You removed all of the seeds? Or have you not coded it yet?
HarvestCraft is no where close to even being 1.8 compatible right now. I couldn't put in my seeds if I wanted to. This is just a mod for base Minecraft.
Earthcraft sounds amazing! I love the variety your mods add to the game, it definitely fills out the minecraft experience. Keep up the great work! :biggrin.gif: Also, tea is awesome. :biggrin.gif:
Earthcraft sounds amazing! I love the variety your mods add to the game, it definitely fills out the minecraft experience. Keep up the great work! :biggrin.gif: Also, tea is awesome. :biggrin.gif:
Thanks! I'm spending my time working on textures and ideas for all my mods (1.8 upgrades and base EarthCraft) since it's probably going to be at least several more days till MCP and then MCF are updated.
Random thought while re-coloring HarvestCraft crops to look more natural together and less like I randomly chose a new color green for each plant...
Would it be possible to break down HarvestCraft almost like a texture pack where you can pick and choose what crops you want (although bushes and fruit trees would still have to be lumped together since they only share one block ID) and the game only loads those crops, only the recipes that only use those crops exist (or can be accessed), and tall grass only drops those seeds?
I don't know if this is within my realm of coding, and I certainly cannot implement it any time soon...but it's nice thought. Then I can add tons of crops and people just pick and choose how many Block IDs they want to spend on crops through the config file.
Thanks for Get All The Seeds, I managed to get some melon seeds from shafting, but pumpkin seeds have so far eluded me -.-.
Edit: Oh, and getting the various plants to act like tall grass with regards to picking them up with shears would be a nice upgrade to desertcraft and foragecraft (the bushes).
Thanks for Get All The Seeds, I managed to get some melon seeds from shafting, but pumpkin seeds have so far eluded me -.-.
Edit: Oh, and getting the various plants to act like tall grass with regards to picking them up with shears would be a nice upgrade to desertcraft and foragecraft (the bushes).
Yeah, I didn't feel like wandering around forever to find the new seeds when all I wanted to do was farm, test the new animal mechanics, and convert a village into something that looks 'real'.
As for picking up stuff with shears, I'll have to look into that once MCP updates.
Can you make the Mini Seeds Mod so that you can get like a pumpkin slice to make more seeds, like the melons? Or maybe make melons spawn in the wild like pumpkins. This way it's more realistic then pumpkin seeds from grass, since you get them from the spawned pumpkins/melons :biggrin.gif:
Can you make the Mini Seeds Mod so that you can get like a pumpkin slice to make more seeds, like the melons? Or maybe make melons spawn in the wild like pumpkins. This way it's more realistic then pumpkin seeds from grass, since you get them from the spawned pumpkins/melons :biggrin.gif:
Sorry but Get All the Seeds mod was just a quick fix while I wait for MCP. I can't actually do any of that through obfuscated code. I could modify the BlockTallGrass obfuscated because I knew what to look for to find the class and to find the section where it drops the seeds. I wouldn't know where to find the classes needed to do that other stuff.
Also, comes HarvestCraft 1.8, Get All the Seeds will be rolled into it anyway. =)
Pam, before I try are Harvest Craft and Wee Flowers compatable with Mystic Ores And Mo Creatures?
Yeah, the 1.7.3 versions of all four of the mods should work fine together. However, if you get a black screen, you may need to change the HarvestCraft Block IDs to ones that don't overlap with Mystic Ores (in case they do, I forget).
Yeah, the 1.7.3 versions of all four of the mods should work fine together. However, if you get a black screen, you may need to change the HarvestCraft Block IDs to ones that don't overlap with Mystic Ores (in case they do, I forget).
Note, my numbers are probably all changed around from what your numbers will be in the config file. When you need to edit a number, edit the ones on the bottom, not the ones up top with the # symbols.
When Mystic Ores causes a crash and the error says something like, "Block ID XX is already used by BlockBlah" make note of that number. Then go into the mod_Pamfood.cfg file and look for the crop that uses that number. Change it to something different. Keep doing this till Mystic Ores stops throwing errors.
You removed all of the seeds? Or have you not coded it yet?
HarvestCraft is no where close to even being 1.8 compatible right now. I couldn't put in my seeds if I wanted to. This is just a mod for base Minecraft.
Thanks. It was just something to do while I wait to update my other stuff.
Thanks! I'm spending my time working on textures and ideas for all my mods (1.8 upgrades and base EarthCraft) since it's probably going to be at least several more days till MCP and then MCF are updated.
Would it be possible to break down HarvestCraft almost like a texture pack where you can pick and choose what crops you want (although bushes and fruit trees would still have to be lumped together since they only share one block ID) and the game only loads those crops, only the recipes that only use those crops exist (or can be accessed), and tall grass only drops those seeds?
I don't know if this is within my realm of coding, and I certainly cannot implement it any time soon...but it's nice thought. Then I can add tons of crops and people just pick and choose how many Block IDs they want to spend on crops through the config file.
Back to textures.
Edit: Oh, and getting the various plants to act like tall grass with regards to picking them up with shears would be a nice upgrade to desertcraft and foragecraft (the bushes).
Yeah, I didn't feel like wandering around forever to find the new seeds when all I wanted to do was farm, test the new animal mechanics, and convert a village into something that looks 'real'.
As for picking up stuff with shears, I'll have to look into that once MCP updates.
Look what you did. You just reset the update clock. Now everyone has to wait 2 more weeks!
Can you make the Mini Seeds Mod so that you can get like a pumpkin slice to make more seeds, like the melons? Or maybe make melons spawn in the wild like pumpkins. This way it's more realistic then pumpkin seeds from grass, since you get them from the spawned pumpkins/melons :biggrin.gif:
Sorry but Get All the Seeds mod was just a quick fix while I wait for MCP. I can't actually do any of that through obfuscated code. I could modify the BlockTallGrass obfuscated because I knew what to look for to find the class and to find the section where it drops the seeds. I wouldn't know where to find the classes needed to do that other stuff.
Also, comes HarvestCraft 1.8, Get All the Seeds will be rolled into it anyway. =)
Yeah, the 1.7.3 versions of all four of the mods should work fine together. However, if you get a black screen, you may need to change the HarvestCraft Block IDs to ones that don't overlap with Mystic Ores (in case they do, I forget).
Teeny-tiny eggplant!
And how do I do that?
Open up your /.minecraft/ folder.
Then open the /config/ folder in that.
There should be a .cfg file called mod_Pamfood.cfg. Open this with Notepad.
It should look like this:
Note, my numbers are probably all changed around from what your numbers will be in the config file. When you need to edit a number, edit the ones on the bottom, not the ones up top with the # symbols.
When Mystic Ores causes a crash and the error says something like, "Block ID XX is already used by BlockBlah" make note of that number. Then go into the mod_Pamfood.cfg file and look for the crop that uses that number. Change it to something different. Keep doing this till Mystic Ores stops throwing errors.