Not sure if this is a bug or is "Working as Intended" but it seems that a sticky piston will not lift a Block Breaker. No errors or anything like that, just nothing happens.
Not sure if this is a bug or is "Working as Intended" but it seems that a sticky piston will not lift a Block Breaker. No errors or anything like that, just nothing happens.
Not sure if this is a bug or is "Working as Intended" but it seems that a sticky piston will not lift a Block Breaker. No errors or anything like that, just nothing happens.
Ah, Thanks for the info. Guess need to figure out another way for my flax farm. It seems flax does not like to grow when there is a block next to the top
Ah, Thanks for the info. Guess need to figure out another way for my flax farm. It seems flax does not like to grow when there is a block next to the top
Have the block breaker directly above the flax plant pointing down, maybe? It should grow so that the top touches the block breaker, and then the block breaker will immediately grab it.
Technic Pack is using an older version of RedPower. It uses Redpower 2 pre2. The latest version is Redpower 2 pre2b.
To fix it, update the version in /mods/ folder with the last version downloadable from Eloraam's blog.
Sigh, did you miss the part in my post where "I've tried installing the latest redpower, and the TMI patch I found in my search, but it's still happening."
"Elo's version is going to simple(in the sense that simple blocks allows for complex solutions), while Albakas Microchip's will have a very specific function to monitor and control IC devices...Im sure there is a possibility for these things to interact, if the are to happen. "
you do realise Eloraam is building a FULLY FUNCTIONAL 6502 EMULATOR don't you? Simple blocks... the blocks may be simple, but what they actually do will be far from it.
Alblaka is building a simulated computer with limited functionality, not a working computer that can be programmed to do whatever you want it to.
Yes thats what i said....when i meant simple I wasnt talking about accessibility,
logic gates are simple functions, morse letters are simple abstractions.
I could have phrased it better, the better term is low-level.
Sigh, did you miss the part in my post where "I've tried installing the latest redpower, and the TMI patch I found in my search, but it's still happening."
If you are having trouble with the pack, I suggest you goto the pack creator for help.
Rollback Post to RevisionRollBack
There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
Its not about replacing other mods, everything has its own place and is made interesting when the properties of several mod functions are combined.
Having different wiring only enriches the map.
I can't wait for Elo's laser system, because i know its probably going to be an extremely flexible setup which allows for all kinds of possibilities( Phasers!!!)
But still the lasermod will have some functionality/implementation that's not going to be in Elo's design.
Same thing with the IC's Microchip vs Elo's computing ideas...
Elo's version is going to simple(in the sense that simple blocks allows for complex solutions), while Albakas Microchip's will have a very specific function to monitor and control IC devices...Im sure there is a possibility for these things to interact, if the are to happen.
Over-specialization is death gentlemen. We must allow for diversity and choices.
these mods are starting to overlap very heavily, I'd rather just have one that does what I need. Having 3 different block breakers and half a dozen transport systems and 3 different power systems (regardless of whether or not they can be converted) and tonnes of other redundant things is a waste of block IDs and a waste of time to have to build so many infrastructures. Redundancy is waste, not diversity. I would have not one single complaint if RP2 replaced IC, BC, Minefactory, laser mod etc. I don't think it will ever happen, because everyone has their own idea of what they want their mod to accomplish, but I don't see it as a bad thing at all. Its great that all the mods can work together, but when they all follow the same theme and achieve largely the same thing, I'd rather compress it a bit. Once there is a mining machine (and I pray an elevator) in RP2, I'll probably be done with IC, BC AND BTW
Rollback Post to RevisionRollBack
Give a man a fire and he'll be warm for the night. Set a man on fire and he'll be warm for the rest of his life.
these mods are starting to overlap very heavily, I'd rather just have one that does what I need. Having 3 different block breakers and half a dozen transport systems and 3 different power systems (regardless of whether or not they can be converted) and tonnes of other redundant things is a waste of block IDs and a waste of time to have to build so many infrastructures. Redundancy is waste, not diversity. I would have not one single complaint if RP2 replaced IC, BC, Minefactory, laser mod etc. I don't think it will ever happen, because everyone has their own idea of what they want their mod to accomplish, but I don't see it as a bad thing at all. Its great that all the mods can work together, but when they all follow the same theme and achieve largely the same thing, I'd rather compress it a bit. Once there is a mining machine (and I pray an elevator) in RP2, I'll probably be done with IC, BC AND BTW
I'd have to respectfully disagree with your post,in that, the various mods, even if in similar functions, give us choices. If I so desire, I don't have to use a certain mod or it's function.
I'd have to respectfully disagree with your post,in that, the various mods, even if in similar functions, give us choices. If I so desire, I don't have to use a certain mod or it's function.
I think competition brings out the best.
The competition is always gonna be there. Its not like the other modders are gonna think "well ****, that guy is just using RP2 now, I give up"
And no, you don't have to use a certain mod, but why would you install it if you don't want to? Or for example why would you choose to build a bunch of IC solar flowers, cabling and such to power an IC electric furnace if you could just throw the RP2 electric furnace onto an already existing RP2 power system you have set up for something else. I don't see the benefit to having that option.
What I'm saying is RP2 is very close to filling all the needs I have from a mod with this theme. Once it does I'll have no need to have a bunch of other redundant mods just to have that ooooone thing that I want that they do (BTW elevators, IC/BC miner). For plenty of people they want the Quantum Armor, or the hibachi, or the filler, But I don't so I'll be happy when RP2 overlaps the stuff I DO want. They, like you, will still have a reason to have a bunch of mods installed, downside (or upside, depending on how you see it) being that you will have to build multiple infrastructures or install a conversion mod to achieve what you want.
I'll be glad when I don't have to wait for 3-4 different modders to update and have to worry about ID conflicts and at the game level have to waste tonnes of resources building extra infrastructures to run different machines. But I understand your point of view, and many people share it, I'm not saying you guys are wrong, you just have different priorities than I do.
Rollback Post to RevisionRollBack
Give a man a fire and he'll be warm for the night. Set a man on fire and he'll be warm for the rest of his life.
Do we need to instal everything in correct order? I can't craft anything but some items (I can't even craft Red Alloy Bar even tough its in my TMI list)
I'm going to disaggree as well .. they all function differently at different stages of the game ..
In the early game IC2 is the most useful (geothermal generators and Mining Drills + chainsaw), BTW is a pain primarily because of the unbreakable circular tech dependency and the massive requirement for hemp before you can do anything useful - and historically his tech tree is backwards .. water mills were used centuries before windmills; because the latter require bevel or offset gears and the ability to move the whole head to turn into the wind ... but I digress).
Once you can get enough IC power to make industrial diamonds and then get enough real diamonds to build a quarry BC takes over, free you from the need to go delving any more. I haven't fully worked out where RP fits into all this other than provide neat mechanisms for controlling BC automated extraction and manufacture.
Once you have free access to resources then you can pretty much do aas you wish which is where building complex digital machines with RP2 comes into it's own.
RP2 comes in as the master control for each mod.
How do you make that BTW elevator fully controllable? RP2
How do you turn your individual machines on and off? RP2
How do you regulate power flow through your IC2 complex? RP2
How do you fuel and cool your nuclear reactor? RP2
How do you tell which BC engines to turn on and which to turn off? RP2
How do you sync the outputs of your ACTs with the cycle times of machines that need their products? RP2
There. Two examples per mod, and those are just scratching the surface. RP2 fits everywhere in all the mods. Logic alone gives insanely precise control over what goes where and when it goes.
Why? you can bridge them you know http://www.minecraftforum.net/topic/554413-181smp-power-crystals-mods-minefactory-reloaded-130-and-more-now-with-bcic-power-converters/
Its just different interfaces for the devices, using different wiring/pipes also makes it easier to separate each machinery in a complex system.
Well the Bluresity system isnt out yet so...no.
Anyone have any thoughts on this?
I am pretty sure its intentionally.
It's a design limitation of Minecraft itself.
Ah, Thanks for the info. Guess need to figure out another way for my flax farm. It seems flax does not like to grow when there is a block next to the top
Have the block breaker directly above the flax plant pointing down, maybe? It should grow so that the top touches the block breaker, and then the block breaker will immediately grab it.
Actually, It was Notch that managed to remove snow and roses from world creation in 1.8.1. Bone meal can still generate roses though.
my server is on survuval and i still cant destory the covers or wires ....got it working, didnt notice it wasnt instant lol
Sigh, did you miss the part in my post where "I've tried installing the latest redpower, and the TMI patch I found in my search, but it's still happening."
Yes thats what i said....when i meant simple I wasnt talking about accessibility,
logic gates are simple functions, morse letters are simple abstractions.
I could have phrased it better, the better term is low-level.
If you are having trouble with the pack, I suggest you goto the pack creator for help.
these mods are starting to overlap very heavily, I'd rather just have one that does what I need. Having 3 different block breakers and half a dozen transport systems and 3 different power systems (regardless of whether or not they can be converted) and tonnes of other redundant things is a waste of block IDs and a waste of time to have to build so many infrastructures. Redundancy is waste, not diversity. I would have not one single complaint if RP2 replaced IC, BC, Minefactory, laser mod etc. I don't think it will ever happen, because everyone has their own idea of what they want their mod to accomplish, but I don't see it as a bad thing at all. Its great that all the mods can work together, but when they all follow the same theme and achieve largely the same thing, I'd rather compress it a bit. Once there is a mining machine (and I pray an elevator) in RP2, I'll probably be done with IC, BC AND BTW
(Using the recipe in this thread)
EDIT: Why did I quote? lol
also, I can't craft anything in my server :/? Using redpower v2pr2b (client and server)
I'd have to respectfully disagree with your post,in that, the various mods, even if in similar functions, give us choices. If I so desire, I don't have to use a certain mod or it's function.
I think competition brings out the best.
You have to use luminar...which I have no idea how to craft.
The competition is always gonna be there. Its not like the other modders are gonna think "well ****, that guy is just using RP2 now, I give up"
And no, you don't have to use a certain mod, but why would you install it if you don't want to? Or for example why would you choose to build a bunch of IC solar flowers, cabling and such to power an IC electric furnace if you could just throw the RP2 electric furnace onto an already existing RP2 power system you have set up for something else. I don't see the benefit to having that option.
What I'm saying is RP2 is very close to filling all the needs I have from a mod with this theme. Once it does I'll have no need to have a bunch of other redundant mods just to have that ooooone thing that I want that they do (BTW elevators, IC/BC miner). For plenty of people they want the Quantum Armor, or the hibachi, or the filler, But I don't so I'll be happy when RP2 overlaps the stuff I DO want. They, like you, will still have a reason to have a bunch of mods installed, downside (or upside, depending on how you see it) being that you will have to build multiple infrastructures or install a conversion mod to achieve what you want.
I'll be glad when I don't have to wait for 3-4 different modders to update and have to worry about ID conflicts and at the game level have to waste tonnes of resources building extra infrastructures to run different machines. But I understand your point of view, and many people share it, I'm not saying you guys are wrong, you just have different priorities than I do.
RP2 comes in as the master control for each mod.
How do you make that BTW elevator fully controllable? RP2
How do you turn your individual machines on and off? RP2
How do you regulate power flow through your IC2 complex? RP2
How do you fuel and cool your nuclear reactor? RP2
How do you tell which BC engines to turn on and which to turn off? RP2
How do you sync the outputs of your ACTs with the cycle times of machines that need their products? RP2
There. Two examples per mod, and those are just scratching the surface. RP2 fits everywhere in all the mods. Logic alone gives insanely precise control over what goes where and when it goes.