Yep, nobody's rushing anywhere except idiots who only know how to demand and are never satisfied. :smile.gif:
Meanwhile, I'll be refreshing way often because I absolutely adore this mod! :smile.gif:
No, its fine! No need to be sorry! We all just love this mod, so we will wait patiently, right guys? ...Guys?
Is it Audiomod that causes this problem? :ohmy.gif:
Apparently yes I messed up, I haven't checked myself but the error report seems to indicate that; I should have tried AudioMod in the testing battery but I didn't
How do I install this with MCpatcher? I haven't used MCpatcher much but I understand that it only puts files in the .jar and this mod has folders that dont go there.
EDIT: I got it, I just had to do what Ovservato(see below) said. thank you
How do I install this with MCpatcher? I haven't used MCpatcher much but I understand that it only puts files in the .jar and this mod has folders that dont go there.
Try unzipping only the folders you need to place outside of the jar.
Rollback Post to RevisionRollBack
Super Hostile training is rough, but it trains the body well. Or reaction times, at least.
yes! i finaly get to try it now :biggrin.gif: love it but y does it make a stardust sparkly sound when u shot an arrow? just a small idea: what if when u change item and u hear that going through a bag sound, maybe not make it as loud as other sounds, going through a bag wouldnt make that much noise and i love the realism of it but when u load up an arrow and it make that sound as if the bow is being streched, but its a bit too much, if u pull back the string of a bow, it wouldnt really make a sound like that much. but really good job on this mod, love it :smile.gif: hope to hear more
EDIT: omg if the sounds were effected by distance that would be AMAZING!
When I first saw this I thought, "Oh well, psh, I don't need this." Then I actually watched the video... It's simply brilliant, I love it to death, if I ever have to play without it my ears will commit suicide.
This may just be me...But do the default Minecraft sounds seem more quiet than usual? I can barely hear the default Minecraft sounds, while the sounds for this mod are very loud.
This may just be me...But do the default Minecraft sounds seem more quiet than usual? I can barely hear the default Minecraft sounds, while the sounds for this mod are very loud.
I've also got this feeling somehow, and I don't know why, I may have messed up the volume calculation formula my demultiplying it by accident.
Anyways, it's not that much of a matter; Hold F7 down to tweak the volume up and down.
I'll add this to the to-do list of potential things to look at
Hm. Last time I installed it, it all just went into .minecraft and it worked. I guess I'll try putting the dll's into the bin folder.
EDIT: Nothing I do is seeming to work. The designer does every it's supposed to, but it doesn't let me do anything with Conditions, as in, where it would normally have instants and everything, there is nothing.
Hm. Last time I installed it, it all just went into .minecraft and it worked. I guess I'll try putting the dlls into the bin folder.
The whole MAtmos Designer should go in .minecraft. You also need default_reference.xml provided in MAtmos r8 (which contains the BlockID and names, the instant names, etc), which is, on an appropriate MAtmos r8 installation, also in the .minecraft folder
Right. Any time it takes you to fix these minor problems is more time for me to eagerly wait my first test run!
I play Slave Hack, give it a try!
Yup, me too. C:
Apparently yes I messed up, I haven't checked myself but the error report seems to indicate that; I should have tried AudioMod in the testing battery but I didn't
- AudioMod compatibility fix attempt.
EDIT: I got it, I just had to do what Ovservato(see below) said. thank you
Try unzipping only the folders you need to place outside of the jar.
Super Hostile training is rough, but it trains the body well. Or reaction times, at least.
EDIT: omg if the sounds were effected by distance that would be AMAZING!
I've also got this feeling somehow, and I don't know why, I may have messed up the volume calculation formula my demultiplying it by accident.
Anyways, it's not that much of a matter; Hold F7 down to tweak the volume up and down.
I'll add this to the to-do list of potential things to look at
MAtmos Designer "should" work the same way than it did before.
Did you install the DLLs correctly? (DLLs have to be on the same folder as the jar)
EDIT: Nothing I do is seeming to work. The designer does every it's supposed to, but it doesn't let me do anything with Conditions, as in, where it would normally have instants and everything, there is nothing.
The whole MAtmos Designer should go in .minecraft. You also need default_reference.xml provided in MAtmos r8 (which contains the BlockID and names, the instant names, etc), which is, on an appropriate MAtmos r8 installation, also in the .minecraft folder