Yes, that's right folks, all six of my mods are now Minecraft Forge'd. They no longer need Scokeev9's ItemSpriteAPI. Saplings and flowers render correctly now! Huzzah! You MUST install these mods in a fresh JAR. Don't try to install Minecraft Forge and then my new mods over an old JAR. I just know it's gonna cause problems.
Config files have been disabled for now as they never worked anyway, and I'm working on a better solution.
Here are a list of other changes:
HarvestCraft - Now version 4.0 as I have merged it completely with ForageCraft. Added a bunch of new recipes, changed recipes for old stuff, food made with bowls should give bowls back when you eat them, and using bottle(d) items (Mayo, Vinegar, etc) in crafting will now leave the bottle on the craft table like a bucket and new food items in a bottle (Fruit Juice, Lemonaide, etc) leave a bottle behind after you drink them. However, because of this, all bottle items cannot be stacked. This is hard coded into the game, and I can't change it.
WaxCraft - Wax now requires eight candleberries or eight candlenuts and a bucket of water in the center to craft into a single wax. Otherwise why have beehives when you can get a million wax 1:1 from bushes? Much better change.
ClothCraft - Changed the textures for Cotton plants and crops, more like my other bushes and less like stealing Painterly's hard work. =)
DesertCraft, Weee! Flowers, and BoneCraft - No changes other than being Forge'd.
I've also updated the /pam/ folder with new items, etc. Download here:
Pam, you are the BEST! YAY! Thank you SO much for all your hard work. Your mods are going to really bring my Minecraft world to life. I can't wait to get them into my game. I have missed them sorely. And my daughter is going to be ecstatic...she loves your mods almost as much as I do. :smile.gif:
Pam, you are the BEST! YAY! Thank you SO much for all your hard work. Your mods are going to really bring my Minecraft world to life. I can't wait to get them into my game. I have missed them sorely. And my daughter is going to be ecstatic...she loves your mods almost as much as I do. :smile.gif:
Lady E
Same same ^^ except I don't have daughters! WOOT! trying it now :laugh.gif:
Pam, you are the BEST! YAY! Thank you SO much for all your hard work. Your mods are going to really bring my Minecraft world to life. I can't wait to get them into my game. I have missed them sorely. And my daughter is going to be ecstatic...she loves your mods almost as much as I do. :smile.gif:
I know this sounds kinda selfish, but I was wondering if I could bother you folks that like/love my mods to push the little thumbs up button on the bottom of my original post...
I'd really love to see the Popular! badge on my front page. =)
Speaking of which, I should do that for the bunch of mods I now use as well.
already did! anyways let me know if you will tackle hunger at 1.8 if you may want some balance issue suggestions.
ps.I am learning to mod by the way! thank you for your inspiration :biggrin.gif: I have to use what I learn in java being a computer major anyways instead of making bouncing ball games, interface shiz all that beginner java stuff :dry.gif:
already did! anyways let me know if you will tackle hunger at 1.8 if you may want some balance issue suggestions.
ps.I am learning to mod by the way! thank you for your inspiration :biggrin.gif: I have to use what I learn in java being a computer major anyways instead of making bouncing ball games, interface shiz all that beginner java stuff :dry.gif:
Thanks for the thumbs-up!
I learned to code Minecraft without any Java knowledge at all. =)
I seem to be having a problem with the mods. I have correctly downloaded and installed it via the instructions, deleted META-INF, install modloader, install forge, install the mods themselves, and put a /pam/ folder into the mods folder too. I have tried this with the 6 different mods you have, and I just blackscreened. After plenty of fussing around, I tried downloading it with just Harvest Craft, and the other mods you need to support it. I'm still getting a black screen and soon after crash.
I am playing with a freshly-installed-remove-version-file minecraft. I've done all the procedures and I can't seem to install them. Perhaps there are still a few kinks to work around getting your mods to perfect Forg'd status?
I'm still having problems and It would be very much awesome to be playing with all these cool features :biggrin.gif:
Rollback Post to RevisionRollBack
Quote from TehComs »
REAL MEN DON'T PLAY AS TESTOSTERONE-POISONED SPACE MARINES, REAL MEN PLAY KIRBY.
I installed Harvestcraft... and I haven't left my Minecraft house in a week. Too busy making every single food item possible. :laugh.gif: Minecraft's food choices are so limited, this should be added to the game. (Real restaurants in SMP would finally be possible!) The only problem is how many recipes there are. I can hardly remember any. :laugh.gif: So I installed RecipeBook. It's a life-saver.
Please drag the ru.class file from the HarvestCraft RAR over to the Minecraft.JAR again. Also, you do have Risugami's ModLoader and Scokeev9's ItemSpriteAPI installed, correct? HarvestCraft needs those to function.
Yes, it's ID Resolver causing this issue. You cannot change any of my block IDs without the game throwing a complete fit. I don't know why this is. Please use ID Resolver's new 'make this mod a top priority' function to have it change other mods' IDs but not mine. Sorry.
AHA! That's what it is. No problem, I can reinstall stuff and fix it. Thanks!
Rollback Post to RevisionRollBack
"Harry, call me 'Old Girl' again and I'll spit in your eye." -- Sarah Jane Smith.
25/08/2011 7:26:45 PM ModLoader init
FINE: ModLoader Beta 1.7.3 Initializing...
25/08/2011 7:26:45 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\napalmnacey\AppData\Roaming\.minecraft\mods\zombe
25/08/2011 7:26:45 PM ModLoader readFromModFolder
FINER: Directory found.
25/08/2011 7:26:45 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\napalmnacey\AppData\Roaming\.minecraft\bin\minecraft.jar
25/08/2011 7:26:45 PM ModLoader readFromClassPath
FINER: Zip found.
25/08/2011 7:26:45 PM ModLoader addMod
FINE: Failed to load mod from "mod_Pamfood.class"
25/08/2011 7:26:45 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: BlockPamSapling
at mod_Pamfood.<clinit>(mod_Pamfood.java:41)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:272)
at ModLoader.readFromClassPath(ModLoader.java:1104)
at ModLoader.init(ModLoader.java:812)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at q.a(q.java:28)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BlockPamSapling
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 17 more
25/08/2011 7:26:55 PM ModLoader addMod
FINE: Mod Loaded: "mod_Pamflowers 1.7.2" from mod_Pamflowers.class
25/08/2011 7:26:55 PM ModLoader AddAllRenderers
FINE: Initialized
From what I can gather, it's missing the BlockPamSapling.class file. I've looked in my minecraft.jar and it's not there.
This didn't work for me. I just downloaded pam's Harvest and all the other files that we were also supposed to download and it didn't work. I got modloader, and the MinecraftForge. those two I just dragged into my minecraft.jar file. That was what I was supposed to do, right?
I just Instaled this in my jar that had buildcraft, redpower, and better than wolves. I then get an error saying that there were incompatible block IDs. Note: I had already started a world and was looking for other mods to add to this. The point of this reply is why did you take out the config file and can you please put it back in.
I just Instaled this in my jar that had buildcraft, redpower, and better than wolves. I then get an error saying that there were incompatible block IDs. Note: I had already started a world and was looking for other mods to add to this. The point of this reply is why did you take out the config file and can you please put it back in.
I took out the ModLoader powered config files because they never worked. No matter how many times you changed them, your changes to the files were never saved. I am working on an alternative. For now, please use ID Resolver. Make sure all of my mods have top priority so their IDs aren't changed.
I just Instaled this in my jar that had buildcraft, redpower, and better than wolves. I then get an error saying that there were incompatible block IDs. Note: I had already started a world and was looking for other mods to add to this. The point of this reply is why did you take out the config file and can you please put it back in.
Yeah...:sad.gif: I'm having this issue too. I can't change the other mods ID's around unfortunately..because I already have a huge, sprawling fortress created with full BTW, Buildcraft and Redpower functionality. So it would completely mess up my save. This is the furthest I have ever gotten in Minecraft...so I don't want to trash the save and start over.
But it's okay. I can wait a bit longer. Hehe. Good things come to those who wait. I have full confidence in Pam...she's the best. :smile.gif:
Lady E
PS: Don't stress about it or anything Pam. No pressure. It's all good, and thanks again for all your work and effort. Love your mods.
*bounces around like a kid*
WOOOT!
Pam, you are the BEST! YAY! Thank you SO much for all your hard work. Your mods are going to really bring my Minecraft world to life. I can't wait to get them into my game. I have missed them sorely. And my daughter is going to be ecstatic...she loves your mods almost as much as I do. :smile.gif:
Lady E
Same same ^^ except I don't have daughters! WOOT! trying it now :laugh.gif:
Awww, thanks guys! I hope everything works and I caught all the bugs. =)
Have fun!
I'd really love to see the Popular! badge on my front page. =)
Speaking of which, I should do that for the bunch of mods I now use as well.
ps.I am learning to mod by the way! thank you for your inspiration :biggrin.gif: I have to use what I learn in java being a computer major anyways instead of making bouncing ball games, interface shiz all that beginner java stuff :dry.gif:
Thanks for the thumbs-up!
I learned to code Minecraft without any Java knowledge at all. =)
Yea your mods did work fine with More Creeps but minecraft forge doesnt
Mo'Creatures =/= More Creeps and Weirdos
I am playing with a freshly-installed-remove-version-file minecraft. I've done all the procedures and I can't seem to install them. Perhaps there are still a few kinks to work around getting your mods to perfect Forg'd status?
I'm still having problems and It would be very much awesome to be playing with all these cool features :biggrin.gif:
Anyway, amazing mod. I love it.
AHA! That's what it is. No problem, I can reinstall stuff and fix it. Thanks!
25/08/2011 7:26:45 PM ModLoader init
FINE: ModLoader Beta 1.7.3 Initializing...
25/08/2011 7:26:45 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\napalmnacey\AppData\Roaming\.minecraft\mods\zombe
25/08/2011 7:26:45 PM ModLoader readFromModFolder
FINER: Directory found.
25/08/2011 7:26:45 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\napalmnacey\AppData\Roaming\.minecraft\bin\minecraft.jar
25/08/2011 7:26:45 PM ModLoader readFromClassPath
FINER: Zip found.
25/08/2011 7:26:45 PM ModLoader addMod
FINE: Failed to load mod from "mod_Pamfood.class"
25/08/2011 7:26:45 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: BlockPamSapling
at mod_Pamfood.<clinit>(mod_Pamfood.java:41)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:272)
at ModLoader.readFromClassPath(ModLoader.java:1104)
at ModLoader.init(ModLoader.java:812)
at ModLoader.AddAllRenderers(ModLoader.java:183)
at th.<init>(th.java:60)
at th.<clinit>(th.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:318)
at q.a(q.java:28)
at net.minecraft.client.Minecraft.run(SourceFile:716)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BlockPamSapling
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 17 more
25/08/2011 7:26:55 PM ModLoader addMod
FINE: Mod Loaded: "mod_Pamflowers 1.7.2" from mod_Pamflowers.class
25/08/2011 7:26:55 PM ModLoader AddAllRenderers
FINE: Initialized
From what I can gather, it's missing the BlockPamSapling.class file. I've looked in my minecraft.jar and it's not there.
Sorry. :sad.gif: :sad.gif: :sad.gif: :sad.gif:
Wow, am I blind or what? I've updated the links with JARs that contain the ItemPamSapling.class
Please let me know if I've forgotten anything else. =(
*rubs temples and goes back to work*
Yeah, Weee! Flowers is one of my mods. =)
I took out the ModLoader powered config files because they never worked. No matter how many times you changed them, your changes to the files were never saved. I am working on an alternative. For now, please use ID Resolver. Make sure all of my mods have top priority so their IDs aren't changed.
Sorry.
Yeah...:sad.gif: I'm having this issue too. I can't change the other mods ID's around unfortunately..because I already have a huge, sprawling fortress created with full BTW, Buildcraft and Redpower functionality. So it would completely mess up my save. This is the furthest I have ever gotten in Minecraft...so I don't want to trash the save and start over.
But it's okay. I can wait a bit longer. Hehe. Good things come to those who wait. I have full confidence in Pam...she's the best. :smile.gif:
Lady E
PS: Don't stress about it or anything Pam. No pressure. It's all good, and thanks again for all your work and effort. Love your mods.