Bro, I understand you enjoy using this mod, but I don't think you understand how mods work. The game was updated today. You can't just expect mod creators to be at your beck and call to immediately update their mod as soon as the game updates. It's not that easy.
For a second point, this mod is based on risugami's modloader. That means that without modloader being updated (it isn't), this mod will not update. Calm down and wait patiently please.
Sorry to be a pain I just got this mod (which is amazing btw). How can I bind a key to type a server command, wait a couple of seconds, and the, repeat infinitely?
what I have so far is (this is bound to /)
$${LOOP;/home;WAIT (5);LOOP;}$$
Bro, I understand you enjoy using this mod, but I don't think you understand how mods work. The game was updated today. You can't just expect mod creators to be at your beck and call to immediately update their mod as soon as the game updates. It's not that easy.
For a second point, this mod is based on risugami's modloader. That means that without modloader being updated (it isn't), this mod will not update. Calm down and wait patiently please.
This. Also I generally update my mod much faster than other modders because I don't have to wait for MCP to be updated, only ModLoader.
Sorry to be a pain I just got this mod (which is amazing btw). How can I bind a key to type a server command, wait a couple of seconds, and the, repeat infinitely?
what I have so far is (this is bound to /)
$${LOOP;/home;WAIT (5);LOOP;}$$
Most of the scripting functions (except for the few new ones in 0.8) are covered in the readme.txt. The loop construct is DO(count);loop body here;LOOP; and omitting the count argument will loop indefinitely. You also need to remove the space between the WAIT command and the opening bracket.
To send chat commands within a script you need to do one of two things: either break out of scripting mode or use the ECHO command. So you can either:
$${DO;ECHO("/home");WAIT(5);LOOP;}$$
or alternatively:
$${DO}$$|/home|$${WAIT(5);LOOP;}$$
The second option is recommended if you are including a parameter within the script as it stops the script from breaking if the parameter contains characters which would cause the script to break, or if you want to echo multiple lines of text without having to include multiple ECHO commands.
To stop the macro, simply hit the MACRO ACTIVATE key (default is grave) to access playback mode, and then you will be able to stop the macro by clicking the little red X.
This. Also I generally update my mod much faster than other modders because I don't have to wait for MCP to be updated, only ModLoader.
Most of the scripting functions (except for the few new ones in 0.8) are covered in the readme.txt. The loop construct is DO(count);loop body here;LOOP; and omitting the count argument will loop indefinitely. You also need to remove the space between the WAIT command and the opening bracket.
To send chat commands within a script you need to do one of two things: either break out of scripting mode or use the ECHO command. So you can either:
$${DO;ECHO("/home");WAIT(5);LOOP;}$$
or alternatively:
$${DO}$$|/home|$${WAIT(5);LOOP;}$$
The second option is recommended if you are including a parameter within the script as it stops the script from breaking if the parameter contains characters which would cause the script to break, or if you want to echo multiple lines of text without having to include multiple ECHO commands.
To stop the macro, simply hit the MACRO ACTIVATE key (default is grave) to access playback mode, and then you will be able to stop the macro by clicking the little red X.
I can't thank you enough! I didn't expect the modder to respond within a few hours to my post! Anyway, my script is working now, thanks heaps.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/1/2011
Posts:
46
Member Details
Some of these questions about things I thought were fairly simple have enlightened me. I really need to add a few simple tutorials to my list of things to write.
I can't update it until Modloader updates, the new version has only been available for a day. Give people a fighting chance, we will update our mods when we can :/
I find your mod a great tool and thank you for your time and effort in creating it. My question is when its updated to 1.1 would all the keys i have assigned still be available or would i need to start a fresh again?
All of the configuration is ported forward from version to version, and even in the past when I've changed the configuration file format I've made sure to migrate from old format to new. All of the relevant configuration is stored in the macros folder under your minecraft mods folder so if you want to be doubly sure, just create a backup of everything there before upgrading.
The main reason to mention this is that generally it's a good idea to clean your mods folder between versions to make sure that ModLoader doesn't try to load mods which have been inadvertantly left behind from a previous version and would inevitably lead to crashes. At the very least, delete any mod .zip files from the mods folder when upgrading.
I can't update it until Modloader updates, the new version has only been available for a day. Give people a fighting chance, we will update our mods when we can :/
Hm, it's ok, when modloader update i will be back here.
Bye~
Mumfrey, another question/suggestion. Since there is a disconnect function, can we have a respawn function? Or is there already a way to do this and I am being stupid?
Ok, that means I can now get to work on the deobfuscation and making the update.
Great! It just came to my mind that I use a bunch of mods that adds controls, and this mod is perfect for tweeaking the Options screen to make more pages :biggrin.gif:
Mumfrey, another question/suggestion. Since there is a disconnect function, can we have a respawn function? Or is there already a way to do this and I am being stupid?
Do you mean respawn in a different server, like a connect function, or just respawn at spawn? If the latter then could you not just bind a key to /kill to respawn? The other one I'm not sure I'd have to look into it but I don't think it would be particularly difficult, and I guess it would be useful for server ops who want to hop between servers easily.
Great! It just came to my mind that I use a bunch of mods that adds controls, and this mod is perfect for tweeaking the Options screen to make more pages :biggrin.gif:
Indeed, in fact I do release that part as a stand-alone function because it's quite useful to just have that ability and I don't want to force people to install macros just to get that one benefit.
Indeed, in fact I do release that part as a stand-alone function because it's quite useful to just have that ability and I don't want to force people to install macros just to get that one benefit.
Sounds fantastic! Looking forward to it! :biggrin.gif:
Awesome mod! I do wish I knew how I lived without it, because now I have to.... Update PLEASE! Need 1.1 support :smile.gif:
Again awesome mod! :smile.gif:
Remove the space between IF and the opening bracket and the ECHO and the opening bracket and it should work. In fact TICKS will always be less than 24000 so that check is redundant so you could actually write the entire thing as:
Awesome mod! I do wish I knew how I lived without it, because now I have to.... Update PLEASE! Need 1.1 support :smile.gif:
Again awesome mod! :smile.gif:
Working on it right now, sorry sometimes RL gets in the way. :smile.gif:
Hope this gets updated soon, I'm already running out of space in my controls page! :tongue.gif: Not trying to rush you, just a little, uhh, motivation.
Bro, I understand you enjoy using this mod, but I don't think you understand how mods work. The game was updated today. You can't just expect mod creators to be at your beck and call to immediately update their mod as soon as the game updates. It's not that easy.
For a second point, this mod is based on risugami's modloader. That means that without modloader being updated (it isn't), this mod will not update. Calm down and wait patiently please.
what I have so far is (this is bound to /)
$${LOOP;/home;WAIT (5);LOOP;}$$
This. Also I generally update my mod much faster than other modders because I don't have to wait for MCP to be updated, only ModLoader.
Most of the scripting functions (except for the few new ones in 0.8) are covered in the readme.txt. The loop construct is DO(count);loop body here;LOOP; and omitting the count argument will loop indefinitely. You also need to remove the space between the WAIT command and the opening bracket.
To send chat commands within a script you need to do one of two things: either break out of scripting mode or use the ECHO command. So you can either:
or alternatively:
The second option is recommended if you are including a parameter within the script as it stops the script from breaking if the parameter contains characters which would cause the script to break, or if you want to echo multiple lines of text without having to include multiple ECHO commands.
To stop the macro, simply hit the MACRO ACTIVATE key (default is grave) to access playback mode, and then you will be able to stop the macro by clicking the little red X.
I can't thank you enough! I didn't expect the modder to respond within a few hours to my post! Anyway, my script is working now, thanks heaps.
I can't update it until Modloader updates, the new version has only been available for a day. Give people a fighting chance, we will update our mods when we can :/
All of the configuration is ported forward from version to version, and even in the past when I've changed the configuration file format I've made sure to migrate from old format to new. All of the relevant configuration is stored in the macros folder under your minecraft mods folder so if you want to be doubly sure, just create a backup of everything there before upgrading.
The main reason to mention this is that generally it's a good idea to clean your mods folder between versions to make sure that ModLoader doesn't try to load mods which have been inadvertantly left behind from a previous version and would inevitably lead to crashes. At the very least, delete any mod .zip files from the mods folder when upgrading.
Hm, it's ok, when modloader update i will be back here.
Bye~
:biggrin.gif:
Ok, that means I can now get to work on the deobfuscation and making the update.
Great! It just came to my mind that I use a bunch of mods that adds controls, and this mod is perfect for tweeaking the Options screen to make more pages :biggrin.gif:
Do you mean respawn in a different server, like a connect function, or just respawn at spawn? If the latter then could you not just bind a key to /kill to respawn? The other one I'm not sure I'd have to look into it but I don't think it would be particularly difficult, and I guess it would be useful for server ops who want to hop between servers easily.
Indeed, in fact I do release that part as a stand-alone function because it's quite useful to just have that ability and I don't want to force people to install macros just to get that one benefit.
Sounds fantastic! Looking forward to it! :biggrin.gif:
First I LOVE your Mod.
But i have an problem, i wanna make an auto day. My Code:
Can someone help me?
If i press B nothing came.
EDIT: Yes i have bind it to B :biggrin.gif:
Macro/Keybind mod Wiki
Again awesome mod! :smile.gif:
Remove the space between IF and the opening bracket and the ECHO and the opening bracket and it should work. In fact TICKS will always be less than 24000 so that check is redundant so you could actually write the entire thing as:
Working on it right now, sorry sometimes RL gets in the way. :smile.gif:
I love this mod so much i didn't realize how much i took it for Granted