can some give me information who offer services creating macro?
i already tried but can`t make it it almost 2 weeks searching example script in various web and forum T_T
macro flow : - take same item from chest{1} 35 full stack inventory
- do some converting item to another item ( repeat this for xxx times and delay each converting xxx ms )
- craft new item to block (while facing to crafting table)
- Move the new item block to chest{2}
- repeat and if no item in chest{1} stop the macro
Macro can start or stop when key binding click , so it can stop anytime when i click the key
Where #perca would end up something like 0.5 and then #percax would be 50 (percent).
I had to use #perca to temporarily hold the value after the first division because "#percax = HELMDURABILITY / HELMDAMAGE * 100" doesn't appear to work.
Hey mumphrey, I'm on macros 1.11.2's older version (latest version has an issue with the text editor's slider, so I reverted). I was wondering if the following behaviour was intended (documentation states that FILTER is supposed to terminate), and if there's a way to work around it:
Say there was a chat message "1". I wish for the chat filter script to end after the first FILTER, as my chat filter script is rather long and starts to lag me by running unnecessary tests. Yet, the following code still logs both "text1" and "text2", meaning the script appears to not terminate. I understand that "text3" will not log, because FILTER still somewhat terminates. My understanding of "terminate" is that the entire chat filter instance for that particular chat message will stop running, similar to STOP in a txt file.
Is there a way to not run the second IFMATCHES test altogether, if the chat message already gets filtered? (I understand that "[12]" simple regex would work, but the above code is just to demonstrate the issue. I actually have a bunch more different IFMATCHES tests that cannot be simply combined into a single test.)
Dunno if anyone else would know how to bypass this.
So in 1.9 with the PVP update they added the little bar under your crosshair (idk what to call it? the attack cooldown bar?). This broke a few of my farming macros that spammed the attack key.
So a function like Do();Key(attack);loop; no longer works properly. Now, instead of constantly attacking, it waits for the attack reset to recover before actually spamming attack. So like it will rapid 5/6 clicks every like 50ms rather than constant clicking.
This is really hard to describe since I haven't really played since 1.7, but basically I wanna know if there is someway i can constant click, disregarding the attack cool down bar or whatever it is? I've tried unsafe, which didn't help. Dunno what else I could try?
@RacistTimmy @LoRaM100 That post was actually more or less a quote of mumfrey so yes there is no 1.8.9 and no 1.8.8 version of Macromod and the mod won't be backported
Hey, guys, I was wondering if anyone was able to make a "Key Binding: Event" for me? I want it so that every time my name is mentioned in chat I'll be notified with a note block sound. Is that possible?
Hey, guys, I was wondering if anyone was able to make a "Key Binding: Event" for me? I want it so that every time my name is mentioned in chat I'll be notified with a note block sound. Is that possible?
Make sure you put that on the "onChat" event. You should chance the name in the second line to your username, and then you can blacklist other users in the next line if you dont want a particular user spamming you.
I'm experiencing some problems with certain commands or i just can't find the way to properly do this:
I want to create an array of item ID's using the $$i command, however it seems that you can use that command only once and any future uses will be ignored.
I've tried to use the PROMPT command as well but that requires me to enter a parameter code as well.
Could you please implement the use of arrays WITH parameters? For example i could put this code in a loop:
&name[%#var%] = $i[%#var%]
// or something like this for instance:
&name[%#var%] = $[%#var%]
This way we can better utilize this helpful feature when needing it in more dire situations when there are lots of inputs needed.
Thank you for taking time to read this.
-Super
Edit: i forgot to add that for some reason, Acacia and Oak have the same DATA value, 0. Can someone explain this please? Just use the HIDDATA command on them and see for yourself
Hey mumphrey, I'm on macros 1.11.2's older version (latest version has an issue with the text editor's slider, so I reverted). I was wondering if the following behaviour was intended (documentation states that FILTER is supposed to terminate), and if there's a way to work around it:
Say there was a chat message "1". I wish for the chat filter script to end after the first FILTER, as my chat filter script is rather long and starts to lag me by running unnecessary tests. Yet, the following code still logs both "text1" and "text2", meaning the script appears to not terminate. I understand that "text3" will not log, because FILTER still somewhat terminates. My understanding of "terminate" is that the entire chat filter instance for that particular chat message will stop running, similar to STOP in a txt file.
Is there a way to not run the second IFMATCHES test altogether, if the chat message already gets filtered? (I understand that "[12]" simple regex would work, but the above code is just to demonstrate the issue. I actually have a bunch more different IFMATCHES tests that cannot be simply combined into a single test.)
I don't really know what you're asking, the FILTER directive already terminates the chatfilter macro so the behaviour you're describing is already the case.
(latest version has an issue with the text editor's slider, so I reverted)
What? this is the first I've heard of this. Please describe the issue you're having.
can some give me information who offer services creating macro?
i already tried but can`t make it it almost 2 weeks searching example script in various web and forum T_T
macro flow : - take same item from chest{1} 35 full stack inventory
- do some converting item to another item ( repeat this for xxx times and delay each converting xxx ms )
- craft new item to block (while facing to crafting table)
- Move the new item block to chest{2}
- repeat and if no item in chest{1} stop the macro
Macro can start or stop when key binding click , so it can stop anytime when i click the key
Hay @pramusaji may you join the discord linked in my signature? It would be much easier to help you with the script if we could do it via a messenger
Hey there, I was wondering if there was a way to do non-integer calculations in the macros mod? Eg, to get a percentage.
Where #perca would end up something like 0.5 and then #percax would be 50 (percent).
I had to use #perca to temporarily hold the value after the first division because "#percax = HELMDURABILITY / HELMDAMAGE * 100" doesn't appear to work.
Some CloudClient dude. Also some CloudPack dude.
Try a different approach:
What is on the OP (page 1 post 1) as 1.2.1 works with 1.12.2.
HTH
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Hey mumphrey, I'm on macros 1.11.2's older version (latest version has an issue with the text editor's slider, so I reverted). I was wondering if the following behaviour was intended (documentation states that FILTER is supposed to terminate), and if there's a way to work around it:
Say there was a chat message "1". I wish for the chat filter script to end after the first FILTER, as my chat filter script is rather long and starts to lag me by running unnecessary tests. Yet, the following code still logs both "text1" and "text2", meaning the script appears to not terminate. I understand that "text3" will not log, because FILTER still somewhat terminates. My understanding of "terminate" is that the entire chat filter instance for that particular chat message will stop running, similar to STOP in a txt file.
Is there a way to not run the second IFMATCHES test altogether, if the chat message already gets filtered? (I understand that "[12]" simple regex would work, but the above code is just to demonstrate the issue. I actually have a bunch more different IFMATCHES tests that cannot be simply combined into a single test.)
Some CloudClient dude. Also some CloudPack dude.
The download button is broken, it just leads to further down in the post (still with no download button)
@JonnyDvE
you can download them here in the meantime:
1.12.1 http://eq2.co.uk/minecraft/mods/mod_macros_0.15.4_for_1.12.1.litemod
1.12 http://eq2.co.uk/minecraft/mods/mod_macros_0.15.3_for_1.12.litemod
1.11.2 http://eq2.co.uk/minecraft/mods/mod_macros_0.14.4_for_1.11.2.litemod
1.11 http://eq2.co.uk/minecraft/mods/mod_macros_0.14.3_for_1.11.litemod
1.10 http://eq2.co.uk/minecraft/mods/mod_macros_0.13.2_for_1.10.x.litemod
1.9.4 http://eq2.co.uk/minecraft/mods/mod_macros_0.12.2_for_1.9.4.litemod
1.9 http://eq2.co.uk/minecraft/mods/mod_macros_0.12.2_for_1.9.litemod
1.8 http://eq2.co.uk/minecraft/mods/mod_macros_0.11.3_for_1.8.litemod
1.7.10 http://eq2.co.uk/minecraft/mods/mod_macros_0.10.12_for_1.7.10.litemod
I can't seem to find the downloads? Can I be provided a direct link, please?
Thanks,
-EnderTeddy
***EDIT*** Was pushed to the last reply now, saw the temporary list, thanks.
@Mumfrey
Dunno if anyone else would know how to bypass this.
So in 1.9 with the PVP update they added the little bar under your crosshair (idk what to call it? the attack cooldown bar?). This broke a few of my farming macros that spammed the attack key.
So a function like Do();Key(attack);loop; no longer works properly. Now, instead of constantly attacking, it waits for the attack reset to recover before actually spamming attack. So like it will rapid 5/6 clicks every like 50ms rather than constant clicking.
This is really hard to describe since I haven't really played since 1.7, but basically I wanna know if there is someway i can constant click, disregarding the attack cool down bar or whatever it is? I've tried unsafe, which didn't help. Dunno what else I could try?
Do a 1.8.9 version of this mod please
I went all the way back to page 749 and didn't find what I was looking for...
I did find this quote:https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1275039-macro-keybind-mod?comment=16069
I'm 99.9 % sure Mr. Mumfrey said no to a 1.8.9 version when he released 1.9.
Sorry
Lou
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
@RacistTimmy @LoRaM100 That post was actually more or less a quote of mumfrey so yes there is no 1.8.9 and no 1.8.8 version of Macromod and the mod won't be backported
Hey, guys, I was wondering if anyone was able to make a "Key Binding: Event" for me? I want it so that every time my name is mentioned in chat I'll be notified with a note block sound. Is that possible?
Try this @FantomHD
Change the 600ms if you are using an axe (1000ms for diamond and 1100ms for iron).
Try This:
Make sure you put that on the "onChat" event. You should chance the name in the second line to your username, and then you can blacklist other users in the next line if you dont want a particular user spamming you.
Hello,
I'm experiencing some problems with certain commands or i just can't find the way to properly do this:
I want to create an array of item ID's using the $$i command, however it seems that you can use that command only once and any future uses will be ignored.
I've tried to use the PROMPT command as well but that requires me to enter a parameter code as well.
Could you please implement the use of arrays WITH parameters? For example i could put this code in a loop:
This way we can better utilize this helpful feature when needing it in more dire situations when there are lots of inputs needed.
Thank you for taking time to read this.
-Super
Edit: i forgot to add that for some reason, Acacia and Oak have the same DATA value, 0. Can someone explain this please? Just use the HIDDATA command on them and see for yourself
Some CloudClient dude. Also some CloudPack dude.
I don't really know what you're asking, the FILTER directive already terminates the chatfilter macro so the behaviour you're describing is already the case.
What? this is the first I've heard of this. Please describe the issue you're having.
@Mumfrey You basically can't use the slider bcs it will always jump back to where you were.