It's still pretty empty because I'm still learning how to set it up but if you donate/become a patron, it'll go to my Paypal account. If you have any suggestions of what I should put on there, let me know!
DOWNLOADS
Sorry guys. The forum update broke the links, and I can't seem to fix them. They keep re-directing to the forum page.
Here is a direct link to all my mods together in one RAR file. You'll need to extract them from the file to use them in the mods file.
Feb 9th, 2014 - Happy New Year everyone! Sorry for my absence, but I've been looking for a job and dealing with my anxiety and bi-polar issues. I've been attempting very hard (see the last few pages of this thread) to update my mods to 1.7.2 but this update has been a disaster. You'll probably notice a LOT of other modders haven't updated either. We're trying but really, we all might have to wait for a much more stable version of MCP/Forge to come out or even for 1.8 itself!
Sept 28th, 2013 - HarvestCraft 1.6.4 v.1.1.4 (All mods now work with 1.6.4 - Tested with Forge1.6.4-9.11.0.898)- Fixed Raisins name- Added a way to turn on/off making salt from water buckets in the config Previous Updates
Installation
Download and install the latest version of Minecraft Forge. Download and place any of my mod ZIP files in the /mod/ directory of your /Minecraft/ folder. Done.
Before you post any errors with my mods, please read the following:
If Minecraft comes up with a crash screen, or you look in your Minecraft Forge error log and you see the following in any fashion or combination:
java.lang.IllegalArgumentException: Slot #### is already occupied by mods.AnotherMod.BlockAwesome@4436289f when adding mods.PamMod.BlockPamWhatever @3fa501b5
DO NOT POST IN THE THREAD. You are having a Block ID/Item ID conflict. Please open the config files for the AnotherMod and the PamMod in question located in /.minecraft/config/ in a program such as Notepad++.
Find the entries in both config files for BlockAwesome and BlockPamWhatever that is causing the issue. Figure out their Block IDs. Change one ID from the conflicting number to another number between 300 and 4096. Most often you can change the first or second number and be safe. Most of my mods use the IDs from 39XX to 4096.
Mod Packs
I hear by give permission to any non-profit mod pack to use any of my mods listed for Minecraft Version 1.4.6 or higher in their mod packs without needing written permission from myself as of January 28th, 2013. You may not claim my mods as your own and must credit myself and Rhodox of the Painterly Pack in your forum post and/or area of download links.
NOTE: No longer includes Get all the Seeds! mod, you must download it separately.
HarvestCraft 1.6.4 Recipes- Text File - Use search function to find names of what you want - Almost no java code this time
Do you want hunger and food to matter more with HarvestCraft? Hunger Overhaul Mod
Fish fillets and seaweed from Aquaculture will work with HarvestCraft!
NOTE: If you try to break a crop/fruit block and it doesn't break instantly, it's not ripe! Re-growth crops need to be right-clicked to be harvested.
Current Features
57 new crops
16 wild bushes to find in the wild
22 fruit trees growing across the world of Minecrafia
Over 300 new foods to prepare and items to collect
Eight cooking tools
A peaceful, non-violent way to make string and cloth
Colored cloth stairs and slabs
A non-bee farming way to aquire wax
Colored candles
Hardened leather armor
An easier way to use water and milk in recipes
Sink block (available in four textures) for infinite water
Sheeps drop mutton
Squids drop calamari
Uses the Ore Dictionary for everything
An incredibly detailed config file for turning almost everything on/off as you wish
BEES!!!!
Vegan/Vegetarian Food options using tofu!
Cooking Tools
Bakeware, Pot, Cutting Board, Mortar and Pestle
Juicer, Mixer, Skillet, Saucepan
How Crops Work
Crops in HarvestCraft work by default a bit differently than in vanilla Minecraft. There are two kinds of crops--normal and re-growth. To find seeds for my crops, break tall grass or find bushes out in the wild.
Normal crops grow through three stages of growth (that takes a bit longer than vanilla wheat to go through eight stages) and when mature can be broken, dropping 2-4 items of that crop with no seeds. You can also turn on seeds dropping from normal crops in the config file (the normal crops will then drop one crop item and 1-3 seeds).
All of my crop items can be used as seeds when planting (think potatoes and carrots in vanilla Minecraft).
Re-growth crops also grow through three stages of growth and when mature, you can right-click on them to harvest a single crop item. The re-growth crop will then reset a stage to grow again without you having to re-plant.
If it takes more than 1/10th of a second to break a crop, it's not mature.
Updated Crop and Fruit pictures by MAXIMEbrx
List of Normal Crops: Asparagus, Beans, Beet, Broccoli, Celery, Garlic, Ginger, Lettuce, Onion, Peanut, Pineapple, Radish, Rice, Sweet Potato, Tea, Turnip, Barley, Cauliflower, Leek, Oats, Parsnip, Rye, Scallion, Soybean
List of Re-growth Crops: Bellpepper, Cantaloupe, Chili Pepper, Coffee, Cucumber, Eggplant, Mustard, Peas, Tomato, Zucchini, Artichoke, Brussel Sprout, Cabbage, Okra, Winter Squash, Corn, Cotton
List of Trees: Apple, Avocado, Banana, Cherry, Cinnamon, Cococnut, Dragonfruit, Lemon, Lime, Mango, Nutmeg, Olive, Orange, Papaya, Peach, Pear, Peppercorn, Plum, Pomegranate, Starfruit, Vanilla Bean, and Walnut
List of Bushes: Blackberry*, Blueberry*, Cactus Fruit*, Cranberry, Grape*, Kiwi*, Raspberry*, Spiceleaf, Strawberry*, Sunflower, White Mushroom, Rhubarb, Rutabaga, and Seaweed
* Bushes marked with asterisk are re-growth crops
HOW TREES WORK
FRUIT TREE GALLERY
These pictures are for reference of the fruit growth stages only. Fruits can grow on three different types of trees depending on biome.
Weee! Flowers
This mod adds fourteen new flowers that generate naturally across the world, giving the game a bit more color. You can also use flower seeds to plant and grow more flowers just like wheat! In versions for 1.5.2 or higher, you can also craft flowering vines using three flowers on each side of the crafting grid to get six vines. In versions for 1.6.2 or higher, all crops now use a tile entity (so they take up 1 block ID) and if you have GalatiCraft installed, alien flowers will spawn on the moon! You can re-name flowers (normal and moon) in the config file as of 1.6.2
Read the Config File Directions and Recipe guide to get the most out of this mod.
If you have GalactiCraft installed, Moon Flowers spawn on the Moon! (Set to 0 rarity in config to stop this)
Config File Directions
Spoiler:
Block IDs - You can set these up to a maximum of 4096.Item IDs - You can set these up to a maximum of 30,000(?).tallgrassdropsflowerseeds - Normally set to false, set this to true if you want flower seeds to drop from tall grass along with wheat seeds.flowerseedRarity - Normally set to 10, this makes flower seeds drop as often as wheat seeds. Lower this number to make them drop less often.flowerdirectlytodyerecipes - Normally set to false, set this to true if you want a single flower to turn into two dye in the crafting grid (like red and yellow flowers).redstoneflowerdyerecipeOutput - This number determines how many dyes you get from crafting the redstone + water bottle + flower recipe. Can be set as high as 64.flowerseedrecipeOutput - This number determines how many seeds you get by combining two flowers in the crafting grid. Can be set as high as 64.enablefloweringvineblocks- This turns on and off flowering vines in the game (only in versions of this mod for MC 1.5.2 or higher)
Recipe Guide
Spoiler:
The output of all recipes is determined by the config file above (except for dyeing wool). All recipes work with all flowers.
Temperate Plants
This mod adds in sixteen new plants that spawn in Forge Biome Dictionary biomes marked plains, forest, mountain, and hills. They are just for decoration and be planted on grass. You can use the config file to change their names and spawning rarity if you want.
This mod is meant for folks who like to play on Peaceful or who have taken mobs out of their game some other way. Bushes spawn in the world that when broken, drop a mob item. Blaze Flowers and Tear Chalices can only be found in the Nether. You can then take that mob item, combine it with wheat seeds, and get a mob drop seed.
Blaze Flower - Blaze Rod - Nether
Bone Pile - Bone - Deserts
Creeper Pod - Gunpowder - Forests
Ender Pedestal - Eye of Ender - Jungles
Eye Bush - Spider Eye - Beaches
Rotten Mound - Rotten Flesh - Plains
Slime Puddle - Slime Ball - Swamps
Tear Chalice - Ghast Tear - Nether
You must plant mob drop seeds on slow sand in order for them to grow. If a crop doesn't break immediately, it's not mature yet. All crops except the Creeper Pod and Slime Puddle drop 2-4 items upon breaking. Creeper Pod and Slime Puddle only drop one item.
Most of the crops grow normally, although the Creeper Pod grows like a melon/pumpkin (you must have slow sand around the vine for the Creeper Pod to grow) and the Slime Puddle grows like mushrooms (you must use a large patch of slow sand in order for the Slime Puddle to expand). Crops, pods, and puddles can grow slowly.
You can use the config file to turn off each of the 'bushes' generation and change the rarity.
Warning: This mod is super over-powered in a standard world with mobs.
This mod adds in three new sets of tools (cactus - wood, sandstone - stone, and glass steel - gold), a new armor set (cactus - leather), sixteen desert-themed plants that only spawn in desert biomes, glass steel ingots (made from three glass and one iron), a glass steel window (resists explosions), and a recipe to turn cactus blocks into planks.
This mod currently adds in a venus fly trap plant that generates in swamp biomes. They deal damage like cacti when bumped, but you can break them and re-plant them where you'd like. You can change their frequency and Block ID in the config file.
Below you'll find all my small and simple mods that add very tiny changes to the world to make things a little bit better. =)
Pam's Get all the Seeds
This mod makes all the seeds in the game in addition to wheat drop from tall grass. Use the config file to turn off seeds dropping or change their frequency.
Potentially fixed a problem with peanuts growing causing a crash. If this happens to you, please post your error report here, and I'll keep looking into it. =)
Just waiting on MCP and MinecraftExtended to be updated before I can update my stuff. I'll be adding new things when I do (and maybe even fixing how flowers spawn so they're not everywhere anymore), so it will hopefully be worth it!
I'm thinking of changing my food mod to be a bit more complicated, with recipes needing tools and the recipes themselves being more in-depth. Do you have an opinion? I'd love to hear it!
Also fixed flowers spawning everywhere in the same number for each type. Flowers should now be more spaced out with a different count of each type for each spawn area.
Enjoy!
My food mod will be updated once Minecraft Extended is updated. Please be patient!
This looks awesome, downloading right now! I'll reply again when I start playing with it. The only bad thing is that Painterly pack gives me a headache. I use Moontrain's Lucid Pack, but the seeds are normal, Minecraft default I think.
Here is a direct link to all my mods together in one RAR file. You'll need to extract them from the file to use them in the mods file.
https://dl.dropboxusercontent.com/u/19336288/Pam%27s%20Mods%201.6.4.rar
Feb 9th, 2014 - Happy New Year everyone! Sorry for my absence, but I've been looking for a job and dealing with my anxiety and bi-polar issues. I've been attempting very hard (see the last few pages of this thread) to update my mods to 1.7.2 but this update has been a disaster. You'll probably notice a LOT of other modders haven't updated either. We're trying but really, we all might have to wait for a much more stable version of MCP/Forge to come out or even for 1.8 itself!
Sept 28th, 2013 - HarvestCraft 1.6.4 v.1.1.4 (All mods now work with 1.6.4 - Tested with Forge1.6.4-9.11.0.898)- Fixed Raisins name- Added a way to turn on/off making salt from water buckets in the config
Previous Updates
Spoiler:
Block IDs - You can set these up to a maximum of 4096.Item IDs - You can set these up to a maximum of 30,000(?).tallgrassdropsflowerseeds - Normally set to false, set this to true if you want flower seeds to drop from tall grass along with wheat seeds.flowerseedRarity - Normally set to 10, this makes flower seeds drop as often as wheat seeds. Lower this number to make them drop less often.flowerdirectlytodyerecipes - Normally set to false, set this to true if you want a single flower to turn into two dye in the crafting grid (like red and yellow flowers).redstoneflowerdyerecipeOutput - This number determines how many dyes you get from crafting the redstone + water bottle + flower recipe. Can be set as high as 64.flowerseedrecipeOutput - This number determines how many seeds you get by combining two flowers in the crafting grid. Can be set as high as 64.enablefloweringvineblocks- This turns on and off flowering vines in the game (only in versions of this mod for MC 1.5.2 or higher)
Spoiler:
They are listed in a GoogleDoc that I linked under the recipes header. Please check there for now.
Once 1.7 is out, and I get my mods to work with the new update, I'll be posting more pictures and recipe pictures then.
Also fixed flowers spawning everywhere in the same number for each type. Flowers should now be more spaced out with a different count of each type for each spawn area.
Enjoy!
My food mod will be updated once Minecraft Extended is updated. Please be patient!
Updated Pam's Food Mod to 1.1 for 1.7.2!
Updated Weee! Flowers to 1.2!
Next update: I plan on adding at least 25 new recipes and then hopefully posting pics of each recipe instead of routing people to a GoogleDoc.
Alright, I have fixed this. Sorry about that!