Is there any way you could make it work without the golems. The golems are really buggy in SMP for me and I was wondering if there would be an easy way to make it work without it. If not, don't worry about it.
Rollback Post to RevisionRollBack
Programming today is a race between software engineers striving to build bigger and better idiot- proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
in my experience you can do two things, one, temporarily put it on peaceful and go to the golem, and he disappears, or switch jars to a jar without the mod after the tower is loaded and the golem will disappear while everything else remains...... but then any further you go into unexplored lands battle towers will no longer apear
Ok, I tried to download it again and this happened.
--- BEGIN ERROR REPORT bd80d4e0 --------
Generated 2/12/12 8:13 AM
Minecraft: Minecraft 1.1
OS: Windows 7 (x86) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 570/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.NoSuchMethodError: ModLoaderMp.RegisterEntityTrackerEntry(Ljava/lang/Class;I)V
at mod_AS_BattleTowers.init(mod_AS_BattleTowers.java:30)
at mod_AS_BattleTowers.load(mod_AS_BattleTowers.java:21)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Thread.java:722)
--- END ERROR REPORT 3013cee2 ----------
Haha was happy to see there was an update that "fixed" the golem in SMP. I can tell you it is not fixed still flips out gets stuck in blocks then becomes invisible. Really annoying, and really should be fixed. The mod is unplayable in SMP.
Haha was happy to see there was an update that "fixed" the golem in SMP. I can tell you it is not fixed still flips out gets stuck in blocks then becomes invisible. Really annoying, and really should be fixed. The mod is unplayable in SMP.
Reinstalled the mod on the server and client, the problem still occurs. It maybe another conflicting mod, if it is, these are the possible candidates;
Hangable Maps
Hot Air Balloons
TwilightForest
Forge
Planes
--- BEGIN ERROR REPORT bd80d4e0 --------
Generated 2/12/12 8:13 AM
Minecraft: Minecraft 1.1
OS: Windows 7 (x86) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 570/PCI/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.NoSuchMethodError: ModLoaderMp.RegisterEntityTrackerEntry(Ljava/lang/Class;I)V
at mod_AS_BattleTowers.init(mod_AS_BattleTowers.java:30)
at mod_AS_BattleTowers.load(mod_AS_BattleTowers.java:21)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Thread.java:722)
--- END ERROR REPORT 3013cee2 ----------
- fixed Golem spazzing out in SMP
- fixed Tower chests facing away from the stairwell
- increased minimum distance between towers from 64 to 96
I second this, He jitters around.
Hangable Maps
Hot Air Balloons
TwilightForest
Forge
Planes
- Fixed Download Link pointing to over a month old version
*Facepalm*
Works fine now, Thanks (: