Wow thanks for posting here. Makes it that much more worth it.
As for your problems I'm not sure what is happening,but you did remind me that DwarvenCraft has to overwrite a file that it in Minecraft Forge so I have to put something in the OP.
EDIT: Also I found/fixed a bug that prevented you from harvesting stone by punching it.
This mod seems like it has a lot of promise im looking forward to when its finished
i love pretty much all the ideas suggested on the first page
i like EightBlade's mob ideas they all seem very cool, i also like the idea of different mushroom types and a guide for them, and the cursed dwarves i think is okay but i think it'd be better if the cursed dwarves spawn in abandoned mineshafts but somewhat rarely and have cursed epicdwarves spawn in strongholds
my own ideas that i want to suggest are to have "haven caves" or something like that which are fairly large caverns with BLUE giant mushrooms that glow (just like eightblades idea) and they also have small lakes maybe 10X10 circular or something like that and the water would have a faint glow to it
and the caves would also have patches of vegetation (aside from mushrooms) that grow in the BLUE shroom forest thing
whatever you want to call it
and maybe the caves could also have special mobs like glow flies or something
another suggestion is have magic dwarf items/relics that you could maybe craft or find in dungeons
and each one has a special ability such as convert things (charcoal to coal, stone to iron etc somewhat like in equivalent exchange)or at least be able to convert charcoal into coal for use in compressed coal blocks
and have one relic that can change you into regular size as in not dwarf size and some others too but thats all i can think of at the moment
@Kurtss: I would love for people to know about this, but I'm not sure on how to get the word out. Feel free to tell your friends, family, and rivals.
Edit also I'm probably gonna hold off on Mini-Me and wait for potions to come out and do something with that. I think the hardest part will be getting a recipe up and running.
*Notch had better not steal this one
glad you like my ideas
one more idea
have gravel beds and somehow have dward sized stuff so a crafting table isnt as big as you are (you could have the stone counterparts the small versions same with the gravel bed)
sorry if im just spamming you with ideas this mod just has lots of promise and i tend to have many ideas for things to improve them (answer to the poll above ^
if its not seperate from dwarfcraft then you should, as i suggested earlier, have magic dwarf relic things that you get in dungeons and in 1.9 enchant the relic to activate it and one of the Many relics can grow you to normal size, maybe cursed dwarves could drop relics as well as find them in dungeons
I have decided not to make a new dwarven bed made out of stone/gravel/uncomfortable materials, so that is something that I'm not really gonna go on about.
Honestly when I can figure out how to make custom models I'm gonna do a lot with them. Dwarven sized stuff is just the beginning.
And yea Mini-Me and DwarvenCraft are two separate downloads. I don't have any plans to combine them as I don't want people to say, "I don't wanna be a dwarf sized character take it out!!!!" They are compatible and I don't use adfly so there is no waiting between downloads so I don't see why they should be grouped together. If you want both, just download both of them. Its like Buildcraft and Redpower there are many packaged that consist of the mod.
i can understand all of that
and besides i dont care whether or not my ideas are accepted or not
im just suggesting random stuff XD and if it gets accepted then thats awesome and if it doesnt then oh well so dont mind me unless you actually like what im suggesting XD lol
Hi. so i really want to use the mini me mod while using dwarfencraft but for some reason either minecraft forge or mod mp are stopping my game from working correctly. i go to break a block and my game crashes. any idea why this could be happening? or maybe a way i can get them to work together?
Hi. so i really want to use the mini me mod while using dwarfencraft but for some reason either minecraft forge or mod mp are stopping my game from working correctly. i go to break a block and my game crashes. any idea why this could be happening? or maybe a way i can get them to work together?
Can I see your modloader.txt?
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If you want to get my attention Quote me(MCforums will send me a message)
Hi. so i really want to use the mini me mod while using dwarfencraft but for some reason either minecraft forge or mod mp are stopping my game from working correctly. i go to break a block and my game crashes. any idea why this could be happening? or maybe a way i can get them to work together?
What version of Minecraft? Forge? Mini-me?
Rollback Post to RevisionRollBack
Playing since Beta 1.3_01. Yeah. I like BTW. Or used to. Still do. Stuff Technic. (Back in the day...)
*Plays Minecraft on a craptop* *Optifine user since Optimine* *Using mods since Beta 1.5_01*
"You want it you got it."
As for your problems I'm not sure what is happening,but you did remind me that DwarvenCraft has to overwrite a file that it in Minecraft Forge so I have to put something in the OP.
EDIT: Also I found/fixed a bug that prevented you from harvesting stone by punching it.
i love pretty much all the ideas suggested on the first page
i like EightBlade's mob ideas they all seem very cool, i also like the idea of different mushroom types and a guide for them, and the cursed dwarves i think is okay but i think it'd be better if the cursed dwarves spawn in abandoned mineshafts but somewhat rarely and have cursed epicdwarves spawn in strongholds
my own ideas that i want to suggest are to have "haven caves" or something like that which are fairly large caverns with BLUE giant mushrooms that glow (just like eightblades idea) and they also have small lakes maybe 10X10 circular or something like that and the water would have a faint glow to it
and the caves would also have patches of vegetation (aside from mushrooms) that grow in the BLUE shroom forest thing
whatever you want to call it
and maybe the caves could also have special mobs like glow flies or something
another suggestion is have magic dwarf items/relics that you could maybe craft or find in dungeons
and each one has a special ability such as convert things (charcoal to coal, stone to iron etc somewhat like in equivalent exchange)or at least be able to convert charcoal into coal for use in compressed coal blocks
and have one relic that can change you into regular size as in not dwarf size and some others too but thats all i can think of at the moment
@Kurtss: I would love for people to know about this, but I'm not sure on how to get the word out. Feel free to tell your friends, family, and rivals.
Edit also I'm probably gonna hold off on Mini-Me and wait for potions to come out and do something with that. I think the hardest part will be getting a recipe up and running.
*Notch had better not steal this one
one more idea
have gravel beds and somehow have dward sized stuff so a crafting table isnt as big as you are (you could have the stone counterparts the small versions same with the gravel bed)
sorry if im just spamming you with ideas this mod just has lots of promise and i tend to have many ideas for things to improve them (answer to the poll above ^
if its not seperate from dwarfcraft then you should, as i suggested earlier, have magic dwarf relic things that you get in dungeons and in 1.9 enchant the relic to activate it and one of the Many relics can grow you to normal size, maybe cursed dwarves could drop relics as well as find them in dungeons
Honestly when I can figure out how to make custom models I'm gonna do a lot with them. Dwarven sized stuff is just the beginning.
And yea Mini-Me and DwarvenCraft are two separate downloads. I don't have any plans to combine them as I don't want people to say, "I don't wanna be a dwarf sized character take it out!!!!" They are compatible and I don't use adfly so there is no waiting between downloads so I don't see why they should be grouped together. If you want both, just download both of them. Its like Buildcraft and Redpower there are many packaged that consist of the mod.
and besides i dont care whether or not my ideas are accepted or not
im just suggesting random stuff XD and if it gets accepted then thats awesome and if it doesnt then oh well so dont mind me unless you actually like what im suggesting XD lol
Can I see your modloader.txt?
how would i go about getting that for you?
Oct 2, 2011 11:49:53 PM ModLoader init
FINE: ModLoader Beta 1.8.1 Initializing...
Oct 2, 2011 11:49:53 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Dillon\AppData\Roaming\.minecraft\bin\minecraft.jar
Oct 2, 2011 11:49:53 PM ModLoader readFromClassPath
FINER: Zip found.
Oct 2, 2011 11:49:53 PM ModLoaderMp Log
FINE: ModLoaderMP Beta 1.7.3 unofficial Initialized
Oct 2, 2011 11:49:53 PM ModLoader addMod
FINE: Mod Loaded: "mod_DwarfCraft 1.7.3" from mod_DwarfCraft.class
Oct 2, 2011 11:49:53 PM ModLoader addMod
FINE: Mod Loaded: "mod_DwarfCraftMobs 1.7.3" from mod_DwarfCraftMobs.class
Oct 2, 2011 11:49:53 PM ModLoader AddAllRenderers
FINE: Initialized
What version of Minecraft? Forge? Mini-me?
*Plays Minecraft on a craptop* *Optifine user since Optimine* *Using mods since Beta 1.5_01*