What would be the purpose of launching a separate task if you're going to wait for it to finish anyway?
Did you mean to use a file include? $$<somefile.txt>
I tried putting the mod into the mods folder but it said that it was a unsupported version.Does it have anything to do with the fact that i dont have any applications to open it with?
First of all, thanks for this amazing mod. But, I'm having a problem: i'm trying to play in a server with that mod, but i'm getting detected and kicked from it. I'd like to know how they're doing this and how I can bypass it. I'd be so grateful if u help me.
First of all, thanks for this amazing mod. But, I'm having a problem: i'm trying to play in a server with that mod, but i'm getting detected and kicked from it. I'd like to know how they're doing this and how I can bypass it. I'd be so grateful if u help me.
There is no stealth mode, and for good reason
If you suspect that the autokick is configured too agressively and the mod would otherwise be allowed, consider notifying an owner/admin and asking if they can add a whitelist entry for it.
If you suspect that the autokick is configured too agressively and the mod would otherwise be allowed, consider notifying an owner/admin and asking if they can add a whitelist entry for it.
Well, I think it's not possible. They consider that mod as cheating. I was looking for a alternative way of playing with the mod, but it won't be possible. Anyway, ty for your help.
I'm doing a simple project that replies in chat to a simple greeting.
I use the chat filter section for that and so far it goes well except that when I want to add a delay it doesn't seem to recognize the "wait" command.
Am I doing something wrong? a bit of help would be much appreciated.
//replying hello
IFMATCHES(%CHAT%, "hello");
WAIT(5s)
ECHO("hi, how can I help you?")
endif
The Chat Filter 'event' is a blocking event - it doesn't allow you to use Wait() because that would prevent you from receiving any messages until your script has finished (or maybe even block your game entirely)
The purpose of blocking is to enable your script to modify or even cancel the message before it is displayed
If you only want to react to chat without touching it, use the onChat event instead instead
In any case, be careful that you don't accidentally create a feedback loop where your script accidentally replies to its' own messages
for example, what you've currently written will reply to any instance of hello in chat, regardless of context - so if someone's name is hello_kitty it will respond to all of their messages.
Likewise if someone mentions a hellovator or some other long word that contains 'hello' inside it
And, of course, if other people reply to the hello with a hello of their own, your script would reply to all of them
Can this mod be used to bind two actions to the same key? I mean keybinds, those you can access from the controls menu. Normally, when there's a conflict, only one action will trigger. I've been trying to find a mod that allows you to bind the same key to many actions, without luck. There seems to be only one mod, but it's outdated and buggy.
Can this mod be used to bind two actions to the same key? I mean keybinds, those you can access from the controls menu. Normally, when there's a conflict, only one action will trigger. I've been trying to find a mod that allows you to bind the same key to many actions, without luck. There seems to be only one mod, but it's outdated and buggy.
No built-in way, although for vanilla actions you can write a script that does both and bind it to a key, so kinda?
Can this mod be used to bind two actions to the same key? I mean keybinds, those you can access from the controls menu. Normally, when there's a conflict, only one action will trigger. I've been trying to find a mod that allows you to bind the same key to many actions, without luck. There seems to be only one mod, but it's outdated and buggy.
Hello Max;
I think I do what you want all the time (1.12.2).
I have a conditional macro bound to my E key. If I hold CTRL and type the E key, it turns on /instantmine (MoreCommands mod). If I just type E, it turns off /instantmine, /noclip, and /fly.
/instantmine off|/noclip off|/fly off (again all MoreCammands).
i am making a script that automaticly grabs iron out of chests.
Only problem i have is that iron gets refilled very fast and the script always takes the one refilled iron.
So my question: is there a way that it only grabs iron over 32? or only full stacks?
Ty
I'm not sure i understand what the problem is.., what do you want it to do?
SlotClick only clicks on the slot you specify, and only once... GetSlotItem returns the number of items through the optional third variable
GetSlotItem(40,&id,#amount)
IF(%&id% != "iron_ingot"); Log("It's not iron"); Stop; ENDIF;
IF(#amount < 32); Log("It's iron, but there's not enough of it"); Stop; ENDIF
Log("Looks like a bit of iron there")
SlotClick(32);
Also .. is it possible to make a script run perfectly 1 block to the left or to the right?
Not really, since the only inputs you have are analog (movement key inputs), you have imperfect information (position rounded to a whole integer, or 1/10 if using the POS10 module, no information about speed), and there are hard-to.predict factors like friction/inertia, lag, and other external influences
Generally you can work around it, depending on what actual problem you're trying to solve
when editing a macro i get this color selection screen but i have no idea how it got opened or how to close it & it prevents me from typing anything in the box
when editing a macro i get this color selection screen but i have no idea how it got opened or how to close it & it prevents me from typing anything in the box
AFAIK that should open when you hold the 'macro override' key while editing - not sure how i could get stuck open though.. - double check your controls just in case
any chance to get the ability to trigger a title to appear on screen in a future update? (/title <targets> title <titleText>) Could be nice to display a message incase you play on a server where the chat is super active so simply displaying a message in chat wouldn't get noticed by the player.
edit: nvm it already exists just couldn't find it in the big list of options
@spanked not by default
@sskeddless you can open a gui with gui(screenname) (for vanilla guis) and showgui(screenname) for custom guis
What would be the purpose of launching a separate task if you're going to wait for it to finish anyway?
Did you mean to use a file include? $$<somefile.txt>
'Cause tomorrow spring is here
I tried putting the mod into the mods folder but it said that it was a unsupported version.Does it have anything to do with the fact that i dont have any applications to open it with?
@eTrash's question was answered on the discord. He was trying to run macromod for minecraft 1.8.9
Hey Mumfrey!
First of all, thanks for this amazing mod. But, I'm having a problem: i'm trying to play in a server with that mod, but i'm getting detected and kicked from it. I'd like to know how they're doing this and how I can bypass it. I'd be so grateful if u help me.
There is no stealth mode, and for good reason
If you suspect that the autokick is configured too agressively and the mod would otherwise be allowed, consider notifying an owner/admin and asking if they can add a whitelist entry for it.
'Cause tomorrow spring is here
Well, I think it's not possible. They consider that mod as cheating. I was looking for a alternative way of playing with the mod, but it won't be possible. Anyway, ty for your help.
The Chat Filter 'event' is a blocking event - it doesn't allow you to use Wait() because that would prevent you from receiving any messages until your script has finished (or maybe even block your game entirely)
The purpose of blocking is to enable your script to modify or even cancel the message before it is displayed
If you only want to react to chat without touching it, use the onChat event instead instead
In any case, be careful that you don't accidentally create a feedback loop where your script accidentally replies to its' own messages
for example, what you've currently written will reply to any instance of hello in chat, regardless of context - so if someone's name is hello_kitty it will respond to all of their messages.
Likewise if someone mentions a hellovator or some other long word that contains 'hello' inside it
And, of course, if other people reply to the hello with a hello of their own, your script would reply to all of them
'Cause tomorrow spring is here
Can this mod be used to bind two actions to the same key? I mean keybinds, those you can access from the controls menu. Normally, when there's a conflict, only one action will trigger. I've been trying to find a mod that allows you to bind the same key to many actions, without luck. There seems to be only one mod, but it's outdated and buggy.
No built-in way, although for vanilla actions you can write a script that does both and bind it to a key, so kinda?
'Cause tomorrow spring is here
Hello Max;
I think I do what you want all the time (1.12.2).
I have a conditional macro bound to my E key. If I hold CTRL and type the E key, it turns on /instantmine (MoreCommands mod). If I just type E, it turns off /instantmine, /noclip, and /fly.
/instantmine off|/noclip off|/fly off (again all MoreCammands).
HTH
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Hey,
i am making a script that automaticly grabs iron out of chests.
Only problem i have is that iron gets refilled very fast and the script always takes the one refilled iron.
So my question: is there a way that it only grabs iron over 32? or only full stacks?
Ty
Also .. is it possible to make a script run perfectly 1 block to the left or to the right?
I'm not sure i understand what the problem is.., what do you want it to do?
SlotClick only clicks on the slot you specify, and only once...
GetSlotItem returns the number of items through the optional third variable
GetSlotItem(40,&id,#amount)
IF(%&id% != "iron_ingot"); Log("It's not iron"); Stop; ENDIF;
IF(#amount < 32); Log("It's iron, but there's not enough of it"); Stop; ENDIF
Log("Looks like a bit of iron there")
SlotClick(32);
Not really, since the only inputs you have are analog (movement key inputs), you have imperfect information (position rounded to a whole integer, or 1/10 if using the POS10 module, no information about speed), and there are hard-to.predict factors like friction/inertia, lag, and other external influences
Generally you can work around it, depending on what actual problem you're trying to solve
'Cause tomorrow spring is here
If anyone knows to to run perfectly one block, tell me
or if it's able to hit every chests in a row (for auto selling)
This happens when you always use getslot, I recommend using a for loop instead and just click every slot once with shift
Can this be used in 1.13 or no
when editing a macro i get this color selection screen but i have no idea how it got opened or how to close it & it prevents me from typing anything in the box
AFAIK that should open when you hold the 'macro override' key while editing - not sure how i could get stuck open though.. - double check your controls just in case
'Cause tomorrow spring is here
any chance to get the ability to trigger a title to appear on screen in a future update? (/title <targets> title <titleText>) Could be nice to display a message incase you play on a server where the chat is super active so simply displaying a message in chat wouldn't get noticed by the player.
edit: nvm it already exists just couldn't find it in the big list of options