Sweet, thanks mumfrey!
Bukkit hasn't updated yet, so neither has our server, but if modloader takes a few days, and bukkit updates tomorrow for example(It may take them longer)
Then this update will be great!
Well it is good already, but I have no use for it at the moment lol.
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I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
For me the Macro Control buttons are under the done button. (in 1.3.1)
EDIT1: I think one of my other 1.3.1 mods cause an issue. Rei's Minimap, Zombe, McPatcher or TMI.
EDIT1.1: It is Zombe.
EDIT2: Only with the bootstrapper and macromod it works.
EDIT3: The help for the two new events is messed up. In the onArmourDurabilityChange is the help from onAutoCraftingComplete and in this event there is no help.
For me the Macro Control buttons are under the done button. (in 1.3.1)
EDIT1: I think one of my other 1.3.1 mods cause an issue. Rei's Minimap, Zombe, McPatcher or TMI.
EDIT1.1: It is Zombe.
EDIT2: Only with the bootstrapper and macromod it works.
EDIT3: The help for the two new events is messed up. In the onArmourDurabilityChange is the help from onAutoCraftingComplete and in this event there is no help.
Well without ModLoader avoiding conflicts is pretty impossible, be sure that any bugs you find actually are bugs before reporting them!
The help thing definitely is a bug so I'll rectify that, I think I just messed up when duplicating the localisation info.
Wow this is a very nice mod, I feel like this is one of those mods that need to be apart of the vanilla game. Great job on your mod!
Glad you've discovered the mod and like it :), in many ways I hope it doesn't become part of vanilla though because I've spent a ridiculous amount of time on it and really want to keep on making it better. If this functionality appears in vanilla I'd have nothing to do
Sweet, thanks again Mumfrey! Now I just need to wait for bukkit to get moving so I can use it on the server.
No problem, it wasn't hard to add but it's worth noting that the way Minecraft applies damage to armour is that all worn armour takes a share of all damage taken (at least as far as I can tell), so this event is designed to only raise for each time damage is applied across any item, rather than once for each damaged item (if that makes sense). In other words if you take damage wearing all 4 pieces of armour it will be raised once, not four times.
Also, $${GETSLOT(35,#var);Log(%#var%)}$$ doesn't seem to do anything
I also tried logging it without % signs, with the id of dirt (3), and both as string variables
I know it's probably me, but i can't figure out what's wrong
Also, $${GETSLOT(35,#var);Log(%#var%)}$$ doesn't seem to do anything
I also tried logging it without % signs, with the id of dirt (3), and both as string variables
I know it's probably me, but i can't figure out what's wrong
(yes, i had wool and dirt in my inv)
Did you have an inventory or container screen open at the time, it can't return a slot without a GUI to search.
Glad you've discovered the mod and like it , in many ways I hope it doesn't become part of vanilla though because I've spent a ridiculous amount of time on it and really want to keep on making it better. If this functionality appears in vanilla I'd have nothing to do
Haha, unicorns ;P
This mod just isn't a vanilla type mod..lol.
I love this mod and can't live w/o it, but it doesn't belong in vanilla
Nothing else to do? Don't you work with some voxel stuff? .-.
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I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
This crashes my game at the second IF statement can you help me get the code working? Its purpose is to check if chainmail armor is equipped, if not it will check the inventory for the piece and equip, if it is not in the inventory, it will use the command to spawn the corresponding piece and then equip it.
Bukkit hasn't updated yet, so neither has our server, but if modloader takes a few days, and bukkit updates tomorrow for example(It may take them longer)
Then this update will be great!
Well it is good already, but I have no use for it at the moment lol.
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015
I hate you so much Chrismack.
Finally updated to 1.3
After playing for a little I really do wonder how I lIved without it
I love you to. XOXOXOXOXOXOXO
from your bff ChrisMack xo
For every DO, you need to end it with a LOOP
For every IF, you need to end it with an ENDIF, EVEN if you use an ELSE in the middle
Edit: oh, didn't notice the next page already had an answer, sorry, (this is what i get for staying up all night to play 1.3 with our server =P)
'Cause tomorrow spring is here
Modloader is not updated yet, the beta uses a custom bootstrapper.
Thx for the update Mumfrey
*If you want me to see your post please quote me, thx* I decided to add this in too because (overloaded Mail box lol)
EDIT1: I think one of my other 1.3.1 mods cause an issue. Rei's Minimap, Zombe, McPatcher or TMI.
EDIT1.1: It is Zombe.
EDIT2: Only with the bootstrapper and macromod it works.
EDIT3: The help for the two new events is messed up. In the onArmourDurabilityChange is the help from onAutoCraftingComplete and in this event there is no help.
Macro/Keybind mod Wiki
Sweet, thanks again Mumfrey! Now I just need to wait for bukkit to get moving so I can use it on the server.
Well without ModLoader avoiding conflicts is pretty impossible, be sure that any bugs you find actually are bugs before reporting them!
The help thing definitely is a bug so I'll rectify that, I think I just messed up when duplicating the localisation info.
Magical unicorns.
Glad you've discovered the mod and like it :), in many ways I hope it doesn't become part of vanilla though because I've spent a ridiculous amount of time on it and really want to keep on making it better. If this functionality appears in vanilla I'd have nothing to do
No problem, it wasn't hard to add but it's worth noting that the way Minecraft applies damage to armour is that all worn armour takes a share of all damage taken (at least as far as I can tell), so this event is designed to only raise for each time damage is applied across any item, rather than once for each damaged item (if that makes sense). In other words if you take damage wearing all 4 pieces of armour it will be raised once, not four times.
"ModLoader or not, you are now 1.3!"
----
Also, $${GETSLOT(35,#var);Log(%#var%)}$$ doesn't seem to do anything
I also tried logging it without % signs, with the id of dirt (3), and both as string variables
I know it's probably me, but i can't figure out what's wrong
(yes, i had wool and dirt in my inv)
'Cause tomorrow spring is here
Did you have an inventory or container screen open at the time, it can't return a slot without a GUI to search.
No i didn't, i had it bound to a screen.
So i just have to open GUI first?, testing nowThanks, that worked just fine
'Cause tomorrow spring is here
Haha, unicorns ;P
This mod just isn't a vanilla type mod..lol.
I love this mod and can't live w/o it, but it doesn't belong in vanilla
Nothing else to do? Don't you work with some voxel stuff? .-.
I began minecraft ~July 7 2011 1.7.3 Beta
My username used to be Creative_Dalek but is now Dalek since 2/4/2015