I installed this as directed and I know how to install mods, and use the addores more to add my own ores, and I have this error with your pack:
FINE: Failed to load mod from "mod_LoadAddOres.class"
Jul 30, 2011 9:58:08 PM ModLoader addMod
FINER: THROW
java.lang.NullPointerException
at AddOres_newMaterials.readModFile(AddOres_newMaterials.java:23)
at AddOres_newMaterials.<init>(AddOres_newMaterials.java:18)
at mod_LoadAddOres.<init>(mod_LoadAddOres.java:9)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:532)
at java.lang.Class.newInstance0(Class.java:372)
at java.lang.Class.newInstance(Class.java:325)
at ModLoader.addMod(ModLoader.java:272)
at ModLoader.readFromClassPath(ModLoader.java:1104)
at ModLoader.init(ModLoader.java:812)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Thread.java:679)
Jul 30, 2011 9:58:18 PM ModLoader AddAllRenderers
FINE: Initialized
You should at least put the ore properties in a spoiler or something - I like to assess mods more than "oh, some blocks" before I dl/install them, because I'd have to take a clean jar, install it, try it to figure out what each thing did (meaning play for a long time or cheat), then if I approve, try to get it working with my normal jar of mods.. Lot of work to see if I like the mod when I could just read the specs. :tongue.gif:
This adds 6 new ores and toolsets to minecraft with their own unique properties.
You MUST have these mods installed for this to work:
To install this, simply overwrite the XML config files from the AddOres 1.0 with the ones in the pack and add the new sprites folder to minecraft.jar
Figure out the ores' properties yourself! (More fun that way tbh...)
Download:
http://adf.ly/24Jg5
Thanks, glad to see you like
And a video would be awesome.
Which part, I'll make a video.
When you overwrite the XML config files, then add the new sprites folder to minecraft.jar?
Here, It'll be a few minutes, making the video
Not that hard to wait 5 seconds for my hard work.
http://www.upload.ee/files/1486202/S__Mo__Ores_Pack.zip.html
just wondering bout mo creatures and sdk's mods
Its compatible with all mods, doesn't modify any base files.
OM NOM NOM