Mumfrey, I just noticed that there are no vertical sliders.
Could you add that too?
Probably, sliders were a bit of a pain in the backside to get working nicely so I wasn't going to make another variant until this one was working properly.
What is the pitch for looking straight up? Like looking down is Look(0,90). It isn't -90 because that changes it by -90, I'm wondering what is the actually number.
Hm? You can use file includes $$<filename.txt> if you want to use multiple files for composition
Exec is for asynchronous execution, which can be quite a bad thing if you don't want/need it
also instead you can just do IF("starta") it works as well.
Hm? You can use file includes $$<filename.txt> if you want to use multiple files for composition
Exec is for asynchronous execution, which can be quite a bad thing if you don't want/need it
Isn't that just always true?
I was wrong, I didn't save the file. So what would I do for a global variable on one script so my onchat script can read that variable. Or how can I make it work in one script.
I was wrong, I didn't save the file. So what would I do for a global variable on one script so my onchat script can read that variable. Or how can I make it work in one script.
Since i don't know what you're doing, i can't say about the one script thing...
but to make a variable global, simply prefix it with @
See this post by mumfrey for an explanation of variables, variable types, and stuff
Since i don't know what you're doing, i can't say about the one script thing...
but to make a variable global, simply prefix it with @
See this post by mumfrey for an explanation of variables, variable types, and stuff
Now is there a way so that you can set a variable a global variable always false until the script says its true. And if the script ends or is canceled, it will go back to false.
Now is there a way so that you can set a variable a global variable always false until the script says its true. And if the script ends or is canceled, it will go back to false.
no?, that would be a very odd feature if it did
But you have full control of your variables, so you can always just make sure to set it to false whereever your script can exit..., with some kind of backup in case of power loss
Is it possible to have the PICK() function select enchanted items? If i do PICK(diamond_pickaxe) it ignores my enchanted picks, and only selects regular diamond pickaxes, It would really help out the autotool/autoswitch mod. Help is appreciated!
Is it possible to have the PICK() function select enchanted items? If i do PICK(diamond_pickaxe) it ignores my enchanted picks, and only selects regular diamond pickaxes, It would really help out the autotool/autoswitch mod. Help is appreciated!
How do I make it so if someone says the word "people" in chat, it will Log("test123"). I want it so even if a player were to say asdfasdpeople, peopleasdfasdf, asdfspeople, It would still Log("test123). As long as the word "people" is somewhere in chat, it would Log.
Probably, sliders were a bit of a pain in the backside to get working nicely so I wasn't going to make another variant until this one was working properly.
270
How do I end a For() that the start value goes past end value?
#x=1
#y=5
For(#i,%#x%,%#y%)
Inc(#1,3)
Next;
How do I make it so once it equals or passes the end value, it ends.
If you're going to be modifying the value you're checking, don't use a FOR loop at all
use DO;UNTIL or DO;WHILE
#x = 1
#y = 5
#i = %#x%
DO;
'Cause tomorrow spring is here
I exec a macro called starta.
So it looks like
Exec("Starta.txt","starta");
If this macro is running, I want to make a onchat macro
If(starta)
Log(test)
endif;
Global variables.., prefix a variable with @
Why though?, are you sure you need two separate scripts?, are you sure you need Exec()?
'Cause tomorrow spring is here
I am using different files for it, also instead you can just do IF("starta") it works as well.
Hm? You can use file includes $$<filename.txt> if you want to use multiple files for composition
Exec is for asynchronous execution, which can be quite a bad thing if you don't want/need it
Isn't that just always true?
'Cause tomorrow spring is here
I was wrong, I didn't save the file. So what would I do for a global variable on one script so my onchat script can read that variable. Or how can I make it work in one script.
Since i don't know what you're doing, i can't say about the one script thing...
but to make a variable global, simply prefix it with @
See this post by mumfrey for an explanation of variables, variable types, and stuff
'Cause tomorrow spring is here
Now is there a way so that you can set a variable a global variable always false until the script says its true. And if the script ends or is canceled, it will go back to false.
no?, that would be a very odd feature if it did
But you have full control of your variables, so you can always just make sure to set it to false whereever your script can exit..., with some kind of backup in case of power loss
'Cause tomorrow spring is here
For Look() Is there a way so you can do Look(12.5,0) or can it only be 12?
I have installed Macro keybind mod 0.13.2 and Liteloader build #5, but I can not delete Controls.
+ I updated the Russian language for 0.13.2:Link
Is it possible to have the PICK() function select enchanted items? If i do PICK(diamond_pickaxe) it ignores my enchanted picks, and only selects regular diamond pickaxes, It would really help out the autotool/autoswitch mod. Help is appreciated!
Make sure you're actually in edit mode otherwise you're trying to delete the binding not the control itself.
YEah I'll look into that.
What am I doing wrong?
the server sometimes send this message: 【✰RMW鬥鬥快✰】【三十秒】打出↠~2JYX37U3xSMxvgV3G5!↞會獲得【獎勵】!!
if i type the text between ↠ and ↞ i will get reward,can someone help me make a script do this?thanks
The delete option only deletes scripts off of buttons, not the buttons themselves (as Mumfrey just recently mentioned)
IIRC you need to enter "edit" mode, which is the yellow icon, select a control, and then hit delete
'Cause tomorrow spring is here
How do I make it so if someone says the word "people" in chat, it will Log("test123"). I want it so even if a player were to say asdfasdpeople, peopleasdfasdf, asdfspeople, It would still Log("test123). As long as the word "people" is somewhere in chat, it would Log.