1.12.1
1.12
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1.9.4
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Liteloader
Thanks for the tip and the suggestion, but it still won't work, I put it on chat filter and also put $${ }$$ there and it still wont work
GENERATION 9002:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
Copied From : http://www.minecraftforum.net/members/mewtwoy
This should be simple, but I've spent a few hours researching and experimenting and I'm at a loss. Hopefully someone can help.
I want to fly around a new world to generate chunks. Mobs that spawn eat quite a bit of CPU.
doMobSpawning false is ineffectual. Apparently, the game rule does not prevent mobs from spawning in newly-created chunks. (HUGE oversight on Mojang's part if you ask me.)
The best solution I've come up with is:
1. Auto-walk (auto-fly.)
2. Use the command "/xu_killliving|/xu_killitems" every 2 seconds.
I don't even care if I have to place a weighted companion cube on one or two keyboard keys.
I would like the auto-run key to be Insert and the auto-kill loop key to be Delete.
The auto-kill function is currently working, but I am forced to hold the button down. (Not a big deal) But I cannot figure out how to add a "forward" command to the Insert key. Like I said, I would be fine placing a weight on these two keys.
I want to retain the functionality of W, Q, and E, so remapping the kill command to Q or E is unacceptable.
So I guess the easiest question is "How do I add a keybind for Forward onto the Insert key?"
Thanks much.
Thank you very much, Flexxx1212. I shall try this soon.
The script you provided looks interesting, and while I don't understand most of it, I'll try that out first.
Would you care to briefly explain what the script does? Does it actually start and stop chunk generation? If so, why would that be beneficial?
I may have derped a little bit, I actually had to activate the chat filter with CHATFILTER(1); first, haha.
I put this in the onchat
GENERATION 9002:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
Copied From : http://www.minecraftforum.net/members/mewtwoy
Hey Mumfrey,
Not sure if it's worth asking, but I'm going to ask. Is it possible to get this litemod backported to 1.8.9? I loved using this mod in the previous versions of Minecraft, and I am hoping that you could backport this mod for those still using 1.8.9. If you can, I'd be totally grateful.
Thanks,
Nerokin
Hello, recently ive been having trouble with the macro / keybinding mod lately this happened and I don't know how to fix. Can you help me?
maybe if you showed us what it says inside that, we could help.
omg hi lol
fellow prison player
GENERATION 9002:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment
Copied From : http://www.minecraftforum.net/members/mewtwoy
do I know you and what do you mean by "maybe if you showed us what it says inside that, we could help."
this is what it says
I don't know what to do pls help @Mumfrey
ok, ill try
Hi I have a question...
So I'm using the Optifine mod and I want to be able to toggle the zoom.
However, the only way in which I have gotten the Zoom to work is through the Press(DIVIDE) command ( I set Zoom to / for testing purposes).
However, I have no idea how to make it toggle... The keydown and togglekey commands do not work with (DIVIDE) or (181) or w/e (but yes, they work with something like (forward))
A loop does not work with Press(divide) as it continuously key ups it (resulting in zooming in and out very fast).
How do I toggle a button on my keyboard that only has a function b/c of a mod?
Thanks!
TL;DR: How can I remap the W key (forward) to another key?
Well, I tried the script and it crashed my game. My log is here if you (or anyone) is interested: http://paste.ee/p/ROp2b
I think I would actually prefer to use the wonky method of putting a weight on two keyboard keys. This would give me the flexibility of using only one of the commands rather than always having to use both simultaneously, and would give me slightly more control (as I have an older machine.) Additionally, I won't have to worry about scripts.
I have the kill command working already, I just need to figure out how to remap W (forward) to a different button. I don't want it as a toggle, I want it to function exactly as the W key does. Thanks again.
EDIT: I have "/xu_killliving|/xu_killitems" (every 2 seconds while held) mapped to the Delete key (and I plan to map Forward to the Insert key) but is there a way, without using a script, to use the kill commands without having the text echo on my screen? It's useful information ("killed xx of entityLiving, etc.") but it clogs up my view. I'd still like to see the text in MultiMC's console, but not in my actual game. Thanks.
All the errors i saw were from minecraft forge, complaining about an invalid path
Specifically, it mentions "ForwardKill.txt>", note the trailing ">"
Any chance you had an extra > in your file includes?
Keys give you a lot less flexibility - weights are a pain to arrange (i've tried), the game needs to be in focus (and if the key does anything else in a GUI then it will), and it causes your physical keyboard to ghost.
As for control, scripts give you as much or as little control as you want
Why not use the controls menu for that??
if you really need to recreate the behaviour of the "forward" key.., a key state macro should do the trick
Without scripts? of course not...
Even with scripts it's not trivial - there's nothing to connect those messages to your command, the game has no idea there's a cause and effect at play here
Do you need other chat to still get through or is turning off the entire chat an option?
Or all messages that have to do with "killed \đ+ of entity"?, regardless of when or why?
'Cause tomorrow spring is here
Someone can correct this module for me?
I do not understand plugin and macro mods.
Error:
Link: https://techshroom.com/other/minecraft/mods/macrokeybind-mod/modules/
Module: PressButton
Download: http://techshroom.com/non-wp/uploads/module_pressbutton-1.0.1.jar
I would use in minecraft 1.5.2, because it's my favorite.
Can someone help me please?
It doesn't seem to work (it somehow sets my FOV to zero), but I was able to figure out a lot from what you wrote.
Thanks a lot!
Also, is there a way to get the name of an item you are currently holding?
Thanks a lot for that!
So I'm looking through these scripts and I keep seeing nested if-statements like:
if (this);
___if (that);
The underscores are meant to represent spaces.
I assume that the second only progresses after the first if is passed.
I normally code in Java, so what I would normally do is
if (this && that)
Is there a script alternative to the && (&& means "and") or will I have to do it like I typed above?
If a GUI in the shape of a chest GUI pops onto my screen, how would I get the chest "label" and set it to a variable?
i.e. The GUI title would say "Challenge: (variable)." How would I extract the variable and utilize it later in the program?
That module is not compatible with older versions of the mod/game
Best you can do is ask the author but i doubt they'd be interested in backporting for a (likely) very small minority - it's probably a lot of work and might even be impossible
Should be %ITEM% (environment variable ITEM) if i remember correctly.., try Log(%ITEM%)
'Cause tomorrow spring is here
If I remember correctly you can actually use && inside if.
if((this) && (that)) should work
Macro/Keybind mod Wiki
Is this mod able to bind options to keys (clouds on, 2nd skin layer showing, etc.)?