unfortunately the problem with tryin to use AND gates for this purpose is that i need the state of AB to be able to change when there is no current applied to CD, and to be off when CD is on. otherwise put: i need A to affect B until CD is on. So as to have a CD current act as an interrupt for the AB flow.
I've tried every chip in the IR arsenal with no luck, although there may be a way to do this by combining chips, i lack the proficiency to do so.
I do thank you for all your advice this morning. I'm going to continue tinkering, and patiently await ur next addition. If i don't figure it out by then, maybe some new elements will help.
EDIT: So after a lil playin around with the AND gate there might be a way to do it with one after all, but too soon to tell, more testing required. Although it has givin me an idea for another mod that might just fit in with your other mods pretty well:
more switches; ie single pole double throw, double pole double throw, etc... the standard single pole single throw just doesn't do redstone circuitry justice anymore with the additions of red power, IR, WR, etc...
You aughta be able to do it with a dual direction setup on your repeaters and Toggles. The only trick i foresee is you'd need to have the input from the buttons to turn it on or off to go into and also over or below the toggles to continue on to the next one. If you still can't figure it out let me know and i'll set up a screen shot.
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And another suggestion, indicator plate, that changes it's color if covered wire is powered. Not light level, just color.
Will be useful for indicating, i think :3
Edit:
And about RISUGAMI'S light sensor:
1. I dont like to setup another mod just for 1 thing.
2. I havent noticed if he have SMP version.
3. I think light sensor sinergises pretty well with RedPower.
Hi, just wanted to report an issue redpower regarding with connection and water
Normal, out of water:
Weird, in water:
Also, as i know you will read this Eloraam.. there is big ass pictures, i wish there was some sort of day/night sensor, and rain sensor as well as a water sensor, and if you've managed to make a water sensor, a lava sensor would be nice too...
the better then wolves mod has the rain sensor and a flowing water sensor as a dector block.. but i hate.. hate that mod due to amount of base classes it modifies... its not compatibility with anything as for the day/night sensor there is rigusimi's light sensor mod.. but that sometimes doesn't update, i wanted to see your take - maybe make an addon for integrated redstone
A little question Eloraam: did you take the screenshot and the video with a different texture pack? (perhaphs the 32x?)
Because I think I missed something important when installing the mod, as all the textures for the IR placed objects look rather... low resolution
No, those were all done with the regular stuff.
Vattic's Faithful 32x is -great-, though.
EDIT: I suppose I should mention: Between 1.4.2 that Faithful was last updated for, and 1.5.1, the textures moved into an intred folder that is located where they are now. Make that change and they still work perfectly. http://www.minecraftforum.net/topic/72747-/
Eloraam: I found more odd corner cases.
These insertion pipes both think they should be powered on the client, but work fine from the server standpoint. More likely to be an issue in that mod, but I figured I should note it here given that it's redpower wiring.
Two different stages in my coal dust + tin ==> fuel autocrafting machine. A lot of pipes :tongue.gif:
Hi, just wanted to report an issue redpower regarding with connection and water
While there's also a known issue with underwater wires, the one you're listing is just another case of exterior corners not liking it when the block is filled with something.
Exterior corners only connect if the block is empty. If it's full of *anything*, the connection won't be made.
Also, as i know you will read this Eloraam.. there is big ass pictures, i wish there was some sort of day/night sensor, and rain sensor as well as a water sensor, and if you've managed to make a water sensor, a lava sensor would be nice too...
A sequencer set to 300 makes a great day/night sensor, assuming you've got Integrated Redstone installed.
A sensor pack is something I'm considering adding at some point, but it's not high on my priority list.
Eloraam: I found more odd corner cases.
These insertion pipes both think they should be powered on the client, but work fine from the server standpoint. More likely to be an issue in that mod, but I figured I should note it here given that it's redpower wiring.
I'm not sure I'm seeing what you mean? Are they getting powered through cover plates? There might actually be a bug in that code, if that's what's happening.
I'm not sure I'm seeing what you mean? Are they getting powered through cover plates? There might actually be a bug in that code, if that's what's happening.
That would seem to be what's happening, at least on the client side.
They still work as intended on the server side, which is what's really boggling about the situation.
I've noticed a bug with red wire and repeaters where repeaters won't power red wire such as seen below
This is a bit of a problem for me since repeaters are good for lengthening the pulse width coming off a timer since not all things play well with short pulses.
Also there it that whole thing of how redstone dust and red wire can power each other but that was talked about earlier in the thread.
Although I don't think it matters in this case here are the mods I'm running (copy & paste):
ModLoader Beta 1.7.3 Initializing...
Mod Loaded: mod_BuildCraftTransport 1.7.3.2
Mod Loaded: mod_BuildCraftBuilders 1.7.3.2
Mod Loaded: mod_RedPowerCore 1.5
Mod Loaded: mod_RedPowerWiring 1.5
Mod Loaded: mod_ExtraBuildcraftPipes 1.7.3.1.1
Mod Loaded: mod_BuildCraftCore 1.7.3.2
Mod Loaded: mod_RedstonePipe 1.6.6.4 //hmm the file says 1.7.3.1
Mod Loaded: mod_IntegratedRedstone 1.5
Mod Loaded: mod_BuildCraftFactory 1.7.3.2
I've noticed a bug with red wire and repeaters where repeaters won't power red wire such as seen below
This is a bit of a problem for me since repeaters are good for lengthening the pulse width coming off a timer since not all things play well with short pulses.
Also there it that whole thing of how redstone dust and red wire can power each other but that was talked about earlier in the thread.
Although I don't think it matters in this case here are the mods I'm running (copy & paste):
ModLoader Beta 1.7.3 Initializing...
Mod Loaded: mod_BuildCraftTransport 1.7.3.2
Mod Loaded: mod_BuildCraftBuilders 1.7.3.2 Mod Loaded: mod_RedPowerCore 1.5
Mod Loaded: mod_RedPowerWiring 1.5
Mod Loaded: mod_ExtraBuildcraftPipes 1.7.3.1.1
Mod Loaded: mod_BuildCraftCore 1.7.3.2
Mod Loaded: mod_RedstonePipe 1.6.6.4 //hmm the file says 1.7.3.1
Mod Loaded: mod_IntegratedRedstone 1.5
Mod Loaded: mod_BuildCraftFactory 1.7.3.2
This was a know problem with 1.5
Download the new 1.5.1 and it should fix the problem
Rollback Post to RevisionRollBack
Minecraft Forge API, for those who want compatibility
That would seem to be what's happening, at least on the client side.
They still work as intended on the server side, which is what's really boggling about the situation.
I think it's possible that I let a rather obvious bug slip through here, actually. I'm just surprised by your report that this does NOT happen on the server side. I think that cover plates aren't blocking direct power like they should to non-RedPower objects. I'll know more when I lift the covers.
hey do you think you can make a installation video?
Sure, but it's easier if I just write out the commands:
cd ~/.minecraft/bin
cp minecraft.jar minecraft_1.7.3.jar
mkdir tmp
cd tmp
jar xf ../minecraft_1.7.3.jar
rm -rf META-INF
unzip ~/Downloads/ModLoader.zip
unzip ~/Downloads/ModLoaderMp\ 1.7.3\ Unofficial.zip
jar cf ../minecraft_loaders.jar
cd ..
cp minecraft_loaders.jar minecraft.jar
rm -rf tmp
cd ..
mkdir mods
cd mods
cp ~/Downloads/RedPowerCore-1.5.1.zip .
cp ~/Downloads/RedPowerWiring-1.5.1.zip .
cp ~/Downloads/IntegratedRedstone-1.5.1.zip .
And that's it! Well, if you're running Linux anyhow, and downloaded your mods into the Downloads directory, and working from a console. That's how I do it, and I don't really know any other way. I haven't run Windows in a very long time, so I haven't the faintest clue how to do it on Windows.
I'm still running 1.6.6 but I'll finally be upgrading very soon. Now that I've read about redpower I'm looking forward to the upgrade even more :biggrin.gif:
Rollback Post to RevisionRollBack
Thread Ninja. Call me ED.
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Sssssshepard, the Creepersssss are ~ASssssssssUMING DIRECT CONTROL
unfortunately the problem with tryin to use AND gates for this purpose is that i need the state of AB to be able to change when there is no current applied to CD, and to be off when CD is on. otherwise put: i need A to affect B until CD is on. So as to have a CD current act as an interrupt for the AB flow.
I've tried every chip in the IR arsenal with no luck, although there may be a way to do this by combining chips, i lack the proficiency to do so.
I do thank you for all your advice this morning. I'm going to continue tinkering, and patiently await ur next addition. If i don't figure it out by then, maybe some new elements will help.
EDIT: So after a lil playin around with the AND gate there might be a way to do it with one after all, but too soon to tell, more testing required. Although it has givin me an idea for another mod that might just fit in with your other mods pretty well:
more switches; ie single pole double throw, double pole double throw, etc... the standard single pole single throw just doesn't do redstone circuitry justice anymore with the additions of red power, IR, WR, etc...
You aughta be able to do it with a dual direction setup on your repeaters and Toggles. The only trick i foresee is you'd need to have the input from the buttons to turn it on or off to go into and also over or below the toggles to continue on to the next one. If you still can't figure it out let me know and i'll set up a screen shot.
This is one of those odd little puzzles that get my creative juices flowing. It's taken me all frakking day to figure it out and its (as my grandpappy used to say) as ugly as home made sin. but it freaking works.
made and uploaded a rather crappy video to YouTube. Be kind, it's my 1st (and most likely, last) video.
Sure, but it's easier if I just write out the commands:
cd ~/.minecraft/bin
cp minecraft.jar minecraft_1.7.3.jar
mkdir tmp
cd tmp
jar xf ../minecraft_1.7.3.jar
rm -rf META-INF
unzip ~/Downloads/ModLoader.zip
unzip ~/Downloads/ModLoaderMp\ 1.7.3\ Unofficial.zip
jar cf ../minecraft_loaders.jar
cd ..
cp minecraft_loaders.jar minecraft.jar
rm -rf tmp
cd ..
mkdir mods
cd mods
cp ~/Downloads/RedPowerCore-1.5.1.zip .
cp ~/Downloads/RedPowerWiring-1.5.1.zip .
cp ~/Downloads/IntegratedRedstone-1.5.1.zip .
And that's it! Well, if you're running Linux anyhow, and downloaded your mods into the Downloads directory, and working from a console. That's how I do it, and I don't really know any other way. I haven't run Windows in a very long time, so I haven't the faintest clue how to do it on Windows.
in windows 7:
1) Open up the .minecraft AppData folder. If you don't know how to do that, then, um, well... Hey look over there!
2) take the zipped files and put them in the mods folder.
3) close the .minecraft Appdata folder.
4) run minecraft.
5) Send Eloramm $10. (OK, that's optional)
This is one of those odd little puzzles that get my creative juices flowing. It's taken me all frakking day to figure it out and its (as my grandpappy used to say) as ugly as home made sin. but it freaking works.
made and uploaded a rather crappy video to YouTube. Be kind, it's my 1st (and most likely, last) video.
hope it helps.
That's cool :smile.gif:
I think I may play with trying to solve this problem myself. I have a few ideas I'd like to try out.
I think there's a solution using the most underrated block in all of IR: the pulse former. I'm surprised that I haven't seen anyone using that for really creative things, it does a lot more than it appears.
I think I may play with trying to solve this problem myself. I have a few ideas I'd like to try out.
I think there's a solution using the most underrated block in all of IR: the pulse former. I'm surprised that I haven't seen anyone using that for really creative things, it does a lot more than it appears.
The pulse former is immeasurably useful
I worked on a newer, smaller RAM module tonight. Ended up managing this. 4 Address lines, Chip Enable, Write, Read, and 4 Data lines, and contains an internal R/W interlock so accidentally leaving the READ line high doesn't corrupt the data you're trying to write, which my previous design was prone to.
The wooden panels (except the ones around the outside) are necessary, the glass ones are just cosmetic. Hopefully all the gate configs should be visible in that picture, if not I'll make an edited one that details all the AND gates, as well as gives a wire-colour legend.
I think I may play with trying to solve this problem myself. I have a few ideas I'd like to try out.
I think there's a solution using the most underrated block in all of IR: the pulse former. I'm surprised that I haven't seen anyone using that for really creative things, it does a lot more than it appears.
Once I figure out what a pulse former does, I'll use it. Took me until about 4 hours ago to figure out how to use the covers. <shrug>
I worked on a newer, smaller RAM module tonight. Ended up managing this. 4 Address lines, Chip Enable, Write, Read, and 4 Data lines, and contains an internal R/W interlock so accidentally leaving the READ line high doesn't corrupt the data you're trying to write, which my previous design was prone to.
The wooden panels (except the ones around the outside) are necessary, the glass ones are just cosmetic. Hopefully all the gate configs should be visible in that picture, if not I'll make an edited one that details all the AND gates, as well as gives a wire-colour legend.
Once I figure out what a pulse former does, I'll use it. Took me until about 4 hours ago to figure out how to use the covers. <shrug>
No worries!
A pulse former is basically the opposite of a repeater. When the input turns on, it immediately and with zero delay turns the output on. Then 2 ticks later, the output turns off, no matter what the input does. It's used to shorten signals into pulses, which is where the name "pulse former" comes from.
You aughta be able to do it with a dual direction setup on your repeaters and Toggles. The only trick i foresee is you'd need to have the input from the buttons to turn it on or off to go into and also over or below the toggles to continue on to the next one. If you still can't figure it out let me know and i'll set up a screen shot.
Will be useful for indicating, i think :3
Edit:
And about RISUGAMI'S light sensor:
1. I dont like to setup another mod just for 1 thing.
2. I havent noticed if he have SMP version.
3. I think light sensor sinergises pretty well with RedPower.
Normal, out of water:
Weird, in water:
Also, as i know you will read this Eloraam.. there is big ass pictures, i wish there was some sort of day/night sensor, and rain sensor as well as a water sensor, and if you've managed to make a water sensor, a lava sensor would be nice too...
the better then wolves mod has the rain sensor and a flowing water sensor as a dector block.. but i hate.. hate that mod due to amount of base classes it modifies... its not compatibility with anything as for the day/night sensor there is rigusimi's light sensor mod.. but that sometimes doesn't update, i wanted to see your take - maybe make an addon for integrated redstone
No, those were all done with the regular stuff.
Vattic's Faithful 32x is -great-, though.
EDIT: I suppose I should mention: Between 1.4.2 that Faithful was last updated for, and 1.5.1, the textures moved into an intred folder that is located where they are now. Make that change and they still work perfectly.
http://www.minecraftforum.net/topic/72747-/
Eloraam: I found more odd corner cases.
These insertion pipes both think they should be powered on the client, but work fine from the server standpoint. More likely to be an issue in that mod, but I figured I should note it here given that it's redpower wiring.
Two different stages in my coal dust + tin ==> fuel autocrafting machine. A lot of pipes :tongue.gif:
While there's also a known issue with underwater wires, the one you're listing is just another case of exterior corners not liking it when the block is filled with something.
Exterior corners only connect if the block is empty. If it's full of *anything*, the connection won't be made.
Interior corners don't have that problem.
A sequencer set to 300 makes a great day/night sensor, assuming you've got Integrated Redstone installed.
A sensor pack is something I'm considering adding at some point, but it's not high on my priority list.
I'm not sure I'm seeing what you mean? Are they getting powered through cover plates? There might actually be a bug in that code, if that's what's happening.
That would seem to be what's happening, at least on the client side.
They still work as intended on the server side, which is what's really boggling about the situation.
This is a bit of a problem for me since repeaters are good for lengthening the pulse width coming off a timer since not all things play well with short pulses.
Also there it that whole thing of how redstone dust and red wire can power each other but that was talked about earlier in the thread.
Although I don't think it matters in this case here are the mods I'm running (copy & paste):
ModLoader Beta 1.7.3 Initializing...
Mod Loaded: mod_BuildCraftTransport 1.7.3.2
Mod Loaded: mod_BuildCraftBuilders 1.7.3.2
Mod Loaded: mod_RedPowerCore 1.5
Mod Loaded: mod_RedPowerWiring 1.5
Mod Loaded: mod_ExtraBuildcraftPipes 1.7.3.1.1
Mod Loaded: mod_BuildCraftCore 1.7.3.2
Mod Loaded: mod_RedstonePipe 1.6.6.4 //hmm the file says 1.7.3.1
Mod Loaded: mod_IntegratedRedstone 1.5
Mod Loaded: mod_BuildCraftFactory 1.7.3.2
This was a know problem with 1.5
Download the new 1.5.1 and it should fix the problem
I think it's possible that I let a rather obvious bug slip through here, actually. I'm just surprised by your report that this does NOT happen on the server side. I think that cover plates aren't blocking direct power like they should to non-RedPower objects. I'll know more when I lift the covers.
Thanks for catching that one for me, Black team-2. Saved me an answer :smile.gif:
Sure, but it's easier if I just write out the commands:
And that's it! Well, if you're running Linux anyhow, and downloaded your mods into the Downloads directory, and working from a console. That's how I do it, and I don't really know any other way. I haven't run Windows in a very long time, so I haven't the faintest clue how to do it on Windows.
This is one of those odd little puzzles that get my creative juices flowing. It's taken me all frakking day to figure it out and its (as my grandpappy used to say) as ugly as home made sin. but it freaking works.
made and uploaded a rather crappy video to YouTube. Be kind, it's my 1st (and most likely, last) video.
hope it helps.
in windows 7:
1) Open up the .minecraft AppData folder. If you don't know how to do that, then, um, well... Hey look over there!
2) take the zipped files and put them in the mods folder.
3) close the .minecraft Appdata folder.
4) run minecraft.
5) Send Eloramm $10. (OK, that's optional)
That's cool :smile.gif:
I think I may play with trying to solve this problem myself. I have a few ideas I'd like to try out.
I think there's a solution using the most underrated block in all of IR: the pulse former. I'm surprised that I haven't seen anyone using that for really creative things, it does a lot more than it appears.
The pulse former is immeasurably useful
I worked on a newer, smaller RAM module tonight. Ended up managing this. 4 Address lines, Chip Enable, Write, Read, and 4 Data lines, and contains an internal R/W interlock so accidentally leaving the READ line high doesn't corrupt the data you're trying to write, which my previous design was prone to.
The wooden panels (except the ones around the outside) are necessary, the glass ones are just cosmetic. Hopefully all the gate configs should be visible in that picture, if not I'll make an edited one that details all the AND gates, as well as gives a wire-colour legend.
Once I figure out what a pulse former does, I'll use it. Took me until about 4 hours ago to figure out how to use the covers. <shrug>
Ooh, I like it :smile.gif:
No worries!
A pulse former is basically the opposite of a repeater. When the input turns on, it immediately and with zero delay turns the output on. Then 2 ticks later, the output turns off, no matter what the input does. It's used to shorten signals into pulses, which is where the name "pulse former" comes from.