I was having a problem with InventoryTweaks not sorting properly, and I suspected it might be the server running NoCheat, but I went in and disabled the "spam control" in MacroKeybind, and the problem went away.
Was this a coincidence? Or is there something in the spam control that would interrupt the clicks being generated by InventoryTweaks?
I was having a problem with InventoryTweaks not sorting properly, and I suspected it might be the server running NoCheat, but I went in and disabled the "spam control" in MacroKeybind, and the problem went away.
Was this a coincidence? Or is there something in the spam control that would interrupt the clicks being generated by InventoryTweaks?
-Peas
I think it's likely just a coincidence, the flood protection in macros is basically a buffer interposed on the output of the macro engine so for example it doesn't affect any other chat or any network traffic, it literally just buffers the outbound messages and sends them at a slower rate.
does just "test" work =/?
what do you mean "does not work", i mean seriously... really hard help you if you're not describing your problem
it should work just fine, the logic is simple enough to just run in your head; the script is fine
are you trying to set it on a reserved key without overriding it? (diffffferent color, doesn't do anything, key still functions as normal)
I love this mod but I have an issue. When using a macro with $$p (I think) for an online player, the list comes up with the players' display names. My teleport plugin needs player names, not display names. Is there a way to switch the list to use playernames instead of displaynames?
I tried doing implementing that edit in, but it didnt seem to work completely, it would skip several lines at a time, then it would spam the same one several times. Any other way to add your script into the script im trying to make?
I tried doing implementing that edit in, but it didnt seem to work completely, it would skip several lines at a time, then it would spam the same one several times. Any other way to add your script into the script im trying to make?
your last ENDIF has nothing to end, it has no effect on the script, why is it there?
Also, Do();While(condition) is not a valid way to do something once
DO();Loop keeps repeating the same script over and over, forever, until something kills it
Do();Until(condition) keeps repeating until the condition becomes true
Do();while(condition) keeps repeating while the condition remains true
Do(5);Loop keeps repeating exactly 5 times
In any case, unless you WANT to do something several times, do NOT use a DO();* loop
in your case it seems you want a single action based on a condition, which is exactly what an IF;ELSE;ENDIF loop is for
your last ENDIF has nothing to end, it has no effect on the script, why is it there?
Also, Do();While(condition) is not a valid way to do something once
DO();Loop keeps repeating the same script over and over, forever, until something kills it
Do();Until(condition) keeps repeating until the condition becomes true
Do();while(condition) keeps repeating while the condition remains true
Do(5);Loop keeps repeating exactly 5 times
In any case, unless you WANT to do something several times, do NOT use a DO();* loop
in your case it seems you want a single action based on a condition, which is exactly what an IF;ELSE;ENDIF loop is for
I am using macros mod 0.9.7.3 for 1.4.6, and the craft/craftandwait functions do not appear to work in multiplayer. It acts like it crafts the bones, it counts in the top left, but it does not actually craft.
Does anyone have any suggestions as to how to fix this? It worked in the past.
Rollback Post to RevisionRollBack
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
I am using macros mod 0.9.7.3 for 1.4.6, and the craft/craftandwait functions do not appear to work in multiplayer. It acts like it crafts the bones, it counts in the top left, but it does not actually craft.
Does anyone have any suggestions as to how to fix this? It worked in the past.
More than likely it's being thwarted by server-side fastclick prevention (nocheat plus for example). Try doing /plugins and see if the server is running any no-cheat plugin. To be doubly sure try running a vanilla server locally and testing whether it works. I'm trying to figure out a way to slow down the crafting process to allow it to work even with no-cheat but it's not especially straightforward because if you slow it down too much then player interactions begin to become a problem.
Ph..., yeah, attack isn't a stateful bind, you need just Key(attack), but repeated
timing it to be exactly 5 seconds (which, by the way, you can Wait(5) for) may be difficult, but you basically need a Do();Key(attack);Loop
Thanks! I was under the impression that each usage of a function or each evaluation took one tick to prevent lag, but I guess I was reading an old post.
Then it's probably not installed correctly, it should generate that file in your minecraft folder. Are you sure you didn't over-write liteloader when you restored the original "com" folder?
Thanks! I was under the impression that each usage of a function or each evaluation took one tick to prevent lag, but I guess I was reading an old post.
Only stack pop commands cause a 1-tick wait, so basically LOOP, ENDIF, WHILE, UNTIL and NEXT. All other commands run at full speed with a limit of 100 commands per tick.
Are you sure that the macros file is in the /Users/birdsallsb/Library/Application Support/minecraft/mods folder? It must still have the .litemod extension, if it's renamed then it won't work. Also, since you're using the 1.4.6 liteloader you have to use the 1.4.6 mod, if you downloaded the 1.4.7 mod then you will need to use the 1.4.7 liteloader.
Was this a coincidence? Or is there something in the spam control that would interrupt the clicks being generated by InventoryTweaks?
-Peas
I think it's likely just a coincidence, the flood protection in macros is basically a buffer interposed on the output of the macro engine so for example it doesn't affect any other chat or any network traffic, it literally just buffers the outbound messages and sends them at a slower rate.
what do you mean "does not work", i mean seriously... really hard help you if you're not describing your problem
it should work just fine, the logic is simple enough to just run in your head; the script is fine
are you trying to set it on a reserved key without overriding it? (diffffferent color, doesn't do anything, key still functions as normal)
'Cause tomorrow spring is here
Your only access to players online is with the ForEach(players) iterator
presuming you want to check if %&player% is online
I tried doing implementing that edit in, but it didnt seem to work completely, it would skip several lines at a time, then it would spam the same one several times. Any other way to add your script into the script im trying to make?
your last ENDIF has nothing to end, it has no effect on the script, why is it there?
Also, Do();While(condition) is not a valid way to do something once
DO();Loop keeps repeating the same script over and over, forever, until something kills it
Do();Until(condition) keeps repeating until the condition becomes true
Do();while(condition) keeps repeating while the condition remains true
Do(5);Loop keeps repeating exactly 5 times
In any case, unless you WANT to do something several times, do NOT use a DO();* loop
in your case it seems you want a single action based on a condition, which is exactly what an IF;ELSE;ENDIF loop is for
'Cause tomorrow spring is here
I tried using that but it still didnt work, either it worked only for my name or it didnt work whatsoever.
Does anyone have any suggestions as to how to fix this? It worked in the past.
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
Other mods I have installed are:
Toomanyitems
Rainbow XP mod
Single player commands
I am on a mac. I did the trick with the com file to paste the existing stuff in with the mumfrey com stuff, and that worked.
I opened minecraft and went into singleplayer and all the other mods worked except for the macro mod.
It wasn't in controls or anything.
More than likely it's being thwarted by server-side fastclick prevention (nocheat plus for example). Try doing /plugins and see if the server is running any no-cheat plugin. To be doubly sure try running a vanilla server locally and testing whether it works. I'm trying to figure out a way to slow down the crafting process to allow it to work even with no-cheat but it's not especially straightforward because if you slow it down too much then player interactions begin to become a problem.
Post liteloader.txt
Couldn't find that file anywhere
Thanks! I was under the impression that each usage of a function or each evaluation took one tick to prevent lag, but I guess I was reading an old post.
Then it's probably not installed correctly, it should generate that file in your minecraft folder. Are you sure you didn't over-write liteloader when you restored the original "com" folder?
Only stack pop commands cause a 1-tick wait, so basically LOOP, ENDIF, WHILE, UNTIL and NEXT. All other commands run at full speed with a limit of 100 commands per tick.
2013-02-08 10:36:28 [INFO] LiteLoader 1.4.6 starting up...
2013-02-08 10:36:28 [INFO] Java reports OS="mac os x"
2013-02-08 10:36:28 [INFO] Mods folder found, searching /Users/birdsallsb/Library/Application Support/minecraft/mods
2013-02-08 10:36:28 [INFO] Found 0 mod file(s)
2013-02-08 10:36:28 [INFO] Enumerating class path...
2013-02-08 10:36:28 [INFO] Class path separator=":"
2013-02-08 10:36:28 [INFO] Class path entries=(
classpathEntry=/Applications/Minecraft .app/Contents/Resources/Java/MinecraftLauncher.jar
classpathEntry=
)
2013-02-08 10:36:28 [INFO] Loading mods from class path...
2013-02-08 10:36:28 [INFO] Searching protection domain code source...
2013-02-08 10:36:29 [INFO] Searching /Applications/Minecraft .app/Contents/Resources/Java/MinecraftLauncher.jar...
2013-02-08 10:36:29 [INFO] Mod class discovery completed
2013-02-08 10:36:29 [INFO] Discovered 0 total mod(s)
2013-02-08 10:36:29 [INFO] Optifine not detected
I was looking in the wrong spot. O_O
folder? It must still have the .litemod extension, if it's renamed then it won't work. Also, since you're using the 1.4.6 liteloader you have to use the 1.4.6 mod, if you downloaded the 1.4.7 mod then you will need to use the 1.4.7 liteloader.
Also, how do I make it so it wont spam if I keep pressing a key? Like so it only shows 1 message even though I hit it 15 times?
Oh, yeah %PLAYER% already exists.., so it must be named something else
-
does anyone remember the name of the player variable inside a foreach(players)?
Edit: fixed misquote
'Cause tomorrow spring is here
I think it is %PLAYERNAME%
Macro/Keybind mod Wiki
I know Nodus has that, but yeah its a hack client don't get it. I've been wondering too if this mod has the capabilities of doing that.