I'm having trouble with the randomizer, and I think it may be a bug. I've searched here and Eloraam's blog posts, so hopefully this isn't a FAQ.
When I turn off the redwire signal to a randomizer, it stops randomizing but its last randomized outputs remain on. Is this a bug or expected behavior? I'm using PR5b2.
I've made a disco-style dance floor using randomizers, but currently turning it off results in it simply "pausing". If this isn't a bug, then is there any way to turn off a randomizers outputs without removing and replacing it?
This is normal behavior. You'll have to add in an AND gate to the output if you want the output to be off when you stop the randomizer.
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Try my mod Sparcs Tweaks Better dungeon loot, bones in dirt, Witch hut loot, ect
How do you know that? I have one counterexample - myself. You are very judgemental about people.
No, I'm really not judgmental. I've just seen all this abandoned beginners mods.
And as far as I can understand, your learning didn't begin with copypasting examples from some wiki.
Just face it - your first program will be awful in any language, no matter what you do. So why not write an awful mod instead of an awful fizzbuzz? What difference does that make?
Reread what I said. I'm fine with awful mods; I'm not fine with awful methods of learning programming, which is NOT calling methods in right order, I believe, and that's what this method of learning teaches us.
Actually, as far as I can remember, my first program was rather decent, and could be improved only slightly (my second or like this was awful, though). Probably because I read a whole book before writing it. (No, it wasn't Hello world).
I never said it isn't. But without practice you won't recognize that, and without some result at the begining what is your motivation to study (that particular) theory?
When I was relatively small, I used to read Knuth. Not because I found this applicable (I didn't understand half of each book, really), but because it was ****ing interesting.
But you first need to know about Dijkstra at all. Not everyone is able to recreate it from scratch.
This argument is probably nonsense; I'm sure that you're a good programmer, and you can do an amazing mod. But learning on an example code is not always good idea. When example is good, it is, though.
Your point of view is right, we must not repel beginner modders. But for the sake of gods, teach them to use open source! It's a great way for beginner to get its code reviewed and great learning way for other beginners. Unfortunately, some most popular mods are closed source (although this is usually "nice try" with Java), so beginners are banned to learn reading really good code.
Sorry for me being rude - it's mainly because I'm bad in English, and only know simple, rude words.
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Hijacking is probably the least cool thing in the world.
Not that this is likely to be read given how Hyuuuuuuuuuuge this thread is now, but I would love much finer controls for volcano generation, at the moment it turns my worlds in Volcanoland. I can't walk more than 500 blocks without seeing another volcano and given their only uses are vanity items and lava, their cons of destroying a wide area with basalt outweighs the pros of getting lava and blackish bricks.
So can we have finer controls for volanos, maybe size/frequency settings, or maybe even a way to get lava without volcanoes.
My favourite idea is that water on lava makes basalt, which can then be crafted or compressed into obsidian.
Anyway, through my thoughts into the fray (or more like shouting from a cliff). Thanks for the work so far and looking forward to seeing what crops up next.
If I am not mistaken Basalt is going to have its uses in a later version.
And you must be really (un)lucky. In most of my world's I have to look for over 15 minutes, flying, just to find one small volcano!
Actually, it sort of did. I didn't have a wiki back then, but I copypasted stuff from the ZX Spectrum BASIC manual. An played with it. If I had to read through Knuth before doing that, I would give up.
To me, you're looking at it from mathematician's point of view (which is fine - I wanted to be one at a certain point ). These people love to learn abstract structures just for the sake of it (well - I think I still fit into the category - if I wouldn't, I wouldn't play Minecraft at all), and are used to them. But it's not everybody's nature, and most people see programming as a tool for doing other more interesting things (to them). And I believe, if you care about the end result, you will eventually have to care about the method too.
I don't see anything awful in learning on application (with ZX, we had drawing of circles and lines and simple games), without knowing any algorithm. For beginners, a sequence of commands is an algorithm.
I agree with you on opensource though. The culture around Minecraft mods could be much better, but I think it's given by the closed source nature of the original game. Thanks god for Buildcraft, at least.
Ah, okay, I got your point. And I remembered how I learned Python. You're totally right. Sorry for misunderstanding you.
Actually, it's a possible to share CPU modules via a bug currently - see my post about it: LINK
It just might not be the sharing you want. Depends whether RP code tracks what is in which RAM block.
I think the memory is not really shared. I doubt if CPU really asks backplanes for memory, I think it allocates everything itself.
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Hijacking is probably the least cool thing in the world.
Regarding multiple monitors:
Ever tried to plug 2 keyboards into a computer using the same USB jack? Not possible. Same with rpc8/e, bus id's on redbus have to be unique, can't be used twice. You can use another bus id for your second monitor, but switching between them requires a change to address TERMADDR before you can interact with it, switching off your first monitor. But in parallel, thats not possible with current implementation of MineOS.
Regarding memory:
Definitely not possible, neither in minecraft nor reality
(ok, I'm honest, there's a trick in reality using a very expensive dual-ported ram ... but rpc8/e is way too old for such modern techniques ^^).
Wrong on both counts. There's a trick in RP2 letting you do it, and DirectInput / XInput (A component of DirectX) has supported individual mice and keyboards on the same USB bus since version 7, in 1999.
Any Proof on first one? If so, post it please. And no, the current bug Ireee posted does NOT count, we're solely talking about "normal behavior" here and not bug usage.
Regarding USB: I said "USB jack", not "bus" ... I had a damn good reason to use "jack"
Y'know, there are usb splitters...
Rollback Post to RevisionRollBack
Hijacking is probably the least cool thing in the world.
If you mean "hub" I will agree ... but simply "splitting" cables w/o involving additional chips (which do form a hub) isn't allowed with USB specs
One can simply write for ex., a dual-head monitor prgram that will make additional CPU behave like a monitor itself (the protocols are open), and perform commands on two connected monitors manually via RedBus. It may also support any reasonable number of monitors (up to 16?), we may add non-dual-head (tiling for example) to current spec via additional commands, ...
... and call it a videocard!
Rollback Post to RevisionRollBack
Hijacking is probably the least cool thing in the world.
It could be an ID Conflict forge doesnt prevent that thats the users job to fix buildcraft is compatible with redpower
Sort the ids out similar to how it would be done on a client install, look at the error log it should say that blah blah block from buildcraft is conflicting with redpower and a number find that number in the buildcraft or redpower config and change that number to something not used by the other mod, rinse and repeat untill the conflict is gone
Careful Duck5200;
You're interupting a discussion that would be better handled by PM to answer a question by a gamer.
Wait... thats why the thread is here!
Hey, just wanted to specifically thank you. I rewatched Direwolf20's , and it is precisely what I need to fix my disco floor/randomizer problem in a reasonable amount of space. Using AND gates, I'd've needed to seriously rejigger my entire, rather laborious setup. The bus tranceiver will let me have a proper on/off switch for the disco floor without needing a ton of extra space.
I'd pretty much overlooked the bus tranceiver, so thanks again for the reminder.
Any Proof on first one? If so, post it please. And no, the current bug Ireee posted does NOT count, we're solely talking about "normal behavior" here and not bug usage.
Regarding USB: I said "USB jack", not "bus" ... I had a damn good reason to use "jack"
Fair enough, but to say it's "Not possible" was what I was addressing.
As for jacks, Yes, you CAN just wire two female ends onto a male end and you have a double USB port. As long as you don't try and draw more then 500mA through the one bus, you won't have any difference. The only thing a hub does in addition is SOMETIMES include an external power source to avoid that problem. Other than that, it's a fancy version of the exact same thing.
Depending on the age of your motherboard and case, you probably have 4-6 USB ports. You likely have 2-3 USB buses. The only thing making you have more than 2-3 plug holes is the fact you can double up like I mentioned.
[20:27] * Derek has joined #redpower
[20:27] <Derek> Hello?
[20:27] <Derek> Is this the IRC channel for the redpower mod?
[20:28] <Derek> Is anyone going to answer me?
[20:30] <Derek> To not get a response on the forums is one thing, but to be ignored by redpower mod support in their own IRC channel? Well **** you assholes too. I have no respect for modders who don't support their customers. ****ing jerks.
Hey Derek, pay attention. 3 minutes in IRC? Often is not long enough for anybody to notice you're even THERE, let alone answer a question. But yes, that was the channel for RedPower 2.
[20:27] * Derek has joined #redpower
[20:27] <Derek> Hello?
[20:27] <Derek> Is this the IRC channel for the redpower mod?
[20:28] <Derek> Is anyone going to answer me?
[20:30] <Derek> To not get a response on the forums is one thing, but to be ignored by redpower mod support in their own IRC channel? Well **** you assholes too. I have no respect for modders who don't support their customers. ****ing jerks.
Hey Derek, pay attention. 3 minutes in IRC? Often is not long enough for anybody to notice you're even THERE, let alone answer a question. But yes, that was the channel for RedPower 2.
not to mention the whole "customers" thing. We don't pay for the mod, we aren't "customers".......
2 words in RP Control seem to have reversed implementations.
MOD currently gives the quotient instead of the remainder.
/ currently gives the remainder instead of the quotient.
world {
generate {
copper=1
silver=1
tin=1
volcano=0
}
It's disabled already :3
EDIT: Apparently not, it seems RedPower now completely ignores this setting >
Eloraam has stated on multiple occasions, that she will not be allowing people to alter or disable the generation of either Volcanoes or Rubber Trees. This has always been her position, and I do not believe she will be changing it anytime soon.
That said, as I understand it, she is still working on the generation to get things the way she wants them.
This is normal behavior. You'll have to add in an AND gate to the output if you want the output to be off when you stop the randomizer.
Better dungeon loot, bones in dirt, Witch hut loot, ect
Thanks for the reply!
I was afraid of that... my setup will require a lot more space, for this. Ah, well!
No, I'm really not judgmental. I've just seen all this abandoned beginners mods.
And as far as I can understand, your learning didn't begin with copypasting examples from some wiki.
Reread what I said. I'm fine with awful mods; I'm not fine with awful methods of learning programming, which is NOT calling methods in right order, I believe, and that's what this method of learning teaches us.
Actually, as far as I can remember, my first program was rather decent, and could be improved only slightly (my second or like this was awful, though). Probably because I read a whole book before writing it. (No, it wasn't Hello world).
When I was relatively small, I used to read Knuth. Not because I found this applicable (I didn't understand half of each book, really), but because it was ****ing interesting.
This argument is probably nonsense; I'm sure that you're a good programmer, and you can do an amazing mod. But learning on an example code is not always good idea. When example is good, it is, though.
Your point of view is right, we must not repel beginner modders. But for the sake of gods, teach them to use open source! It's a great way for beginner to get its code reviewed and great learning way for other beginners. Unfortunately, some most popular mods are closed source (although this is usually "nice try" with Java), so beginners are banned to learn reading really good code.
Sorry for me being rude - it's mainly because I'm bad in English, and only know simple, rude words.
If I am not mistaken Basalt is going to have its uses in a later version.
And you must be really (un)lucky. In most of my world's I have to look for over 15 minutes, flying, just to find one small volcano!
Ah, okay, I got your point. And I remembered how I learned Python. You're totally right. Sorry for misunderstanding you.
I think the memory is not really shared. I doubt if CPU really asks backplanes for memory, I think it allocates everything itself.
Wrong on both counts. There's a trick in RP2 letting you do it, and DirectInput / XInput (A component of DirectX) has supported individual mice and keyboards on the same USB bus since version 7, in 1999.
Y'know, there are usb splitters...
One can simply write for ex., a dual-head monitor prgram that will make additional CPU behave like a monitor itself (the protocols are open), and perform commands on two connected monitors manually via RedBus. It may also support any reasonable number of monitors (up to 16?), we may add non-dual-head (tiling for example) to current spec via additional commands, ...
... and call it a videocard!
Careful Duck5200;
You're interupting a discussion that would be better handled by PM to answer a question by a gamer.
Wait... thats why the thread is here!
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Hey, just wanted to specifically thank you. I rewatched Direwolf20's , and it is precisely what I need to fix my disco floor/randomizer problem in a reasonable amount of space. Using AND gates, I'd've needed to seriously rejigger my entire, rather laborious setup. The bus tranceiver will let me have a proper on/off switch for the disco floor without needing a ton of extra space.
I'd pretty much overlooked the bus tranceiver, so thanks again for the reminder.
http://imgur.com/a/fuqi7/embed
my failed attempt:
http://imgur.com/a/q3yli/embed
EDIT: looks like the forum doesnt like embeding
Fair enough, but to say it's "Not possible" was what I was addressing.
As for jacks, Yes, you CAN just wire two female ends onto a male end and you have a double USB port. As long as you don't try and draw more then 500mA through the one bus, you won't have any difference. The only thing a hub does in addition is SOMETIMES include an external power source to avoid that problem. Other than that, it's a fancy version of the exact same thing.
Depending on the age of your motherboard and case, you probably have 4-6 USB ports. You likely have 2-3 USB buses. The only thing making you have more than 2-3 plug holes is the fact you can double up like I mentioned.
ie: using IBluePowerConnectable to create a machine, for example.
Eloraam's rule is simple: unless explicitly stated, don't you even dare try.
Hey Derek, pay attention. 3 minutes in IRC? Often is not long enough for anybody to notice you're even THERE, let alone answer a question. But yes, that was the channel for RedPower 2.
not to mention the whole "customers" thing. We don't pay for the mod, we aren't "customers".......
Redpower mod support..?
MOD currently gives the quotient instead of the remainder.
/ currently gives the remainder instead of the quotient.
Eloraam has stated on multiple occasions, that she will not be allowing people to alter or disable the generation of either Volcanoes or Rubber Trees. This has always been her position, and I do not believe she will be changing it anytime soon.
That said, as I understand it, she is still working on the generation to get things the way she wants them.