I've got a hell of a migraine right now. if you could label each one for me, because I can't remember what's what, i'll see what I can do later.
Those were in order :smile.gif: But I'll see what I can do.
Oh, and a little announcement about my mod. I don't have any screens yet, but I've been working on my own idea which serves the same function (or mostly so anyway) as the redstone tunnel concept. Cover panels! You can put them on any side of a wiring block, although they will prevent wiring through them (which can also be used to good effect).
The question: which materials would people like to see? I've got cobblestone, stone, and planks so far.
Which gate would I use (if any) to control a door with 2 switches.
I would like to be able to open the door when leaving my house with switch 1 then go through the door and close it with switch 2. Of course coming home I would like to use switch 2 to open the door and then once I'm inside close the door with switch 1.
Which gate would I use (if any) to control a door with 2 switches.
I would like to be able to open the door when leaving my house with switch 1 then go through the door and close it with switch 2. Of course coming home I would like to use switch 2 to open the door and then once I'm inside close the door with switch 1.
Those were in order :smile.gif: But I'll see what I can do.
Oh, and a little announcement about my mod. I don't have any screens yet, but I've been working on my own idea which serves the same function (or mostly so anyway) as the redstone tunnel concept. Cover panels! You can put them on any side of a wiring block, although they will prevent wiring through them (which can also be used to good effect).
The question: which materials would people like to see? I've got cobblestone, stone, and planks so far.
Mossy cobble and brick would be a couple good ones... Ummm... I'd suggest Log, but there are three variations of that... Maybe iron, gold and diamond block?
Aw heck, just imitate the materials the BetterBlocks mod uses in slabs and I think you'd be set really. :smile.gif:
the current version of IR works for 1.7.3!
i repeat!
the current version of IR works for 1.7.3!
-for non-english minecrafters-
Den nuvarande versionen av "Integrated Redstone" fungerar för version 1.7.3! (Swedes)
Die aktuelle Version des "Integrated Redstone" arbeitet für Version 1.7.3! (Germans)
Текущая версия "Integrated Redstone" работает для версии 1.7.3! (Russians)
"Integrated Redstone"の現行バージョンは、バージョン1.7.3のための作品! (Japanese)
please explain how you got it to work because i cant seem to get it to
Mossy cobble and brick would be a couple good ones... Ummm... I'd suggest Log, but there are three variations of that... Maybe iron, gold and diamond block?
Aw heck, just imitate the materials the BetterBlocks mod uses in slabs and I think you'd be set really. :smile.gif:
That's more than I have room for, but I'll definitely add mossy cobble, brick, and sandstone.
Those were in order :smile.gif: But I'll see what I can do.
Oh, and a little announcement about my mod. I don't have any screens yet, but I've been working on my own idea which serves the same function (or mostly so anyway) as the redstone tunnel concept. Cover panels! You can put them on any side of a wiring block, although they will prevent wiring through them (which can also be used to good effect).
The question: which materials would people like to see? I've got cobblestone, stone, and planks so far.
:cool.gif:
I could use BrickBlock and Dirt, to simplify how to hide the wiring on a certain secret Piston-Door arrangement I have in mind....
Those were in order :smile.gif: But I'll see what I can do.
Oh, and a little announcement about my mod. I don't have any screens yet, but I've been working on my own idea which serves the same function (or mostly so anyway) as the redstone tunnel concept. Cover panels! You can put them on any side of a wiring block, although they will prevent wiring through them (which can also be used to good effect).
The question: which materials would people like to see? I've got cobblestone, stone, and planks so far.
I'd like to see more uses for Mossy Cobble. also, i have a concussion. no spritework for the rest of the night. i took a nasty spill down the basement stairs. lost my grip on my cane and fell. D:
If you could do even more with some Mossy Cobble, that would be awesome.. such as a Mossycobble furnace powerable by redstone for smelting? -hopeful look-
I'd like to see more uses for Mossy Cobble. also, i have a concussion. no spritework for the rest of the night. i took a nasty spill down the basement stairs. lost my grip on my cane and fell. D:
If you could do even more with some Mossy Cobble, that would be awesome.. such as a Mossycobble furnace powerable by redstone for smelting? -hopeful look-
Ouch! Look after yourself, your health is more important than some sprites.
I don't think I'll be powering any furnaces from redstone... but it's possible that I might eventually make an energy transmission system based on the same wire functions I'm writing now. If I do that, well...
So to anyone asking about redstone tunnels... what do you think of this?
Each cover plate is installed individually on any existing wire, one at a time. They don't have to match. They come in cobblestone, stone, wood, sandstone, moss stone, brick, and obsidian. You can stand on them, and only the ones you have installed are solid.
They also block wire connections, so you can put covers between two bare wires if you want to, say, handle multiple adjacent buttons:
While normally you could use insulated wires, buttons are a special case, because you normally want to sense the power state from the block the button is sitting on, rather than the button itself. Only bare wires have the ability to sense indirect powered blocks. You could of course run an insulated wire on top of the wall right up to the button, in which case the button will directly power it, but that looks ugly.
Still, you only have to do that for the part that senses the indirect power. You could connect insulated wires below the bare wires to run the signals into whatever machine you're controlling.
This mod is proving to be really fiddly. There are just so many little interactions between the parts, it's hard to get right. It's starting to get close to completion now though. Improving the graphics is the next step.
but it's possible that I might eventually make an energy transmission system based on the same wire functions I'm writing now. If I do that, well...
HOORAY! I assume that's next, right? You've done the hard part...the easy part is extending your mod to allow for voltage states and electrical resistance due to wire losses! Your wires are drastically better than Notch's or Industrial-Craft's!
Now the REALLY cool thing would be to also make high voltage do interesting things.
1. High voltage should destroy redstone ICs and Notch's redstone stuff if the high voltage is connected to it
2. Even higher voltage should cause damage to surrounding living entities within a block or two of the cable!
3. Short circuits should cause explosions!
And those wire covers would obviously provide protection from lesser amounts of high voltage!
Every wire segment also needs a CURRENT limit, so it breaks (or blows up!) if it is fed too much current. (which is why raising the voltage is useful because high voltage can carry more energy with less current!)
That's more than I have room for, but I'll definitely add mossy cobble, brick, and sandstone.
When I first wrote that, I had a headache and was only thinking that BetterBlocks would be a good example of what you should aim for. Now that I've had a nap and my headache is gone... I realize that it was a bit too much. :dry.gif:
HOORAY! I assume that's next, right? You've done the hard part...the easy part is extending your mod to allow for voltage states and electrical resistance due to wire losses! Your wires are drastically better than Notch's or Industrial-Craft's!
Not next, no. I'm thinking that after I finally get RedPower working, and the new version of IR out, I'll do a couple simple and fun mods. This thing has turned into a monster and I'll need a break from that sort of code after it :smile.gif:
What may not be obvious is that I'm pretty much working full-time on my mod at the moment.
Now the REALLY cool thing would be to also make high voltage do interesting things.
1. High voltage should destroy redstone ICs and Notch's redstone stuff if the high voltage is connected to it
2. Even higher voltage should cause damage to surrounding living entities within a block or two of the cable!
3. Short circuits should cause explosions!
And those wire covers would obviously provide protection from lesser amounts of high voltage!
Every wire segment also needs a CURRENT limit, so it breaks (or blows up!) if it is fed too much current. (which is why raising the voltage is useful because high voltage can carry more energy with less current!)
Man oh man I can't wait!
To be honest, my plan would be to have both conductors in the power cable (live and return), so short circuits wouldn't be possible. All you'd get from drawing too much power would be brownouts as the voltage dips. Possibly greater line loss, if I'm feeling adventurous, but I'm not about to write Spice for Minecraft. Gauss-Jordan eliminations and Newton-Rhapson iteration are way, way beyond the scope of anything I want to have to write for modding, as much as I've gone there for other projects before. They're also slow...
But even before that, I have another mod that uses wires to do something other than send signals or power that I'm seriously thinking about.
Those were in order :smile.gif: But I'll see what I can do.
Oh, and a little announcement about my mod. I don't have any screens yet, but I've been working on my own idea which serves the same function (or mostly so anyway) as the redstone tunnel concept. Cover panels! You can put them on any side of a wiring block, although they will prevent wiring through them (which can also be used to good effect).
The question: which materials would people like to see? I've got cobblestone, stone, and planks so far.
I would like to be able to open the door when leaving my house with switch 1 then go through the door and close it with switch 2. Of course coming home I would like to use switch 2 to open the door and then once I'm inside close the door with switch 1.
XOR
Mossy cobble and brick would be a couple good ones... Ummm... I'd suggest Log, but there are three variations of that... Maybe iron, gold and diamond block?
Aw heck, just imitate the materials the BetterBlocks mod uses in slabs and I think you'd be set really. :smile.gif:
please explain how you got it to work because i cant seem to get it to
That's more than I have room for, but I'll definitely add mossy cobble, brick, and sandstone.
We can't help you without error logs.
:cool.gif:
I could use BrickBlock and Dirt, to simplify how to hide the wiring on a certain secret Piston-Door arrangement I have in mind....
:cool.gif:
I'd like to see more uses for Mossy Cobble. also, i have a concussion. no spritework for the rest of the night. i took a nasty spill down the basement stairs. lost my grip on my cane and fell. D:
If you could do even more with some Mossy Cobble, that would be awesome.. such as a Mossycobble furnace powerable by redstone for smelting? -hopeful look-
Ouch! Look after yourself, your health is more important than some sprites.
I don't think I'll be powering any furnaces from redstone... but it's possible that I might eventually make an energy transmission system based on the same wire functions I'm writing now. If I do that, well...
I'm very glad to see the new collaborators of the mod (lolkuro's icons are GREAT!... way better than my last try xD, i suck on pixel-art)
the 32x textures are extremely good too! woow when theres a good idea over here all sort o' genius comes to see it! great!
so, how're you doing! my trip was... the worst 16 hours i had T-T i needed a marker to draw my line again xD
i'll do the video of the station now.
wow! take care of yourself!... maybe just need to wait a while to feel the pills effects xD
Each cover plate is installed individually on any existing wire, one at a time. They don't have to match. They come in cobblestone, stone, wood, sandstone, moss stone, brick, and obsidian. You can stand on them, and only the ones you have installed are solid.
They also block wire connections, so you can put covers between two bare wires if you want to, say, handle multiple adjacent buttons:
While normally you could use insulated wires, buttons are a special case, because you normally want to sense the power state from the block the button is sitting on, rather than the button itself. Only bare wires have the ability to sense indirect powered blocks. You could of course run an insulated wire on top of the wall right up to the button, in which case the button will directly power it, but that looks ugly.
Still, you only have to do that for the part that senses the indirect power. You could connect insulated wires below the bare wires to run the signals into whatever machine you're controlling.
This mod is proving to be really fiddly. There are just so many little interactions between the parts, it's hard to get right. It's starting to get close to completion now though. Improving the graphics is the next step.
Welcome back. Can't wait to see the video.
HOORAY! I assume that's next, right? You've done the hard part...the easy part is extending your mod to allow for voltage states and electrical resistance due to wire losses! Your wires are drastically better than Notch's or Industrial-Craft's!
Now the REALLY cool thing would be to also make high voltage do interesting things.
1. High voltage should destroy redstone ICs and Notch's redstone stuff if the high voltage is connected to it
2. Even higher voltage should cause damage to surrounding living entities within a block or two of the cable!
3. Short circuits should cause explosions!
And those wire covers would obviously provide protection from lesser amounts of high voltage!
Every wire segment also needs a CURRENT limit, so it breaks (or blows up!) if it is fed too much current. (which is why raising the voltage is useful because high voltage can carry more energy with less current!)
Man oh man I can't wait!
When I first wrote that, I had a headache and was only thinking that BetterBlocks would be a good example of what you should aim for. Now that I've had a nap and my headache is gone... I realize that it was a bit too much. :dry.gif:
As for your "covers"... Awesome! :biggrin.gif:
Not next, no. I'm thinking that after I finally get RedPower working, and the new version of IR out, I'll do a couple simple and fun mods. This thing has turned into a monster and I'll need a break from that sort of code after it :smile.gif:
What may not be obvious is that I'm pretty much working full-time on my mod at the moment.
To be honest, my plan would be to have both conductors in the power cable (live and return), so short circuits wouldn't be possible. All you'd get from drawing too much power would be brownouts as the voltage dips. Possibly greater line loss, if I'm feeling adventurous, but I'm not about to write Spice for Minecraft. Gauss-Jordan eliminations and Newton-Rhapson iteration are way, way beyond the scope of anything I want to have to write for modding, as much as I've gone there for other projects before. They're also slow...
But even before that, I have another mod that uses wires to do something other than send signals or power that I'm seriously thinking about.