Please tell me what kind of issue is occurring. I don't even know if you're getting a black screen/error message/minecraft closing with no error message/game loading but froze/F7 is not responding/do not hear any sounds but F7 works issue.
Basically, what you just did here is calling the police, telling "I have an issue" on the phone, then hanging up and expecting to get help
F7 works fine. The sounds are in the right places and ModLoader works fine. I don't know if I just haven't encountered them yet, but I'm not getting any sounds. Although I am using the weapon expansion and a bow makes only the default noises. MCYU report: http://pastebin.com/bc3VFzF5
it looks very nice i will start downloading it right away
can you also add sounds for when you walk on wood halfsteps with nothing under neath you will hear some squeaking noises?
That sounds like it would be great. Although I'd rather just see occasional creaking when you walk on wood. Can Matmos detect movement?
F7 works fine. The sounds are in the right places and ModLoader works fine. I don't know if I just haven't encountered them yet, but I'm not getting any sounds. Although I am using the weapon expansion and a bow makes only the default noises. MCYU report: http://pastebin.com/bc3VFzF5
Apparently you installed everything correctly...
By curiosity, in-game, if you hold down F3 and then press S, does it change anything? (This action should force sounds to be loaded from the disk)
That sounds like it would be great. Although I'd rather just see occasional creaking when you walk on wood. Can Matmos detect movement?
This could be done. There is a way to fetch the BlockID of the prop the player is standing on, and there is a way to get the motion of the player. Create a List of all the wooden blocks (including workbench, bookcase, etc.) and it's done.
So anyone experienced enough with MAtmos Designer could create one right now I think.
Well I feel just downright stupid.
In my frustration of originally not getting this to work I completely forgot to re-insert ModLoader into my minecraft.jar
My apologies for causing you trouble if any but I will not enjoy your mod fully now that I got rid of my Idiot Block.
[Edit]
Actually having played with MCPatcher I've discovered that I had to use MCPatcher to patch my previous mods in, then have Loader put into the .jar file, and then finally add in MAtmos last because of the changes that MCPatcher causes.
[Edit 2]
Any chance you're planning custom sound effects for tools? Such as chopping wood actually sounding like someone chopping word? Maybe more realistic sounds for the pick even?
[Edit 3]
Well okay...seems there were some conflicts between my mods, MCPatcher, ModLoader, and MAtmos...but I fixed it by adding ModLoader AND MAtmos to MCPatcher and having Modloader being the first to be loaded in and having MAtmos being last and now everything works perfectly.
I don't understand why, but when I install Matmos into my game it works fine and I can hear all the ambient noises. Then, If I close Minecraft and re enter my game, I can no longer hear any of Matmos' ambience. Any suggestion?
Edit: And now it's back after I left and came back to my game. Maybe it's my fault? Atleast it works.... for now
Hey, I have had this mod for a long time, but ever since the new sounds Notch made, I can't hear any of the MAtmos sounds. For example the bow sounds is still Notch's new sound, not the mods. I can't hear the bow charging, pack switching (When you switch an item in your inventory), or any ambiance.
Hey, I have had this mod for a long time, but ever since the new sounds Notch made, I can't hear any of the MAtmos sounds. For example the bow sounds is still Notch's new sound, not the mods. I can't hear the bow charging, pack switching (When you switch an item in your inventory), or any ambiance.
Restart Minecraft, go ingame (in a world) and hold F3 down and then press S at the same time (F3+S), see if it changes anything. I didn't have this issue when my Minecraft sound files got updated on their own.
This is just a guess, but it seems like there's an incompatibility with TooManyItems....The people who have been having trouble with it had that mod in common....
Bro, I installed it on a clean MC w/ modloader. It seemed to work fine at first. I could turn it on/off and change the volume. I turned the volume up and tested it out. I coudn't get it to make any sounds. It was definitely on and turned up all the way. Have you had this problem before?
Bro, I installed it on a clean MC w/ modloader. It seemed to work fine at first. I could turn it on/off and change the volume. I turned the volume up and tested it out. I coudn't get it to make any sounds. It was definitely on and turned up all the way. Have you had this problem before?
I've got several reports of this issue but I don't know the cause, usually I recommend this:
- Make sure .minecraft/resource/newsound/matmos_hl/ directory exists
- Restart Minecraft after at least successful login and world game session to make sure you don't try this right after installing Minecraft for the first time (not having played at least one world before the first time MAtmos launches might cause issues)
- Go ingame, play around a bit (like, for a minute) and then press F3+S (hold F3 down and press S) see if it changes anything.
This is just a guess, but it seems like there's an incompatibility with TooManyItems....The people who have been having trouble with it had that mod in common....
-random video-
It is compatible. Since MAtmos never edited any base class files. It's probably your installation.
Rollback Post to RevisionRollBack
Too addicted with Counter-Strike: Source for some reason...
Really love your work with this. It fills out the game a lot more. Can't wait to see where you go in 1.X.
I have the weapon expansion added on, and I was wondering if there was a way to allocate sounds to other items from mods. I would like my swords from other mods to sound like swords when I swing them for example. Is there an easy way to do this?
Really love your work with this. It fills out the game a lot more. Can't wait to see where you go in 1.X.
I have the weapon expansion added on, and I was wondering if there was a way to allocate sounds to other items from mods. I would like my swords from other mods to sound like swords when I swing them for example. Is there an easy way to do this?
The usual way:
Download MAtmos Designer, open .minecraft/matmos_expansions/interactions_weapons.xml with it, then go to the Lists tab, select "Sword Sharp" and add the item IDs of your custom weapons using the correct syntax, and save
Alternate way:
Open .minecraft/matmos_expansions/interactions_weapons.xml with a text editor, and go to line 28, staying in the <list name="Sword Sharp"> semantic container. Add as many lines as you need containing on each, for each of your weapon: <constant>item ID of your custom weapon</constant>
Nvm I got it working :DDDDD
That sounds like it would be great. Although I'd rather just see occasional creaking when you walk on wood. Can Matmos detect movement?
Apparently you installed everything correctly...
By curiosity, in-game, if you hold down F3 and then press S, does it change anything? (This action should force sounds to be loaded from the disk)
This could be done. There is a way to fetch the BlockID of the prop the player is standing on, and there is a way to get the motion of the player. Create a List of all the wooden blocks (including workbench, bookcase, etc.) and it's done.
So anyone experienced enough with MAtmos Designer could create one right now I think.
Well I feel just downright stupid.
In my frustration of originally not getting this to work I completely forgot to re-insert ModLoader into my minecraft.jar
My apologies for causing you trouble if any but I will not enjoy your mod fully now that I got rid of my Idiot Block.
[Edit]
Actually having played with MCPatcher I've discovered that I had to use MCPatcher to patch my previous mods in, then have Loader put into the .jar file, and then finally add in MAtmos last because of the changes that MCPatcher causes.
[Edit 2]
Any chance you're planning custom sound effects for tools? Such as chopping wood actually sounding like someone chopping word? Maybe more realistic sounds for the pick even?
[Edit 3]
Well okay...seems there were some conflicts between my mods, MCPatcher, ModLoader, and MAtmos...but I fixed it by adding ModLoader AND MAtmos to MCPatcher and having Modloader being the first to be loaded in and having MAtmos being last and now everything works perfectly.
Edit: And now it's back after I left and came back to my game. Maybe it's my fault? Atleast it works.... for now
I think I remember the mods I have,
Xies farming mod
Mo'Creatures
timber
And maybe some others. I will try to remember.
Restart Minecraft, go ingame (in a world) and hold F3 down and then press S at the same time (F3+S), see if it changes anything. I didn't have this issue when my Minecraft sound files got updated on their own.
I can try to fix it in the Minecraft 1.0 version, but my priority is to get MAtmos r7 main features and crash fixes ready for Minecraft 1.0
I've got several reports of this issue but I don't know the cause, usually I recommend this:
- Make sure .minecraft/resource/newsound/matmos_hl/ directory exists
- Restart Minecraft after at least successful login and world game session to make sure you don't try this right after installing Minecraft for the first time (not having played at least one world before the first time MAtmos launches might cause issues)
- Go ingame, play around a bit (like, for a minute) and then press F3+S (hold F3 down and press S) see if it changes anything.
If everything else fails, just drop me via a http://www.pastebin.com link, a MCYU report so I can check things a bit
It is compatible. Since MAtmos never edited any base class files. It's probably your installation.
I have the weapon expansion added on, and I was wondering if there was a way to allocate sounds to other items from mods. I would like my swords from other mods to sound like swords when I swing them for example. Is there an easy way to do this?
The usual way:
Download MAtmos Designer, open .minecraft/matmos_expansions/interactions_weapons.xml with it, then go to the Lists tab, select "Sword Sharp" and add the item IDs of your custom weapons using the correct syntax, and save
Alternate way:
Open .minecraft/matmos_expansions/interactions_weapons.xml with a text editor, and go to line 28, staying in the <list name="Sword Sharp"> semantic container. Add as many lines as you need containing on each, for each of your weapon:
<constant>item ID of your custom weapon</constant>
When done, save.
The ordering doesn't matter
And what is that post?