Okay, I know what that error means... I should be able to give it a look soon. That probably is a change that needs updating.
As for integrated redstone + optimine, I get mixed reports of success there. It works for some people, it fails for others. Optifog alters the default rendering code, and sometimes that causes problems.
hmmm interresting ...maybe i should try to play with the option of optimine ..
Edit 1
I tried to change the setting nothing work .
The question is why everything else work but not the integrated redstone ...What is special ? any way i can bypass this ... ...Trying at the moment to install only optimine or only optifog ...
Edit 2 ..It work with optimine ...but it laggy as hell ...lol Optimine is not very good ...
Now with Optifog Hd .
I can see timer but nothing else when placed ...i can see everything in my inventory but not the toggle switch ...
Well I had a little setback. It turns out that I ended up introducing a MAJOR incompatibility with TooManyItems. Since that's what I use to do live testing, that was a pretty critical issue. Don't worry, it's solved :smile.gif:
I've got 1.4 packaged, I've just got to assemble the recipes and upload now.
Well I had a little setback. It turns out that I ended up introducing a MAJOR incompatibility with TooManyItems. Since that's what I use to do live testing, that was a pretty critical issue. Don't worry, it's solved :smile.gif:
I've got 1.4 packaged, I've just got to assemble the recipes and upload now.
Funny time to go for a release with 1.7 coming tomorrow supposedly.
Funny time to go for a release with 1.7 coming tomorrow supposedly.
Yes, well, I expect it'll be a while before all the really fun mods are 1.7-ready, so I figured I might as well push it now.
When MCP updates, I'll push out a 1.4 version for 1.7... perhaps called 1.4.5 or something.
And... It's done! And released! *sigh of relief*
So if anyone encounters any bugs, let me know. Also, if the item ID conflicts with anything, I'll move it. I'm even open to moving the default block ID, since now there's only one, it's probably not too hard to avoid conflicting with most important mods. And if the wafer recipe conflicts with anything (which I sortof expect), I'm also open to changing that.
Yes, well, I expect it'll be a while before all the really fun mods are 1.7-ready, so I figured I might as well push it now.
When MCP updates, I'll push out a 1.4 version for 1.7... perhaps called 1.4.5 or something.
And... It's done! And released! *sigh of relief*
So if anyone encounters any bugs, let me know. Also, if the item ID conflicts with anything, I'll move it. I'm even open to moving the default block ID, since now there's only one, it's probably not too hard to avoid conflicting with most important mods. And if the wafer recipe conflicts with anything (which I sortof expect), I'm also open to changing that.
Awesome !
Btw i still have my timer :smile.gif: ...All the rest dissapeared ...i have to work now .Ty for your nice mod ...
Any news on when for the pipe ...Cause i made a Big Fabric that use it ...Just curious
Edit :
Now i have horrible lag ...let me check what is the problem ...can't play like that
Ok i haved about 20 timer that was stay afther the update ...the problem is that they started to trigger each 0.2 sec and since everything else had dissapered nothing was there to stop them ...
So i suggest you to say that people need to deleted at least every timer they have put cause it can cause horrible lag ...
They put themself to 0.2 sec
I think i still have one or two ...cause i have some weird lag spike ...will have to turn on the sound ...
Btw i still have my timer :smile.gif: ...All the rest dissapeared ...i have to work now .Ty for your nice mod ...
Any news on when for the pipe ...Cause i made a Big Fabric that use it ...Just curious
Yep, installing V1.4 will cause more or less random blocks to appear where you had timers, and delete everything else. But at least now it's not using 10 block IDs anymore.
If you downloaded before this post, I'd suggest re-downloading. I accidentally forgot to update the internal version number, so I re-pushed the files.
The pipe is a simple mod, it'll only take me an hour or so to fix it. Unfortunately, I'm pretty exhausted, since Integrated Redstone was such a huge undertaking.
Eloraam do I need to delete all the blocks placed by the previous version before I upgrade? I heard a rumor that it creates un-removable blocks or something weird if you change the game files in a way that makes blocks with a particular block ID no longer exist.
Also, are there any files changed by 1.3 that don't exist in 1.4? (aka can I upgrade by simply overwriting 1.3 in my server jar and clients jars or do I need to do a fresh install?)
If you update from 1.3 to 1.4 you will have lag ...even when all timer are deleted ...
What solve this is running the game without the mod ...so all block are deleted .Don't forgot to deleted those in chest ...or you will likely crash when trying to open the chest .
I was at 80 fps or so ...now im at 180+ big difference .
Big fabric ...It's 6 macerator 7 furnace 3 extractor 2 compressor some auto-crafting table ... All linked to two chest ...One input one output .
I just started to make it ...for now it's run enough fast...but i plan to add a LOT more of these afther i finished my third Matter Tower .
Now i ihave 2 tower ...one that produce 175 Eu/s dayslight and 100 eu at night ...And it's linked to a Cobblestone generator that with one lava source and 2 water source produce about 6 coblestone per 1.8 sec . (can be faster)
Tip for fast cobblestone generator : TOGGLE BLOCK ...
I have make three type of cobblestone generator ...one with Piston , one with quarrie and the last one with ToggleBlock ...
Piston = a bit of lag ,can bug when reload .
Quarrie = Forget that ...To much lag when you have more than 6
Toggleblock = No lag and can produce LOT more in tight space .For now my settup that produce 6 cobblestone per 1.8 sec ...can feed and even over feed 6 recycler .
My second tower produce only 50 eu so i'm working on it ...Will add about 90 windmill by tomorrow .
I hate to cheat and i don't really love mining ...So i'm Making Matter generator .
My Fabric was good ...but now with the new counter and the red pipe it will be awesome .
Btw ...Fun fact ...
Some of my timer haved the look of a Toggleswitch mixed with timer .
Eloraam do I need to delete all the blocks placed by the previous version before I upgrade? I heard a rumor that it creates un-removable blocks or something weird if you change the game files in a way that makes blocks with a particular block ID no longer exist.
Also, are there any files changed by 1.3 that don't exist in 1.4? (aka can I upgrade by simply overwriting 1.3 in my server jar and clients jars or do I need to do a fresh install?)
Btw Integrated Redstone don't need to be in the Minecraft.jar ...You can simply put them in the Mods folder .
So to easy update to 1.4
Delete it from the mods folder and run the game ...load your savefile ..
Move arround where you haved you're integrated redstone . Then save the file .
Put integrated redstone 1.4 in mods folder and you are ready to go .
Btw to easy update the minecraft.jar ...I use Mc patcher .
Now with Mc you can use it to add all other mods .
It's so simple now .
When i want to update something ...i open mcpatcher i click unpatch i deleted the old file ,add the new and click patch ...
So easy ...And it's very easy to do ...and very usefull when you test mods .
Eloraam do I need to delete all the blocks placed by the previous version before I upgrade? I heard a rumor that it creates un-removable blocks or something weird if you change the game files in a way that makes blocks with a particular block ID no longer exist.
Also, are there any files changed by 1.3 that don't exist in 1.4? (aka can I upgrade by simply overwriting 1.3 in my server jar and clients jars or do I need to do a fresh install?)
It's best to delete them all, but really, just deleting the timers should be enough. The other blocks will just go away. At least that's the theory...
1.4 removed a lot of the 1.3 class files, but since they were all part of the mod and are not altered base classes, you shouldn't have to do a clean install.
If you update from 1.3 to 1.4 you will have lag ...even when all timer are deleted ...
What solve this is running the game without the mod ...so all block are deleted .Don't forgot to deleted those in chest ...or you will likely crash when trying to open the chest .
I was at 80 fps or so ...now im at 180+ big difference .
That's strange. I can't think of any reason why that would be the case... You sure it's not just a difference in disk caching of the chunks?
My Fabric was good ...but now with the new counter and the red pipe it will be awesome .
Put up a video when you can :smile.gif: I love to see people's creations.
I should start a world for myself sometime... but I think there's a couple mods I want to do before that. I have two ideas in mind that should be a lot of fun.
Btw ...Fun fact ...
Some of my timer haved the look of a Toggleswitch mixed with timer .
You know, I've seen that once myself, in a world I upgraded, but I have no idea what could cause that. I'll investigate. With that said, the timers do look a lot different in V1.4.
You know, I've seen that once myself, in a world I upgraded, but I have no idea what could cause that. I'll investigate. With that said, the timers do look a lot different in V1.4.
Ah I see, I've figured it out now. Apparently the TileEntity loading code is a little more clever than I thought, in a stupid way. It should be purely an upgrading issue - basically, a block that used to be a timer may be something new now, but it'll still behave like a timer. Just pick it up and place it down again. It shouldn't effect blocks placed in V1.4.
That's strange. I can't think of any reason why that would be the case... You sure it's not just a difference in disk caching of the chunks?
Put up a video when you can :smile.gif: I love to see people's creations.
No i've done it two time using backup save ...And when i update it ...I have lag ...it's not Horrible lag ...i still can play but it had some lag spike ...
I'm playing with F3 up about 50% of the time to check the lag ...It's for that i noticed it.
The only thing that solve my problem afther that is to load the game without the mod and then when i reenter you clearly see the difference ...
My worlds ...or at least the chunk near me are very loaded ...So when something start to lag i notice it enough fast ...BTW it's to avoid lag that i make matter tower ...Cause With my settup of 175 Eu plus the cobblestone generator ...it start to be a bit laggy . So i go Enough far when i start reaching the 200 fps again i start my tower .
And for the video ...For now i will give you pict but when i will have my new pc in about 1 month a will make a nice vid ...With the new Pc Lag will never be a issue ...(Overclocker here)
No i've done it two time using backup save ...And when i update it ...I have lag ...it's not Horrible lag ...i still can play but it had some lag spike ...
I'm playing with F3 up about 50% of the time to check the lag ...It's for that i noticed it.
The only thing that solve my problem afther that is to load the game without the mod and then when i reenter you clearly see the difference ...
You may be right. Minecraft does seem to be loading TileEntities of mismatched blocks... it's possible that it's pulling in the TileEntities of nonexistent blocks. I imagine all heck breaks loose when that happens.
Some of my creation ...
I have more ...but this is since the 1.6.6 update ...when i started to use mod .
I'm playing minecraft for about 1 month or so now ...
I was learning everything ...now i will start playing ...With my matter generator i can do everything ...without cheating !
My next plan is to make very space effective Windmill Tower of 150-200 EU
Afther that i will start Making a Advanced Fabric .
I have build a VERY big mod trap ...but since the 1.6 update it was to laggy so i deleted it ...(Still saved in a pattern with Mc edit ...)
Buildcraft's filler allows to make very good and easy monster traps, as for the cobble generator, it depends on when do you start playing, frankly: I set up two quarrys of nearly the maximun size (63x63 or so), and I'm getting tons of cobble. And the problem of the piston cobblestone generator can be easily solved by adding a lever near the clock, and leaving the pistons retracted before loggin out.
I'm eager to test the new toys from both here and the last BC actualization. And by the way, thanks a lot for an impressive mod, with the only problem of making me feel guilty for not having much knowledge about circuitry (so I end using the toggle, the clock, and few more... but well...^^U).
Try the counter. It's the flashiest of the new features in V1.4. You'll like it :smile.gif:
Buildcraft's filler allows to make very good and easy monster traps, as for the cobble generator, it depends on when do you start playing, frankly: I set up two quarrys of nearly the maximun size (63x63 or so), and I'm getting tons of cobble.
Yeah me too i have some BIG hole ...Cause like i said i hate cheating so i haved to do that before the matter .
But for real i hate big hole ...Yeah i know i hate a lot of thing ...
So you can see for what i use Cobblestone generator ...
Btw Big holes = more lag . not that much ...but a hole here and there plus this and you see the point ...
And Elo TY so much for the counter ...Can't sleep
And the way it work is just Awesome
I have to test the new builder from Buildcraft and then remake my breaking BY YOU stufff ... :wink.gif:
Ibuprofen And coffee Are my best friends :smile.gif:
hmmm interresting ...maybe i should try to play with the option of optimine ..
Edit 1
I tried to change the setting nothing work .
The question is why everything else work but not the integrated redstone ...What is special ? any way i can bypass this ... ...Trying at the moment to install only optimine or only optifog ...
Edit 2 ..It work with optimine ...but it laggy as hell ...lol Optimine is not very good ...
Now with Optifog Hd .
I can see timer but nothing else when placed ...i can see everything in my inventory but not the toggle switch ...
will stay with Mc patcher for now .
I've got 1.4 packaged, I've just got to assemble the recipes and upload now.
Funny time to go for a release with 1.7 coming tomorrow supposedly.
Yes, well, I expect it'll be a while before all the really fun mods are 1.7-ready, so I figured I might as well push it now.
When MCP updates, I'll push out a 1.4 version for 1.7... perhaps called 1.4.5 or something.
And... It's done! And released! *sigh of relief*
So if anyone encounters any bugs, let me know. Also, if the item ID conflicts with anything, I'll move it. I'm even open to moving the default block ID, since now there's only one, it's probably not too hard to avoid conflicting with most important mods. And if the wafer recipe conflicts with anything (which I sortof expect), I'm also open to changing that.
Awesome !
Btw i still have my timer :smile.gif: ...All the rest dissapeared ...i have to work now .Ty for your nice mod ...
Any news on when for the pipe ...Cause i made a Big Fabric that use it ...Just curious
Edit :
Now i have horrible lag ...let me check what is the problem ...can't play like that
Ok i haved about 20 timer that was stay afther the update ...the problem is that they started to trigger each 0.2 sec and since everything else had dissapered nothing was there to stop them ...
So i suggest you to say that people need to deleted at least every timer they have put cause it can cause horrible lag ...
They put themself to 0.2 sec
I think i still have one or two ...cause i have some weird lag spike ...will have to turn on the sound ...
Yep, installing V1.4 will cause more or less random blocks to appear where you had timers, and delete everything else. But at least now it's not using 10 block IDs anymore.
If you downloaded before this post, I'd suggest re-downloading. I accidentally forgot to update the internal version number, so I re-pushed the files.
The pipe is a simple mod, it'll only take me an hour or so to fix it. Unfortunately, I'm pretty exhausted, since Integrated Redstone was such a huge undertaking.
Ah yes, that... that could happen.
By the way, what is a Big Fabric?
Also, are there any files changed by 1.3 that don't exist in 1.4? (aka can I upgrade by simply overwriting 1.3 in my server jar and clients jars or do I need to do a fresh install?)
Ok afther some test ...i found that .
If you update from 1.3 to 1.4 you will have lag ...even when all timer are deleted ...
What solve this is running the game without the mod ...so all block are deleted .Don't forgot to deleted those in chest ...or you will likely crash when trying to open the chest .
I was at 80 fps or so ...now im at 180+ big difference .
Big fabric ...It's 6 macerator 7 furnace 3 extractor 2 compressor some auto-crafting table ... All linked to two chest ...One input one output .
I just started to make it ...for now it's run enough fast...but i plan to add a LOT more of these afther i finished my third Matter Tower .
Now i ihave 2 tower ...one that produce 175 Eu/s dayslight and 100 eu at night ...And it's linked to a Cobblestone generator that with one lava source and 2 water source produce about 6 coblestone per 1.8 sec . (can be faster)
Tip for fast cobblestone generator : TOGGLE BLOCK ...
I have make three type of cobblestone generator ...one with Piston , one with quarrie and the last one with ToggleBlock ...
Piston = a bit of lag ,can bug when reload .
Quarrie = Forget that ...To much lag when you have more than 6
Toggleblock = No lag and can produce LOT more in tight space .For now my settup that produce 6 cobblestone per 1.8 sec ...can feed and even over feed 6 recycler .
My second tower produce only 50 eu so i'm working on it ...Will add about 90 windmill by tomorrow .
I hate to cheat and i don't really love mining ...So i'm Making Matter generator .
My Fabric was good ...but now with the new counter and the red pipe it will be awesome .
Btw ...Fun fact ...
Some of my timer haved the look of a Toggleswitch mixed with timer .
Btw Integrated Redstone don't need to be in the Minecraft.jar ...You can simply put them in the Mods folder .
So to easy update to 1.4
Delete it from the mods folder and run the game ...load your savefile ..
Move arround where you haved you're integrated redstone . Then save the file .
Put integrated redstone 1.4 in mods folder and you are ready to go .
Btw to easy update the minecraft.jar ...I use Mc patcher .
Now with Mc you can use it to add all other mods .
It's so simple now .
When i want to update something ...i open mcpatcher i click unpatch i deleted the old file ,add the new and click patch ...
So easy ...And it's very easy to do ...and very usefull when you test mods .
It's best to delete them all, but really, just deleting the timers should be enough. The other blocks will just go away. At least that's the theory...
1.4 removed a lot of the 1.3 class files, but since they were all part of the mod and are not altered base classes, you shouldn't have to do a clean install.
That's strange. I can't think of any reason why that would be the case... You sure it's not just a difference in disk caching of the chunks?
Put up a video when you can :smile.gif: I love to see people's creations.
I should start a world for myself sometime... but I think there's a couple mods I want to do before that. I have two ideas in mind that should be a lot of fun.
You know, I've seen that once myself, in a world I upgraded, but I have no idea what could cause that. I'll investigate. With that said, the timers do look a lot different in V1.4.
I actually use the bridge block from Better Blocks, Mostly because toggle blocks are just too easy.
Ah I see, I've figured it out now. Apparently the TileEntity loading code is a little more clever than I thought, in a stupid way. It should be purely an upgrading issue - basically, a block that used to be a timer may be something new now, but it'll still behave like a timer. Just pick it up and place it down again. It shouldn't effect blocks placed in V1.4.
Well since i was able to make cobblestone generator without it and that i just wanted something that do same without lag ...i choosed this ...
I will have to take a look at betterblock soon ...
No i've done it two time using backup save ...And when i update it ...I have lag ...it's not Horrible lag ...i still can play but it had some lag spike ...
I'm playing with F3 up about 50% of the time to check the lag ...It's for that i noticed it.
The only thing that solve my problem afther that is to load the game without the mod and then when i reenter you clearly see the difference ...
My worlds ...or at least the chunk near me are very loaded ...So when something start to lag i notice it enough fast ...BTW it's to avoid lag that i make matter tower ...Cause With my settup of 175 Eu plus the cobblestone generator ...it start to be a bit laggy . So i go Enough far when i start reaching the 200 fps again i start my tower .
And for the video ...For now i will give you pict but when i will have my new pc in about 1 month a will make a nice vid ...With the new Pc Lag will never be a issue ...(Overclocker here)
Will post pict soon
You may be right. Minecraft does seem to be loading TileEntities of mismatched blocks... it's possible that it's pulling in the TileEntities of nonexistent blocks. I imagine all heck breaks loose when that happens.
Some of my creation ...
I have more ...but this is since the 1.6.6 update ...when i started to use mod .
I'm playing minecraft for about 1 month or so now ...
I was learning everything ...now i will start playing ...With my matter generator i can do everything ...without cheating !
My next plan is to make very space effective Windmill Tower of 150-200 EU
Afther that i will start Making a Advanced Fabric .
I have build a VERY big mod trap ...but since the 1.6 update it was to laggy so i deleted it ...(Still saved in a pattern with Mc edit ...)
Try the counter. It's the flashiest of the new features in V1.4. You'll like it :smile.gif:
Yeah me too i have some BIG hole ...Cause like i said i hate cheating so i haved to do that before the matter .
But for real i hate big hole ...Yeah i know i hate a lot of thing ...
So you can see for what i use Cobblestone generator ...
Btw Big holes = more lag . not that much ...but a hole here and there plus this and you see the point ...
And Elo TY so much for the counter ...Can't sleep
And the way it work is just Awesome
I have to test the new builder from Buildcraft and then remake my breaking BY YOU stufff ... :wink.gif:
Ibuprofen And coffee Are my best friends :smile.gif: