I have a couple suggestions for the mod to add a bit more "Adventure"ish stuff to the mod!
New dinosaurs / dinosaur behaviors?:
Possible dinosaurs:
Quetzalcoatlus -
-Bigger version of Pteranodon
-When not tamed, it likes to swoop down and pick up mobs/players/small dinosaurs, then, they put them down and start devouring them.
-When tamed, player can ride on it.
-^^^ Maybe just untamable?
-flies a bit faster than a Pteranodon
-How does that big-as-an-airplane body take off? Kinda like vampire bats, it takes a huge leap and flies away.
-When raged, tries hard to break through blocks
Spinosaurus -
-a weewee big bigger than a T-Rex
-has a huge spine on it's back
-Harder to tame than a T-rex? Untamable?
-When raged, it can break through blocks
Deinonychus -
-Bigger version of Velociraptor
-Harder to tame? Untamable?
-Can open doors?
-Hunts down player if killed baby or stole egg, if stolen egg, will challenge player to give the eggs back. If player doesnt, it'll go for the kill. If player does, the player will have to "speak" to the raptors. If you watched the Jurrasic Park Movies, you'd know how.
Dinosaur behaviors:
Raged:
-Dinosaurs become a big stronger
-Tamed will have a bit of mercy of player, but will probably still attack
Freaked out:
-Herbavores will screach out in horror
-Dinosaurs will try to run away and escape
-Dinosaurs become a bit more dangerous
And that's most of what I got!
Also, Flamm, I could help with ideas and textures...
Also also, do you wanna team up with us? We are making the Time Machine mod!
Atleast check it out. http://www.minecraft...e-mod-team-mod/
We could use your help with the Prehistoric stuff.
Such as the Mesozoic, the Oceanic, the Great Glaciation, the Prehistory, the Egyptians, Greek, ETC ETC ETC.
PS: My fingers are tired now
I have a problem. First I thought my dinosaurs were wandered off, but now that I created a nautilus aquarium, I found out that they do despawn. What could be the problem?
Other mods that I use that alter the spawning (and thatswhy I suspect that one of them causes the problem):
Thaumcraft, Mo Creatures, Fairy factions, Mystcraft.
I think that Mo' Creatures is most likely the problem. Fairy factions might also be, and I doubt Thaumcraft. Does Mystcraft add mobs? I dont remember :/ Well the code for the mobs in the other mods might be overwriting code, making dinos despawn
I think that Mo' Creatures is most likely the problem. Fairy factions might also be, and I doubt Thaumcraft. Does Mystcraft add mobs? I dont remember :/ Well the code for the mobs in the other mods might be overwriting code, making dinos despawn
i dont know about that, i've had mo' creatures and this mod running at the same time for a long time and i've never had problems with despawning
I have a problem. First I thought my dinosaurs were wandered off, but now that I created a nautilus aquarium, I found out that they do despawn. What could be the problem?
Other mods that I use that alter the spawning (and thatswhy I suspect that one of them causes the problem):
Thaumcraft, Mo Creatures, Fairy factions, Mystcraft.
3 mods loaded
Minecraft Forge 3.3.8.164
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
mod_MinecraftForge : Loaded (minecraft.jar)
mod_AddonTimeMachine : Loaded (mod_Fossil.zip)
mod_Fossil : Loaded (mod_Fossil.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 491e1547 --------
Generated 16-7-12 21:31
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Intel® G45/G43 Express Chipset version 2.1.0 - Build 8.15.10.2202, Intel
java.lang.NullPointerException
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1a69d530 ----------
Help?
Forge recommented:
3 mods loaded
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_MinecraftForge : Loaded (minecraft.jar)
mod_AddonTimeMachine : Loaded (mod_Fossil.zip)
mod_Fossil : Loaded (mod_Fossil.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 73ae234c --------
Generated 16-7-12 22:06
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Intel® G45/G43 Express Chipset version 2.1.0 - Build 8.15.10.2202, Intel
cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mod_Fossil/mod_Fossil (wrong name: mod_Fossil)
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: mod_Fossil/mod_Fossil (wrong name: mod_Fossil)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptDirLoad(Loader.java:474)
at cpw.mods.fml.common.Loader.attemptDirLoad(Loader.java:463)
at cpw.mods.fml.common.Loader.load(Loader.java:401)
... 5 more
Caused by: java.lang.NoClassDefFoundError: mod_Fossil/mod_Fossil (wrong name: mod_Fossil)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 8 more
--- END ERROR REPORT d7121326 ----------
Hey I don't have the mod yet, (going to get, looks like a great mod) but I was wondering have you made it so that the dinosaurs have genders? And also do you think you could make it so that, you know how you can spawn dinosaurs, well can you make it so that the dinosaurs can mate and have babies with out being fed and stuff, like you know how the eat automatically, so can they also mate automatically so you can actually bring the Jurassic park feeling. Where they had dinosaurs and then they escaped and killed everybody.
Just an idea. Pls tell me if you have that already or if you don't can you tell me what you think about it thank you.
Hey I don't have the mod yet, (going to get, looks like a great mod) but I was wondering have you made it so that the dinosaurs have genders? And also do you think you could make it so that, you know how you can spawn dinosaurs, well can you make it so that the dinosaurs can mate and have babies with out being fed and stuff, like you know how the eat automatically, so can they also mate automatically so you can actually bring the Jurassic park feeling...
At present the dinosaurs (as with every mob in minecraft) have no defined gender, but they do have races/different subspecies.
Yeah okay thx but do they mate automatically? Like you set two T-rexs into the wild, your going to have multiple T-rexs walkin around. Etc with all the other dinos.
Hey guys, very good mod. I just think it could be able to play in a multiplayer server. And it should be in the Yogbox cause in my opinion this is one of the best mods. Besides not being able to play in multiplayer, the problem of this mod is not being compatible with a bunch of other mods. So i guess if it was compatible with yogbox and technicpack it would be AMAZING!!
Simply amazing! Dinosaur fossils--That's why minecraft isn't realistic enough yet. Usually, if you mined that much, you'd find some kind of fossil. This is mind-blowing when coupled with mo' creatures.
Rollback Post to RevisionRollBack
"Sometimes it's the end...sometimes it's the beginning. To see it, you must open your eyes..."
Plant them under trees.
Anyone like my idea?
I think that Mo' Creatures is most likely the problem. Fairy factions might also be, and I doubt Thaumcraft. Does Mystcraft add mobs? I dont remember :/ Well the code for the mobs in the other mods might be overwriting code, making dinos despawn
"You're a bender, Harry" - Gandalf
Funny old mod vvv
i dont know about that, i've had mo' creatures and this mod running at the same time for a long time and i've never had problems with despawning
Are the dinos that despawn TAMED or untamed?
DINOUSARES
i need to learn to spell
Using a launcher to install?
Thank you. I feel stupid now.
Just an idea. Pls tell me if you have that already or if you don't can you tell me what you think about it thank you.
At present the dinosaurs (as with every mob in minecraft) have no defined gender, but they do have races/different subspecies.
Fun times
You can already ride a tame one when it's old enough.
I knew, but it doesn't work yet. It may be in the next update, or at least in a future update.