The Meaning of Life, the Universe, and Everything.
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Is there any way to get the 1.11 version working on 1.11.2? As far as I know, the only changes are iron nuggets, so it should be as simple as an arbitrary number should it not?
Is there any way to get the 1.11 version working on 1.11.2? As far as I know, the only changes are iron nuggets, so it should be as simple as an arbitrary number should it not?
Minimum requirements ( simplified )
You would need to download and install JDK 8 b 121 , Gradle , Git for Windows .
Open the Git command window
enter the following commands
Git clone https://github.com/Sollace/MAtmos
cd matmos
Then begin updating the source using Notepad ++ (This is the manual
method) you could also install a Development environment like Eclipse
you will have to compare the , 1.10 to 1.11 *.csv MCP files to see what names and methods have changed , then using the gradle log as an error reference replace all the 1.10 names ,etc... with the new 1.11 names , etc ..
You would need to download and install Gradle , Git for Windows .
Open the Git command window
enter the following commands
Git clone https://github.com/Sollace/MAtmos
cd matmos
Then begin updating the source using Notepad ++ (This is the manual
method) you could also install a Development environment like Eclipse
you will have to compare the , 1.10 to 1.11 *.csv files to see what names and methods have changed , then using the gradle log as an error reference replace all the 1.10 names ,etc... with the new 1.11 names , etc ..
Why would I need to compare it to 1.10? There's a 1.11 version on the git, it's just not for 1.11.1 or 1.11.2.
Why would I need to compare it to 1.10? There's a 1.11 version on the git, it's just not for 1.11.1 or 1.11.2.
Because not all the changes to to 1.11 source was posted by supergvg ( ie.. its broken ) . If you want to debug and fix his code change the Git from Sollace's Git to Supergvg's Git and checkout the branch you wish to start at ie 1.11
The last branch i checked out was 1.10 , when I updated it to 1.10.2
Because not all the changes to to 1.11 source was posted by supergvg ( ie.. its broken ) . If you want to debug and fix his code change the Git from Sollace's Git to Supergvg's Git and checkout the branch you wish to start at ie 1.11
Ah I see. Well I'll give it a shot when I have a chance, but I have next to no first hand experience with coding, so it's a shot in the dark.
For clarity, the sounds for footsteps in Dynamic Surroundings are the sounds from Presence Footsteps. The difference is that by default I reduce the sound volume for footsteps. There is a setting where you can change the scaling factor back to 1 which would play the footsteps at full volume.
Thanks a bunch for making Dynamic Surroundings available for 1.8.9 still! Going to be a while before I update
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How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
The Meaning of Life, the Universe, and Everything.
Location:
Minnesota
Join Date:
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Member Details
Crushed that this mod is no longer supported I've played with DS for months and I went back recently to play in a 1.7 world and the difference between DS and Matmos is night and day. It made me sad and nostalgic, and it's such a bummer that Matmos only made it to 1.11. We were so close to the new standard!
Crushed that this mod is no longer supported I've played with DS for months and I went back recently to play in a 1.7 world and the difference between DS and Matmos is night and day. It made me sad and nostalgic, and it's such a bummer that Matmos only made it to 1.11. We were so close to the new standard!
All Matmos and PF updates are on my OneDrive 1.7.10 - 1.12.2
I actually found the fork of Matmos in the gitHub a few hours ago, but who did PF? There's no fork!?
I do my own updates . PF was updated to 1.12.2 and I edited the resource pack to work with it . note , the new blocks have not been assigned sounds yet . I started using Dynamic Surround , it's open source and can be customized , so don't hold your breath for any more updates for Matmos or PF
Both are forked from Sollace , My Matmos would be the same as ndoussons fork , as for PF he has not finished . My fork of PF needs some block sounds added in the resource pack
I do my own updates . PF was updated to 1.12.2 and I edited the resource pack to work with it . note , the new blocks have not been assigned sounds yet . I started using Dynamic Surround , it's open source and can be customized , so don't hold your breath for any more updates for Matmos or PF
Both are forked from Sollace , My Matmos would be the same as ndoussons fork , as for PF he has not finished . My fork of PF needs some block sounds added in the resource pack
I know that this is kind of an old post, but PF used to detect if you used a mod like mine little pony and actually adjust the sounds to fit that mod properly. Does the new version still do that? Thanks for any answer.
I know that this is kind of an old post, but PF used to detect if you used a mod like mine little pony and actually adjust the sounds to fit that mod properly. Does the new version still do that? Thanks for any answer.
Not sure which mod you are referring to with the question, but Dynamic Surroundings has an option where you can enable quadruped footstep sound effects. You would have to enable manually. It also has support for quadruped footprints and horseshoe textures.
Not sure which mod you are referring to with the question, but Dynamic Surroundings has an option where you can enable quadruped footstep sound effects. You would have to enable manually. It also has support for quadruped footprints and horseshoe textures.
Why thanks, I'll definitely check it out! By PF I was referring to Presence Footsteps since it seemed like it was being talked about in this thread.
most people have switched over to Dynamic surroundings , Matmos and footsteps is built in . Not a lot of 1.12.2 plugins are updated yet , to 1.13.x and up
Is there any way to get the 1.11 version working on 1.11.2? As far as I know, the only changes are iron nuggets, so it should be as simple as an arbitrary number should it not?
Minimum requirements ( simplified )
You would need to download and install JDK 8 b 121 , Gradle , Git for Windows .
Open the Git command window
enter the following commands
Git clone https://github.com/Sollace/MAtmos
cd matmos
git checkout 1.10
Git clone https://github.com/Sollace/MC-Commons
Change , gradle.properties .
To
In Git command window , type
gradle --debug build
Then begin updating the source using Notepad ++ (This is the manual
method) you could also install a Development environment like Eclipse
you will have to compare the , 1.10 to 1.11 *.csv MCP files to see what names and methods have changed , then using the gradle log as an error reference replace all the 1.10 names ,etc... with the new 1.11 names , etc ..
Why would I need to compare it to 1.10? There's a 1.11 version on the git, it's just not for 1.11.1 or 1.11.2.
Because not all the changes to to 1.11 source was posted by supergvg ( ie.. its broken ) . If you want to debug and fix his code change the Git from Sollace's Git to Supergvg's Git and checkout the branch you wish to start at ie 1.11
The last branch i checked out was 1.10 , when I updated it to 1.10.2
Ah I see. Well I'll give it a shot when I have a chance, but I have next to no first hand experience with coding, so it's a shot in the dark.
For clarity, the sounds for footsteps in Dynamic Surroundings are the sounds from Presence Footsteps. The difference is that by default I reduce the sound volume for footsteps. There is a setting where you can change the scaling factor back to 1 which would play the footsteps at full volume.
When will this be updated to 1.11.2?
MATMOS and PF plus some other mods merged https://minecraft.curseforge.com/projects/dynamic-surroundings
Thanks a bunch for making Dynamic Surroundings available for 1.8.9 still! Going to be a while before I update
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Crushed that this mod is no longer supported
I've played with DS for months and I went back recently to play in a 1.7 world and the difference between DS and Matmos is night and day. It made me sad and nostalgic, and it's such a bummer that Matmos only made it to 1.11. We were so close to the new standard!
All Matmos and PF updates are on my OneDrive 1.7.10 - 1.12.2
https://onedrive.live.com/?id=77B5E138E468EDE3!960&cid=77B5E138E468EDE3
Fantastic!
I actually found the fork of Matmos in the gitHub a few hours ago, but who did PF? There's no fork!?
I do my own updates . PF was updated to 1.12.2 and I edited the resource pack to work with it . note , the new blocks have not been assigned sounds yet . I started using Dynamic Surround , it's open source and can be customized , so don't hold your breath for any more updates for Matmos or PF
Both are forked from Sollace , My Matmos would be the same as ndoussons fork , as for PF he has not finished . My fork of PF needs some block sounds added in the resource pack
I know that this is kind of an old post, but PF used to detect if you used a mod like mine little pony and actually adjust the sounds to fit that mod properly. Does the new version still do that? Thanks for any answer.
Not sure which mod you are referring to with the question, but Dynamic Surroundings has an option where you can enable quadruped footstep sound effects. You would have to enable manually. It also has support for quadruped footprints and horseshoe textures.
Why thanks, I'll definitely check it out! By PF I was referring to Presence Footsteps since it seemed like it was being talked about in this thread.
Any chance for 1.14.2 and 1.13.2?
most people have switched over to Dynamic surroundings , Matmos and footsteps is built in . Not a lot of 1.12.2 plugins are updated yet , to 1.13.x and up
i guess its impossible to download most versions of this mod since the website is down. welp.
ideactive!
It should be known the mod has been revived by makamys over https://www.curseforge.com/minecraft/mc-mods/matmos