But I don't have any of the /config or /xie directories. when i dl'd it it just came with the default folder.
If Content is all you have, then you downloaded the Additional Content pack, not the full mod.
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I have this error when i install Xie's mod for smp and ssp.
java.lang.VerifyError: (class: XieBaseMod, method: HandleGUI signature: (I)Lxe;) Incompatible argument to function
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromModFolder(ModLoader.java:1321)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
i have modloader, modloadermp and forge installed.
lag only when ther farming mod is installed
any tips on how to fix this
Does the lag happen all the time, or does it show up after you've planted a lot of fruit trees? 'cause with the "passively dropping fruit" behavior, it might be that your computer is freaking out about all the dropped items. (Naturally spawned fruit trees don't drop fruit this way, only ones you plant yourself.)
i have modloader, modloadermp and forge installed.
Oops, the downloads included XieBaseMod.class for Minecraft 1.0 instead of 1.1... Replace it with this one. Sorry about that, I'll fix the download links soon. EDIT: This has been fixed in MLKr1.
Hi i have just downloaded the 1.1 update and also the lanterns modi am getting a problem where only one block out of all of the sub-block are not working (e.g all of the lanterns look like the grey lantern and orange saplings show up as apple saplings)is there anything i can do about this
Working on it... EDIT: Ah. Found the problem. Will be fixed in the next release. In the meantime feel free to apply this patch (just replace the existing file found in ./mods/Xie/xie/items).
i cant get this mod to actually work, i have no other mods in, i guess ill have to wait for minecraft.net to work so i can download a new version again
You'll need to give me more information than "I can't get it to work" if you want me to help you :tongue.gif: In what way is it not working (black screen, no content, some content, textures aren't being displayed)? Does ModLoader.txt or XieLog.txt say anything interesting? Which version are you using?
You'll need to give me more information than "I can't get it to work" if you want me to help you :tongue.gif: In what way is it not working (black screen, no content, some content, textures aren't being displayed)? Does ModLoader.txt or XieLog.txt say anything interesting? Which version are you using?
i can load the game and it works, i put in forge api on minecraft 1.1, and when minecraft starts, i log in make a new world and give myself redstone and seeds and cant make hybrid seeds, i am using the MKL new version.
A quick sneak peek at some content I hope to release tomorrow. While fixing the lanterns I thought "Bugger it, why not make some more colourful stuff while I'm at it..." :tongue.gif:
The good thing about the coloured glass and window panes is that they don't consume block IDs, because I just share native glass (I figured glass is already white enough that I don't need to add a "white glass" :tongue.gif:)
i can load the game and it works, i put in forge api on minecraft 1.1, and when minecraft starts, i log in make a new world and give myself redstone and seeds and cant make hybrid seeds, i am using the MKL new version.
OK. Check XieLog.txt to see if the mod is loading everything correctly. You can find this file in your .minecraft folder. Also check ModLodaer.txt.
A quick sneak peek at some content I hope to release tomorrow. While fixing the lanterns I thought "Bugger it, why not make some more colourful stuff while I'm at it..." :tongue.gif:
Awesome, fences and panes!!!
You should throw in dyed bricks. :wink.gif:
Love those dyed planks and glasses, especially since they don't take up more block IDs :smile.gif: That is most of what I wanted PremiumWood for, so I'm now much less sad that I couldn't get them to play nice.
(...well, I probably could if I reread the whole thread for both mods and played around with some stuff, but that would take effort.)
When u destroy a campfire on a a server, no id about singleplayer, u get ashe and then u can see trought the "world" if u know what i mean :tongue.gif: http://imageshack.us.../naamloosqm.png
Haha! I know what's causing that, I'll see about getting it fixed.
Love those dyed planks and glasses, especially since they don't take up more block IDs :smile.gif: That is most of what I wanted PremiumWood for, so I'm now much less sad that I couldn't get them to play nice.
Well dyed planks still take up an extra block ID. If you prefer I can release a version where this isn't the case, but you'd lose out on one of the colors then - for example brown planks would just be normal planks. (For glass blocks and panes the "white" glass is normal).
Haha! I know what's causing that, I'll see about getting it fixed.
Well dyed planks still take up an extra block ID. If you prefer I can release a version where this isn't the case, but you'd lose out on one of the colors then - for example brown planks would just be normal planks. (For glass blocks and panes the "white" glass is normal).
Ids are found in ids.xid, but you need to download the content separately. See below the mod link :wink.gif:
ok i found it when i knew what to look for thank you for helping me i love making foods in my redpower vault hurrays
A quick sneak peek at some content I hope to release tomorrow. While fixing the lanterns I thought "Bugger it, why not make some more colourful stuff while I'm at it..." :tongue.gif:
The good thing about the coloured glass and window panes is that they don't consume block IDs, because I just share native glass (I figured glass is already white enough that I don't need to add a "white glass" :tongue.gif:)
OK. Check XieLog.txt to see if the mod is loading everything correctly. You can find this file in your .minecraft folder. Also check ModLodaer.txt.
:laugh.gif: Oh wow Xie, that's sooo awesome, and so colorful to "squee"
:blink.gif: lol I didn't think you'd get around to this so quickly.
I would have seen it sooner but I don't check the forums to frequently because I know it could take a long time to code things sometimes, and I try not to be a pester.
Can't wait to start playing around with some of this new stuff ^.^
Found a bit of a bug, one that is holding up my content update a bit..
Blocks that are "renderType": "flower",
are all showing up as black, and throwing shadows that monsters spawn in XD
ie: my flowers and some new block/items I was working on for my next release are all showing this error.
Block breaks properly, giving the correct item, and the flower/item shows up with the correct "outline shape" and the proper X shape.. they just are pitch black and the whole block around them is in shadows.
If I change the "material": "plant", to read "material": "log",.. still leaving the rendertype the same.. It will display the proper images around the outside of a square block without them being black.
I have played around trying to make them "type": "basic", and other such things.. but it seems that I can only get the rendertype:flower to work if the block is actually a crop or bush.. :sad.gif: Kinda defeats all of my flowers sharing the same block id and being able to be put on anything to make them houseplants..
Though I found an interesting side effect.. if I make them into crops or bushes with the metadata in my config left the way it is.. the flower keeps randomly changing as it "grows up" into various different flowers along the way XD
Very amusing :biggrin.gif:
Edit to add:
Forgot to mention MLKr1 with patch for item.block
Edit again XD :
I found if I add lightvalue to the flowers that they WILL show up .. but.. now they glow at night and they still kill grass that they sit on top of XD (figured I'd add for completeness sake, and hopefully to give a chuckle at my insanity)
Haha! I know what's causing that, I'll see about getting it fixed.
Well dyed planks still take up an extra block ID. If you prefer I can release a version where this isn't the case, but you'd lose out on one of the colors then - for example brown planks would just be normal planks. (For glass blocks and panes the "white" glass is normal).
Ids are found in ids.xid, but you need to download the content separately. See below the mod link :wink.gif:
awesome thanks but now that i have it installed the terrain texture is cocked the growing onion, carrot and lettuce have no texture even if i swap to 32x32
awesome thanks but now that i have it installed the terrain texture is cocked the growing onion, carrot and lettuce have no texture even if i swap to 32x32
What sprite sheet are you using? I swapped things around a bit for the content update.
If Content is all you have, then you downloaded the Additional Content pack, not the full mod.
Same here, anyone got any solutions?
Does the lag happen all the time, or does it show up after you've planted a lot of fruit trees? 'cause with the "passively dropping fruit" behavior, it might be that your computer is freaking out about all the dropped items. (Naturally spawned fruit trees don't drop fruit this way, only ones you plant yourself.)
i have it too someone please help vault 13 needs a food supply maybe we should form a club for people who cant make it work
Oops, the downloads included XieBaseMod.class for Minecraft 1.0 instead of 1.1... Replace it with this one. Sorry about that, I'll fix the download links soon. EDIT: This has been fixed in MLKr1.
Working on it... EDIT: Ah. Found the problem. Will be fixed in the next release. In the meantime feel free to apply this patch (just replace the existing file found in ./mods/Xie/xie/items).
You need to install the mod, then install the content.
You'll need to give me more information than "I can't get it to work" if you want me to help you :tongue.gif: In what way is it not working (black screen, no content, some content, textures aren't being displayed)? Does ModLoader.txt or XieLog.txt say anything interesting? Which version are you using?
i can load the game and it works, i put in forge api on minecraft 1.1, and when minecraft starts, i log in make a new world and give myself redstone and seeds and cant make hybrid seeds, i am using the MKL new version.
A quick sneak peek at some content I hope to release tomorrow. While fixing the lanterns I thought "Bugger it, why not make some more colourful stuff while I'm at it..." :tongue.gif:
The good thing about the coloured glass and window panes is that they don't consume block IDs, because I just share native glass (I figured glass is already white enough that I don't need to add a "white glass" :tongue.gif:)
OK. Check XieLog.txt to see if the mod is loading everything correctly. You can find this file in your .minecraft folder. Also check ModLodaer.txt.
Awesome, fences and panes!!!
You should throw in dyed bricks. :wink.gif:
(...well, I probably could if I reread the whole thread for both mods and played around with some stuff, but that would take effort.)
Haha! I know what's causing that, I'll see about getting it fixed.
Well dyed planks still take up an extra block ID. If you prefer I can release a version where this isn't the case, but you'd lose out on one of the colors then - for example brown planks would just be normal planks. (For glass blocks and panes the "white" glass is normal).
Ids are found in ids.xid, but you need to download the content separately. See below the mod link :wink.gif:
ok i found it when i knew what to look for thank you for helping me i love making foods in my redpower vault hurrays
:laugh.gif: Oh wow Xie, that's sooo awesome, and so colorful to "squee"
:blink.gif: lol I didn't think you'd get around to this so quickly.
I would have seen it sooner but I don't check the forums to frequently because I know it could take a long time to code things sometimes, and I try not to be a pester.
Can't wait to start playing around with some of this new stuff ^.^
Thanks Xie *hugs*
Blocks that are "renderType": "flower",
are all showing up as black, and throwing shadows that monsters spawn in XD
ie: my flowers and some new block/items I was working on for my next release are all showing this error.
Block breaks properly, giving the correct item, and the flower/item shows up with the correct "outline shape" and the proper X shape.. they just are pitch black and the whole block around them is in shadows.
If I change the "material": "plant", to read "material": "log",.. still leaving the rendertype the same.. It will display the proper images around the outside of a square block without them being black.
I have played around trying to make them "type": "basic", and other such things.. but it seems that I can only get the rendertype:flower to work if the block is actually a crop or bush.. :sad.gif: Kinda defeats all of my flowers sharing the same block id and being able to be put on anything to make them houseplants..
Though I found an interesting side effect.. if I make them into crops or bushes with the metadata in my config left the way it is.. the flower keeps randomly changing as it "grows up" into various different flowers along the way XD
Very amusing :biggrin.gif:
Edit to add:
Forgot to mention MLKr1 with patch for item.block
Edit again XD :
I found if I add lightvalue to the flowers that they WILL show up .. but.. now they glow at night and they still kill grass that they sit on top of XD (figured I'd add for completeness sake, and hopefully to give a chuckle at my insanity)
awesome thanks but now that i have it installed the terrain texture is cocked the growing onion, carrot and lettuce have no texture even if i swap to 32x32
Yeah, I'm having some issues with block opacity, it's causing me some real headaches. I'll get it figured out eventually.
What sprite sheet are you using? I swapped things around a bit for the content update.