap it can use those features. Talk with your server op about it, maybe something changed and they forgot to re-enable that option.
I'm confused on where to enter in the code to enable the cave mapping/entities radar. I have tried putting it in the motd in the pail interface for bukkit, but it doesn't work. Any help on where to put it?
Put it at the very beginning, and it's color codes so it should be invisible to the client.
&0&0&1&2&4&5&7&e&f&fWelcome, {PLAYER}!
Be sure to read the &a/rules&f for the server, and check out the
&a/info&f if you're a visitor to learn what's up around here.
The message board notes changes, check it every so often.
&f
There's mine, for example.
If you're actually seeing the text show up in-game, then you need to change the command character (&) to whatever your MOTD plugin uses.
The Minecraft community in general isn't about "respecting and caring" either. It largely consists of narcissistic children who disregard those other than themselves and like to spout anger, abuse, troll and flame. It is also why any competent multiplayer builder either owns a private server or one where build allowance requires in-depth vetting. If Minecraft was about "respecting and caring" these measures would clearly not be necessary.
Rei's Minimap v3.0_06 [1.2.5]
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 570/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
mainloop runtime exception
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at reifnsk.minimap.ReiMinimap.onTickInGame(ReiMinimap.java:647)
at mod_ReiMinimap.onTickInGame(mod_ReiMinimap.java:30)
at mod_ReiMinimap.onTickInGame(mod_ReiMinimap.java:37)
at ModLoader.onTick(ModLoader.java:1102)
at EntityRendererProxy.b(EntityRendererProxy.java:22)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Rei. Hey. Listen. Got a problem with your mod "clashing" with Corosus' Weather mod in 1.1 (for 1.2.5). When weather is activated, your minimap is replaced with "[Rei's Minimap] ERROR: null". He said that this isn't his doing. So...
Is there a way to deactivate the dynamic zooming ? Zooming always change without any reason and it's very annoying. I didn't find any option in the menu for that matter.
Edit:
Nevermind, I just noticed that I had to change the default key for zooming, as it was the same than forward key, because I use an AZERTY keyboard...
Umm... this sucks frankly :/ Can you give me the exact list of plugins beside MCDocs and CommandBook that will enable this functionality? You know... I don't want to waste my server ram for something like this...
Why not raise this question on Bukkit forums? I'm pretty sure you can get faster and more thoughtful answer.
Rei. Hey. Listen. Got a problem with your mod "clashing" with Corosus' Weather mod in 1.1 (for 1.2.5). When weather is activated, your minimap is replaced with "[Rei's Minimap] ERROR: null". He said that this isn't his doing. So...
Is it possible to get the LoginMessage made compatible with forge as when i put it in it replaces forges hu.class and that stops part of other mods working eg NEI no longer has the Magnet mode, Heal player or Delete modes, and thats all i have found straight away, gods know what else is broken.
Is it possible to get the LoginMessage made compatible with forge as when i put it in it replaces forges hu.class and that stops part of other mods working eg NEI no longer has the Magnet mode, Heal player or Delete modes, and thats all i have found straight away, gods know what else is broken.
Thanks
I too have this issue, using the LoginMessage hu.class makes Redpower2's block guis not function at all. Have tested this and it's only when I overwrite forge's hu.class with the loginmessage hu.class that it happens,
So, I grabbed the source, removed modloaderMP and changed the LoginMessage over to a Forge compatible version. I've tested this on my own server and it works. I've included the modified source and original readme file (slightly edited at the top to indicate the changes made to the source).
If this isn't kosher, please let me know and I'll remove the link. My modifications are released under whatever license the original source was released under, just to keep things easy.
http://dl.dropbox.com/u/203696/mod_LoginMessage-MC125-FML.zip
Changes:
Removed ModLoaderMP support
Changed to use Forge hooks
Updated to server 1.2.5
Compiled against Forge 3.1.2.90
....
He didn't. You must have been using a hacked version that allowed that to be enabled. The official version has always had those abilities enabled or not by the server operator.
Pardon me but I do not use hacked anyrthing. the closest thing I have to hacked on my minecraft.jar is to many items, single player commands, and zombe's flymod but not the minimap. I haven't checked if those features work in singleplayer though. meybe its just the server i play on doesn't allow it.
If you want to test it for yourself, make your own server and set the number of sent chunks to a lower number (say, 5 or so), and then notice when you zoom out that the map can't see everything even at it's normal zoom because you can't see data the server hasn't given you.
It's an option that has to be specifically enabled by the person running the server.
As in, the person running the server has to come to this thread, see the instructions on making it work on their server, and then do them. This involves copy-pasting or typing in a very specific string of characters to the MOTD message (which itself requires server mods like a bukkit plugin).
If it worked beforehand, then the server you played on specifically enabled it on purpose. It's not working now because the server isn't specifically set up to tell the minimap it can use those features. Talk with your server op about it, maybe something changed and they forgot to re-enable that option.
Put it at the very beginning, and it's color codes so it should be invisible to the client.
There's mine, for example.
If you're actually seeing the text show up in-game, then you need to change the command character (&) to whatever your MOTD plugin uses.
Rei's Minimap v3.0_06 [1.2.5]
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 570/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
mainloop runtime exception
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at reifnsk.minimap.ReiMinimap.onTickInGame(ReiMinimap.java:647)
at mod_ReiMinimap.onTickInGame(mod_ReiMinimap.java:30)
at mod_ReiMinimap.onTickInGame(mod_ReiMinimap.java:37)
at ModLoader.onTick(ModLoader.java:1102)
at EntityRendererProxy.b(EntityRendererProxy.java:22)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Nope, you can't. Just use the actual MOTD that comes with plugins like MCDocs or CommandBook (don't use Essentials), not the server information one.
Also, slightly off-topic, but is anyone still maintaining Zan's Minimap since lahwran now also stopped developing it?
AngelCraft 64 Texture Pack v2.0.2 (Beta 1.8.1)
Nerd, geek, server admin, guy wearing a rainbow skin (with an office suit of epicness)? That's me.
Edit:
Nevermind, I just noticed that I had to change the default key for zooming, as it was the same than forward key, because I use an AZERTY keyboard...
Of course no, since all features were implemented in Rei's.
Why not raise this question on Bukkit forums? I'm pretty sure you can get faster and more thoughtful answer.
Same problem here.
and no multi-world support
Thanks
I too have this issue, using the LoginMessage hu.class makes Redpower2's block guis not function at all. Have tested this and it's only when I overwrite forge's hu.class with the loginmessage hu.class that it happens,