I know for sure that I have audiomod and modloader, and I did in fact download the resource folder, but that is where I got confused. Are we supposed to merge it with the .minecraft/resource folder that we already have? That's what I assumed, at least. And the part about placing the Zip folder in the mods folder, am I supposed to place the mod_fossil.zip folder in it, and THEN extract it, or just leave it as a zip? I believe that's where I got lost.
Just merge the resource folder with the one in the .minercraft folder and yes, just add the zip file to the mod folder. You dont need to extract.
I make Minecraft Mod videos. So, if you want help promoting your mods through videos, check out MY YOUTUBE PAGE to see my work and then send me a PM to discuss it. Also, follow me on Twitter: @piedudeaus
By all means, Go for it! :smile.gif:
Thanks for the compliment :smile.gif:
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I make Minecraft Mod videos. So, if you want help promoting your mods through videos, check out MY YOUTUBE PAGE to see my work and then send me a PM to discuss it. Also, follow me on Twitter: @piedudeaus
Alright, im going to take a shot at the prophecies. There is an evil Overlord/enslaver, until one day, one guy gets powerful with some spear, and traps/kills him into the sarcophagus. then (i think) they put it into the nether. At some point, Herobrine crashes, and enslaves/rules the possibly pigmen race of people. At some other point in time, the possibly pigmen race find a frozen tyrannosaurus, un-freeze it, and it starts attacking them. --- I am not sure of the order of this, but i think that is all that is explained on the stoneboards. Although i am not sure what that thing is where the mouth with teeth is encircling the people and the houses. Possibly Herobrine/Overlord's enslavement? please explain?
Also, I'd like a bug with the tyrannosaurs fixed. It can see you no matter what, even if the tyrannosaur and the player are completely sealed off from eachother. My tyrannosaur starved because it only stood exactly below me, trying to kill me.
cuz its need food pigz cows something thats not a bug!!!!
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im the only man who can put M&M's in alphabetical order.
There is a bug if you hit dinosour <---- bad spelling it will let i cow sound if you kill it it will make a dog dieing <----Bad spelling sound so yah and i'm going to make a trailer for this mod.I make mc mod trailers if i love the mod so yah stay tuned i will post the trailer here
THATS NOT A BUG ITS MEANT TO DO THAT!!!! how can that even be a bug!?!?
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im the only man who can put M&M's in alphabetical order.
Alright, im going to take a shot at the prophecies. There is an evil Overlord/enslaver, until one day, one guy gets powerful with some spear, and traps/kills him into the sarcophagus. then (i think) they put it into the nether. At some point, Herobrine crashes, and enslaves/rules the possibly pigmen race of people. At some other point in time, the possibly pigmen race find a frozen tyrannosaurus, un-freeze it, and it starts attacking them. --- I am not sure of the order of this, but i think that is all that is explained on the stoneboards. Although i am not sure what that thing is where the mouth with teeth is encircling the people and the houses. Possibly Herobrine/Overlord's enslavement? please explain?
That is pretty much what I got from it. I'm not sure if the three stories will all be connected in the future or not.
I just thought that the mouth with teeth was the t-rex and it killed them all and their houses not sure though.
Hello there! This mod is simply splendid! I have searched for something like this since my discovery of the Minecraft.jar file. Upon my travels mining and creating my prehistoric zoo, I noticed a few things that seemed pressing, yet a bit lacking.
An example(Hypothetical): You can feed your Triceratops [X Amount] of wheat, and get a reply by the AI that you are feeding it too frequently(I need time to chew), or that it is full... but jut how full is it without "topping off" or filling the animals hunger enough to receive a message? After all, if you were to legitimately play the game, a large field of seed would be required to feed such a large creature, even with the ferns in place. So how much do you need to grow, and how often? Well, you simply have no idea until you starve a few of them, and that's no fun.
A Proposal: A Hunger bar, and possibly a Health bar above that. Use a popular GUI interface to make it toggle able in game, or have a key on the keyboard that, when held down, show both of these bars that could be changed in the base options of the game.
A Situation: Imagine that you have just ran back to your house to store your new grain that you have just farmed from your fields. The message comes to your screen that a Triceratops is hungry. Now, in order to keep yourself safe from regular hostiles and for the sake of time, your field of grains is not that large, and you only produced 21 wheats that day. You yourself are dieing because of an encounter in your mines trying to get iron for a bucket, and because you have three of these dinosaur you don't know which one is hungry. The message did not distinguish between them enough for you to know which one is suffering. What to do?
The Problem: There could be a varying of hunger between these dinosaur. Perhaps one ate all of the ferns in the area and is full, but another is near starvation enough to almost give a hunger message, but not yet at the moment you're making your desition of which one to feed. The one that is almost starved and about to die hops around just like the others and is hidden from your eye of any differentiating features related to it's need for sustenance. Now, if you were to give your wheat to the second dinosaur, then it would seem as though you are saving the one from the message, because it's eating an awful lot of wheat, and as it consumes the last of it, it becomes full.
The Explanation: In this situation, the third dinosaur would most likely starve to death due to the limitations of the player to provide enough timely wheat after he realizes his mistake by seeing the error message again of feeding the second dinosaur. That is a huge loss, provided the cost of that creature, in terms of the rarity of the DNA from the mined fossils and the time it took the player to protect it to maturity. Keep in mind, you still would have had no idea that one was full in the first place, leaving you with a sour feeling that that one could need wheat as well.
The Proposal in Action: Now if that player could press and hold the H-key, for instance, and have a bar appear above his minions bodies fully indicating that two of them were close to starving, then he could have had a chance at saving both by distributing the wheat evenly among the two. Thus providing enough time to grow more wheat, or plant more ferns. That function then would cause the player to feel better about himself and that he had control of the situation at hand. That would also display a need to expand the amount of ferns that he provided for his dinosaur in the future, along with communicating a form of teaching to the player to do that action that would not punish him for playing the game with the mod. The death of his beloved new dinosaur companion that he could have spent hours producing is a hard price to pay for some gamers, especially when raised from a such a rather adorable looking creature. After all, a mod this complex cannot have every detail a player would need to know when using it displayed on a webpage, and having an easier time realizing their mistakes could have a positive impact on the popularity of the mod overall by giving a higher success rate of the users of the mod progressing through all of it's features with little trouble because of information not displayed to them easily when they have multiple of the same creature.
The tale of Stampi, the lovable Triceratops(Hypothetical): After creating a special creature, after hours of effort to have three of them only to struggle to keep them alive. Thus resulting in your first creation, little Stampi, to starve to death? WHAT THE #$@%! I SPENT ALL OF THAT TIME BUILDING THE MINE AND.... AND.... *You feel the flames coming off of your computer from the forums* (A greater control over loyal entities and effects which afflict them in a negative way is imperative to the happiness of a user.)
Also, ferns spread like wildfire across a landscape. Perhaps if you made them regrow each individual unit of fern quickly, but have them a lifespan of 3 or so Minecraft days while it spread slowly, then the unit would have a life cycle, and not spread endlessly with no predator naturally arriving to shorten its population unless the user spams omnivores that never despawn.
Those Triceratops have horns... why not stampede a few hostiles when it sees them? it could be like a guard dog, only better. Maybe you could implement a block that would make it stay in one place? Like a bundle of wheats that would last two Minecraft days?
Just merge the resource folder with the one in the .minercraft folder and yes, just add the zip file to the mod folder. You dont need to extract.
Hmmm. Alright, I think I've got it. Thank you very much for your assistance. :3
Nice video!
Can I put it into introduction?
↑Click the link to our facebook page.
By all means, Go for it! :smile.gif:
Thanks for the compliment :smile.gif:
What thread is it? I need to look at it -.- Stupid me
cuz its need food pigz cows something thats not a bug!!!!
THATS NOT A BUG ITS MEANT TO DO THAT!!!! how can that even be a bug!?!?
That is pretty much what I got from it. I'm not sure if the three stories will all be connected in the future or not.
I just thought that the mouth with teeth was the t-rex and it killed them all and their houses not sure though.
A shame that the T-rex is not tameable. ( makes it pointless to revive )
Bad font choice, i could not read anything. :sad.gif:
Yeah the font is very hard to read and you only showed the triceratops. Would have been cool seeing a t-rex attacking you and stuff.
@talic017
They said they were going to add a way to tame it in the future but they wanted to make it difficult.
An example(Hypothetical): You can feed your Triceratops [X Amount] of wheat, and get a reply by the AI that you are feeding it too frequently(I need time to chew), or that it is full... but jut how full is it without "topping off" or filling the animals hunger enough to receive a message? After all, if you were to legitimately play the game, a large field of seed would be required to feed such a large creature, even with the ferns in place. So how much do you need to grow, and how often? Well, you simply have no idea until you starve a few of them, and that's no fun.
A Proposal: A Hunger bar, and possibly a Health bar above that. Use a popular GUI interface to make it toggle able in game, or have a key on the keyboard that, when held down, show both of these bars that could be changed in the base options of the game.
A Situation: Imagine that you have just ran back to your house to store your new grain that you have just farmed from your fields. The message comes to your screen that a Triceratops is hungry. Now, in order to keep yourself safe from regular hostiles and for the sake of time, your field of grains is not that large, and you only produced 21 wheats that day. You yourself are dieing because of an encounter in your mines trying to get iron for a bucket, and because you have three of these dinosaur you don't know which one is hungry. The message did not distinguish between them enough for you to know which one is suffering. What to do?
The Problem: There could be a varying of hunger between these dinosaur. Perhaps one ate all of the ferns in the area and is full, but another is near starvation enough to almost give a hunger message, but not yet at the moment you're making your desition of which one to feed. The one that is almost starved and about to die hops around just like the others and is hidden from your eye of any differentiating features related to it's need for sustenance. Now, if you were to give your wheat to the second dinosaur, then it would seem as though you are saving the one from the message, because it's eating an awful lot of wheat, and as it consumes the last of it, it becomes full.
The Explanation: In this situation, the third dinosaur would most likely starve to death due to the limitations of the player to provide enough timely wheat after he realizes his mistake by seeing the error message again of feeding the second dinosaur. That is a huge loss, provided the cost of that creature, in terms of the rarity of the DNA from the mined fossils and the time it took the player to protect it to maturity. Keep in mind, you still would have had no idea that one was full in the first place, leaving you with a sour feeling that that one could need wheat as well.
The Proposal in Action: Now if that player could press and hold the H-key, for instance, and have a bar appear above his minions bodies fully indicating that two of them were close to starving, then he could have had a chance at saving both by distributing the wheat evenly among the two. Thus providing enough time to grow more wheat, or plant more ferns. That function then would cause the player to feel better about himself and that he had control of the situation at hand. That would also display a need to expand the amount of ferns that he provided for his dinosaur in the future, along with communicating a form of teaching to the player to do that action that would not punish him for playing the game with the mod. The death of his beloved new dinosaur companion that he could have spent hours producing is a hard price to pay for some gamers, especially when raised from a such a rather adorable looking creature. After all, a mod this complex cannot have every detail a player would need to know when using it displayed on a webpage, and having an easier time realizing their mistakes could have a positive impact on the popularity of the mod overall by giving a higher success rate of the users of the mod progressing through all of it's features with little trouble because of information not displayed to them easily when they have multiple of the same creature.
The tale of Stampi, the lovable Triceratops(Hypothetical): After creating a special creature, after hours of effort to have three of them only to struggle to keep them alive. Thus resulting in your first creation, little Stampi, to starve to death? WHAT THE #$@%! I SPENT ALL OF THAT TIME BUILDING THE MINE AND.... AND.... *You feel the flames coming off of your computer from the forums* (A greater control over loyal entities and effects which afflict them in a negative way is imperative to the happiness of a user.)
Also, ferns spread like wildfire across a landscape. Perhaps if you made them regrow each individual unit of fern quickly, but have them a lifespan of 3 or so Minecraft days while it spread slowly, then the unit would have a life cycle, and not spread endlessly with no predator naturally arriving to shorten its population unless the user spams omnivores that never despawn.
Those Triceratops have horns... why not stampede a few hostiles when it sees them? it could be like a guard dog, only better. Maybe you could implement a block that would make it stay in one place? Like a bundle of wheats that would last two Minecraft days?