I'm gathering seeds right now! Sadly I have a laggy computer and it is as hard as fighting 3 creepers at once. Also, I sure am glad for the absence of broccoli :tongue.gif:
This looks awesome, downloading right now! I'll reply again when I start playing with it. The only bad thing is that Painterly pack gives me a headache. I use Moontrain's Lucid Pack, but the seeds are normal, Minecraft default I think.
Thanks! I use the Painterly pack exclusively, so it was only natural to use his/her texture pack as the basis for my icons. I hope you enjoy!
The recipes are located in the GoogleDoc I linked to under Recipes in the first post. Now that I've updated the mod with the newest recipes, I'm going to be working on posting actual screen shot recipes. However, there's a ton of recipes, so it's going to take a while.
I'm gathering seeds right now! Sadly I have a laggy computer and it is as hard as fighting 3 creepers at once. Also, I sure am glad for the absence of broccoli :tongue.gif:
Yeah, I couldn't really think of anything interesting to make with broccoli (as I don't eat it in real life), and it would just be another couple of Block IDs wasted. =)
java.lang.Exception: Image not found: /pamfood/stockitem.png
at ModLoader.loadImage(ModLoader.java:1011)
at ModLoader.RegisterAllTextureOverrides(ModLoader.java:1292)
at ModLoader.OnTick(ModLoader.java:1037)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(SourceFile:781)
at java.lang.Thread.run(Unknown Source)
java.lang.Exception: Image not found: /pamfood/stockitem.png
at ModLoader.loadImage(ModLoader.java:1011)
at ModLoader.RegisterAllTextureOverrides(ModLoader.java:1292)
at ModLoader.OnTick(ModLoader.java:1037)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(SourceFile:781)
at java.lang.Thread.run(Unknown Source)
looks nice, but couldn't find a propperties file for the food mod, to customize the BlockIDs, as they are conflicting with my orevious mods, so I have deactivated it again.
Sorry, I don't have a properties file. I'm not sure how to set up one, but I can look into that.
That would be a good addition, allowing your mod to be played with more mods.
It isn't even that difficult, I've done it for a simple testing mod already, but forgot how I did it...^^
But I think there is a properties class which does all the hard work for you...^^
Yeah, this is definitely something I need to add. I'm going to try and look into it today, but I have a ton of house work to get done because I let things pile up over the US holiday weekend.
Please let me know if any of you folks are having issues with the new .cfg file or anything else in the mod. I can't tell if this thread is quiet because no one's interested or because I did a good job coding! =)
Hrm...still can't tell...I ran out of BlockIDs...I really need MCExtended....xD
Well from my experience most ppl are simply to lazy to post...
To get an Idea look at the downloads and substract 30-50%, then U'll get an Idea of how many ppl are playing your mod.
Well and if not even 5% of them complain there shouldn't be to much wrong with the mods...:wink.gif:
btw. I have the Flowers-Mod running together with the Flowermod from TehKrush or what he's called...Quite a view, I can tell you....flowers everywhere ^^
Btw. when NatureOverhaul gets updated, will your Flowers be affected by it's growing-feature. I doubt it, but that would be another suggestion to look into :smile.gif:
If you use a lot of mods, Minecraft Extended is the way to go in order to help with running out of Block IDs. However, I still don't think it's updated, which is a shame.
As for flower growth compliance with Nature Overhaul, I'll have to check that out. I love that mod and always use it when possible. I'll have to look at their code!
Just so everyone knows, the latest 1.7.2 version of both of these mods work without a problem with 1.7.3.
Just download the update, delete the META-INF from your .jar again, and re-install your already downloaded 1.7.2 mods (don't forget Modloader as well!).
I downloaded the dev-version of Nature Overhaul today (to make myself a PremiumWood + NatureOverhaul merge of the shared classes) and I noticed that it seems not to much of a change making your mod work with NatureOverhaul. But I think you'll need to make your mod either dependant on NatureOverhaul or have to maintain 2 Versions of your mod.
Just wanted to inform you. Keep up your great work. :smile.gif:
Well, my mod will work just fine with Nature Overhaul if you install my mod last. However, that cancels out whatever Nature Overhaul normally does to tall grass (growth, etc).
Hmm. I think a fix to have both my mod and Nature Overhaul work together without issue will be easy. Lemme check some things.
Thank you for your contribution, Pam! These are definitely original and nicely made. c:
just download it and put all the files into your minecraft.jar :smile.gif:
Includes 25ish new recipes (see the GoogleDoc) including Stock and ten new soups! =)
Thanks! I use the Painterly pack exclusively, so it was only natural to use his/her texture pack as the basis for my icons. I hope you enjoy!
Aww, thank you! Please let me know how your game experience goes! I'm sure people would love to hear how the mod plays.
The recipes are located in the GoogleDoc I linked to under Recipes in the first post. Now that I've updated the mod with the newest recipes, I'm going to be working on posting actual screen shot recipes. However, there's a ton of recipes, so it's going to take a while.
Yeah, I couldn't really think of anything interesting to make with broccoli (as I don't eat it in real life), and it would just be another couple of Block IDs wasted. =)
java.lang.Exception: Image not found: /pamfood/stockitem.png
at ModLoader.loadImage(ModLoader.java:1011)
at ModLoader.RegisterAllTextureOverrides(ModLoader.java:1292)
at ModLoader.OnTick(ModLoader.java:1037)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(SourceFile:781)
at java.lang.Thread.run(Unknown Source)
maybe u forgot to put in this stockitem.png?
Whoops! My apologies.
I'm fixing that right now.
Fixed!
This update fixes the problems with flower names and reduces Block ID usage to just no. 152!
Sorry, I don't have a properties file. I'm not sure how to set up one, but I can look into that.
Yeah, this is definitely something I need to add. I'm going to try and look into it today, but I have a ton of house work to get done because I let things pile up over the US holiday weekend.
Updated Weee! Flowers and Pam's Food Mod to include Block ID .cfg files!
Enjoy!
You're welcome! It only took me a few minutes once I was able to figure out someone else's code who had done the same.
Back to house work!
I would like for it to work with multi-player, but I would need to find out how to do so. Don't expect it before this weekend.
If you use a lot of mods, Minecraft Extended is the way to go in order to help with running out of Block IDs. However, I still don't think it's updated, which is a shame.
As for flower growth compliance with Nature Overhaul, I'll have to check that out. I love that mod and always use it when possible. I'll have to look at their code!
And yay, flowers everywhere! =)
Just download the update, delete the META-INF from your .jar again, and re-install your already downloaded 1.7.2 mods (don't forget Modloader as well!).
Enjoy!
Well, my mod will work just fine with Nature Overhaul if you install my mod last. However, that cancels out whatever Nature Overhaul normally does to tall grass (growth, etc).
Hmm. I think a fix to have both my mod and Nature Overhaul work together without issue will be easy. Lemme check some things.