The Meaning of Life, the Universe, and Everything.
Join Date:
3/20/2012
Posts:
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Using the packs from my Onedrive ( PF and MSI ) I tested 1.8.9 and 1.10.2 in a Savanna Biome . There was random birds and crickets .Then waking towards the edge of a desert the Birds and crickets fade away to random gusts of wind . I'm not sure what I'm supposed to hear . Sounds OK
Using the packs from my Onedrive ( PF and MSI ) I tested 1.8.9 and 1.10.2 in a Savanna Biome . There was random birds and crickets .Then waking towards the edge of a desert the Birds and crickets fade away to random gusts of wind . I'm not sure what I'm supposed to hear . Sounds OK
We are planning on merging MAtmos with Presence Footsteps in the future.
Would it be possible to start moving away from LiteLoader when that happens? I know it's possible to run LiteLoader and Forge alongside each other, but it makes things unnecessarily complicated. All of the modpacks on Curse use Forge, all of the FTB packs use Forge, similar mods (e.g. Dynamic Surroundings) use Forge... it's pretty much the standard as far as modded Minecraft goes. Just seems like a logical step in terms of ease of use.
Would it be possible to start moving away from LiteLoader when that happens? I know it's possible to run LiteLoader and Forge alongside each other, but it makes things unnecessarily complicated. All of the modpacks on Curse use Forge, all of the FTB packs use Forge, similar mods (e.g. Dynamic Surroundings) use Forge... it's pretty much the standard as far as modded Minecraft goes. Just seems like a logical step in terms of ease of use.
Would it be possible to start moving away from LiteLoader when that happens? I know it's possible to run LiteLoader and Forge alongside each other, but it makes things unnecessarily complicated. All of the modpacks on Curse use Forge, all of the FTB packs use Forge, similar mods (e.g. Dynamic Surroundings) use Forge... it's pretty much the standard as far as modded Minecraft goes. Just seems like a logical step in terms of ease of use.
From a coding perspective its a mute point . They are all library API's providing hooks into vanilla minecraft . Mumfrey has added some additional hooks and resources in Liteloader that are not found in Forge . Behind the scene , coders have already merged the code from Matmos and PF into new , more advanced projects , the goal being immersive 3D sound. One such project is Dynamic Surroundings by OreCruncher https://www.curseforge.com/projects/238891/ . Code and resources all rolled into a Forge jar. The sources are available on GitHub . For 1.11 there is a unofficial excellent port out for DynamicSurroundings , while Orecruncher has released a 1.10.2 , he is optimizing the code for 1.11+ .
My ports of MATMOS and PF for 1.10.2 , available on previous page , are like a horse and cart , in comparison to a sports car . Dynamic Surroundings try it !
LiteLoader is aimed squarely at mods which only[/b] change the client[/b] in some way; some good examples might be a mini-map, a mod which overhauls the in-game chat or a client-side macro system. This type of mod doesn't generally need the awesome power of something like Minecraft Forge to function, so asking players to install an API that's several times larger than the mod itself doesn't make sense.
It does suck to have to use Forge which is pretty heavy for a small client side mod, though. Liteloader is great for this type of mod, and there's no excuse IMO if you use Forge, to not also use Liteloader.
It does suck to have to use Forge which is pretty heavy for a small client side mod, though. Liteloader is great for this type of mod, and there's no excuse IMO if you use Forge, to not also use Liteloader.
If Matmos is your only mod, sure LiteLoader is great. If you want to add it to a modpack though, it's a pain in the you-know-what. The Curse launcher, which is more or less becoming to go-to for modpacks, already creates Forge instances based on whichever modpack you're playing. Add LiteLoader, and you now have instances inside instances inside instances.
Forge already creates a "Mods" folder. There's no reason, from the user's perspective, that installing a mod shouldn't be as easy as drag, drop, and play. That's how NEI/JEI does it, that's how Journey Map/Voxelmap does it, and that's how dozens (if not hundreds) of other client-side mods do it. Why should MAtmos be the one mod I have to install LiteLoader for?
Using the packs from my Onedrive ( PF and MSI ) I tested 1.8.9 and 1.10.2 in a Savanna Biome . There was random birds and crickets .Then waking towards the edge of a desert the Birds and crickets fade away to random gusts of wind . I'm not sure what I'm supposed to hear . Sounds OK
Sounds right now
You cant update this to minrcraft version 1.9? But why i really need your mod :(( is there any solution that i can add the sound in minecraft 1.9?
Yes , look in my Onedrive link above and get 1.9 complete set for 1.9
mod-matmos-r30d.litemod
mod-presencefootsteps-u9d.litemod
MSI_9d_conversion_Resources.zip
PF.u9d_Resources.zip
Hello all! Since Sollace stopped working on this mod I and SuperGVG picked it up.
MAtmos R36 for Minecraft 1.11
Download: https://github.com/supergvg/MAtmos/releases/tag/r36
Info: https://github.com/supergvg/MAtmos/wiki
We are planning on merging MAtmos with Presence Footsteps in the future.
GREAT
Good to hear, thanks a bunch for keeping this mod going.
Did the sounds change since maybe over a year ago? I miss the old ambient forest sounds and wind blowing on top of mountains.
The Ancient Worlds
https://mctaw.net/
i still hear them. What rpack are you useing and for what version??
What pack do you have? I hear these sounds with MSI.
How to i disable the Dragon screaming - eeri sound effect that keeps coming.
Is it because there is a cave underground?
Ive heard this ambient sound effect when im in a dark wood.
Its very annoying. Can i replace it with something or?
Can anybody show me how to download this mod? I dont know anything about this
goto this page
https://github.com/supergvg/MAtmos/wiki
Would it be possible to start moving away from LiteLoader when that happens? I know it's possible to run LiteLoader and Forge alongside each other, but it makes things unnecessarily complicated. All of the modpacks on Curse use Forge, all of the FTB packs use Forge, similar mods (e.g. Dynamic Surroundings) use Forge... it's pretty much the standard as far as modded Minecraft goes. Just seems like a logical step in terms of ease of use.
I must agree. tiwuno has a good point here.
From a coding perspective its a mute point . They are all library API's providing hooks into vanilla minecraft . Mumfrey has added some additional hooks and resources in Liteloader that are not found in Forge . Behind the scene , coders have already merged the code from Matmos and PF into new , more advanced projects , the goal being immersive 3D sound. One such project is Dynamic Surroundings by OreCruncher https://www.curseforge.com/projects/238891/ . Code and resources all rolled into a Forge jar. The sources are available on GitHub . For 1.11 there is a unofficial excellent port out for DynamicSurroundings , while Orecruncher has released a 1.10.2 , he is optimizing the code for 1.11+ .
My ports of MATMOS and PF for 1.10.2 , available on previous page , are like a horse and cart , in comparison to a sports car . Dynamic Surroundings try it !
Sure! I play with only 2 mods (MAtmos and Optifine) and I'm forced to update 2 different mod loaders every time.
Currently I'm developing more advanced sound mod for Forge that will replace both MAtmos and PF and it will be better in every aspect.
It does suck to have to use Forge which is pretty heavy for a small client side mod, though. Liteloader is great for this type of mod, and there's no excuse IMO if you use Forge, to not also use Liteloader.
If you use MAtmos and Optifine you only need Liteloader, though. Forge is not necessary for either of those mods.
If Matmos is your only mod, sure LiteLoader is great. If you want to add it to a modpack though, it's a pain in the you-know-what. The Curse launcher, which is more or less becoming to go-to for modpacks, already creates Forge instances based on whichever modpack you're playing. Add LiteLoader, and you now have instances inside instances inside instances.
Forge already creates a "Mods" folder. There's no reason, from the user's perspective, that installing a mod shouldn't be as easy as drag, drop, and play. That's how NEI/JEI does it, that's how Journey Map/Voxelmap does it, and that's how dozens (if not hundreds) of other client-side mods do it. Why should MAtmos be the one mod I have to install LiteLoader for?