The update to ModLoader took like a minute, I'm just checking that the other bugs that people have reported are fixed and then I'll release an update, probably in the next hour or so once I'm happy.
In the meantime here's a short video I made which covers the buttons functionality in 0.9:
My right ear is lonely.
But awesome info nonetheless! Can't wait!
Yeah I'm not sure what happened with the audio, I actually had some issues getting it to encode and I think on the last pass I screwed something up, sorry.
Ok so the good news is the final 0.9 for 1.3.1 is done. The bad news is there's a critical bug in Modloader at the moment which means it will instantly crash if you try to run it.
It's now just a case of waiting for Risugami to fix the problem with ModLoader. For those who are desperate to test the new version, I've uploaded a fixed ModLoader.class for the time being which you can put in your minecraft jar, obviously I strongly recommed you wait for the official version however as it's likely to contain other bug fixes and improvements.
Ok so the good news is the final 0.9 for 1.3.1 is done. The bad news is there's a critical bug in Modloader at the moment which means it will instantly crash if you try to run it.
You can download the new version here [ http://eq2.co.uk/min...9_for_1.3.1.zip ] Note that this will crash your Minecraft if you try to load it using the current ModLoader release
It's now just a case of waiting for Risugami to fix the problem with ModLoader. For those who are desperate to test the new version, I've uploaded a fixed ModLoader.class for the time being which you can put in your minecraft jar, obviously I strongly recommed you wait for the official version however as it's likely to contain other bug fixes and improvements.
Do you mind me asking what the critical bug with ModLoader is at the moment?
/sell rottenflesh|/sell ihelm|/sell ispade|/sell isword|/sell ghelm|/sell gsword|/sell arrow|/sell bow|$${CRAFT(352)}$$|/sell bonem|$${wait(5);log("&6Sold all the items sir!");PLAYSOUND(custom.buy)}$$
Can't get it to craft >_<
It is supposed to make bones to bonemeal(bonem) then sell it.
I added it into my sell bind for mob farms.
I most likely used CRAFT incorrectly, lol
No errors show up or anything.
Rollback Post to RevisionRollBack
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
Mumfrey,
I believe i have found the problem with the home macro i did causing the crashes.
If i include "\" in any list and hit enter it will automatically crash.
Assigning the key as "\" seems to add it up to three times. Also any other list seems to do that too... But i will update to the new release and see if it is fixed.
EDIT:
It seems to not crash anymore but whenever the \ is added in the text input it will screw it up because the command will then be looking for /home home\
Mumfrey,
I believe i have found the problem with the home macro i did causing the crashes.
If i include "\" in any list and hit enter it will automatically crash.
Assigning the key as "\" seems to add it up to three times. Also any other list seems to do that too... But i will update to the new release and see if it is fixed.
EDIT:
It seems to not crash anymore but whenever the \ is added in the text input it will screw it up because the command will then be looking for /home home\
If I'm reading you right.... the {/} key is already preserved to the Minecraft as a way of auto opening the command line... or that could be bukkit or something... not sure...
I went to try and use your mod again... but then I took a look inside and saw the usual class files were missing
so it won't work with mod loader till u update it
what to do......
sry I didn't see your update post above and the Opening Post.. hadn't been updated yet if yet...
Domo Arigato ( Ik a few words in Japanese ) for your most helpful Mod
Ok so the good news is the final 0.9 for 1.3.1 is done. The bad news is there's a critical bug in Modloader at the moment which means it will instantly crash if you try to run it.
You can download the new version here [ http://eq2.co.uk/min...9_for_1.3.1.zip ] Note that this will crash your Minecraft if you try to load it using the current ModLoader release
It's now just a case of waiting for Risugami to fix the problem with ModLoader. For those who are desperate to test the new version, I've uploaded a fixed ModLoader.class for the time being which you can put in your minecraft jar, obviously I strongly recommend you wait for the official version however as it's likely to contain other bug fixes and improvements.
Mumfrey,
I noticed this zip had the
mod_macro.class that other one I used with the boot-strapper didn't have it
I have the current Mod-loader v1.3.1 Preliminary...
so should I still use that modified mod-loader.class above?
EDIT:
Perhaps what just happened to me answered my question, I had a Crash when I tried to load with Macro's
via mod-loader without your fixed class....
Bug Report Included:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to .\.minecraft\crash-reports\crash-2012-08-04_03.52.30-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT e72c8b --------
Generated 8/4/12 3:52 AM
- Minecraft Version: 1.3.1
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 408454712 bytes (389 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 3
ModLoader 1.3.1
mod_Macros 0.9.0
mod_ReiMinimap v3.2_05 [1.3.1]
java.lang.NullPointerException
at ModLoader.onTick(ModLoader.java:1197)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 8220732b ----------
/sell rottenflesh|/sell ihelm|/sell ispade|/sell isword|/sell ghelm|/sell gsword|/sell arrow|/sell bow|$${CRAFT(352)}$$|/sell bonem|$${wait(5);log("&6Sold all the items sir!");PLAYSOUND(custom.buy)}$$
Can't get it to craft >_<
It is supposed to make bones to bonemeal(bonem) then sell it.
I added it into my sell bind for mob farms.
I most likely used CRAFT incorrectly, lol
No errors show up or anything.
For all crafting or inventory operations, you need to manually open the inventory
change it to
/sell rottenflesh|/sell ihelm|/sell ispade|/sell isword|/sell ghelm|/sell gsword|/sell arrow|/sell bow|$${Gui(Inventory);CRAFT(352);Gui()}$$|/sell bonem|$${wait(5);logto("debug","&6Sold all the items sir!");PLAYSOUND(custom.buy)}$$
----
This is probably by design and hard to change..., but if you can think of a workaround, it would be really helpful for the buttons themselves to be per-config
Haha same
In the meantime here's a short video I made which covers the buttons functionality in 0.9:
For like 3hrs Hopefully its up by then
Yeah I'm not sure what happened with the audio, I actually had some issues getting it to encode and I think on the last pass I screwed something up, sorry.
Yep this is fixed now don't worry.
Good stuff. Learning more each time I peruse. Thanks for the ultra-fast update!
What can i do to make it visible so i can click on it?
You can download the new version here [ http://eq2.co.uk/minecraft/mods/mod_macros_0.9_for_1.3.1.zip ] Note that this will crash your Minecraft if you try to load it using the current ModLoader release
It's now just a case of waiting for Risugami to fix the problem with ModLoader. For those who are desperate to test the new version, I've uploaded a fixed ModLoader.class for the time being which you can put in your minecraft jar, obviously I strongly recommed you wait for the official version however as it's likely to contain other bug fixes and improvements.
Do you mind me asking what the critical bug with ModLoader is at the moment?
If you register an in-gui tick callback it crashes with an NPE, the line I changed is this:
which was this
Notice the lack of null check on renderViewEntity
Click edit, click on the button, press DEL.
Can't get it to craft >_<
It is supposed to make bones to bonemeal(bonem) then sell it.
I added it into my sell bind for mob farms.
I most likely used CRAFT incorrectly, lol
No errors show up or anything.
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
I believe i have found the problem with the home macro i did causing the crashes.
If i include "\" in any list and hit enter it will automatically crash.
Assigning the key as "\" seems to add it up to three times. Also any other list seems to do that too... But i will update to the new release and see if it is fixed.
EDIT:
It seems to not crash anymore but whenever the \ is added in the text input it will screw it up because the command will then be looking for /home home\
If I'm reading you right.... the {/} key is already preserved to the Minecraft as a way of auto opening the command line... or that could be bukkit or something... not sure...
Eyy Mumfrey,
thought I'd let you know in-case you hadn't had a chance to check Mod-loader,
is now up to date... or at least a Preliminary Update loi
[V1.3.1] Risugami's Mods - Preliminary Updates.
I went to try and use your mod again... but then I took a look inside and saw the usual class files were missing
so it won't work with mod loader till u update it
what to do......
sry I didn't see your update post above and the Opening Post.. hadn't been updated yet if yet...
Domo Arigato ( Ik a few words in Japanese ) for your most helpful Mod
*If you want me to see your post please quote me, thx* I decided to add this in too because (overloaded Mail box lol)
Click On Me
Mumfrey,
I noticed this zip had the
mod_macro.class that other one I used with the boot-strapper didn't have it
I have the current Mod-loader v1.3.1 Preliminary...
so should I still use that modified mod-loader.class above?
EDIT:
Perhaps what just happened to me answered my question, I had a Crash when I tried to load with Macro's
via mod-loader without your fixed class....
Bug Report Included:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to .\.minecraft\crash-reports\crash-2012-08-04_03.52.30-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT e72c8b --------
Generated 8/4/12 3:52 AM
- Minecraft Version: 1.3.1
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 408454712 bytes (389 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 3
ModLoader 1.3.1
mod_Macros 0.9.0
mod_ReiMinimap v3.2_05 [1.3.1]
- LWJGL: 2.8.5
- OpenGL: GeForce GTS 250/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Probably not
- Type: Client
- Texture Pack: Coterie Craft (v3.0.0)(mc-v1.3.1)(16x).zip
- Profiler Position: N/A (disabled)
java.lang.NullPointerException
at ModLoader.onTick(ModLoader.java:1197)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 8220732b ----------
*If you want me to see your post please quote me, thx* I decided to add this in too because (overloaded Mail box lol)
For all crafting or inventory operations, you need to manually open the inventory
change it to
/sell rottenflesh|/sell ihelm|/sell ispade|/sell isword|/sell ghelm|/sell gsword|/sell arrow|/sell bow|$${Gui(Inventory);CRAFT(352);Gui()}$$|/sell bonem|$${wait(5);logto("debug","&6Sold all the items sir!");PLAYSOUND(custom.buy)}$$
----
This is probably by design and hard to change..., but if you can think of a workaround, it would be really helpful for the buttons themselves to be per-config
'Cause tomorrow spring is here